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Início › O Codex › Jobs e habilidades › Hunter
Hunter

Hunter

Second Jobs · 19 habilidades · 16 ativa, 3 passiva

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Skid Trap

#115 · HT_SKIDTRAP
Active, Trap Lv máx. 5
▶ Ver a demonstraçãoSkid Trap

Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.

The target is then stopped for 3 seconds.

Consumes 1 Trap.
NívelEfeito
Lv 16 cell sliding range, 300 sec
Lv 27 cell sliding range, 240 sec
Lv 38 cell sliding range, 180 sec
Lv 49 cell sliding range, 120 sec
Lv 510 cell sliding range, 60 sec

Concedida ou aumentada por: Trapper Shock and Skid (Trapper)

Land Mine

#116 · HT_LANDMINE
Active, Trap Lv máx. 5
▶ Ver a demonstraçãoLand Mine

Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv. The explosion has a 10% chance to Stun the target for 5 seconds.

Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * INT * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Earth elemental damage, single target. Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.

Consumes 1 Trap.
NívelEfeito
Lv 1200 sec duration
Lv 2160 sec duration
Lv 3120 sec duration
Lv 480 sec duration
Lv 540 sec duration

Concedida ou aumentada por: Trapper Mine (Trapper)

Ankle Snare

#117 · HT_ANKLESNARE
Active, Trap Lv máx. 5 Requirement: Skid Trap 1
▶ Ver a demonstraçãoAnkle Snare

Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.

Snare time is 5 times shorter on Boss monsters.

Consumes 1 Trap.
NívelEfeito
Lv 1250 sec duration, snare time 4 sec
Lv 2200 sec duration, snare time 8 sec
Lv 3150 sec duration, snare time 12 sec
Lv 4100 sec duration, snare time 16 sec
Lv 550 sec duration, snare time 20 sec

Concedida ou aumentada por: Pack Snare (Master of the Pack), Tactical Snare (Tactician)

Shockwave Trap

#118 · HT_SHOCKWAVE
Active, Trap Lv máx. 5 Requirement: Anklesnare 1
▶ Ver a demonstraçãoShockwave Trap

Sets a trap which will drain SP away from enemies in a 3x3 area.

Consumes 2 Traps.
NívelEfeito
Lv 120% MaxSP drain, 200 sec duration
Lv 235% MaxSP drain, 160 sec duration
Lv 350% MaxSP drain, 120 sec duration
Lv 465% MaxSP drain, 80 sec duration
Lv 580% MaxSP drain, 40 sec duration

Concedida ou aumentada por: Trapper Shock and Skid (Trapper)

Sandman

#119 · HT_SANDMAN
Active, Trap Lv máx. 5 Requirement: Flasher 1
▶ Ver a demonstraçãoSandman

Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range (5x5 area), to fall asleep for 30 seconds.

Consumes 1 Trap.
NívelEfeito
Lv 1150 sec duration, Sleep chance 50%
Lv 2120 sec duration, Sleep chance 60%
Lv 390 sec duration, Sleep chance 70%
Lv 460 sec duration, Sleep chance 80%
Lv 530 sec duration, Sleep chance 90%

Concedida ou aumentada por: Trapper Sand and Flash (Trapper)

Flasher

#120 · HT_FLASHER
Active, Trap Lv máx. 5 Requirement: Skid Trap 1
▶ Ver a demonstraçãoFlasher

Sets a trap which will emit intense light, which may inflict the target with the Blind status for 30 seconds in a 3x3 area.

Consumes 2 Traps.
NívelEfeito
Lv 1150 sec duration
Lv 2120 sec duration
Lv 390 sec duration
Lv 460 sec duration
Lv 530 sec duration

Concedida ou aumentada por: Trapper Sand and Flash (Trapper), Tactical Flash (Tactician)

Freezing Trap

#121 · HT_FREEZINGTRAP
Active, Trap Lv máx. 5 Requirement: Flasher 1
▶ Ver a demonstraçãoFreezing Trap

Sets a trap which will freeze an enemy once it has been triggered, and also causes Stop for 1sec per Lv. Water elemental damage in a 3x3 area.

Damage are depending on DEX/INT and skill level. 50% base damage + (3 + SkillLv) * DEX * INT * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.

Consumes 2 Traps.
NívelEfeito
Lv 1150 sec duration, Freeze 3 sec
Lv 2120 sec duration, Freeze 6 sec
Lv 390 sec duration, Freeze 9 sec
Lv 460 sec duration, Freeze 12 sec
Lv 530 sec duration, Freeze 15 sec

Blast Mine

#122 · HT_BLASTMINE
Active, Trap Lv máx. 5 Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
▶ Ver a demonstraçãoBlast Mine

Sets a trap that will automatically explode after a specific time period determined by the level of the skill, or when an enemy steps on it. Wind elemental damage in a 3x3 area.

Damage are depending on DEX/INT and skill level. 133% damage base + (3 + SkillLv) * DEX * INT * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1

Consumes 1 Trap.
NívelEfeito
Lv 125 sec duration
Lv 220 sec duration
Lv 315 sec duration
Lv 410 sec duration
Lv 55 sec duration

Concedida ou aumentada por: Trapper Blast (Trapper), Tactical Blast (Tactician)

Claymore Trap

#123 · HT_CLAYMORETRAP
Active, Trap Lv máx. 5 Requirement: Blast Mine 1, Shockwave Trap 1
▶ Ver a demonstraçãoClaymore Trap

Sets a trap which will inflict splashed damage in a 5x5 area and cause Burning. Fire elemental damage.

Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * INT * 0,015

Add damage based on actual 10% HP of target, limited at twice the base damage.

Add 50% base damage on monsters (this can affect damage based on actual HP).

Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1

Consumes 2 Traps.
NívelEfeito
Lv 120 sec duration , 3sec Burning
Lv 240 sec duration , 6sec Burning
Lv 360 sec duration , 9sec Burning
Lv 480 sec duration , 12sec Burning
Lv 5100 sec duration , 15sec Burning

Concedida ou aumentada por: Trapper Claymore (Trapper)

Remove Trap

#124 · HT_REMOVETRAP
Active Lv máx. 5 Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
▶ Ver a demonstraçãoRemove Trap

Removes a trap that has been set on the ground, as well as regain that Trap.

Only your own traps can be removed, except on PvP maps. Used or triggered traps give nothing back.

NívelEfeito
Lv 1Range 2
Lv 2Range 3
Lv 3Range 4
Lv 4Range 5
Lv 5Range 6

Concedida ou aumentada por: Trapper Remove (Trapper)

Talkie Box

#125 · HT_TALKIEBOX
Active, Trap Lv máx. 1 Requirement: Remove Trap 1,Shockwave Trap 1
▶ Ver a demonstraçãoTalkie Box

Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.

Consumes 1 Trap.

Beast Bane

#126 · HT_BEASTBANE
Passive Lv máx. 10

Increases Attack Power against Brute and Insect monsters.

Under the Spirit of the Hunter, the user's STR is also added.

NívelEfeito
Lv 1Damage +4
Lv 2Damage +8
Lv 3Damage +12
Lv 4Damage +16
Lv 5Damage +20
Lv 6Damage +24
Lv 7Damage +28
Lv 8Damage +32
Lv 9Damage +36
Lv 10Damage +40

Falconry Mastery

#127 · HT_FALCON
Passive Lv máx. 1 Requirement: Beastbane 1

Enables renting of a Falcon from the Hunter Guild.

Concedida ou aumentada por: Falcon Beat (Falconer), Falcon Detect (Falconer), Falcon Spring (Falconer), Falcon Assault (Falconer), Falcon Attack (Falconer)

Steel Crow

#128 · HT_STEELCROW
Passive Lv máx. 10 Requirement: Blitz Beat 5

Increases the damage inflicted by Falcon.

NívelEfeito
Lv 1Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 0.5% critical damage with them
Lv 2Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 1% critical damage with them
Lv 3Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 1.5% critical damage with them
Lv 4Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 2% critical damage with them
Lv 5Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 2.5% critical damage with them
Lv 6Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 3% critical damage with them
Lv 7Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 3.5% critical damage with them
Lv 8Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 4% critical damage with them
Lv 9Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 4.5% critical damage with them
Lv 10Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 5% critical damage with them

Blitz Beat

#129 · HT_BLITZBEAT
Physical attack Lv máx. 5 Target: 1 EnemyCast: 1.5 secRange: 5 CellsDelay: 1secRequirement: Falconry Mastery 1
▶ Ver a demonstraçãoBlitz Beat

Commands Falcon to attack a targeted enemy in a 3x3 area.

Normal attacks can automatically trigger Blitz Beat while Falcon is active (with any weapon). The chance is based on LUK: about LUK / 3%. The level of this automatic Blitz Beat is limited to 1 per 10 Job Levels, and its damage is divided among the targets.

The Falcon's Attack Range is equal to the level of Vulture's Eye skill +5.

There is additional 50% damage on monsters.

There is INT% chance to autocast Blitz Beat on the same target, at the learned Blitz Beat level. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI (minimum 0.2 sec). Only one instance available per use.

Damage per Falcon Hit: (DEX / 10 + INT / 2 + Steel Crow Lv x 3 + 40) x 2, ignores Flee.

NívelEfeito
Lv 11 Falcon Hit
Lv 22 Falcon Hit
Lv 33 Falcon Hit
Lv 44 Falcon Hit
Lv 55 Falcon Hit

Concedida ou aumentada por: Falcon Beat (Falconer), Monster Termination (Monster Hunter)

Detect

#130 · HT_DETECTING
Active Lv máx. 5 Requirement: Improve Concentration 1, Falconry Mastery 1
▶ Ver a demonstraçãoDetect

Commands a Falcon to detect hidden enemies and traps from a distance.

NívelEfeito
Lv 1Area 7x7, 3 Range
Lv 2Area 7x7, 5 Range
Lv 3Area 7x7, 7 Range
Lv 4Area 7x7, 9 Range
Lv 5Area 7x7, 11 Range

Concedida ou aumentada por: Falcon Detect (Falconer), Monster Expertise (Monster Hunter)

Spring Trap

#131 · HT_SPRINGTRAP
Active Lv máx. 5 Requirement: Remove Trap 1, Falconry Mastery
▶ Ver a demonstraçãoSpring Trap

Commands Falcon to remove a set trap from a distance.

NívelEfeito
Lv 1Range 4
Lv 2Range 5
Lv 3Range 6
Lv 4Range 7
Lv 5Range 8
Lv 6Range 9
Lv 7Range 10
Lv 8Range 11
Lv 9Range 12
Lv 10Range 13

Concedida ou aumentada por: Falcon Spring (Falconer), Monster Resilience (Monster Hunter), Monster Knowledge (Monster Hunter)

Phantasmic Arrow

#1009 · HT_PHANTASMIC
Physical attack Lv máx. 5 Target: 1 EnemyRange: 9 CellsCast: 0.5s (no-reduc)Delay: 0.5s
▶ Ver a demonstraçãoPhantasmic Arrow

Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.

Each INT point increases damage by 1% (up to 50), then by 0.5% beyond 50 INT

Damage affected by DEF and reduced by MDEF/2% (cannot be ignored)

No Stop effect

Initiate the fight inflicts 2x more damage

If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 3 seconds elapsed since the begining of the charge (the last use of this skill), up to x4 total damage (if waiting 9s)

NívelEfeito
Lv 1100% damage
Lv 2125% damage
Lv 3150% damage
Lv 4175% damage
Lv 5200% damage

Concedida ou aumentada por: Pack Arrow (Master of the Pack), Monster Unslave (Monster Hunter)

Hunt Strafing

#499 · HT_POWER
Physical attack Lv máx. 5 Target: 1 EnemyRange: 9 Cells (+ Vulture's Eye)Delay: ASPD basedRequirement: Can be used only after a Double Strafing.

This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.

Caster's STR affects the amount of inflicted damage.

'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.

Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.

A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).

NívelEfeito
Lv 1120 + STR% damage x2 hits, hunt mark lasts 4sec
Lv 2140 + STR% damage x2 hits, hunt mark lasts 8sec
Lv 3160 + STR% damage x2 hits, hunt mark lasts 12sec
Lv 4180 + STR% damage x2 hits, hunt mark lasts 16sec
Lv 5200 + STR% damage x2 hits, hunt mark lasts 20sec
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_tree.yml do servidor) · October 26, 2026