Occult is the bargain made after the polite schools of magic close their doors.
Its casters do not ask darkness to be safe. They ask it to be useful, then pay in blood, protection and whatever softness remained between them and the abyss. Their power is sharp, expensive, and very willing to answer.
The Occult path focuses on dark magic, sacrifice and demonic support. Dark Strike, Dark Thunder and Dark Breath bring shadow damage, knockback, HP costs and non-natural resistance pressure. Napalm Beat can inflict Meltdawn, Soul Burn gains support through Occult Death, and Conversion creates a dark mana source that restores nearby allies' SP. Incarnation turns the user into a demon with higher ATK/MATK, piercing and dark mastery at the cost of defenses, while Summon and Armor deepen the demonic identity.
Occult is powerful because it is willing to become less human for a while.
To face Occult is to feel the room choose a darker shape.
And then ask what you are willing to lose.
| Tank | ★★☆☆☆ | Occult has VIT and dark armor options, but Incarnation heavily reduces defenses and HP. |
|---|
| Tactical | ★★★★★ | Initiative debuffs, sacrifice mode, dark conversion placement and summon timing require careful judgment. |
|---|
| Healer | ★★☆☆☆ | Dark Conversion can restore nearby allies' SP, but the path does not provide real HP healing. |
|---|
| Buffer | ★★★☆☆ | Incarnation and Armor strongly buff the user, while Conversion supports ally SP sustain. |
|---|
| Debuffer | ★★★★☆ | Non-natural resistance pressure, Slow, Meltdawn and Soul Burn give strong hostile control. |
|---|
| DPS Melee Physical | ★☆☆☆☆ | Occult is not a melee physical path, despite Incarnation also raising ATK. |
|---|
| DPS Ranged Physical | ☆☆☆☆☆ | The specialization has no ranged physical identity. |
|---|
| DPS Magical | ★★★★★ | Dark Strike, Dark Thunder, Dark Breath and Incarnation make Occult a high-pressure magical specialization. |
|---|
| Special | ★★★★★ | HP costs, demon form, sacrifice mode, dark summons and SP conversion give Occult a strong unique identity. |
|---|
| Resources | ★★☆☆☆ | HP costs, SP penalties and sacrifice tradeoffs make resource management demanding. |
|---|
| Mobility | ★☆☆☆☆ | Occult has little movement and may even lose walking speed in its stronger form. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Occult Specialization
Passive
Lv máx. 5
- ID
- 4500
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
| 1 | INT | +1% |
| 2 | LUK | +2% |
| 3 | VIT | +3% |
| 4 | LUK | +4% |
| 5 | INT | +5% |
- Attribute bonuses are cumulative: at level 5 you get INT +4, LUK +4 and VIT +2.
Occult Strike
Passive
Lv máx. 5
- ID
- 4501
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of Dark Strike.
Dark Strike is a NPC skill which can deal dark attribute magical damage to a single target.
Globally this is a dark bolt with less casting time and after skill delay but with higher SP cost.
This skill consumes 1% of the user's HP as an additional cost.
| Nível | Skill | SP | Cast | CoolDown | Damage | ASD |
| 1 | Dark Strike Level 2 | 16 | 0.8s | 0 | 200% of MATK | 0.6s |
| 2 | Dark Strike Level 4 | 20 | 1.6s | 0 | 400% of MATK | 0.8s |
| 3 | Dark Strike Level 6 | 24 | 2.4s | 0 | 600% of MATK | 1s |
| 4 | Dark Strike Level 8 | 28 | 3.2s | 0 | 800% of MATK | 1.2s |
| 5 | Dark Strike Level 10 | 32 | 4s | 0 | 1000% of MATK | 1.4s |
Already Soul Strike in Skill Tree
Counter strikes to long ranged attacks with Dark Strike (level 3).
In addition if the player have the initiative when Dark Strike hits a target then it becomes more resistant to none natural elements (holy, dark, poison, ghost) attacks for a short period of time (7 seconds).
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.
| Nível | Counter Attack | Debuff Resistance |
| 1 | 4% | Resistance +4% |
| 2 | 8% | Resistance +8% |
| 3 | 12% | Resistance +12% |
| 4 | 16% | Resistance +16% |
| 5 | 20% | Resistance +20% |
Occult Jupitel
Passive
Lv máx. 5
- ID
- 4502
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of Dark Thunder.
Dark Thunder is a NPC skill which can deal dark attribute magical damage to a single target and push the target back.
Globally this is a dark jupitel thunder with less casting time and after skill delay but with higher SP cost.
This skill consumes 2% of the user's HP as an additional cost.
| Nível | Skill | SP | Cast | CoolDown | Damage | ASD | Pushback |
| 1 | Dark Thunder Level 2 | 23 | 2.4s | 0 | 600% of MATK | 0.5s | 3 cells |
| 2 | Dark Thunder Level 4 | 29 | 3.2s | 0 | 800% of MATK | 0.5s | 4 cells |
| 3 | Dark Thunder Level 6 | 35 | 4s | 0 | 1000% of MATK | 0.5s | 5 cells |
| 4 | Dark Thunder Level 8 | 41 | 4.8s | 0 | 1200% of MATK | 0.5s | 6 cells |
| 5 | Dark Thunder Level 10 | 47 | 5.6s | 0 | 1400% of MATK | 0.5s | 7 cells |
Already Lightning Storm in Skill Tree
Counter strikes to physical melee attacks with Dark Thunder (level 3).
If you have the initiative and are yourself under a modified none natural resistance effect, your Dark Strike makes the target suffer some battle damage and Slows it for a very short period of time.
Those damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the dark element.
| Nível | Counter Attack | Battle Damage | Slow Duration |
| 1 | 2% | 20% | 1s |
| 2 | 4% | 40% | 1.5s |
| 3 | 6% | 60% | 2s |
| 4 | 8% | 80% | 2.5s |
| 5 | 10% | 100% | 3s |
Occult Breath
Passive
Lv máx. 5
- ID
- 4503
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Dark Breath.
Dark Breath is a NPC skill which can deal dark attribute special damage to a single target.
Damage are based on target remaining HP, but with a cap based on maximum ATK and MATK.
Since those are special damage no DEF nor MDEF can reduce damage.
This skill consumes 3% of the user's HP as an additional cost.
| Nível | Skill | SP | Cast | CoolDown | Damage | ASD | Maximum Damage |
| 1 | Dark Breath Level 1 | 45 | 0.5s | 10s | 10% target's HP | 0 | 600% of (max ATK + max MATK) |
| 2 | Dark Breath Level 2 | 67 | 1s | 10s | 20% target's HP | 0 | 800% of (max ATK + max MATK) |
| 3 | Dark Breath Level 3 | 90 | 1.5s | 10s | 30% target's HP | 0 | 1000% of (max ATK + max MATK) |
| 4 | Dark Breath Level 4 | 112 | 2s | 10s | 40% target's HP | 0 | 1200% of (max ATK + max MATK) |
| 5 | Dark Breath Level 5 | 135 | 2.5s | 10s | 50% target's HP | 0 | 1400% of (max ATK + max MATK) |
Already Soul Burn in Skill Tree
Cooldown reduced by 10/20/30/40/50%
- Dark Breath is granted in both cases.
Occult Napalm
Passive
Lv máx. 5
- ID
- 4504
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Napalm Beat.
| Nível | Skill |
| 1 | Napalm Beat Level 2 |
| 2 | Napalm Beat Level 4 |
| 3 | Napalm Beat Level 6 |
| 4 | Napalm Beat Level 8 |
| 5 | Napalm Beat Level 10 |
Already Napalm Beat in Skill Tree
Chances of inflicting Meltdawn (7 seconds) and SP cost are increased.
| Nível | Bonus | SP cost |
| 1 | Chance to inflict Meltdawn 20% | +3 |
| 2 | Chance to inflict Meltdawn 40% | +6 |
| 3 | Chance to inflict Meltdawn 60% | +9 |
| 4 | Chance to inflict Meltdawn 80% | +12 |
| 5 | Chance to inflict Meltdawn 100% | +15 |
- Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK
Occult Death
Passive
Lv máx. 5
- ID
- 4505
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Soul Burn.
| Nível | Skill |
| 1 | Soul Burn Level 1 |
| 2 | Soul Burn Level 2 |
| 3 | Soul Burn Level 3 |
| 4 | Soul Burn Level 4 |
| 5 | Soul Burn Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| x3 | - | x2 | - |
Already Soul Burn in Skill Tree
Increase the level of Soul Burn by 1 per Occult Death level.
Occult Conversion
Active
Lv máx. 5
- ID
- 4506
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP Cost
- 8
- Cast
- 0.5 sec (interruptible, not reduced by DEX)
- Cooldown
- 3 seconds
- Duration
- 9/11/13/15/17 seconds
- Range
- 7 cells
- Target
- Ground
The user can select a cell on the floor within a distance of 7 cells, a dark energy growth here.
This energy serves as a mana source that refill nearby allies SP when they are near (by using Potion Pitcher).
This energy can deals some minor damage to enemy too but can't move.
Summon's power depends on user's Base Level and INT. Up to 2 Dark Energies can exist at the same time.
| Nível | Summon Level | Duration |
| 1 | 8% of (80% Base Level + 40% INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% INT) | 17 seconds |
Dark Matter | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| Support | INT>VIT>AGI>LUK>DEX>STR | Formless | Dark 2 | Small | Lowest / Highest | 5 | Slow | - | - | Potion Pitcher (allies), Dark Strike |
Occult Incarnation
Active
Lv máx. 5
- ID
- 4507
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP Cost
- 20
- Cast
- 0.5 sec (interruptible, not reduced by DEX)
- Cooldown
- None
- Duration
- 20 seconds
- Target
- Self
It is a form of rampage which allows the user to sacrifice himself for much greater magical power.
First of all the user is associated to the demon race.
As the level of this skill grows the character receive better ATK and MATK and can ignore DEF and MDEF.
This form also grants some dark element mastery.
However, this form no longer allows real protection: DEF and MDEF are halved (nullified in sacrifice mode), Maximum HP are reduced by 25% (50% in sacrifice mode), Walkspeed -10% (-20% in sacrifice mode).
You can use @occult to switch from normal mode to sacrifice mode.
Sacrifice mode bonus written in parentheses.
| Nível | ATK/MATK bonus | Piercing DEF/MDEF | Dark Mastery |
| 1 | 2% (4%) | 3% (5%) | 2% (4%) |
| 2 | 4% (8%) | 6% (10%) | 4% (8%) |
| 3 | 6% (12%) | 9% (15%) | 6% (12%) |
| 4 | 8% (16%) | 12% (20%) | 8% (16%) |
| 5 | 10% (20%) | 15% (25%) | 10% (20%) |
- Switching mode with @occult takes effect the next time your stats are recalculated.
Occult Summon
Active
Lv máx. 5
- ID
- 4508
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP Cost
- 30
- Cast
- 2.5 sec (interruptible, not reduced by DEX)
- Cooldown
- 60 seconds
- Duration
- 180 seconds
- Target
- Self
Summons a demon to fight alongside the player.
All demons are tuned for different roles.
Summon's power depends on user's Base Level and INT.
The summon's power can be increased with Essence.
There is a 25% malus HP when active
The demon must first be chosen with @summonconfig. Does not stack with other summons.
| Nível | Summon Level |
| 1 | 40% of (80% Base Level + 40% INT) |
| 2 | 50% of (80% Base Level + 40% INT) |
| 3 | 60% of (80% Base Level + 40% INT) |
| 4 | 70% of (80% Base Level + 40% INT) |
| 5 | 80% of (80% Base Level + 40% INT) |
Demons | Demon | Role | Strong Attributes > Weakness | Race | Element | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| Incarnation | Tank | LUK > DEX > INT > AGI > STR > VIT | Demon | Dark 2 | High / High | 3 | Slow | Slow | Fast | Heal, Devotion |
| Frus | Debuffer | LUK > STR > DEX > VIT > INT > AGI | Demon | Dark 2 | Low / Low | 3 | Average | Average | Average | Silence Attack, Blind Attack, Curse Attack, Dispell |
| Skogul | DPS/magical/DOT | DEX > AGI > LUK > STR > VIT > INT | Demon | Dark 2 | Medium / Medium | 3 | Average | Average | Average | Poison, Bleeding |
| Matyr | DPS/DOT | AGI > DEX > STR > INT > LUK > VIT | Demon | Dark 2 | Low / Low | 3 | Fast | Fast | Average | Sonic Blow, Critical Slash |
| Succubus | DPS | INT > VIT > AGI > LUK > DEX > STR | Demon | Dark 2 | Low / High | 3 | Average | Average | Average | Wink Charm, Throw Arrow, Arrow Vulcan, Dark Strike |
| Balord | Magical | STR > INT > VIT > DEX > AGI > LUK | Demon | Dark 2 | Medium / Medium | 3 | Slow | Slow | Fast | Dark Strike, Darkness Attack, Bowling Bash, Fire Ball, Dark Thunder |
- @summonconfig grants the possibility to configure prefered summon in order to avoid promps when skill is used
- With this skill at level 5, Base Level 99 and a total INT of 180, the Summon Power is 120
Occult Armor
Active
Lv máx. 5
- ID
- 4509
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP Cost
- 30
- Cast
- 2 sec (interruptible, not reduced by DEX)
- Cooldown
- 15 seconds
- Duration
- 30/45/60/75/90 seconds
- Target
- Self
For a notable period of time, user's element of defense will be Dark and user's race will be Demon.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.
| Nível | Duration | Casting Time | SP of all skills | natural SP recovery | Elemental Boost |
| 1 | 30 seconds | 2 seconds | SP use rate +200% | SP regen -40% | +3% |
| 2 | 45 seconds | 2 seconds | SP use rate +150% | SP regen -30% | +6% |
| 3 | 60 seconds | 2 seconds | SP use rate +100% | SP regen -20% | +9% |
| 4 | 75 seconds | 2 seconds | SP use rate +50% | SP regen -10% | +12% |
| 5 | 90 seconds | 2 seconds | - | - | +15% |
- The Elemental Boost applies to all your Dark element attacks (physical, magical and special).
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026