Crusader
Second Jobs · 18 skills · 13 active, 5 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Peco Peco Ride
#63 · KN_RIDING
Passive Max Lv 1
Requirement: Endure 1
Peco Peco Ride
Enables riding of Peco Peco.
While riding, the weight limit is increased by 1000.
Cavalry Mastery
#64 · KN_CAVALIERMASTERY
Passive Max Lv 5
Requirement: Peco Peco Ride 1
Cavalry Mastery
Increases attack speed while mounted on a Pecopeco.
Mastering this skill raises attack speed so that attack speed reduction while mounted on a Pecopeco is fully nullified.
| Level | Effect |
|---|---|
| Lv 1 | 60% ASPD |
| Lv 2 | 70% ASPD |
| Lv 3 | 80% ASPD |
| Lv 4 | 90% ASPD |
| Lv 5 | Normal ASPD |
Cure
#35 · AL_CURE
DARO changes
Recovery Max Lv 5
Target: 1 PlayerRange: 9 CellsDelay: 1 secSP Cost: 15/18/21/24/27Requirement: Heal 2 (Crusader classes: Faith 5)
Cure
▶ Watch the demo

Cures target from Silence, Confusion, Slow Cast, Hallucination, Steal, Curse, Slow, Chill, Fever, Feeble, Weak, Brake, Crack, Sick, Creeple and Blind status effects. When used on Undead monster, this skill inflicts Confusion status (6 sec) instead.
When Cure cured a status, it heals a small amount of HP/SP based on INT/SkillLv and:
| Level | Effect |
|---|---|
| Lv 1 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 4sec |
| Lv 2 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 5.5sec |
| Lv 3 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 7sec |
| Lv 4 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 8.5sec |
| Lv 5 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 10sec |
| Lv 6 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 11.5sec. Can clean Hell Power when used with 20% chance |
| Lv 7 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 13sec. Can clean Hell Power when used with 40% chance |
| Lv 8 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 14.5sec. Can clean Hell Power when used with 60% chance |
| Lv 9 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 16sec. Can clean Hell Power when used with 80% chance |
| Lv 10 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 17.5sec. Can clean Hell Power when used with 100% chance |
Divine Protection
#22 · AL_DP
DARO changes
Passive Max Lv 10
Requirement: Cure 1 (Crusader classes only)
Divine Protection
Increases Defense against Demons and Undead monsters. Base level affects Defense rating.
Also reduces all damage from Boss, Demons and Undead monsters, and Dark/Undead elements.
Those damage reductions can stack together.
| Level | Effect |
|---|---|
| Lv 10 | Def +30, Reduction damage 5% |
Given or raised by: Rightful Protection (Inquisitor)
Demon Bane
#23 · AL_DEMONBANE
DARO changes
Passive Max Lv 10
Requirement: Divine Protection 3
Demon Bane
Increases attack strength against Demon and Undead monsters. Base level affects attack rating.
Also increases all damage on Boss, Demons and Undead monsters, and Dark/Undead elements.
| Level | Effect |
|---|---|
| Lv 10 | Damage +30, Damage +5% |
Given or raised by: Rightful Bane (Inquisitor)
Heal
#28 · AL_HEAL
Build bonuses
Recovery Max Lv 10
Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
Heal
▶ Watch the demo

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.
Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.
Given or raised by: Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)
Faith
#248 · CR_TRUST
DARO changes
Passive Max Lv 10
Faith
Increases MaxHP and resistance against Holy/Dark elemental attacks.
VIT increases the total MaxHP gained (+0.35% per VIT).
| Level | Effect |
|---|---|
| Lv 1 | +Baselevel*2 MaxHP, +5% Holy resistance, +1% Dark resistance |
| Lv 2 | +Baselevel*4 MaxHP, +10% Holy resistance, +2% Dark resistance |
| Lv 3 | +Baselevel*6 MaxHP, +15% Holy resistance, +3% Dark resistance |
| Lv 4 | +Baselevel*8 MaxHP, +20% Holy resistance, +4% Dark resistance |
| Lv 5 | +Baselevel*10 MaxHP, +25% Holy resistance, +5% Dark resistance |
| Lv 6 | +Baselevel*12 MaxHP, +30% Holy resistance, +6% Dark resistance |
| Lv 7 | +Baselevel*14 MaxHP, +35% Holy resistance, +7% Dark resistance |
| Lv 8 | +Baselevel*16 MaxHP, +40% Holy resistance, +8% Dark resistance |
| Lv 9 | +Baselevel*18 MaxHP, +45% Holy resistance, +9% Dark resistance |
| Lv 10 | +Baselevel*20 MaxHP, +50% Holy resistance, +10% Dark resistance |
Given or raised by: Protector Faith (Guardian), Vice Curse (Scourge), Keep Faith (Shepherd)
Auto Guard
#249 · CR_AUTOGUARD
Build bonuses
Active Max Lv 10
Target: SelfDuration: 300 secSP Cost: 12 + 2 per level
Auto Guard
▶ Watch the demo

Activates Auto Guard status which has a chance of blocking long and short range physical attacks for 300 seconds.
When this skill blocks an attack, caster is immobilized for 0.3 seconds but this time can be reduced by increasing the skill's level. Casting this skill again cancels Guard status.
Autoguard fails to activate when Stunned, Frozen, Stone Curse or Asleep.
| Level | Effect |
|---|---|
| Lv 10 | 30% chance to block a hit |
Given or raised by: Protector Guard (Guardian), Defensive Guard (Shield Master)
Shield Charge
#250 · CR_SHIELDCHARGE
Build bonuses
Physical attack Max Lv 5
Target: 1 EnemyRange: 3 CellsSP Cost: 10Requirement: Auto Guard 5
Shield Charge
Smashes a Shield into an enemy, pushing it a few cells backward with a chance of causing Stun status.
| Level | Effect |
|---|---|
| Lv 1 | 120% ATK, 20% Stun chance, 5 Cells knockback |
| Lv 2 | 140% ATK, 25% Stun chance, 6 Cells knockback |
| Lv 3 | 160% ATK, 30% Stun chance, 7 Cells knockback |
| Lv 4 | 180% ATK, 35% Stun chance, 8 Cells knockback |
| Lv 5 | 200% ATK, 40% Stun chance, 9 Cells knockback |
Given or raised by: Protector Charge (Guardian)
Shield Boomerang
#251 · CR_SHIELDBOOMERANG
DARO changes
Physical attack Max Lv 5
Target: 1 EnemyDelay: 0.7 secSP Cost: 13Requirement: Shield Charge 3
Shield Boomerang
▶ Watch the demo

Attacks an enemy from a distance by throwing a Shield.
The Shield's weight and refine level affect the amount of damage that is inflicted.
Under respectively Knight or Crusader spirit those skills ignores flee, their delay is halved and their damage are doubled.
Upon a successful hit, inflicts a Shield Stack for 10 seconds, max 15 Stacks, refreshed for all Stacks every time a new stack is added.
If this target is hit by Shield Chain, then, Shield Chain damage are increased by 20% per stack, up to 9999 per stack. All stacks are consumed by Shield Chain.
| Level | Effect |
|---|---|
| Lv 1 | 210% Damage, 3 Cells range |
| Lv 2 | 245% Damage, 5 Cells range |
| Lv 3 | 280% Damage, 7 Cells range |
| Lv 4 | 315% Damage, 9 Cells range |
| Lv 5 | 350% Damage, 11 Cells range |
Given or raised by: Faith Boomerang (Templar), Defensive Boomerang (Shield Master)
Reflect Shield
#252 · CR_REFLECTSHIELD
Build bonuses
Active Max Lv 10
Target: SelfDuration: 300 secSP Cost: 35 + 5 per levelRequirement: Shield Boomerang 3
Reflect Shield
▶ Watch the demo

For 300 seconds, reflects a certain amount of damage back to the enemy after they inflict damage with melee physical attack.
| Level | Effect |
|---|---|
| Lv 1 | 13% ATK Reflected |
| Lv 2 | 16% ATK Reflected |
| Lv 3 | 19% ATK Reflected |
| Lv 4 | 22% ATK Reflected |
| Lv 5 | 25% ATK Reflected |
| Lv 6 | 28% ATK Reflected |
| Lv 7 | 31% ATK Reflected |
| Lv 8 | 34% ATK Reflected |
| Lv 9 | 37% ATK Reflected |
| Lv 10 | 40% ATK Reflected |
Holy Cross
#253 · CR_HOLYCROSS
Build bonuses
Physical attack Max Lv 10
Target: 1 EnemyRange: 2 CellsElement: HolySP Cost: 10 + 1 per levelRequirement: Faith 7
Holy Cross
▶ Watch the demo

Attacks an enemy with a double hit Holy attack that has the chance of causing the Blind status.
| Level | Effect |
|---|---|
| Lv 1 | 135% ATK, 3% Blind Chance |
| Lv 2 | 170% ATK, 6% Blind Chance |
| Lv 3 | 205% ATK, 9% Blind Chance |
| Lv 4 | 240% ATK, 12% Blind Chance |
| Lv 5 | 275% ATK, 15% Blind Chance |
| Lv 6 | 310% ATK, 18% Blind Chance |
| Lv 7 | 345% ATK, 21% Blind Chance |
| Lv 8 | 380% ATK, 24% Blind Chance |
| Lv 9 | 415% ATK, 27% Blind Chance |
| Lv 10 | 450% ATK, 30% Blind Chance |
Given or raised by: Faith Attack (Templar), Faith Cross (Templar), Protector Cross (Guardian), Vice Cross (Scourge), Vice Attack (Scourge), Free Cross (Freelancer)
Grand Cross
#254 · CR_GRANDCROSS
DARO changes
Magical attack Max Lv 10
Target: Self (cross-shaped area)Cast: 3 secDelay: 1.5 secElement: HolySP Cost: 30 + 7 per levelHP Cost: 20% of current HPRequirement: Faith 10, Holy Cross 6
Grand Cross
▶ Watch the demo

Summons a cross of holy light on the ground around the caster that will damage enemies that come into contact with it. Grand Cross has a 50% chance to cause the Blind effect, rolled a second time on Undead and Demon monsters; against Boss monsters, its chance and duration are divided by 3.
When casted, Grand Cross will drain 20% of current HP (holy resistance and armor element taken into account), reduced by 2% per Faith level.
Grand Cross takes both ATK and MATK in the formula but the output is a magical attack.
| Level | Effect |
|---|---|
| Lv 1 | 150% ATK/MATK |
| Lv 2 | 200% ATK/MATK |
| Lv 3 | 250% ATK/MATK |
| Lv 4 | 300% ATK/MATK |
| Lv 5 | 350% ATK/MATK |
| Lv 6 | 400% ATK/MATK |
| Lv 7 | 450% ATK/MATK |
| Lv 8 | 500% ATK/MATK |
| Lv 9 | 550% ATK/MATK |
| Lv 10 | 600% ATK/MATK |
Given or raised by: Faith Grand Cross (Templar), Vice Grand Cross (Scourge)
Devotion
#255 · CR_DEVOTION
DARO changes
Active Max Lv 5
Target: 1 PlayerCast: 3 secSP Cost: 25Requirement: Grand Cross 4, Reflect Shield 5
Devotion
Protects a party member by receiving all damage intended for targeted ally. Devotion only works when level difference between caster and party member is 15 or less.
The skill's effect is canceled when the party member moves out of the skill's range or dies.
Above 5 devoted allies, you won't be able to see the new devoted ones.
| Level | Effect |
|---|---|
| Lv 1 | 30 sec, 1 Player, 7 cells range |
| Lv 2 | 45 sec, 2 Players, 8 cells range |
| Lv 3 | 60 sec, 3 Players, 9 cells range |
| Lv 4 | 75 sec, 4 Players, 10 cells range |
| Lv 5 | 90 sec, 5 Players, 11 cells range |
| Lv 6 | 105 sec, 6 Players, 12 cells range, Damage received are decreased by 2%. Works on targets under Hellpower. |
| Lv 7 | 120 sec, 7 Players, 13 cells range, Damage received are decreased by 4%. Works on targets under Hellpower. |
| Lv 8 | 135 sec, 8 Players, 14 cells range, Damage received are decreased by 6%. Works on targets under Hellpower. |
| Lv 9 | 150 sec, 9 Players, 15 cells range, Damage received are decreased by 8%. Works on targets under Hellpower. |
| Lv 10 | 165 sec, 10 Players, 16 cells range, Damage received are decreased by 10%. Works on targets under Hellpower. |
Given or raised by: Protector Devotion (Guardian)
Providence
#256 · CR_PROVIDENCE
Build bonuses
Active Max Lv 5
Target: 1 PlayerCast: 3 secRange: 9 CellsDuration: 180 secSP Cost: 30Requirement: Divine Protection 5, Heal 5
Providence
▶ Watch the demo

Temporarily increases party member's resistance to Undead, Dark and Holy elemental monsters.
Can be casted on self. Also increases damage on the listed elemental monsters by half of the resistance.
| Level | Effect |
|---|---|
| Lv 1 | 5% Reduced ATK, 2% Damage ATK |
| Lv 2 | 10% Reduced ATK, 5% Damage ATK |
| Lv 3 | 15% Reduced ATK, 7% Damage ATK |
| Lv 4 | 20% Reduced ATK, 10% Damage ATK |
| Lv 5 | 25% Reduced ATK, 12% Damage ATK |
Given or raised by: Faith Providence (Templar)
Defender
#257 · CR_DEFENDER
Build bonuses
Active Max Lv 5
Target: SelfDelay: 0.8 secSP Cost: 30Requirement: Shield Boomerang 1
Defender
▶ Watch the demo

Reduces damage taken from long ranged physical attacks at the cost of decreasing ASPD and movement speeds for 180 sec. Casting this skill again cancels the Defender status.
| Level | Effect |
|---|---|
| Lv 1 | -20% ATK, -20% ASPD |
| Lv 2 | -35% ATK, -15% ASPD |
| Lv 3 | -50% ATK, -10% ASPD |
| Lv 4 | -65% ATK, -5% ASPD |
| Lv 5 | -80% ATK, no ASPD reduction |
Given or raised by: Defensive Defender (Shield Master)
Spear Quicken
#258 · CR_SPEARQUICKEN
DARO changes
Active Max Lv 10
Target: SelfDuration: 300secSP Cost: 20 + 4 per levelRequirement: Spear Mastery 10
Spear Quicken
▶ Watch the demo

Increases attack speed when using spear weapon for skill duration.
| Level | Effect |
|---|---|
| Lv 10 | ASPD +30% |
Given or raised by: Faith Quicken (Templar)
Shrink
#1002 · CR_SHRINK
DARO changes
Active Max Lv 5
Target: SelfDuration: 300 secSP Cost: 13 + 2 per levelRequirement: Finish Quest / Platinum Skills
Shrink
▶ Watch the demo

This skill activates when used and deactivates if used again or the duration expires. Lasts 300 seconds.
If you successfully defend using Auto Guard, there is a ((5 + Shrink LV) * Auto Guard LV)% chance to push the defended enemy away (2 to 7 cells depending on Shrink level).
While active, the immobilization after an Auto Guard block is 0.1 second shorter.
| Level | Effect |
|---|---|
| Lv 1 | Success rate 6*Auto Guard LV%, push 2 cells away |
| Lv 2 | Success rate 7*Auto Guard LV%, push 3 cells away |
| Lv 3 | Success rate 8*Auto Guard LV%, push 3 cells away |
| Lv 4 | Success rate 9*Auto Guard LV%, push 4 cells away |
| Lv 5 | Success rate 10*Auto Guard LV%, push 4 cells away |
| Lv 6 | Success rate 11*Auto Guard LV%, push 5 cells away |
| Lv 7 | Success rate 12*Auto Guard LV%, push 5 cells away |
| Lv 8 | Success rate 13*Auto Guard LV%, push 6 cells away |
| Lv 9 | Success rate 14*Auto Guard LV%, push 6 cells away |
| Lv 10 | Success rate 15*Auto Guard LV%, push 7 cells away |
Given or raised by: Protector Stand (Guardian), Defensive Shrink (Shield Master)
