Death is not an ending here. It is a method.
Its practitioners study the stillness after breath, the hunger left inside bones, and the stubborn refusal of dead things to stay politely buried. They do not command the undead as servants so much as speak a language the living were never meant to learn.
The Death path turns magic toward undeath, drain and decay. Soul Strike and Napalm Beat become undead-element spells with life drain, Necrose and Death Call pressure. Corruption can turn targets undead, Wits improves undead damage and resistance, and bone growths spread confusion. Death Incarnation offers a terrifying undead form with higher HP, damage drain and mastery, while Death Summon calls multiple undead allies and Death Armor turns undead damage into self-healing with execution pressure against weak targets.
Death wins by changing what life means in the fight.
To face Death is to realize the battlefield has not emptied.
It has only changed sides.
| Tank | ★★★★☆ | Death Incarnation grants large Max HP and damage drain, while undead resistance and summons add staying power. |
|---|
| Tactical | ★★★★☆ | Corruption, undead element timing, summon use and the healing penalties of undead forms require planning. |
|---|
| Healer | ★★★☆☆ | Soul Strike drain and Death Armor undead self-healing are strong for the user, but ally healing is absent. |
|---|
| Buffer | ★★★☆☆ | Incarnation and Armor are powerful self states, and summons benefit from the undead theme. |
|---|
| Debuffer | ★★★★★ | Corruption, Necrose, Death Call and bone confusion give Death heavy affliction pressure. |
|---|
| DPS Melee Physical | ★☆☆☆☆ | Death is not built around melee physical attacks. |
|---|
| DPS Ranged Physical | ☆☆☆☆☆ | The path has no ranged physical focus. |
|---|
| DPS Magical | ★★★★★ | Undead Soul Strike, Napalm Beat, Corruption synergy and undead mastery make Death a strong magical path. |
|---|
| Special | ★★★★★ | Undead conversion, self-healing through undead damage, undead summons and execution pressure make Death highly distinct. |
|---|
| Resources | ★★☆☆☆ | Higher SP costs and reduced healing access make the path powerful but resource-sensitive. |
|---|
| Mobility | ★☆☆☆☆ | Death controls bodies and attrition, not movement. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Death Specialization
Passive
Lv máx. 5
- ID
- 4510
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
| 1 | INT | +1% |
| 2 | VIT | +2% |
| 3 | LUK | +3% |
| 4 | VIT | +4% |
| 5 | INT | +5% |
- Attribute bonuses are cumulative: at level 5 you get INT +4, VIT +4 and LUK +2.
Death Strike
Passive
Lv máx. 5
- ID
- 4511
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Soul Strike.
Soul Strike is now element undead.
| Nível | Skill |
| 1 | Soul Strike Level 2 |
| 2 | Soul Strike Level 4 |
| 3 | Soul Strike Level 6 |
| 4 | Soul Strike Level 8 |
| 5 | Soul Strike Level 10 |
Already Soul Strike in Skill Tree
SP cost are increased but the skill will drains life of the target for a short period of time.
Each second target will loose HP and user will recover half from it.
This effect is considered as a DOT, offensive stat is INT and defensive stat is VIT, it can be slowed by Slow Poison and stopped with Detoxify.
Damage from this DOT is only 65% of a regular one a heal is only half of it.
Soul Strike is now element undead.
| Nível | Duration | SP cost |
| 1 | 3 seconds | +3 |
| 2 | 4 seconds | +6 |
| 3 | 5 seconds | +9 |
| 4 | 6 seconds | +12 |
| 5 | 7 seconds | +15 |
- This effect will not stack on the same target BUT user may have multiple targets affected at the same time, drastically increasing the number of different treatments received
Death Corruption
Passive
Lv máx. 5
- ID
- 4512
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Corruption.
Corruption is a NPC skill which turn any target into undead for a period of time.
During this state, the player receives all the qualities of being Undead property, such as vulnerability to Heal and Sanctuary (or immunity to them in a non-PvP zone), and taking extra damage from Holy and Fire property attacks while being immune to Undead, Shadow, and Poison property attacks.
| Nível | Skill | SP | Cast | CoolDown | Effect | ASD |
| 1 | Corruption Level 1 | 30 | 2.8s | 12s | Turns target into Undead (4 seconds) | 0 |
| 2 | Corruption Level 2 | 37 | 2.6s | 10s | Turns target into Undead (8 seconds) | 0 |
| 3 | Corruption Level 3 | 45 | 2.4s | 8s | Turns target into Undead (12 seconds) | 0 |
| 4 | Corruption Level 4 | 52 | 2.2s | 6s | Turns target into Undead (16 seconds) | 0 |
| 5 | Corruption Level 5 | 60 | 2s | 4s | Turns target into Undead (20 seconds) | 0 |
Already Soul Strike in Skill Tree
Magical damage against undead race and element are passively improved by 3/6/9/12/15%
- Corruption is granted in both cases.
Death Napalm
Passive
Lv máx. 5
- ID
- 4513
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Napalm Beat.
Napalm Beat is now element undead.
| Nível | Skill |
| 1 | Napalm Beat Level 2 |
| 2 | Napalm Beat Level 4 |
| 3 | Napalm Beat Level 6 |
| 4 | Napalm Beat Level 8 |
| 5 | Napalm Beat Level 10 |
Necrose damage per second | Formula |
| 2 * (Caster's LUK + Caster's INT + Caster's BaseLV) - 1.5 * (Target's LUK + Target's VIT + Target's BaseLV) + Caster's HIT Bonus |
| HP > 75 % : damage increase up to x2, HP < 50% : damage decrease up to the third |
Already Napalm Beat in Skill Tree
Increase the SP cost but the skill will inflict the status Necrose.
Necrose is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are higher than 75% and much lower when HP are lower than 50%.
Napalm Beat is now element undead.
| Nível | Duration | SP cost |
| 1 | 3 seconds | +3 |
| 2 | 4 seconds | +6 |
| 3 | 5 seconds | +9 |
| 4 | 6 seconds | +12 |
| 5 | 7 seconds | +15 |
Death Wits
Passive
Lv máx. 5
- ID
- 4514
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
The character become an expert to anything relate to undeads.
Grants damage bonus to any attacks with undead element attribute, increase damage done to undead race and element, increase resistance to undead race and element, increase DOTs damage.
| Nível | Undead element attacks | Damage / resistance vs undead race and element | DOTs damage Bonus |
| 1 | +5% | +3% | +3% |
| 2 | +10% | +6% | +6% |
| 3 | +15% | +9% | +9% |
| 4 | +20% | +12% | +12% |
| 5 | +25% | +15% | +15% |
Death Wish
Passive
Lv máx. 5
- ID
- 4515
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Any attacks dealt with undead attribute may inflict Death Call status to targets for a short period of time (7 seconds).
Death Call is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are lower than 50% and much lower when HP are higher than 75%.
| Nível | Rate |
| 1 | 10% |
| 2 | 20% |
| 3 | 30% |
| 4 | 40% |
| 5 | 50% |
Death Conversion
Active
Lv máx. 5
- ID
- 4516
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP Cost
- 8
- Cast
- 0.5 sec (interruptible, not reduced by DEX)
- Cooldown
- 3 seconds
- Duration
- 9/11/13/15/17 seconds
- Range
- 7 cells
- Target
- Ground
The user can select a cell on the floor within a distance of 7 cells, a bone growth here.
This bone serves as a debuffer which can cast confusion on enemies passing nearby.
Summon's power depends on user's Base Level and INT. Up to 2 Bones can exist at the same time.
| Nível | Summon Level | Duration |
| 1 | 8% of (80% Base Level + 40% INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% INT) | 17 seconds |
Bone | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| Debuffer | VIT = LUK > STR = INT > AGI = DEX | Undead | Undead 2 | Small | Average / Average | - | Very Slow | - | - | Wider Confusion (5x5) |
Death Incarnation
Active
Lv máx. 5
- ID
- 4517
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP Cost
- 15
- Cast
- 0.5 sec (interruptible, not reduced by DEX)
- Cooldown
- None
- Duration
- 30 seconds
- Target
- Self
It is a form of undying horror which allows the user to turn himself into an unkillable machine.
First of all the user is associated to the undead race and attacks are Undead element.
As the level of this skill grows the character have higher maximum HP (which are healed in the process), can drain any damage done.
This form also grants some undead element mastery.
However, this form grants no natural healing possibility: HP and SP do not regenerate naturally.
| Nível | Maximum HP | Damage Drains | Undead Mastery |
| 1 | 5% | 2% | 5% |
| 2 | 10% | 4% | 10% |
| 3 | 15% | 6% | 15% |
| 4 | 20% | 8% | 20% |
| 5 | 25% | 10% | 25% |
Death Summon
Active
Lv máx. 5
- ID
- 4518
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP Cost
- 30
- Cast
- 2.5 sec (interruptible, not reduced by DEX)
- Cooldown
- 60 seconds
- Duration
- 180 seconds
- Target
- Self
Summons five undeads to fight alongside the player.
There are some creatures with different roles.
Summon's power depends on user's Base Level and INT.
The summon's power can be increased with Essence.
The five undeads must first be chosen with @summonconfig.
| Nível | Summon Level |
| 1 | 8% of (80% Base Level + 40% INT) |
| 2 | 11% of (80% Base Level + 40% INT) |
| 3 | 14% of (80% Base Level + 40% INT) |
| 4 | 17% of (80% Base Level + 40% INT) |
| 5 | 20% of (80% Base Level + 40% INT) |
Undeads | Undead | Role | Strong Attributes | Race | Element | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| Skeleton | DPS/physical/close | STR=DEX>VIT=LUK>AGI=INT | Undead | Undead 2 | 30 / 30 | 3 | average | average | fast | Undead Attack, Combo Attack |
| Ghoul | Tank | VIT>LUK>STR=DEX>AGI=INT | Undead | Undead 2 | 40 / 20 | 3 | very slow | very slow | fast | Undead Attack, Blood Drain |
| Hound | Debuffer | DEX=STR>AGI=LUK>VIT=INT | Undead | Undead 2 | 20 / 40 | 3 | fast | average | fast | Undead Attack, Change Dead |
| Skeleton Archer | DPS/physical/ranged | STR=AGI>VIT=LUK>DEX=INT | Undead | Undead 2 | 20 / 40 | 9 | average | average | fast | Undead Attack, Tracking |
| Skeleton Mage | Magical | VIT=INT>DEX=LUK>STR=AGI | Undead | Undead 2 | 50 / 10 | 7 | average | very slow | fast | Soul Strike, Dark Strike, Dark Thunder, Undead Attack |
| Mummy | Debuffer/physical | STR>DEX>VIT=INT>AGI=LUK | Undead | Undead 2 | 30 / 30 | 3 | slow | slow | very fast | Curse Attack, Slow Cast, Undead Attack |
- @summonconfig grants the possibility to configure a set of undeads in order to avoid promps when skill is use
- With this skill at level 5, Base Level 99 and a total INT of 180, the Summon Power is 30
Death Armor
Active
Lv máx. 5
- ID
- 4519
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP Cost
- 30
- Cast
- 2 sec (interruptible, not reduced by DEX)
- Cooldown
- None
- Duration
- 30/45/60/75/90 seconds
- Target
- Self
For a notable period of time, user's element of defense will be Undead.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.
During the duration of the effect, the damage inflicted by the character heals him.
In addition, when one of his attacks (any kind) is about to finish off a target, it deals extra damage.
| Nível | Duration | Casting Time | SP of all skills | natural SP recovery | Elemental Boost | Life Drain / Finish Rate |
| 1 | 30 seconds | 2 seconds | SP use rate +200% | SP regen -40% | 3% | 3% |
| 2 | 45 seconds | 2 seconds | SP use rate +150% | SP regen -30% | 6% | 4% |
| 3 | 60 seconds | 2 seconds | SP use rate +100% | SP regen -20% | 9% | 5% |
| 4 | 75 seconds | 2 seconds | SP use rate +50% | SP regen -10% | 12% | 6% |
| 5 | 90 seconds | 2 seconds | - | - | 15% | 7% |
- The finishing bonus adds this percentage of damage only when the extra damage is enough to kill the target.
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026