Gladiator Specialization
- ID
- 4840
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
|---|---|
| 1 | STR |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | STR |

Swordman · 10 Habilidades Kugan · 7 ativa, 3 passiva
Gladiators are not merely fighters trained for spectacle. They are survivors of the arena, shaped by pressure, noise and the brutal clarity of a duel where every mistake is paid for in blood.
Their discipline turns direct confrontation into a weapon. Strength, accuracy, defensive posture and controlled aggression all feed the same purpose: stay standing long enough for the next exchange to become fatal. A Gladiator does not hide behind subtle magic or distant safety. They step into range, force the opponent to answer, and punish hesitation with decisive physical blows.
Their style grows sharper when the battle becomes unstable. Stop and Confusion effects break enemy rhythm, while Trample and combo pressure allow them to turn impact into momentum. They are not pure tanks, but they can endure enough punishment to keep a fight honest, especially when their defensive tools and HP scaling are respected.
To face a Gladiator is not merely to meet a warrior.
It is to enter an arena where retreat itself has rules.
| Tank | ★★★☆☆ | HP scaling, Endure access and defensive buffs give solid staying power, though the kit is not built as a pure wall. |
|---|---|---|
| Tactical | ★★★☆☆ | Stop, Confusion, Trample and Ki timing create meaningful decisions around when to pressure or disrupt. |
| Healer | ☆☆☆☆☆ | No healing tools are present in the specialization kit. |
| Buffer | ★★★☆☆ | Offensive, Defensive and self-oriented stat scaling provide useful personal combat buffs. |
| Debuffer | ★★★☆☆ | Stop and Confusion can interrupt enemy plans, but the specialization has limited sustained debuff coverage. |
| DPS Melee Physical | ★★★★☆ | Force, Accuracy and additional ATK-based strikes strongly support direct melee damage. |
| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical identity is present. |
| DPS Magical | ☆☆☆☆☆ | The specialization does not use magical damage as a core path. |
| Special | ★★★★☆ | Ki consumption, HP-lost scaling and Trample pressure create a distinct arena-combo identity. |
| Resources | ★★☆☆☆ | Ki gives burst value, but the kit has no major sustain engine beyond HP scaling. |
| Mobility | ★★☆☆☆ | Trample adds pressure and positioning value, but the Gladiator remains mostly grounded. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
|---|---|
| 1 | STR |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | STR |
Next attack will add Additional Attack improved by target's STR (+1% per 2 STR). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill |
|---|---|
| 1 | 200% Battle Damage |
| 2 | 250% Battle Damage |
| 3 | 300% Battle Damage |
| 4 | 350% Battle Damage |
| 5 | 400% Battle Damage |
Next attack will add Additional attack improved by target's DEX (+1% per 2 DEX). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Nível | Skill |
|---|---|
| 1 | 200% Battle Damage |
| 2 | 250% Battle Damage |
| 3 | 300% Battle Damage |
| 4 | 350% Battle Damage |
| 5 | 400% Battle Damage |
Next attack will add Additional attack which improves user's ATK by 10/20/30/40/50 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). This Additional Attack consumes Ki stack to increases its damage by 4% per Ki stack used (max doubled damage at 25 stacks).
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | +10 ATK |
| 2 | 150% Battle Damage | +20 ATK |
| 3 | 200% Battle Damage | +30 ATK |
| 4 | 250% Battle Damage | +40 ATK |
| 5 | 300% Battle Damage | +50 ATK |
Next attack will add Additional attack which improves user's DEF by 2/4/6/8/10 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). This Additional Attack consumes Ki stack to increases its damage by 4% per Ki stack used (max doubled damage at 25 stacks).
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | +2 DEF |
| 2 | 150% Battle Damage | +4 DEF |
| 3 | 200% Battle Damage | +6 DEF |
| 4 | 250% Battle Damage | +8 DEF |
| 5 | 300% Battle Damage | +10 DEF |
Next attack will add Additional attack which inflicts Stop at 50% chance for 1/2/3/4/5 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). If the attack that delivers it is a critical hit, the Stop duration is doubled.
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | Stop lasts 1sec |
| 2 | 150% Battle Damage | Stop lasts 2sec |
| 3 | 200% Battle Damage | Stop lasts 3sec |
| 4 | 250% Battle Damage | Stop lasts 4sec |
| 5 | 300% Battle Damage | Stop lasts 5sec |
Next attack will add Additional attack which inflicts Confusion at 50% chance for 2/4/6/8/10 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). If target is already Confused when hit, the Additional Attack inflicts 250/500/750/1000/1250% damage instead (+50% on monsters, element of the triggering attack, reduced by DEF); this stronger hit does not start the 2 seconds cooldown.
| Nível | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | Confusion lasts 2sec |
| 2 | 150% Battle Damage | Confusion lasts 4sec |
| 3 | 200% Battle Damage | Confusion lasts 6sec |
| 4 | 250% Battle Damage | Confusion lasts 8sec |
| 5 | 300% Battle Damage | Confusion lasts 10sec |
Enable the use of Endure.
| Nível | Skill |
|---|---|
| 1 | Endure Level 2 |
| 2 | Endure Level 4 |
| 3 | Endure Level 6 |
| 4 | Endure Level 8 |
| 5 | Endure Level 10 |
Endure is not granted if already in Skill Tree. When attacked (with or without Endure) the next Additional Attack upon being hit will deal 20/40/60/80/100% more damage in the formula (added to its Battle Damage ratio, not cumulative). Also 20/40/60/80/100% chance to grant a Ki stack (1 per second maximum). Ki stack last for 7 seconds, refreshed with every Ki stack added, max 25 stack. Ki stack goes back to 0 if no Ki stack is granted in the 7 seconds or if an Additional Attack uses the stack to increase its damage.
Enable the use of Auto Berserk.
| Nível | Skill |
|---|---|
| 1 | Auto Berserk Level 1 |
| 2 | Auto Berserk Level 2 |
| 3 | Auto Berserk Level 3 |
| 4 | Auto Berserk Level 4 |
| 5 | Auto Berserk Level 5 |
Auto Berserk is not granted if already in Skill Tree. An Additional Attack has a 40/80/120/160/200% x (lost HP %) chance to be improved depending on user's lost HP (+1% damage per 1% HP lost). When this happens, it also has 20/40/60/80/100% chance to grant a Ki stack (1 per second maximum). Ki stack last for 7 seconds, refreshed with every Ki stack added, max 25 stack. Ki stack goes back to 0 if no Ki stack is granted in the 7 seconds or if an Additional Attack uses the stack to increase its damage.
While active, each Additional Attack has a 20/40/60/80/100% chance (based on the Additional Attack level) to inflict 50/100/150/200/250% battle damage to all targets in a 7 x 7 area around the user (the targeted enemy included). Those Battle Damage are decreased by DEF and bears Neutral element. Also 20/40/60/80/100% chance to grant a Ki stack each time it triggers. Ki stack last for 7 seconds, refreshed with every Ki stack added, max 25 stack. Ki stack goes back to 0 if no Ki stack is granted in the 7 seconds or if an Additional Attack uses the stack to increase its damage.