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Início › O Codex › Kugan: Especializações › Necromancer

Necromancer

Sage · 10 Habilidades Kugan · 4 ativa, 6 passiva

Death is not an ending here. It is a method.

Its practitioners study the stillness after breath, the hunger left inside bones, and the stubborn refusal of dead things to stay politely buried. They do not command the undead as servants so much as speak a language the living were never meant to learn.

The Death path turns magic toward undeath, drain and decay. Soul Strike and Napalm Beat become undead-element spells with life drain, Necrose and Death Call pressure. Corruption can turn targets undead, Wits improves undead damage and resistance, and bone growths spread confusion. Death Incarnation offers a terrifying undead form with higher HP, damage drain and mastery, while Death Summon calls multiple undead allies and Death Armor turns undead damage into self-healing with execution pressure against weak targets.

Death wins by changing what life means in the fight.

To face Death is to realize the battlefield has not emptied.

It has only changed sides.

Tank★★★★☆Death Incarnation grants large Max HP and damage drain, while undead resistance and summons add staying power.
Tactical★★★★☆Corruption, undead element timing, summon use and the healing penalties of undead forms require planning.
Healer★★★☆☆Soul Strike drain and Death Armor undead self-healing are strong for the user, but ally healing is absent.
Buffer★★★☆☆Incarnation and Armor are powerful self states, and summons benefit from the undead theme.
Debuffer★★★★★Corruption, Necrose, Death Call and bone confusion give Death heavy affliction pressure.
DPS Melee Physical★☆☆☆☆Death is not built around melee physical attacks.
DPS Ranged Physical☆☆☆☆☆The path has no ranged physical focus.
DPS Magical★★★★★Undead Soul Strike, Napalm Beat, Corruption synergy and undead mastery make Death a strong magical path.
Special★★★★★Undead conversion, self-healing through undead damage, undead summons and execution pressure make Death highly distinct.
Resources★★☆☆☆Higher SP costs and reduced healing access make the path powerful but resource-sensitive.
Mobility★☆☆☆☆Death controls bodies and attrition, not movement.

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Death Specialization

Passive Lv máx. 5
ID
4510
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Each level grants +2 to one attribute and +1% HP/SP.

NívelAttributeHP/SP
1INT+1%
2VIT+2%
3LUK+3%
4VIT+4%
5INT+5%
  • Attribute bonuses are cumulative: at level 5 you get INT +4, VIT +4 and LUK +2.

Death Strike

Passive Lv máx. 5
ID
4511
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Soul Strike.

Soul Strike is now element undead.

NívelSkill
1Soul Strike Level 2
2Soul Strike Level 4
3Soul Strike Level 6
4Soul Strike Level 8
5Soul Strike Level 10
Already Soul Strike in Skill Tree

SP cost are increased but the skill will drains life of the target for a short period of time.

Each second target will loose HP and user will recover half from it.

This effect is considered as a DOT, offensive stat is INT and defensive stat is VIT, it can be slowed by Slow Poison and stopped with Detoxify.

Damage from this DOT is only 65% of a regular one a heal is only half of it.

Soul Strike is now element undead.

NívelDurationSP cost
13 seconds+3
24 seconds+6
35 seconds+9
46 seconds+12
57 seconds+15
  • This effect will not stack on the same target BUT user may have multiple targets affected at the same time, drastically increasing the number of different treatments received

Death Corruption

Passive Lv máx. 5
ID
4512
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Corruption.

Corruption is a NPC skill which turn any target into undead for a period of time.

During this state, the player receives all the qualities of being Undead property, such as vulnerability to Heal and Sanctuary (or immunity to them in a non-PvP zone), and taking extra damage from Holy and Fire property attacks while being immune to Undead, Shadow, and Poison property attacks.

NívelSkillSPCastCoolDownEffectASD
1Corruption Level 1302.8s12sTurns target into Undead (4 seconds)0
2Corruption Level 2372.6s10sTurns target into Undead (8 seconds)0
3Corruption Level 3452.4s8sTurns target into Undead (12 seconds)0
4Corruption Level 4522.2s6sTurns target into Undead (16 seconds)0
5Corruption Level 5602s4sTurns target into Undead (20 seconds)0
Already Soul Strike in Skill Tree

Magical damage against undead race and element are passively improved by 3/6/9/12/15%

  • Corruption is granted in both cases.

Death Napalm

Passive Lv máx. 5
ID
4513
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a minored version of Napalm Beat.

Napalm Beat is now element undead.

NívelSkill
1Napalm Beat Level 2
2Napalm Beat Level 4
3Napalm Beat Level 6
4Napalm Beat Level 8
5Napalm Beat Level 10
Necrose damage per second
Formula
2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1.5 * (Target's LUK + Target's VIT + Target's BaseLV) + Caster's HIT Bonus
HP > 75 % : damage increase up to x2, HP < 50% : damage decrease up to the third
Already Napalm Beat in Skill Tree

Increase the SP cost but the skill will inflict the status Necrose.

Necrose is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are higher than 75% and much lower when HP are lower than 50%.

Napalm Beat is now element undead.

NívelDurationSP cost
13 seconds+3
24 seconds+6
35 seconds+9
46 seconds+12
57 seconds+15

Death Wits

Passive Lv máx. 5
ID
4514
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

The character become an expert to anything relate to undeads.

Grants damage bonus to any attacks with undead element attribute, increase damage done to undead race and element, increase resistance to undead race and element, increase DOTs damage.

NívelUndead element attacksDamage / resistance vs undead race and elementDOTs damage Bonus
1+5%+3%+3%
2+10%+6%+6%
3+15%+9%+9%
4+20%+12%+12%
5+25%+15%+15%

Death Wish

Passive Lv máx. 5
ID
4515
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Any attacks dealt with undead attribute may inflict Death Call status to targets for a short period of time (7 seconds).

Death Call is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are lower than 50% and much lower when HP are higher than 75%.

NívelRate
110%
220%
330%
440%
550%

Death Conversion

Active Lv máx. 5
ID
4516
Tipo
Active
Nível máximo
5
Custo de aprendizado
1
LP Cost
8
Cast
0.5 sec (interruptible, not reduced by DEX)
Cooldown
3 seconds
Duration
9/11/13/15/17 seconds
Range
7 cells
Target
Ground

The user can select a cell on the floor within a distance of 7 cells, a bone growth here.

This bone serves as a debuffer which can cast confusion on enemies passing nearby.

Summon's power depends on user's Base Level and INT. Up to 2 Bones can exist at the same time.

NívelSummon LevelDuration
18% of (80% Base Level + 40% INT)9 seconds
210% of (80% Base Level + 40% INT)11 seconds
312% of (80% Base Level + 40% INT)13 seconds
414% of (80% Base Level + 40% INT)15 seconds
516% of (80% Base Level + 40% INT)17 seconds
Bone
RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DebufferVIT = LUK > STR = INT > AGI = DEXUndeadUndead 2SmallAverage / Average-Very Slow--Wider Confusion (5x5)

Death Incarnation

Active Lv máx. 5
ID
4517
Tipo
Active
Nível máximo
5
Custo de aprendizado
1
LP Cost
15
Cast
0.5 sec (interruptible, not reduced by DEX)
Cooldown
None
Duration
30 seconds
Target
Self

It is a form of undying horror which allows the user to turn himself into an unkillable machine.

First of all the user is associated to the undead race and attacks are Undead element.

As the level of this skill grows the character have higher maximum HP (which are healed in the process), can drain any damage done.

This form also grants some undead element mastery.

However, this form grants no natural healing possibility: HP and SP do not regenerate naturally.

NívelMaximum HPDamage DrainsUndead Mastery
15%2%5%
210%4%10%
315%6%15%
420%8%20%
525%10%25%

Death Summon

Active Lv máx. 5
ID
4518
Tipo
Active
Nível máximo
5
Custo de aprendizado
2
LP Cost
30
Cast
2.5 sec (interruptible, not reduced by DEX)
Cooldown
60 seconds
Duration
180 seconds
Target
Self

Summons five undeads to fight alongside the player.

There are some creatures with different roles.

Summon's power depends on user's Base Level and INT.

The summon's power can be increased with Essence.

The five undeads must first be chosen with @summonconfig.

NívelSummon Level
18% of (80% Base Level + 40% INT)
211% of (80% Base Level + 40% INT)
314% of (80% Base Level + 40% INT)
417% of (80% Base Level + 40% INT)
520% of (80% Base Level + 40% INT)
Undeads
UndeadRoleStrong AttributesRaceElementDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
SkeletonDPS/physical/closeSTR=DEX>VIT=LUK>AGI=INTUndeadUndead 230 / 303averageaveragefastUndead Attack, Combo Attack
GhoulTankVIT>LUK>STR=DEX>AGI=INTUndeadUndead 240 / 203very slowvery slowfastUndead Attack, Blood Drain
HoundDebufferDEX=STR>AGI=LUK>VIT=INTUndeadUndead 220 / 403fastaveragefastUndead Attack, Change Dead
Skeleton ArcherDPS/physical/rangedSTR=AGI>VIT=LUK>DEX=INTUndeadUndead 220 / 409averageaveragefastUndead Attack, Tracking
Skeleton MageMagicalVIT=INT>DEX=LUK>STR=AGIUndeadUndead 250 / 107averagevery slowfastSoul Strike, Dark Strike, Dark Thunder, Undead Attack
MummyDebuffer/physicalSTR>DEX>VIT=INT>AGI=LUKUndeadUndead 230 / 303slowslowvery fastCurse Attack, Slow Cast, Undead Attack
  • @summonconfig grants the possibility to configure a set of undeads in order to avoid promps when skill is use
  • With this skill at level 5, Base Level 99 and a total INT of 180, the Summon Power is 30

Death Armor

Active Lv máx. 5
ID
4519
Tipo
Active
Nível máximo
5
Custo de aprendizado
2
LP Cost
30
Cast
2 sec (interruptible, not reduced by DEX)
Cooldown
None
Duration
30/45/60/75/90 seconds
Target
Self

For a notable period of time, user's element of defense will be Undead.

As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.

While under the effect of this skill the user have increased damage from that element.

During the duration of the effect, the damage inflicted by the character heals him.

In addition, when one of his attacks (any kind) is about to finish off a target, it deals extra damage.

NívelDurationCasting TimeSP of all skillsnatural SP recoveryElemental BoostLife Drain / Finish Rate
130 seconds2 secondsSP use rate +200%SP regen -40%3%3%
245 seconds2 secondsSP use rate +150%SP regen -30%6%4%
360 seconds2 secondsSP use rate +100%SP regen -20%9%5%
475 seconds2 secondsSP use rate +50%SP regen -10%12%6%
590 seconds2 seconds--15%7%
  • The finishing bonus adds this percentage of damage only when the extra damage is enough to kill the target.
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026