Sage
Second Jobs · 26 habilidades · 23 ativa, 3 passiva
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Sense
#93 · WZ_ESTIMATION
Active Lv máx. 5
Target: 1 MonsterCast: 1 sec (not reduced by DEX)Range: 9 Cells
Sense
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Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations.
Every level increases damage and resistance against monsters of the same kind for 20 seconds. This bonus is only given to the caster.
Cannot be used on players.
| Nível | Efeito |
|---|---|
| Lv 1 | Increases damage and resistance by INT% of 11% |
| Lv 2 | Increases damage and resistance by INT% of 12% |
| Lv 3 | Increases damage and resistance by INT% of 13% |
| Lv 4 | Increases damage and resistance by INT% of 14% |
| Lv 5 | Increases damage and resistance by INT% of 15% |
Earth Spike
#90 · WZ_EARTHSPIKE
Magical attack Lv máx. 10
Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthSP Cost: 12/14/16/18/20
Earth Spike
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Commands the ground beneath a targeted enemy to rise into pikes.
| Nível | Efeito |
|---|---|
| Lv 1 | 1 Hit |
| Lv 2 | 2 Hits |
| Lv 3 | 3 Hits |
| Lv 4 | 4 Hits |
| Lv 5 | 5 Hits |
Concedida ou aumentada por: Spell Earth (Conjurer), Earth Elemental Bolt (Terramancer), Earth Elemental Attack (Terramancer), Natural Earth (Druid), Red Spell (Red Mage), Battle Earth (Battle Mage)
Heaven's Drive
#91 · WZ_HEAVENDRIVE
Magical attack Lv máx. 10
Target: GroundCast: 5 + 0.5 sec per LvRange: 9 CellsDelay: 3 secElement: EarthRequirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
Heaven's Drive
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Commands the ground in a targeted area (5x5) to rise into spikes in order to damage enemies within its range.
Can break traps
1 hit per seconde, lasts 5 secondes.
| Nível | Efeito |
|---|---|
| Lv 1 | 2 hits totalling 65% MATK per second (total 325% MATK) |
| Lv 2 | 2 hits totalling 80% MATK per second (total 400% MATK) |
| Lv 3 | 2 hits totalling 95% MATK per second (total 475% MATK) |
| Lv 4 | 2 hits totalling 110% MATK per second (total 550% MATK) |
| Lv 5 | 2 hits totalling 125% MATK per second (total 625% MATK) |
| Lv 6 | 2 hits totalling 140% MATK per second (total 700% MATK) |
| Lv 7 | 2 hits totalling 155% MATK per second (total 775% MATK) |
| Lv 8 | 2 hits totalling 170% MATK per second (total 850% MATK) |
| Lv 9 | 2 hits totalling 185% MATK per second (total 925% MATK) |
| Lv 10 | 2 hits totalling 200% MATK per second (total 1000% MATK) |
Concedida ou aumentada por: Natural Drive (Druid), Red Area (Red Mage)
Book Mastery
#274 · SA_ADVANCEDBOOK
Passive Lv máx. 10
Book Mastery
Increases Attack Speed and damage with Book class weapons.
| Nível | Efeito |
|---|---|
| Lv 1 | Damage +5, After attack delay -0.5% |
| Lv 2 | Damage +10, After attack delay -1% |
| Lv 3 | Damage +15, After attack delay -1.5% |
| Lv 4 | Damage +20, After attack delay -2% |
| Lv 5 | Damage +25, After attack delay -2.5% |
| Lv 6 | Damage +30, After attack delay -3% |
| Lv 7 | Damage +35, After attack delay -3.5% |
| Lv 8 | Damage +40, After attack delay -4% |
| Lv 9 | Damage +45, After attack delay -4.5% |
| Lv 10 | Damage +50, After attack delay -5% |
Cast Cancel
#275 · SA_CASTCANCEL
Active Lv máx. 5
Target: SelfSP Cost: 0Requirement: Book Mastery 2
Cast Cancel
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Only usable while casting a magic spell. Immediately cancel a spell, allowing the caster to take another action without any delay.
| Nível | Efeito |
|---|---|
| Lv 1 | 20% SP kept |
| Lv 2 | 40% SP kept |
| Lv 3 | 60% SP kept |
| Lv 4 | 80% SP kept |
| Lv 5 | 100% SP kept |
Magic Rod
#276 · SA_MAGICROD
Active Lv máx. 5
Target: SelfSP Cost: 2Requirement: Book Mastery 4
Magic Rod
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Upon being attacked with a skill, using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage.
Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.
When a skill is absorbed, the attacker also receives damage equal to 100% per skill level of the user's maximum MATK.
| Nível | Efeito |
|---|---|
| Lv 1 | 0.4s active period/20% SP absorbed |
| Lv 2 | 0.6s active period/40% SP absorbed |
| Lv 3 | 0.8s active period/60% SP absorbed |
| Lv 4 | 1s active period/80% SP absorbed |
| Lv 5 | 1.2s active period/100% SP absorbed |
Concedida ou aumentada por: Sorcerous Rod (Sorcerer)
Spell Breaker
#277 · SA_SPELLBREAKER
Active Lv máx. 5
Target: 1 EnemyCast: 0.7 secRange: 9 CellsSP Cost: 10Requirement: Magic Rod 1
Spell Breaker
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Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 0,5x skill level% of the enemy's HP.
At skill 5 and above, half of this HP damage is absorbed by the caster.
Has 5% +5% per Lv chance of interrupting Boss monster spells (no HP damage on them).
The interrupted skill is unavailable for the enemy during its own cooldown plus 0.5 sec per SkillLv.
Against players, the HP damage only happens on PVP maps.
| Nível | Efeito |
|---|---|
| Lv 1 | 0% SP absorbed |
| Lv 2 | 25% SP absorbed |
| Lv 3 | 50% SP absorbed |
| Lv 4 | 75% SP absorbed |
| Lv 5 | 100% SP absorbed, 1.25% HP absorbed |
Concedida ou aumentada por: Sorcerous Breaker (Sorcerer)
Free Cast
#278 · SA_FREECAST
Passive Lv máx. 10
Requirement: Cast Cancel 1
Free Cast
Allows movement and attack while casting spells
| Nível | Efeito |
|---|---|
| Lv 1 | 30% Move Speed/55% damage Speed |
| Lv 2 | 35% Move Speed/60% damage Speed |
| Lv 3 | 40% Move Speed/65% damage Speed |
| Lv 4 | 45% Move Speed/70% damage Speed |
| Lv 5 | 50% Move Speed/75% damage Speed |
| Lv 6 | 55% Move Speed/80% damage Speed |
| Lv 7 | 60% Move Speed/85% damage Speed |
| Lv 8 | 65% Move Speed/90% damage Speed |
| Lv 9 | 70% Move Speed/95% damage Speed |
| Lv 10 | 75% Move Speed/100% damage Speed |
| Lv 11 | 79% Move Speed/101% damage Speed |
| Lv 12 | 83% Move Speed/103% damage Speed |
| Lv 13 | 87% Move Speed/104% damage Speed |
| Lv 14 | 91% Move Speed/106% damage Speed |
| Lv 15 | 95% Move Speed/107% damage Speed |
| Lv 16 | 99% Move Speed/109% damage Speed |
| Lv 17 | 103% Move Speed/110% damage Speed |
| Lv 18 | 107% Move Speed/112% damage Speed |
| Lv 19 | 111% Move Speed/113% damage Speed |
| Lv 20 | 115% Move Speed/115% damage Speed |
Concedida ou aumentada por: Sorcerous Freedom (Sorcerer), Hybrid Freedom (Sylph)
Auto Spell
#279 · SA_AUTOSPELL
Active Lv máx. 10
Target: SelfCast: 3secDelay: 0secSP Cost: 35Requirement: Free Cast 4
Auto Spell
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Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.
Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster can't be cast.
A soul linked sage always cast the level max of the skill.
Chances to cast is set to 1% per SkillLv Acquired (+5% if Advanced Spelling Mastery active)
Soul strike cannot be double casted. The modifier Lv11+ makes it slightly better than a double bolt.
| Nível | Efeito |
|---|---|
| Lv 1 | Lasts 120sec, Up to level 5 Soul Strike |
| Lv 2 | Lasts 150sec, Up to level 5 Fire Bolt |
| Lv 3 | Lasts 180sec, Up to level 5 Cold Bolt |
| Lv 4 | Lasts 210sec, Up to level 5 Lightning Bolt |
| Lv 5 | Lasts 240sec, Up to level 5 Earth Spike |
| Lv 6 | Lasts 270sec, Up to level 10 Soul Strike |
| Lv 7 | Lasts 300sec, Up to level 10 Fire Bolt |
| Lv 8 | Lasts 330sec, Up to level 10 Cold Bolt |
| Lv 9 | Lasts 360sec, Up to level 10 Lightning Bolt |
| Lv 10 | Lasts 390sec, Up to level 10 Earth Spike |
| Lv 11 | Lasts 420sec, Up to level 10 Soul Strike, 800% MATK Damage (Soul Strike +60% per hit) |
| Lv 12 | Lasts 450sec, Up to level 10 Soul Strike, 1100% MATK Damage (Soul Strike +120% per hit) |
| Lv 13 | Lasts 480sec, Up to level 10 Soul Strike, 1400% MATK Damage (Soul Strike +180% per hit) |
| Lv 14 | Lasts 510sec, Up to level 10 Soul Strike, 1700% MATK Damage (Soul Strike +240% per hit) |
| Lv 15 | Lasts 540sec, Up to level 10 Soul Strike, 2000% MATK Damage (Soul Strike +300% per hit) |
Concedida ou aumentada por: Hybrid Spell (Sylph)
Flame Launcher
#280 · SA_FLAMELAUNCHER
Active Lv máx. 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Fire Bolt 1
Flame Launcher
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Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Nível | Efeito |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Concedida ou aumentada por: Enchanting Fire (Enchanter)
Frost Weapon
#281 · SA_FROSTWEAPON
Active Lv máx. 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Cold Bolt 1
Frost Weapon
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Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Nível | Efeito |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Concedida ou aumentada por: Enchanting Water (Enchanter)
Lightning Loader
#282 · SA_LIGHTNINGLOADER
Active Lv máx. 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Lightning Bolt 1
Lightning Loader
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Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Nível | Efeito |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Concedida ou aumentada por: Enchanting Wind (Enchanter)
Seismic Weapon
#283 · SA_SEISMICWEAPON
Active Lv máx. 5
Target: 1 Party or Guild memberCast: 3 secRange: 9 CellsSP Cost: 40Requirement: Book Mastery 5, Stone Curse 1
Seismic Weapon
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Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails, the weapon being endowed will be unequipped.
| Nível | Efeito |
|---|---|
| Lv 1 | 70% chance, 20 min |
| Lv 2 | 80% chance, 20 min |
| Lv 3 | 90% chance, 20 min |
| Lv 4 | 100% chance, 20 min |
| Lv 5 | 100% chance, 30 min |
Concedida ou aumentada por: Enchanting Earth (Enchanter)
Dragonology
#284 · SA_DRAGONOLOGY
Passive Lv máx. 5
Requirement: Book Mastery 9
Dragonology
Increases resistance and damage against Dragon monsters. Mastering this skill will add +3 INT.
| Nível | Efeito |
|---|---|
| Lv 1 | +4% damage and resistance, +1 INT |
| Lv 2 | +8% damage and resistance, +1 INT |
| Lv 3 | +12% damage and resistance, +2 INT |
| Lv 4 | +16% damage and resistance, +2 INT |
| Lv 5 | +20% damage and resistance, +3 INT |
Volcano
#285 · SA_VOLCANO
Active, Area Enchant Lv máx. 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Flame Launcher 2
Volcano
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Enchants an area on the ground so that it will amplify all Fire elemental attacks, as well as the Fire elemental targets Attack Power, in its range.
Ice Wall and Sage skills that target the ground can't be cast over Volcano.
| Nível | Efeito |
|---|---|
| Lv 1 | +10% DMG Fire Attacks/+10 ATK Fire Armor wearer, lasts 60 sec |
| Lv 2 | +14% DMG Fire Attacks/+20 ATK Fire Armor wearer, lasts 120 sec |
| Lv 3 | +17% DMG Fire Attacks/+30 ATK Fire Armor wearer, lasts 180 sec |
| Lv 4 | +19% DMG Fire Attacks/+40 ATK Fire Armor wearer, lasts 240 sec |
| Lv 5 | +20% DMG Fire Attacks/+50 ATK Fire Armor wearer, lasts 300 sec |
| Lv 6 | +10% DMG Fire Attacks/+60 ATK Fire Armor wearer, lasts 360 sec |
| Lv 7 | +14% DMG Fire Attacks/+70 ATK Fire Armor wearer, lasts 420 sec |
| Lv 8 | +17% DMG Fire Attacks/+80 ATK Fire Armor wearer, lasts 480 sec |
| Lv 9 | +19% DMG Fire Attacks/+90 ATK Fire Armor wearer, lasts 540 sec |
| Lv 10 | +20% DMG Fire Attacks/+100 ATK Fire Armor wearer, lasts 600 sec |
Concedida ou aumentada por: Enchanting Zone (Enchanter)
Deluge
#286 · SA_DELUGE
Active, Area Enchant Lv máx. 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Frost Weapon 2
Deluge
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Enchants an area on the ground so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in its range.
This area will also enable the use of Water Ball and Aqua Benedicta.
Other Sage skills that target the ground can't be cast over Deluge.
| Nível | Efeito |
|---|---|
| Lv 1 | +10% DMG Water Attacks/+5% Max HP Water Armor, lasts 60 sec |
| Lv 2 | +14% DMG Water Attacks/+9% Max HP Water Armor, lasts 120 sec |
| Lv 3 | +17% DMG Water Attacks/+12% Max HP Water Armor, lasts 180 sec |
| Lv 4 | +19% DMG Water Attacks/+14% Max HP Water Armor, lasts 240 sec |
| Lv 5 | +20% DMG Water Attacks/+15% Max HP Water Armor, lasts 300 sec |
| Lv 6 | +10% DMG Water Attacks/+5% Max HP Water Armor, lasts 360 sec |
| Lv 7 | +14% DMG Water Attacks/+9% Max HP Water Armor, lasts 420 sec |
| Lv 8 | +17% DMG Water Attacks/+12% Max HP Water Armor, lasts 480 sec |
| Lv 9 | +19% DMG Water Attacks/+14% Max HP Water Armor, lasts 540 sec |
| Lv 10 | +20% DMG Water Attacks/+15% Max HP Water Armor, lasts 600 sec |
Concedida ou aumentada por: Enchanting Zone (Enchanter)
Violent Gale
#287 · SA_VIOLENTGALE
Active, Area Enchant Lv máx. 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Lightning Loader 2
Violent Gale
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Enchants an area on the ground so that it will amplify all Wind attacks and the Flee Rate of Wind element targets in its range.
This area increases the duration of Fire Wall so that it lasts 1.5 times longer.
Other Sage skills that target the ground can't be cast over Violent Gale.
| Nível | Efeito |
|---|---|
| Lv 1 | +10% DMG Wind Attacks/+5 Flee Rate Wind Armor, lasts 60 sec |
| Lv 2 | +14% DMG Wind Attacks/+10 Flee Rate Wind Armor, lasts 120 sec |
| Lv 3 | +17% DMG Wind Attacks/+15 Flee Rate Wind Armor, lasts 180 sec |
| Lv 4 | +19% DMG Wind Attacks/+20 Flee Rate Wind Armor, lasts 240 sec |
| Lv 5 | +20% DMG Wind Attacks/+25 Flee Rate Wind Armor, lasts 300 sec |
| Lv 6 | +10% DMG Wind Attacks/+30 Flee Rate Wind Armor, lasts 360 sec |
| Lv 7 | +14% DMG Wind Attacks/+35 Flee Rate Wind Armor, lasts 420 sec |
| Lv 8 | +17% DMG Wind Attacks/+40 Flee Rate Wind Armor, lasts 480 sec |
| Lv 9 | +19% DMG Wind Attacks/+45 Flee Rate Wind Armor, lasts 540 sec |
| Lv 10 | +20% DMG Wind Attacks/+50 Flee Rate Wind Armor, lasts 600 sec |
Concedida ou aumentada por: Enchanting Zone (Enchanter)
Gaia's Cradle
#1832 · SA_GAIA
Active, Area Enchant Lv máx. 5
Target: GroundCast: 5 secRange: 2 CellsArea: 7x7SP Cost: 50 - 2 per levelRequirement: Seismic Weapon 2
Gaia's Cradle
Enchants an area on the ground so that it will amplify all Earth attacks and the Hit of Earth element targets in its range.
Other Sage skills that target the ground can't be cast over Gaia's Cradle.
| Nível | Efeito |
|---|---|
| Lv 1 | +10% DMG Earth Attacks/+5 Hit Rate Earth Armor, lasts 60 sec |
| Lv 2 | +14% DMG Earth Attacks/+10 Hit Rate Earth Armor, lasts 120 sec |
| Lv 3 | +17% DMG Earth Attacks/+15 Hit Rate Earth Armor, lasts 180 sec |
| Lv 4 | +19% DMG Earth Attacks/+20 Hit Rate Earth Armor, lasts 240 sec |
| Lv 5 | +20% DMG Earth Attacks/+25 Hit Rate Earth Armor, lasts 300 sec |
| Lv 6 | +10% DMG Earth Attacks/+30 Hit Rate Earth Armor, lasts 360 sec |
| Lv 7 | +14% DMG Earth Attacks/+35 Hit Rate Earth Armor, lasts 420 sec |
| Lv 8 | +17% DMG Earth Attacks/+40 Hit Rate Earth Armor, lasts 480 sec |
| Lv 9 | +19% DMG Earth Attacks/+45 Hit Rate Earth Armor, lasts 540 sec |
| Lv 10 | +20% DMG Earth Attacks/+50 Hit Rate Earth Armor, lasts 600 sec |
Concedida ou aumentada por: Enchanting Zone (Enchanter)
Land Protector
#288 · SA_LANDPROTECTOR
Active, Area Enchant Lv máx. 5
Target: GroundCast: 5 secRange: 2 CellsSP Cost: 70 - 4 per levelRequirement: Volcano 3, Deluge 3, Violent Gale 3
Land Protector
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Casts a spell that will block or cancel all ground targeting spells or enchantments.
Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.
| Nível | Efeito |
|---|---|
| Lv 1 | Area 7x7 cells, lasts 165 sec |
| Lv 2 | Area 7x7 cells, lasts 210 sec |
| Lv 3 | Area 9x9 cells, lasts 255 sec |
| Lv 4 | Area 9x9 cells, lasts 300 sec |
| Lv 5 | Area 11x11 cells, lasts 345 sec |
Concedida ou aumentada por: Natural Land (Druid)
Dispell
#289 · SA_DISPELL
Active Lv máx. 5
Target: 1 Enemy or party memberCast: 2 secRange: 9 CellsSP Cost: 1Requirement: Spell Breaker 3
Dispell
▶ Ver a demonstração

Casting Dispell has a chance of canceling all magic effects that have been cast on a target.
Target's MDEF reduces chance of being affected by Dispel.
Outside PVP, it only affects monsters and party members.
| Nível | Efeito |
|---|---|
| Lv 1 | 60% Success |
| Lv 2 | 70% Success |
| Lv 3 | 80% Success |
| Lv 4 | 90% Success |
| Lv 5 | 100% Success |
Concedida ou aumentada por: Sorcerous Dispel (Sorcerer)
Abracadabra
#290 · SA_ABRACADABRA
Random Lv máx. 10
Target: SelfSP Cost: 50Requirement: Auto Spell 5, Dispell 1, Land Protector 1
Abracadabra
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Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra.
Concedida ou aumentada por: Witch Trick (Witch)
Create Elemental Converter
#1007 · SA_CREATECON
Active Lv máx. 5
Target: SelfSP Cost: 30
Create Elemental Converter
▶ Ver a demonstração

Create an Elemental Converter item.
Has 25% chance per Lv after the first to create two converters instead of one.
Concedida ou aumentada por: Enchanting Fire (Enchanter), Enchanting Water (Enchanter), Enchanting Wind (Enchanter), Enchanting Earth (Enchanter)
Elemental Change (Water)
#1008 · SA_ELEMENTWATER
Active Lv máx. 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Water)
Change the target's elemental element to Water, uses up a Frost Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Concedida ou aumentada por: Enchanting Water (Enchanter)
Elemental Change (Earth)
#1017 · SA_ELEMENTGROUND
Active Lv máx. 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Earth)
Change the target's elemental element to Earth, uses up a Seismic Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Concedida ou aumentada por: Enchanting Earth (Enchanter)
Elemental Change (Fire)
#1018 · SA_ELEMENTFIRE
Active Lv máx. 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Fire)
Change the target's elemental element to Fire, uses up a Flame Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Concedida ou aumentada por: Enchanting Fire (Enchanter)
Elemental Change (Wind)
#1019 · SA_ELEMENTWIND
Active Lv máx. 1
Target: 1 EnemyCast: 2 secRange: 9 CellsDelay: 1 secSP Cost: 30
Elemental Change (Wind)
Change the target's elemental element to Wind, uses up a Lightning Elemental Converter.
Lasts 30 minutes on monsters, 36 seconds on Boss monsters and 18 seconds on players. The element level is random (1 to 4).
Concedida ou aumentada por: Enchanting Wind (Enchanter)
