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Swordman

Swordman

First Jobs · 14 skills · 4 active, 10 passive

Sword Mastery

#2 · SM_SWORD
Passive Max Lv 10

Increases damage with One-Handed Sword and Dagger class weapon.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Max Lv 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +2 damage right hand weapon per SkillLv.

LevelEffect
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Increase HP Recovery

#4 · SM_RECOVERY
Passive Max Lv 10

Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.

LevelEffect
Lv 1HP +5 every 10 sec
Lv 2HP +10 every 10 sec
Lv 3HP +15 every 10 sec
Lv 4HP +20 every 10 sec
Lv 5HP +25 every 10 sec
Lv 6HP +30 every 10 sec
Lv 7HP +35 every 10 sec
Lv 8HP +40 every 10 sec
Lv 9HP +45 every 10 sec
Lv 10HP +50 every 10 sec

Bash

#5 · SM_BASH
Physical attack Max Lv 10 Target: 1 EnemyCast: 0 secRange: 1 CellDelay: ASPD based
▶ Watch the demoBash

Hits an enemy with crushing force that can inflict Stun status.

LevelEffect
Lv 1130% damageHit +5%Stun2.5%
Lv 2160% damageHit +10%Stun 5%
Lv 3190% damageHit +15%Stun 7.5%
Lv 4220% damageHit +20%Stun 10%
Lv 5250% damageHit +25%Stun 12.5%
Lv 6280% damageHit +30%Stun 15%
Lv 7310% damageHit +35%Stun 17.5%
Lv 8340% damageHit +40%Stun 20%
Lv 9370% damageHit +45%Stun 22.5%
Lv 10400% damageHit +50%Stun 25%

Provoke

#6 · SM_PROVOKE
Active Max Lv 10 Target: 1 EnemyCooldown: 1secRange: 9 Cells
▶ Watch the demoProvoke

Enrages a target to decrease its Defense while reducing its Attack Strength for 10 sec. Skill level affect the success chance. Ineffective against the Undead.

If given by autoberserk, Damage +2 +3% per Lv, Def -6% per Lv (Old effect), otherwise, it decreases ATK/DEF/DEF2.

Effective on Boss (MVP).

LevelEffect
Lv 173% chanceATK -1%,DEF2 -6%,DEF -2%
Lv 276% chanceATK -2%,DEF2 -12%,DEF -4%
Lv 379% chanceATK -3%,DEF2 -18%,DEF -6%
Lv 482% chanceATK -4%,DEF2 -24%,DEF -8%
Lv 585% chanceATK -5%,DEF2 -30%,DEF -10%
Lv 688% chanceATK -6%,DEF2 -36%,DEF -12%
Lv 791% chanceATK -7%,DEF2 -42%,DEF -14%
Lv 894% chanceATK -8%,DEF2 -48%,DEF -16%
Lv 997% chanceATK -9%,DEF2 -54%,DEF -18%
Lv 10100% chanceATK -10%,DEF2 -60%,DEF -20%

Magnum Break

#7 · SM_MAGNUM
Physical attack Max Lv 10 Target: SelfCast: 0 secDelay: 2 secElement: FireRequirement: Bash 5
▶ Watch the demoMagnum Break

Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.

LevelEffect
Lv 1120% damageHit +10%20 HP cost
Lv 2140% damageHit +20%20 HP cost
Lv 3160% damageHit +30%19 HP cost
Lv 4180% damageHit +40%19 HP cost
Lv 5200% damageHit +50%18 HP cost
Lv 6220% damageHit +60%18 HP cost
Lv 7240% damageHit +70%17 HP cost
Lv 8260% damageHit +80%17 HP cost
Lv 9280% damageHit +90%16 HP cost
Lv 10300% damageHit +100%16 HP cost

Endure

#8 · SM_ENDURE
Active Max Lv 10 Target: SelfCooldown: 10secRequirement: Provoke 5
▶ Watch the demoEndure

Removes attack and movement delay that occurs when a character receives damage.

Also works in War of Emperium.

LevelEffect
Lv 110 secMdef +1Def+1
Lv 213 secMdef +2Def+2
Lv 316 secMdef +3Def+3
Lv 419 secMdef +4Def+4
Lv 522 secMdef +5Def+5
Lv 625 secMdef +6Def+6
Lv 728 secMdef +7Def+7
Lv 831 secMdef +8Def+8
Lv 934 secMdef +9Def+9
Lv 1037 secMdef +10Def+10

Moving HP Recovery

#144 · SM_MOVINGRECOVERY
Passive Max Lv 5 Requirement: Finish Quest / Platinum Skills

Character regenerates HP while walking. Rate is 50% of standing recovery.

The Increase Recovery skill does not affect HP Recovery While Moving.

LevelEffect
Lv 1Rate 55%
Lv 2Rate 60%
Lv 3Rate 65%
Lv 4Rate 70%
Lv 5Rate 75%

Fatal Blow

#145 · SM_FATALBLOW
Passive Max Lv 5 Requirement: Finish Quest / Platinum Skills

Increases the probability to do a critical skill and enhances it.

* Kugan - Specialization : *

LevelEffect
Lv 1Skill damages +1%Critical skill ignore 2% defCritical skill hit rate +3%1% chance to do a critical physical, magical or misc skill attacks
Lv 2Skill damages +2%Critical skill ignore 4% defCritical skill hit rate +6%2% chance to do a critical physical, magical or misc skill attacks
Lv 3Skill damages +3%Critical skill ignore 6% defCritical skill hit rate +9%3% chance to do a critical physical, magical or misc skill attacks
Lv 4Skill damages +4%Critical skill ignore 8% defCritical skill hit rate +12%4% chance to do a critical physical, magical or misc skill attacks
Lv 5Skill damages +5%Critical skill ignore 10% defCritical skill hit rate +15%5% chance to do a critical physical, magical or misc skill attacks
Lv 6Skill damages +6%Critical skill ignore 12% defCritical skill hit rate +18%6% chance to do a critical physical, magical or misc skill attacks
Lv 7Skill damages +7%Critical skill ignore 14% defCritical skill hit rate +21%7% chance to do a critical physical, magical or misc skill attacks
Lv 8Skill damages +8%Critical skill ignore 16% defCritical skill hit rate +24%8% chance to do a critical physical, magical or misc skill attacks
Lv 9Skill damages +9%Critical skill ignore 18% defCritical skill hit rate +27%9% chance to do a critical physical, magical or misc skill attacks
Lv 10Skill damages +10%Critical skill ignore 20% defCritical skill hit rate +30%10% chance to do a critical physical, magical or misc skill attacks

Auto Berserk

#146 · SM_AUTOBERSERK
Passive with activation Max Lv 5 Requirement: Finish Quest / Platinum Skills

Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.

Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.

LevelEffect
Lv 1Provoked status
Lv 2Provoked status, +3% ATK and -5% DEF2
Lv 3Provoked status, +6% ATK and -10% DEF2
Lv 4Provoked status, +9% ATK and -15% DEF2
Lv 5Provoked status, +12% ATK and -20% DEF2

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Max Lv 10

Increases damage with bare hands and Knuckle class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Spear Mastery

#55 · KN_SPEARMASTERY
Passive Max Lv 10

Increases damage with Spear class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Axe Mastery

#226 · AM_AXEMASTERY
Passive Max Lv 10

Increases damage inflicted with Axe class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Mace Mastery

#65 · PR_MACEMASTERY
Passive Max Lv 10

Increases damage with Mace class weapons.

LevelEffect
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 24, 2026