Wipe do servidor em 26 de dezembroTudo recomeça do zero.Ler o anúncio →
DARO
Minha conta Jogar agora
Início › O Codex › Kugan: Especializações › Weapon Master

Weapon Master

Swordman · 10 Habilidades Kugan · 1 ativa, 9 passiva

WIP A história e as notas desta especialização estão sendo escritas.

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Steel Specialization

Passive Lv máx. 5
ID
4000
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Each level grants +2 to one attribute and +1% HP/SP.

NívelAttribute
1STR
2DEX
3VIT
4LUK
5STR

Steel Bash

Passive Lv máx. 5
ID
4001
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a Minor Version of Bash.

NívelSkill
1Bash Level 2
2Bash Level 4
3Bash Level 6
4Bash Level 8
5Bash Level 10
Already in Skill Tree

Bash : Skill's damage +3~15%, Skill's SP cost +5~25%.

Steel Magnum

Passive Lv máx. 5
ID
4002
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enable the use of a Minor Version of Magnum Break.

NívelSkill
1Magnum Break Level 2
2Magnum Break Level 4
3Magnum Break Level 6
4Magnum Break Level 8
5Magnum Break Level 10
Already in Skill Tree

When Magnum Break is used the user receives a buff for 7 seconds, the buff depends on the type of weapon equipped.

NívelDaggerSwordSpearAxeMaceStaffBowBookKatarOther
1FLEE +2%ASPD +2%Perfect HIT +0%ATK +2%HEAL +2%MATK +2%WALK +4%CAST -7%Critical DMG +3%PFLEE +4
2FLEE +4%ASPD +4%Perfect HIT +0%ATK +4%HEAL +4%MATK +4%WALK +8%CAST -14%Critical DMG +6%PFLEE +8
3FLEE +6%ASPD +6%Perfect HIT +0%ATK +6%HEAL +6%MATK +6%WALK +12%CAST -21%Critical DMG +9%PFLEE +12
4FLEE +8%ASPD +8%Perfect HIT +0%ATK +8%HEAL +8%MATK +8%WALK +16%CAST -28%Critical DMG +12%PFLEE +16
5FLEE +10%ASPD +10%Perfect HIT +0%ATK +10%HEAL +10%MATK +10%WALK +20%CAST -35%Critical DMG +15%PFLEE +20
  • Staff means one-handed staves only: two-handed staves, bare hands and the weapons not listed (instruments, whips, knuckles, guns, Huuma shurikens) use the Other column.
  • ATK is a bonus to base ATK; HEAL increases the healing you cast and receive; WALK is movement speed; CAST is casting time.

Steel Provocation

Passive Lv máx. 5
ID
4003
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of Provocation.

Provocation is an NPC skill which can be used to Provoke all monsters in an area around the user (boss monsters are not affected). The Provoke level is 5, +1 per 2 levels of Provoke learned (up to level 10), with the usual Provoke success chance, and it lasts 30 seconds.

After the skill is used, any event that would change the monster's target does so normally.

NívelSkillSPCastCooldownArea of effect
1Provocation Level 1700,5s45s5x5 area
2Provocation Level 2700,5s45s7x7 area
3Provocation Level 3700,5s45s9x9 area
4Provocation Level 4700,5s45s11x11 area
5Provocation Level 5700,5s45s13x13 area
Already Provoke in Skill Tree

After use, all targets in a 15x15 area around the user have a 20/40/60/80/100% chance of being Provoked (level 1) by the user for 7 seconds.

  • Provocation is used on an enemy within 9 cells; the area of effect is centered on the user.
  • Provoke success chance: 70% (85% with Battle Mastery) + 3% per Provoke level + user's Base Level - target's level.

Steel Weak

Passive Lv máx. 5
ID
4004
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of Weak Point.

Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.

NívelSkill
1Weak Point Level 1
2Weak Point Level 2
3Weak Point Level 3
4Weak Point Level 4
5Weak Point Level 5
Already in Skill Tree

Increases the level of Weak Point by 1 per Steel Weak level.

  • Weak Point, per level: skills have +1% chance to be critical; critical skills get +3 HIT, ignore 2% more of the target's DEF and MDEF and deal +2% critical damage.

Steel Endure

Passive Lv máx. 5
ID
4005
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Enables the use of a Minor Version of Endure.

NívelSkill
1Endure Level 2
2Endure Level 4
3Endure Level 6
4Endure Level 8
5Endure Level 10
Already in Skill Tree

Endure's cooldown is reduced by 10% (1 second) per Steel Endure level.

Steel Stance

Passive Lv máx. 5
ID
4006
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Grants a bonus that depends on the type of weapon equipped in right hand and left hand.

Nível2 Handed Weapon1 Handed Weapon + Shield1 Handed Weapon + Left Hand2 Weapons1 Handed Weapon + Nothing
1ATK/MATK +3DEF/MDEF +2%Left Hand bonus +1%+2% chance of Double Attack, ASPD +1%Universal flee +2%
2ATK/MATK +6DEF/MDEF +4%Left Hand bonus +2%+4% chance of Double Attack, ASPD +2%Universal flee +4%
3ATK/MATK +9DEF/MDEF +6%Left Hand bonus +3%+6% chance of Double Attack, ASPD +3%Universal flee +6%
4ATK/MATK +12DEF/MDEF +8%Left Hand bonus +4%+8% chance of Double Attack, ASPD +4%Universal flee +8%
5ATK/MATK +15DEF/MDEF +10%Left Hand bonus +5%+10% chance of Double Attack, ASPD +5%Universal flee +10%
  • 1 Handed Weapon + Shield needs a shield with DEF; 1 Handed Weapon + Left Hand is a left-hand item without DEF. Left Hand bonus is the Second Strike chance (increased by DEX).
  • 2 Weapons: half of the Double Attack chance does not stack with other equipment giving a Double Attack chance (only the highest is kept).
  • 1 Handed Weapon + Nothing also applies when bare-handed.

Steel Perfection

Passive Lv máx. 5
ID
4007
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Increases ATK on the right hand weapon.

Increases HIT based on the right hand weapon weight (the lighter, the better).

Increases Weapon Immunity based on the right hand weapon weight (the heavier, the better).

NívelWeapon ATK bonusHIT bonusWeapon Immunity
12%5Weapon Weight / 100
24%10Weapon Weight / 50
36%15Weapon Weight / 33
48%20Weapon Weight / 25
510%25Weapon Weight / 20
  • The weapon ATK bonus is based on the weapon ATK value, not the user's total ATK.
  • HIT bonus is greatly reduced by the weapon's weight: it is divided by (1 + weapon weight / 100).
  • Weapon Immunity is the chance (in %) to resist the breaking and the stripping of the weapon.

Steel Excellence

Passive Lv máx. 5
ID
4008
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Grants a chance of inflicting a Common status on a physical hit.

The Status inflicted depends on the weapon type equipped in the right hand and the Weapon Mastery skill level and its chance ignores target's resistances (the duration can still be reduced and boss monsters stay immune).

NívelChanceBare HandDaggerSwordSpearAxeMaceInstrumentWhipBookKatarOther
10,1% per Weapon Mastery levelStun (3s)Poison (7s)Bleeding (7s)Silence (5s)Crack (5s)Brake (5s)Sleep (3s)Confusion (5s)Curse (5s)Weak (5s)Stun (3s)
20,2% per Weapon Mastery levelStun (3s)Poison (7s)Bleeding (7s)Silence (5s)Crack (5s)Brake (5s)Sleep (3s)Confusion (5s)Curse (5s)Weak (5s)Stun (3s)
30,3% per Weapon Mastery levelStun (3s)Poison (7s)Bleeding (7s)Silence (5s)Crack (5s)Brake (5s)Sleep (3s)Confusion (5s)Curse (5s)Weak (5s)Stun (3s)
40,4% per Weapon Mastery levelStun (3s)Poison (7s)Bleeding (7s)Silence (5s)Crack (5s)Brake (5s)Sleep (3s)Confusion (5s)Curse (5s)Weak (5s)Stun (3s)
50,5% per Weapon Mastery levelStun (3s)Poison (7s)Bleeding (7s)Silence (5s)Crack (5s)Brake (5s)Sleep (3s)Confusion (5s)Curse (5s)Weak (5s)Stun (3s)
  • A weapon without an associated Mastery skill depends on Bare Hand Mastery instead.
  • Masteries used: Dagger and Sword (one- and two-handed): Sword Mastery; Spear: Spear Mastery; Axe: Axe Mastery; Mace: Mace Mastery; Instrument: Music Lessons; Whip: Dance Lessons; Book: Advanced Book; Katar: Katar Mastery; Bare Hand, knuckles and Other: Iron Fist.

Steel Preparation

Active Lv máx. 5
ID
4009
Tipo
Active
Nível máximo
5
Custo de aprendizado
2
LP Cost
6
Casting Time
0.5 seconds (interruptible)
Cooldown
No
Duration
10 seconds
Target
Self

Imbues the weapon with Battle Damage which triggers when inflicting or receiving a physical attack (melee or ranged).

The damage dealt depends on the Weapon Mastery level of the equipped weapon. The effect disappears after triggering once.

The damage is based on maximum ATK, reduced by target's DEF, increased by 50% against monsters, can be critical (+50%) and bears the weapon's element.

NívelDamage Rate
110% per Weapon Mastery level
220% per Weapon Mastery level
330% per Weapon Mastery level
440% per Weapon Mastery level
550% per Weapon Mastery level
Effects by weapon type
Weapon TypeEventEffects
Bare HandWhen HitUser's STR/DEX increases damage in %, uses half of the Iron Fist level
DaggerOn HitTarget's INT increases damage
1H SwordOn HitTarget's DEX increases damage
2H SwordWhen HitTarget's DEX increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H SpearOn HitTarget's AGI increases damage
2H SpearWhen HitTarget's AGI increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H AxeOn HitTarget's VIT increases damage
2H AxeWhen HitTarget's VIT increases damage, the lower the user's HP, the higher the damage (up to +100%)
1H MaceOn HitTarget's STR increases damage
2H MaceWhen HitTarget's STR increases damage, the lower the user's HP, the higher the damage (up to +100%)
InstrumentOn HitTarget's MDEF increases damage
WhipOn HitTarget's DEF increases damage
BookWhen HitTarget's INT increases damage
1H StaffOn HitAdd MATK to formula
2H StaffWhen HitThe lower the user's SP, the higher the damage (up to +100%)
KatarOn HitTarget's LUK increases damage, user's critical rate increases damage
Bow / Other WeaponsOn HitTarget's LUK increases damage, counts as Weapon Mastery level 5
  • Knuckles use the Bare Hand row (Iron Fist). Weapon Mastery levels above 10 count for half.
  • Target's attributes increase damage by 1% per 2 points (DEF and MDEF: 1% per point); user's STR, DEX and critical rate: 1% per point.
  • Masteries used: Dagger and Swords: Sword Mastery; Spears: Spear Mastery; Axes: Axe Mastery; Maces: Mace Mastery; Staves: Increase SP Recovery; Instrument: Music Lessons; Whip: Dance Lessons; Book: Advanced Book; Katar: Katar Mastery.
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026