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Início › O Codex › Kugan: Especializações › Fighter

Fighter

Swordman · 10 Habilidades Kugan · 1 ativa, 9 passiva

WIP A história e as notas desta especialização estão sendo escritas.

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Brawl Specialization

Passive Lv máx. 5
ID
4010
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Each level grants +2 to one attribute and +1% HP/SP.

NívelAttribute
1STR
2VIT
3LUK
4VIT
5STR

Brawl Bash

Passive Lv máx. 5
ID
4011
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of a Minor Version of Bash.

NívelSkill
1Bash Level 2
2Bash Level 4
3Bash Level 6
4Bash Level 8
5Bash Level 10
Already in Skill Tree

Bash : Adds 3~15% more chance for the skill to stun targets, Skill's SP cost +5~25%.

Brawl Endure

Passive Lv máx. 5
ID
4012
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of a Minor Version of Endure.

NívelSkill
1Endure Level 2
2Endure Level 4
3Endure Level 6
4Endure Level 8
5Endure Level 10
Already in Skill Tree

The number of hits that can be taken before losing the Endure effect is increased.

NívelNumber of HitsSP cost
1Hits counter +10+20%
2Hits counter +20+40%
3Hits counter +30+60%
4Hits counter +40+80%
5Hits counter +50+100%
  • Endure normally lasts 7 hits (14 with Battle Mastery).

Brawl Recovery

Passive Lv máx. 5
ID
4013
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of Increase HP Recovery.

NívelSkill
1Increase HP Recovery Level 2
2Increase HP Recovery Level 4
3Increase HP Recovery Level 6
4Increase HP Recovery Level 8
5Increase HP Recovery Level 10
Already in Skill Tree

Increases the natural recovery of HP.

NívelBonus
1Natural HP recovery +20%
2Natural HP recovery +40%
3Natural HP recovery +60%
4Natural HP recovery +80%
5Natural HP recovery +100%

Brawl Provoke

Passive Lv máx. 5
ID
4014
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of a Minor Version of Provoke.

NívelSkill
1Provoke Level 2
2Provoke Level 4
3Provoke Level 6
4Provoke Level 8
5Provoke Level 10
Already in Skill Tree

When Provoke is used, the user gains a damage reduction against all elements for 7 seconds (at most once every 7 seconds). Endure's SP cost is increased.

NívelSP costBonus
1Endure +3 SPDamage received -1%
2Endure +6 SPDamage received -2%
3Endure +9 SPDamage received -3%
4Endure +12 SPDamage received -4%
5Endure +15 SPDamage received -5%
  • As a Minor Version, Provoke's range is reduced from 9 to 6 cells unless a ranged weapon (bow, staff, gun) is equipped.

Brawl Skin

Passive Lv máx. 5
ID
4015
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of Stone Skin.

Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.

NívelSkillSPCastDurationEffects
1Stone Skin Level 1100,5s30sReduce Physical and Special Damage by 3%, increases Magical Damage by 4%
2Stone Skin Level 2201s30sReduce Physical and Special Damage by 6%, increases Magical Damage by 8%
3Stone Skin Level 3301,5s30sReduce Physical and Special Damage by 9%, increases Magical Damage by 12%
4Stone Skin Level 4402s30sReduce Physical and Special Damage by 12%, increases Magical Damage by 16%
5Stone Skin Level 5502,5s30sReduce Physical and Special Damage by 15%, increases Magical Damage by 20%
Already Endure in Skill Tree

While under the Stone Skin effect, counters physical attacks with 40/80/120/160/200% Battle Damage (based on user's ATK, reduced by target's DEF, neutral element), and heals the user for 10/20/30/40/50% of user's ATK (cooldown 0.5s).

  • Stone Skin and Magic Shield share the same effect: using one replaces the other, and the Already Endure counter also works under Magic Shield.

Brawl Tension

Passive Lv máx. 5
ID
4016
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a Minor Version of Tension Relax.

NívelSkill
1Tension Relax Level 1
2Tension Relax Level 2
3Tension Relax Level 3
4Tension Relax Level 4
5Tension Relax Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
--+50%-
Already in Skill Tree

When user's HP is below 33% and they are hit, they receive a DEF bonus for 7 seconds.

NívelBonus
1DEF +3
2DEF +6
3DEF +9
4DEF +12
5DEF +15

Brawl Resilience

Passive Lv máx. 5
ID
4017
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Increases Crit Defense; reduces chances of being inflicted critical damage.

NívelBonus
1Crit Defense 4%
2Crit Defense 8%
3Crit Defense 12%
4Crit Defense 16%
5Crit Defense 20%
  • Critical Defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% Crit Defense, a player has 16% chance of being the target of a critical hit if their enemy has 20 crit.

Brawl Armor

Passive Lv máx. 5
ID
4018
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

User gains the ability to recover some HP and/or SP once per second while being attacked.

The lower the user's HP and/or SP, the more they recover. Both heals can be critical, which increases their values by 50%.

NívelChance
12% chance to heal
24% chance to heal
36% chance to heal
48% chance to heal
510% chance to heal
  • Both heals can occur simultaneously since they are handled separately.
  • Each heal has its own cooldown.
  • HP heal is equal to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heal is equal to BaseLevel/15 (+INT%) (+MDEF%) (+SPLOST%)

Brawl Counter

Active Lv máx. 5
ID
4019
Tipo
Active
Nível máximo
5
Custo de aprendizado
2
LP Cost
10
Casting Time
0.5 seconds (interruptible)
Cooldown
No
Duration
10 seconds
Target
Self

While skill is active, all physical attacks received (melee or ranged) generate counter damage. The damage is stronger the lower the user's HP and the higher the target's HP.

This effect can't occur more than once every 0,25 second on the same target.

The damage is based on ATK, increased by 50% against monsters and bears the weapon's element; it is not reduced by the target's DEF.

NívelCounter damage
150% ATK
275% ATK
3100% ATK
4125% ATK
5150% ATK
  • User's missing HP increases the damage by a % (from 0 to 100%)
  • Target's remaining HP increases damage by a % (from 0 to 100%)
  • The user's and target's HP related bonuses are added together, then the bonus against monsters multiplies the result.
  • E.g.: While this skill is active at level 5, a monster at 100% HP remaining hitting a user at 1 HP receives a counter-attack of about 675% ATK (150% ATK x (1 + 100% user HP + 100% monster HP) x 1.5 against monsters).
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026