Witch Specialization
- ID
- 4710
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |

Sage · 10 Habilidades Kugan · 3 ativa, 7 passiva
Witch is the patient cruelty of a wound that keeps changing its mind.
Its casters do not only poison the body. They teach pain to rotate: poison into burning, burning into bleeding, bleeding back into poison, until the target no longer knows which curse to fear first. The final touch is not mercy. It is detonation.
The Witch path focuses on poison-element magic and layered damage over time. Soul Strike and Napalm Beat become poison spells that spread Poison, Bleeding, Burning and Venom, while Wall of Fog and Abracadabra add control and trickery. Witch Wits can rotate existing DOTs and add poison battle damage, Wish punishes attackers with random common DOTs, and Conversion grows a dead tree that curses nearby enemies. Witch Touch consumes remaining DOTs on the next magical hit for heavy poison battle damage, while Witch Armor boosts poison and DOT damage at resource cost.
Witch wins by making time itself hostile to the target.
To face Witch is to count seconds like wounds.
The last one bursts.
| Tank | ★★☆☆☆ | Wall of Fog and poison armor help survival somewhat, but Witch is not built to absorb damage. |
|---|---|---|
| Tactical | ★★★★★ | DOT rotation, curse placement, Witch Touch timing and armor penalties create a very tactical flow. |
| Healer | ☆☆☆☆☆ | Witch has no healing tools. |
| Buffer | ★★☆☆☆ | Witch Armor boosts the user, but party support is minimal. |
| Debuffer | ★★★★★ | Poison, Bleeding, Burning, Deadly Poison, Venom and curse pressure define the specialization. |
| DPS Melee Physical | ★☆☆☆☆ | Witch is not a melee physical path. |
| DPS Ranged Physical | ☆☆☆☆☆ | The specialization has no ranged physical identity. |
| DPS Magical | ★★★★★ | Poison Soul Strike, Napalm Beat, DOT battle damage and Witch Touch give excellent magical offense. |
| Special | ★★★★★ | DOT rotation and DOT-consuming burst make Witch one of the most distinctive attrition paths. |
| Resources | ★★☆☆☆ | Higher SP costs and armor penalties make the path resource-hungry. |
| Mobility | ★☆☆☆☆ | Witch controls attrition and zones rather than movement. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |
Enable the use of a minored version of Soul Strike.
Soul Strike is now element poison.
| Nível | Skill |
|---|---|
| 1 | Soul Strike Level 2 |
| 2 | Soul Strike Level 4 |
| 3 | Soul Strike Level 6 |
| 4 | Soul Strike Level 8 |
| 5 | Soul Strike Level 10 |
SP cost are increased but the skill can inflict various DOT for a short duration (the minored Soul Strike is not given).
Soul Strike is now element poison.
DOT which can be inflicted are Poison, Bleeding and Burning.
| Nível | Chances | Status Duration | SP Cost |
|---|---|---|---|
| 1 | 6% per status | 7 seconds | +3 |
| 2 | 8.6% per status | 9 seconds | +6 |
| 3 | 11.33% per status | 11 seconds | +9 |
| 4 | 14% per status | 13 seconds | +12 |
| 5 | 16.6% per status | 15 seconds | +15 |
Enable the use of a minored version of Wall of Fog.
| Nível | Skill | Cooldown |
|---|---|---|
| 1 | Wall of Fog Level 1 | 35 seconds |
| 2 | Wall of Fog Level 2 | 30 seconds |
| 3 | Wall of Fog Level 3 | 25 seconds |
| 4 | Wall of Fog Level 4 | 20 seconds |
| 5 | Wall of Fog Level 5 | 15 seconds |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| depends on level | +1s | x2.5 |
Increase the level of Wall of Fog by 1 per Witch Fog level (normal version, without the modifiers above).
Enable the use of a minored version of Napalm Beat.
Napalm Beat is now element poison.
| Nível | Skill |
|---|---|
| 1 | Napalm Beat Level 2 |
| 2 | Napalm Beat Level 4 |
| 3 | Napalm Beat Level 6 |
| 4 | Napalm Beat Level 8 |
| 5 | Napalm Beat Level 10 |
The skill will inflict the status Venom (the minored Napalm Beat is not given).
Venom is a DOT which is way stronger if another DOTs are running on the target.
Napalm Beat is now element poison.
| Nível | Duration | SP cost |
|---|---|---|
| 1 | 2 seconds | +3 |
| 2 | 4 seconds | +6 |
| 3 | 6 seconds | +9 |
| 4 | 8 seconds | +12 |
| 5 | 10 seconds | +15 |
Enable the use of a minored version of Abracadabra.
| Nível | Skill |
|---|---|
| 1 | Abracadabra Level 2 |
| 2 | Abracadabra Level 4 |
| 3 | Abracadabra Level 6 |
| 4 | Abracadabra Level 8 |
| 5 | Abracadabra Level 10 |
Increase the level of Abracadabra by 1 per Witch Trick level (normal version).
Now statuses lead to another statuses, the rotation being : Poison inflicts Burning, Burning inflicts Bleeding and Bleeding inflicts Poison. DPoison still reinflict itself.
Any attack that hits a target suffering from one of these statuses also inflicts 100/125/150/175/200% battle damage (Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the poison element).
| Nível | Rate | Status Duration |
|---|---|---|
| 1 | 20% | 6 seconds |
| 2 | 30% | 7 seconds |
| 3 | 40% | 8 seconds |
| 4 | 50% | 9 seconds |
| 5 | 60% | 10 seconds |
Any attacker hitting with a physical (weapon) attack can suffer from a random common DoT status for a short period of time.
Common DoTs are: Poison, Bleeding, Burning, Deep Poison.
| Nível | Rate per | Status Duration |
|---|---|---|
| 1 | 2% | 6 seconds |
| 2 | 3% | 7 seconds |
| 3 | 4% | 8 seconds |
| 4 | 5% | 9 seconds |
| 5 | 6% | 10 seconds |
The user can select a cell on the floor within a distance of 7 cells, a dead tree (Gibbet) growth here.
This dead tree serves as a debuff which can cast curses on enemies passing nearby.
Summon's power depends on user's Base Level and INT. Up to 2 dead trees can exist at the same time.
| Nível | Summon Level | Duration |
|---|---|---|
| 1 | 8% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% total INT) | 17 seconds |
| Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
|---|---|---|---|---|---|---|---|---|---|---|
| Debuffer | LUK=VIT>INT=STR>DEX=AGI | Plant | Undead 2 | Medium | Average / High | 3 | Very Slow | - | - | Wide Curse (11x11) every 7s |
Charge up a special effect which grants to the next magical damage a burst of damage if the target is suffering from any DOTs effects.
All remaining DOTs on the target will end in exchange of high battle damage.
Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the poison element.
| Nível | Battle Damage per DOT |
|---|---|
| 1 | 150% |
| 2 | 300% |
| 3 | 450% |
| 4 | 600% |
| 5 | 750% |
For a notable period of time, user's element of defense will be Poison.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage with that element and DoT.
| Nível | Duration | SP of all skills | natural SP recovery | Elemental Boost and DoT |
|---|---|---|---|---|
| 1 | 30 seconds | SP use rate +200% | SP regen -40% | 3% |
| 2 | 45 seconds | SP use rate +150% | SP regen -30% | 6% |
| 3 | 60 seconds | SP use rate +100% | SP regen -20% | 9% |
| 4 | 75 seconds | SP use rate +50% | SP regen -10% | 12% |
| 5 | 90 seconds | - | - | 15% |