A headgear bestowed only to true Orc Heroes.
Str +2
Vit +1
Class: Headgear
Defense: 5
Position: Upper, Middle
Weight: 90
Level Requirement: 55
Jobs: All except Novice
310 items · Page 2 / 3
A headgear bestowed only to true Orc Heroes.
Str +2
Vit +1
Class: Headgear
Defense: 5
Position: Upper, Middle
Weight: 90
Level Requirement: 55
Jobs: All except Novice
A cap worn by a desert assassin who fought with incredible speed.
Reduces after attack delay by 7%, +1% if refine +5, +1% if refine +7, +1% if refine +9 (up to 10%)
Class: Headgear
Defense: 4
Position: Upper
Weight: 100
Level Requirement: 10
Jobs: All
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes.
Mdef +7
Reduces cast time by 12%.
Increase SP Consumption by 30%.
Class: Headgear
Defense: 2
Position: Upper
Weight: 3
Level Requirement: 30
Jobs: Mage and Soul Linker
A blessed guard with God's symbol engraved on it.
This equipment has been specifically modified to DaRO.
Vit +5, +1 per refine level
Def +5%, +1% per refine level
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
Class: Shield
Defense: 3
Category: Very Heavy
Weight: 140
Level Requirement: 68
A blessed hat, you will hear a holy sonance when you equip it.
Because of the celestial benison, an angel will appear whenever you are under attack.
MDEF +2
Increases resistance against Stun status by 10%.
Randomly autocasts Level 5 Angelus or Level 1 Assumptio on wearer when receiving physical attack.
When equipped by Acolyte or Priest classes:
Randomly autocasts Healing in a 7x7 area when using Heal skill.
Class: Headgear
Defense: 2
Position: Upper
Weight: 20
Level Requirement: 10
Jobs: All
A spear with a leaf shaped point that is designed for hunting, causing damage with its heavy weight instead of stabbing.
Ignores physical defense of Brute monster.
Randomly a defeated Brute monster will drop Meat.
Add a chance of autocasting Level 3 Joint Beat on target when dealing physical attack.
Additional drop infos: Adds a 10% chance to obtain Meat when killing a Brute monster.
Class: One-Handed Spear
Attack: 180
Weight: 420
Weapon Level: 4
Level Requirement: 60
Jobs: Swordman Classes
Fallen Bishop Hibram Elite 53.92%
Kraken Elite 32.94%
Fallen Bishop Hibram 26.96%
Kraken 16.47%
Boitata Elite 9.64%
Boitata 4.82%
Leak 0.73% A spear designed specifically to hunt. The end tip looks like a leaf. This spear focused on using its weight to bring damage rather than to piercing the enemy.
Ignores Defense of Brute monster.
Randomly a defeated Brute monster will drop Meat.
Add a chance of autocasting Level 3 Joint Beat on target when dealing physical attack.
Additional drop infos: Adds a 10% chance to obtain Meat when killing a Brute monster.
Class: One-Handed Spear
Attack: 180
Weight: 420
Weapon Level: 4
Level Requirement: 60
Jobs: Swordman
The Huuma Calm Mind
enables the wearer to
remain collected in
any tense situation.
Increases damage of
Throw Huuma Shuriken
skill by 30%,
Spell casting cannot be interrupted.
Increase cast time by 25%.
Class: Huuma
Attack: 112
Weight: 155
Weapon Level: 3
Level Requirement: 70
Jobs: Ninja
Kapha 2.28% A cardboard box with holes in it. You can show others how you can adventure solo with no problem.
Enables the use of 'Lv 1. Scribble'.
Class: Headgear
Defense: 0
Position: Upper, Middle, Lower
Weight: 30
Jobs: All
A special bandana that shows the courage of Indonesian patriots.
Add a low chance of gaining Honey when a monster gets killed.
Class: Headgear
Defense: 4
Position: Upper
Weight: 50
Jobs: All
This hat is for memorial of 80 year old king to be upon the throne.
All stats +3
Class: Headgear
Defense: 3
Position: Upper
Weight: 20
Level Requirement: 1
Jobs: All
A Coati-shaped Hat with a cute thick tail. This hat comes with a fresh forest scent.
Agi +3, Perfect flee +5.
Class: Headgear
Defense: 4
Position: Upper
Weight: 70
Level Requirement: 1
Jobs: Every Classes
A coconut oil lamp in which a dim light that repels evil is burning.
This equipment has been specifically modified to DaRO.
Str +2, Dex +2, Int +2
Increases resistance against Blind status by 10%.
Adds 3% chance to inflict Blind when attacking physically or magically.
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 1
Jobs: All
Repented Skogul Elite 0.5% Leather of a Tendrilion with plant stems sticking out of it.
Reduces damage taken from Water, Earth, Fire & Wind elemental damage by 5%.
Reduces damage taken from Medium monster by 5%.
Reduces damage taken from Small monster by 10%.
Class: Garment
Defense: 3
Magic Defense: Neutral
Weight: 50
Jobs: All classes
Tendrilion 16.47% A highly efficient
rifle with an ornate
barrel that is capable
of firing penetrating
blasts, but takes a
long time to reload.
Hit +20, Critical +50 (Only half on skills).
Reduces Attack
Speed by 5%.
Class: Rifle
Attack: 138
Weight: 77
Weapon Level: 3
Level Requirement: 70
Jobs: Gunslinger
Flame Skull 2.28% Rental Items
A masterpiece that brings the power of the Rifles to the max. This beautiful gun steals the heart of the Gunslingers, and its high performance will put a hole through the heart of the enemy.
HIT+ 20, Cri+ 50 (Only half on skills), Adds 40% damage to the monster.
Class: Rifle
Attack: 170
Weight: 0
Weapon Level: 3
Jobs: Gunslinger
A hat of a drooping Lif Doll. It was made by by a hatter who could not obtain a real Lif of her own.
Int +1
Increases MDef based on the refine level.
Class: Headgear
Defense: 1
Position: Upper
Weight: 20
Level Requirement: 20
Jobs: All
A holy armor made by the Goddess in order to cure the chosen warrior. Increases the speed of natural recovery of the wearer.
Vit +2. Mdef +5
HP Natual Recovery Speed +50%
Class: Armor
Defense: 10
Category: Very Heavy
Weight: 350
Level Requirement: 82
Jobs: Swordman Class
Hell Apocalypse Elite 0.5%
Hell Apocalypse 0.25% Yellow, green matching cute ribbon item.
Int +1
Mdef +2
Increases restoration gained from Healing skills by 3%.
Class: Headgear
Defense: 2
Position: Middle
Weight: 0
Level Requirement: 1
Jobs: All
A delicious candy which is good for the children.
Class: Headgear
Defense: 1
Position: Lower
Weight: 10
Jobs: All
A hat molded out of Lunatic Fluff.
Luk +3, Critical Rate +5%
Increases damage to plant type monsters by 20%.
Class: Headgear
Defense: 2
Position: Upper
Weight: 30
Level Requirement: 1
Jobs: All
A guidebook that enables to experience basic Mage skills. (SP Recovery, Cold Bolt, Fire Wall, Fire Bolt)
________________________
MaxSP +100
________________________
Type: Accessory
Weight: 10
________________________
Requirement:
Maximum Base Lv. 14 to get skills
Novice
A bluish ring engraved with a mysterious rune. You can feel a mysterious energy from the sparkling rune.
MATK +3%,
Reduces Cast and Delay by 3%
Malus: SP cost +3%.
Class: Accessory
Defense: 0
Weight: 0
Level Requirement: 82
Jobs: All classes
Plagarion Elite 5% The horns imbued with full of Devil Spirit. Feels so tight and harsh.
Reduces damage from Demon monsters by 6%.
Randomly absorbs 15% physical damage inflicted into HP.
Randomly absorbs 7% physical damage inflicted into SP.
Class: Headgear
Defense: 2
Position: Upper
Weight: 40
Level Requirement: 1
Jobs: All
This equipment has been specifically modified to DaRO.
A medal rewarded to honorable warriors.
Increases all damage by 5%. (DOTs included)
Heal power +5%
Hit +10 (+15 on Swordman). MaxHP +500.
MaxSP +50.
Has a low chance of inflicting Stun when attacking an enemy with short ranged physical attacks.
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 70
Jobs: Swordman / Taekwon Master
This equipment has been specifically modified to DaRO.
A medal rewarded to honorable warriors.
Increases all damage by 5%. (DOTs included)
Heal power +5%
FLEE +10 (+15 on Thief). MaxHP +300.
MaxSP +80.
Has a chance of inflicting the Poison status when attacking an enemy with short ranged physical attacks.
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 70
Jobs: Thief Classes and Ninja
This equipment has been specifically modified to DaRO.
A medal rewarded to honorable warriors.
Increases all damage by 5%. (DOTs included)
Heal power +5%
Mdef +4 (+6 on Acolyte), MaxHP +600.
Has a chance of inflicting the Silence status when attacking an enemy with short ranged physical attacks.
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 70
Jobs: Acolyte Classes
This equipment has been specifically modified to DaRO.
A medal rewarded to honorable warriors.
Increases all damage by 5%. (DOTs included)
Heal power +5%
Mdef +4 (+2 on Magician), MaxHP +600.
Has a chance of inflicting the Stone status when the wearer receives physical damage.
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 70
Jobs: Mage Classes/Soul Linker
This equipment has been specifically modified to DaRO.
A medal rewarded to honorable warriors.
Increases all damage by 5%. (DOTs included)
Heal power +5%
Critical +5 (+10 on Archer), MaxHP +300,
MSP +80.
Has a chance of inflicting the Blind status when attacking an enemy with long ranged physical attacks.
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 70
Jobs: Archer Classes
This equipment has been specifically modified to DaRO.
A medal rewarded to honorable warriors.
Increases all damage by 5%. (DOTs included)
Heal power +5%
Reduces after attack delay by 5% (10% on Merchant)
MaxHP +500, MaxSP +50.
Has a chance of inflicting the Curse status when attacking an enemy with short ranged physical attacks.
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 70
Jobs: Merchant Classes
Designed to be used by responsible warriors who take charge of the survival of the guild or party.
This equipment has been specifically modified to DaRO.
MaxHP +500
Mdef +1
Reduces damage taken from Demihuman monsters by 2%.
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
When equipped with Combat Boots and Commander's Manteau,
Int +3, Healing Skills +7%.
________________________
Class: Armor
Defense: 1
Category: Light
Weight: 0
Level Requirement: 80
Jobs: All
A reproduction of the girdle of might that Thor wore to enhance his prodigious strength.
Str +[BaseLevel/10]
Increases physical damage by 10% on Boss.
MDEF +7
Class: Accessory
Defense: 2
Weight: 800
Level Requirement: 94
Jobs: All
Pandora Elite 3.64%
Pandora 1.82% A guidebook that enables one to experience basic Merchant skills. (Discount, Overcharge, Identify, Mammonite)
________________________
MaxSP +100
________________________
Type: Accessory
Weight: 10
________________________
Requirement:
Maximum Base Lv. 14 to get skills
Novice
Reduces after attack delay by 3%, Critical +3
If refined to +7 or +8, adds an additional Reduces after attack delay by 2% and Critical +2.
If refined to +9 or higher, adds an additional Reduces after attack delay by 2% and Critical +2.
Damage inflicted on DemiHuman +5%, Resistance to DemiHuman +5%
Class: Headgear
Defense: 5
Position: Upper
Weight: 40
Level Requirement: 70
Jobs: All
Naughty fairies have slightly pointier ears than elves do.
Perfect Dodge +3
Class: Headgear
Defense: 1
Position: Middle
Weight: 20
Level Requirement: 70
Jobs: All
The adventurers who are brave the item which is provided from the hazard adventurer guild.
All stats +2
Unrefineable
Class: Headgear
Defense: 5
Position: Upper
Weight: 0
Level Requirement: 1
Jobs: All
A facsimile of the mighty hammer wielded by Thor, god of thunder.
Increases Attack Speed by 10%.
Dex +5, Hit +20
Str +10
Class: Mace
Attack: 250
Element: Wind
Weight: 600
Weapon Level: 4
Level Requirement: 95
Jobs: Swordman and Merchant
This headgear is a reward for helping the Moon Rabbits recover their runaway rice cake during the Hangawi Moon Festival.
Agi +3, Atk +25, Matk +5%.
Class: Headgear
Defense: 2
Position: Upper
Weight: 30
Level Requirement: 1
Jobs: All except Novice
An enchanted ring that was forged by the dead under the moonlight.
MDef +2
Enable Perfect Hide
Class: Accessory
Defense: 0
Weight: 20
Level Requirement: 60
Jobs: Thief Classes, Ninja
A hat which gives out a smell that mosquitos hates.
Increase damage on Insect monsters by 15%.
Class: Headgear
Defense: 5
Position: Upper
Weight: 10
Level Requirement: 1
Jobs: All
A hat which gives out a smell that mosquitos hates.
Increase damage on Insect monsters by 50%.
Class: Headgear
Defense: 5
Position: Upper
Weight: 0
Level Requirement: 1
Jobs: All
Mysterious pendant filled with the heart of monsters.
This equipment has been specifically modified to DaRO.
Damage received can't exceed 90% of MaxHP.
Class: Accessory
Defense: 0
Weight: 10
Jobs: All
Novus Elite 0.6% A Halloween headgear.
It has the power to make monsters drop Pumpkin Pies when killed by its wearer.
Mdef +10.
Additional drop infos: Adds a 0.5% chance to obtain Pumpkin Pie when killing a monster.
Class: Headgear
Defense: 5
Position: Upper
Weight: 0
Level Requirement: 1
Jobs: All
A one-handed sword topped with several extra edges for making wounds deeper and more unsightly.
Enables Level 5 Double Attack.
Increases physical damage inflicted on Demihuman monsters by 5%.
Class: One-Handed Sword
Attack: 120
Weight: 50
Weapon Level: 4
Level Requirement: 40
Jobs: Swordman, Merchant and Thief Classes
Egnigem Cenia 26.96% Rental Items
An one-handed sword topped with several extra edges for making wounds deeper and more unsightly.
Increases damage against Demihuman monsters by 40%
,..
Unrefineable
Class: One-Handed Sword
Attack: 148
Weight: 0
Weapon Level: 4
Level Requirement: 1
Jobs: Swordman, Merchant and Thief
A hairband that mixes Kafra Style and Cat Hairband Style. It looks so cute!
Form 1% per refine chance to cause a status by being attacked, the status depends on the number of units of the LUK (so test to know what corresponds to what).
Mdef +5
Class: Headgear
Defense: 1
Position: Upper
Weight: 20
Level Requirement: 30
Jobs: All
A warm scarf that is worn around the neck and shoulders.
________________________
MaxHP +500
________________________
Type: Garment
Defense: 2
Weight: 0
Refinable: No
________________________
Level Requirement: 12
All classes except Novice
A traditional Payon decorative headgear woven of red silk, worn during celebrations of the New Year.
Flee +7
Mdef +7
Add chance to drop Lucky Rice Cake when killing a monster.
Unrefineable
Additional drop infos: Adds a 0.2% chance to obtain Lucky Rice Cake when killing a monster.
Class: Headgear
Defense: 7
Position: Upper
Weight: 7
Jobs: All
A light, comfortable suit made just for young adventurers.
Luk +2
Class: Armor
Defense: 3
Category: Light
Weight: 0
Jobs: All
A incense bag which is carried to ward off evil.
This equipment has been specifically modified to DaRO.
Int +2
Agi +2
Class: Accessory
Defense: 2
Weight: 10
Level Requirement: 1
Jobs: All
Tatacho Boss Elite 10% Ridiculous Octopus with a gentleman's hat. It feels like it's making fun of me as I look at it.
Mdef +3
1% chance to provoke when attacking.
Indestructible
Class: Headgear
Defense: 3
Position: Upper
Weight: 20
Level Requirement: 1
Jobs: All
A bandana of legendary pioneer.
________________________
INT +2
MaxSP +50
________________________
Reduces cast time of all skills by 10%.
________________________
Type: Headgear
Defense: 5
Position: Upper
Weight: 0
________________________
Requirement: None
An ivory shield with mysterious aura.
This equipment has been specifically modified to DaRO.
1% chance per refine level to Reflect 30% all physical attack for 5sec when receiving physical damage.
1% chance per refine level to Reflect 30% all magical attack for 5sec when receiving magical damage.
Class: Shield
Defense: 3
Category: Neutral
Weight: 70
Level Requirement: 75
Jobs: All excepet Novice
A uniform that was once worn by a chef that was obsessed with cleanliness.
Nobody could stop him once he started talking about cuisine.
Spell casting cannot be interrupted.
Increase cast time by 25%.
Class: Armor
Defense: 2
Category: Light
Weight: 30
Level Requirement: 55
Jobs: All classes except Novice
Banshee 1.32%
Banshee Master 1.32% An headgear which is made of many kinds of element rings. It looks very luxurious and charming.
Reduces damage taken from Water, Wind and Fire elemental attack by 5%.
Randomly inflicts Curse status on target when dealing physical attack.
Class: Headgear
Defense: 1
Position: Upper, Middle, Lower
Weight: 10
Level Requirement: 20
Jobs: All except Novice
Ragnarok event hat cones.
All stats +1
Class: Headgear
Defense: 3
Location: Upper
Weight: 30
Jobs: All
A shoes that imitated the form from kitty's paws. It gives you a feeling that you can move as swiftly as cats.
Flee +5, Dex +1, Agi +1.
Class: Footgear
Defense: 0
Category: Light
Weight: 30
Level Requirement: 80
Jobs: All
A hairband with PecoPeco wings that lends you a PecoPeco's speed.
Reduces after attack delay by 5%.
Reduces variable cast time by 5%.
Increases movement speed.
Class: Headgear
Defense: 3
Position: Upper
Weight: 0
Level Requirement: 1
Jobs: All
An ornament wing created by Morgan Stanley's.
Agi +1
Mdef +2
When combined with Darkness Helm: AGI +1, Flee +3
Class: Headgear
Defense: 1
Position: Middle
Weight: 10
Level Requirement: 70
Jobs: All
Beautiful ring that contains the power of the spirit. If the item is fit and fastened with decompensated represents a remarkable amplification effect.
This equipment has been specifically modified to DaRO.
Int +3, Dex +3
[Spirtual Wizardry Set]
Spiritual Ring
Wizardry Staff or Soul Staff
Dex +2
Matk +6%
Reduce cast time by a percentage according to the Staff's upgrade level.
[Spiritual Exorcism Set]
Spiritual Ring
Clip or Rosary
Magnus Exorcismus Damage +30%
+50% Heal damage on Undead monsters
SP Recovery +9%
Class: Accessory
Defense: 0
Weight: 0
Jobs: All
Broceliande Elite 4% A hairpin made by aromatic floral leaf which is known as a first symbol of spring.
Flee +3
MaxSP +30
Unrefineable
Class: Headgear
Defense: 0
Position: Upper
Weight: 10
Level Requirement: 1
Jobs: All
A small Corsge that looks like Pinguicula.
This equipment has been specifically modified to DaRO.
Mdef +2, SP +1 every 3 BaseLevel
Class: Accessory
Defense: 0
Weight: 20
Level: 60
Jobs: All classes
Draco Elite 0.6%
Pinguicula 0.25% A lovely nightcap. It is cute and you will feels sleepy when your wear it.
Atk +5%
Matk +5%
Class: Headgear
Defense: 4
Position: Upper
Weight: 10
Level Requirement: 1
Jobs: All
A magnificent platinum shield that is rumored to be able to reflect harmul magic.
Mdef +5
Reduces damage taken from Medium and Large size monsters by 15%.
Reduces damage taken from Undeadr monste by 10%.
Adds 40% chance of reflecting magical attacks for 2 seconds when wielder receive magical attacks.
Class: Shield
Defense: 5
Category: Heavy
Weight: 120
Level Requirement: 68
Jobs: All classes except Novice
A fearsome weapon
with a uniquely
curved blade.
Critical +50% (Only half on skills).
Class: One-Handed Sword
Attack: 130
Weight: 150
Weapon Level: 4
Level Requirement: 55
Jobs: Swordman, Merchant and Thief
Zombie Slaughter 1.32% A poring shaped cake decorated with candles.
Luk +3, MaxSP +50, MaxHP increases by (Base level*2).
Class: Headgear
Defense: 5
Position: Upper
Weight: 20
Level Requirement: 1
Jobs: All
Grants those who wear it a small portion of the thunder god Thor.
Int +1
Dex +1
Mdef +3
Refine Level +8:
Randomly increases ATK by 40 for 6 seconds when dealing melee physical attack.
Randomly increases MATK by 40 for 6 seconds when dealing magical attack.
Class: Headgear
Defense: 6
Position: Upper
Weight: 10
Level Requirement: 1
Jobs: All
Cloth that is seen from away by being so white and pur.
Increases holy damage by 10%
decreases damage from holy by 10%
Class: Headgear
Defense: 1
Position: Upper
Weight: 0
Level Requirement: 1
Jobs: All
A hat, symbolizing western frontiers, made to celebrate the festival.
Int +4, Vit +4, MaxSP +50
Class: Headgear
Defense: 4
Position: Upper
Weight: 50
Jobs: All
A hat, symbolizing western frontiers, made to celebrate the festival.
Atk +15
Flee +5
Class: Headgear
Defense: 0
Position: Upper
Weight: 50
Level Requirement: 1
Jobs: All
A Bonnet looks like a cute rabbit that made by legendary hat maker. It looks so soft and weak but it might have extraordinary things inside of it.
Int +2
Reduce After Skill Delay by 3%.
Class: Headgear
Defense: 4
Position: Upper, Middle
Weight: 100
Level Requirement: 1
Jobs: All
A bonnet made to resemble a rabbit. Despite it's cute appearance this hat gives it's wearer attack strength.
Atk +10, Matk +10.
Adds 3% tolerance to Demihuman monsters.
After Skill Delay reduced by 3%.
If refined to +7 or higher, reduces damage from all elemental properties by 5%.
Class: Headgear
Defense: 0
Position: Upper, Middle
Weight: 20
Level Requirement: 1
Jobs: All
A hat designed to transmit electric waves. Sometimes it receives electric waves from external worlds.
Mdef +5
Critical +5, Flee +5,
Able to use Lightning_Bolt Lv5.
Random chance to autocast Thunder Storm lv 5 when being attacked.
Class: Headgear
Defense: 1
Position: Upper
Weight: 150
Level Requirement: 60
Jobs: All
A hat to commemorate the Sinulog Festival, you felt stronger while wearing it.
Str +1
When refined to +7, Critical +10, HIT +10, add a chance of increasing ATK by 30 when dealing physical attack for 10sec.
Class: Headgear
Defense: 4
Position: Upper
Weight: 100
Level Requirement: 1
Jobs: All
Delicious noodles worn on the head that can be eaten when food is especially scarce.
There's nothing like a good bowl of ramen.
Dex +4
Has a chance to auto-cast Level 1 Decrease AGI every time the wearer is attacked.
Unrefineable
Class: Headgear
Defense: 5
Position: Upper
Weight: 50
Level Requirement: 30
Jobs: All
A black Raven Cap that has black beak and feathers. It is so black.
Increase recovery amount from Meat by 250%.
Add a low chance of Cursing enemy when attacked by melee physical attack.
Class: Headgear
Defense: 3
Position: Upper
Weight: 10
Level Requirement: 30
Jobs: All
Rental Item
An armor that allows the master to regain his life by taking the enemies
This equipment has been specifically modified to DaRO.
MDEF +3
Natural HP Recovery +20% +2% each Refine Level.
Natural SP Recovery +10% +1% each Refine Level.
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
Class: Armor
Defense: 3
Category: Neutral
Weight: 0
Level Requirement: 0
Jobs: All
Jungoliant Elite 0.22% A red driver's hat decorated with white wings.
Str +1, Int +1.
If refined to 7, increase Atk and Matk by 2%.
If refined to 9, additional increase Atk and Matk by 2%.
Class: Headgear
Defense: 0
Position: Upper
Weight: 60
Level Requirement: 1
Jobs: All
A headgear bestowed only to true Orc Heroes.
________________________
STR +5, VIT +3
________________________
Type: Headgear
Defense: 10
Position: Upper, Middle
Weight: 0
Refinable: No
________________________
Requirement:
All classes except Novice
Developed by scientist after years of research.
It contain the magic power from Guardian Wing of Valkyrie.
This equipment has been specifically modified to DaRO.
MaxHP 3x Baselevel, MaxSP 0.3x of BaseLevel
When attacked by physical or magical attack, there is 5% chance to activate lv 3 Endure and lv 3 angelus
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 1
Jobs: All
Naga Elite 0.22% A robe that enhances the wearer's magic casting capability.
This equipment has been specifically modified to DaRO.
Mdef +4
Reduces casting time by 4%.
Class: Armor
Defense: 4
Category: Medium
Weight: 110
Level Requirement: 75
Jobs: All
A bow, created just for Thieves, that has great attacking range.
Weapon Range: 12 cells
Allows Vulture's Eyes Level 3
Class: Bow
Attack: 75
Weight: 50
Weapon Level: 4
Level Requirement: 48
Jobs: Thief, Archer, Hunter, Rogue, Bard, Dancer
Byorgue Elite 0.22% Rudolf the red-nosed reindeer had a very shiny Hat!
Mdef +10
Rudolf Set
Rudolf Santa Hat
Rudolf's Nose
Increases attack against beasts by 2%.
If refined to +5 adds a further 5%
If refined to +7 adds a further 3% for a total of 10% Damage versus beasts!
Class: Headgear
Defense: 0
Position: Upper
Weight: 40
Level Requirement: 10
Jobs: All
A hairband embroidered with Runes and golden thread.
Increases resistance to Neutral elemental attacks by 3%.
Heal 10 HP and 1 SP every attack.
Hit +5.
Class: Headgear
Defense: 0
Position: Upper, Middle
Weight: 40
Level Requirement: 1
Jobs: All
A legendary helmet,will be awarded to third Best warrior.
All Stats +1
Reduces after attack delay by 5%
Indestructible
Class: Headgear
Defense: 3
Position: Upper
Weight: 250
Level Requirement: 1
Jobs: All
A legendary helmet,will be awarded to Second Best warrior.
All Stats +2
Reduces after attack delay by 5%
Indestructible
Class: Headgear
Defense: 3
Position: Upper
Weight: 250
Level Requirement: 1
Jobs: All
A legendary helmet,will be awarded to the First Best warrior.
All Stats +3
Reduces after attack delay by 8%
Indestructible
Class: Headgear
Defense: 3
Position: Upper
Weight: 250
Level Requirement: 1
Jobs: All
A incense bag which is carried to avoid bad things.
This equipment has been specifically modified to DaRO.
Str +2
Luk +2
Class: Accessory
Defense: 2
Weight: 10
Level Requirement: 1
Jobs: All
Wild Rose Boss Elite 10%
Wild Rose Elite 0.22% A beard that seems to make you let out a guffaw.
Increases defense on Brute monsters by 5%.
Class: Headgear
Defense: 0
Position: Lower
Weight: 10
Jobs: All
Agi +1, Luk +1
Mdef +3
Reduces damage from Demon monsters by 3%.
Class: Headgear
Defense: 4
Position: Upper
Weight: 70
Jobs: All
The hat made according to the shape of Savage Babe.
Vit +2
Add a chance of inflicting Stun to enemy during melee physical attack.
Increase damage taken from Brute monsters by 10%.
Class: Headgear
Defense: 1
Position: Upper
Weight: 10
Level Requirement: 1
Jobs: All
Scuba Glasses meant for Divers.
If you wear this on the Ground, people will think you are a person not taking outside views seriously.
Resistance against Water Element by 10%.
Class: Headgear
Defense: 0
Position: Middle
Weight: 10
Level Requirement: 1
Jobs: All
A royal gift to a member of the Continental Guard.
MaxHP +50
Reduces after attack delay by 3%.
Class: Accessory
Defense: 0
Weight: 5
Level Requirement: 80
Jobs: All except Novice
A small-sized black shield you can wear on your arm.
This equipment has been specifically modified to DaRO.
Gives a 5% chance of getting FLEE +20 for 10 sec when physically attacked.
When equipped with Shadow Walk, double chances of Flee +20 and has a chance of casting Blind on enemies while attacking.
Class: Shield
Defense: 4
Category: Heavy
Weight: 80
Level Requirement: 70
A hat that looks like a sheep's head that is so adorable, an enemy might change his mind about attacking.
Reflects 10% physical damage.
Unrefineable
Class: Headgear
Defense: 1
Position: Upper
Weight: 15
Level Requirement: 50
Jobs: All
This equipment has been specifically modified to DaRO.
A badge rewarded to honorable warriors.
Increases all damage by 5%. (DOTs included)
Heal power +5%
Critical +5 (+10 on Gunslinger), MaxHP +300,
MaxSP +80.
Has a chance of inflicting the Darkness status when receiving long ranged physical attacks.
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 80
Jobs: Gunslinger
A Manteau imbued with tension and the mysterious spirit of desolate wilderness.
This equipment has been specifically modified to DaRO.
MaxHP +250
Mdef +1
Reduces damage taken from Demihuman monsters by 2%.
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
Class: Garment
Defense: 3
Category: Neutral
Weight: 0
Level Requirement: 80
Jobs: All
A hard, firm-looking shield made from the scales of Naga. The scales are as sharp as blades.
Mdef +3
Has 3% chance of reflecting physical damage for 7 secs. when physically damaged.
The rate of the damage reflection increases by 3% with each refine level up to +10
Class: Shield
Defense: 3
Category: Neutral
Weight: 50
Jobs: 2nd Class
Naga 1.32% This cap's design is best appreciated when worn slightly off to the side.
Increases damage inflicted on Demihuman monsters by 3% and reduces damage received by Demihuman monsters by 5%.
Vit +1, Dex +1
Class: Headgear
Defense: 3
Position: Upper
Weight: 50
Level Requirement: 1
Jobs: All
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
If worn by a Swordman, Merchant, Thief or Taekwon Classes, STR +1.
If worn by a Mage, Acolyte, Ninja or Soul Linker Classes, Int +1.
If worn by Archer or Gunslinger Classes, Dex +1.
If worn by Novice Class, MaxHP +80, MaxSP +30.
Class: Headgear
Defense: 2
Position: Middle
Weight: 10
Level Requirement: 80
Jobs: All
This frightening hooded mask is so scary that you don't have to worry about the nasty ghosts bothering you as you Trick or Treat!
Increases tolerance to Undead and Demon type monsters by 10%
If refined to +7 or higher, has a chance of adding Critical Rate +30% and Hit +10 for 10 seconds while physically attacking.
Class: Headgear
Defense: 2
Position: Upper, Middle
Weight: 0
Level Requirement: 30
Jobs: All
An axe used for the mass slaugher of enemy forces.
Pierces physical defense of Brute monsters.
Adds 0.4% chance of inflicting Coma status on Brute monsters when dealing physical attack.
Class: Two-Handed Axe
Attack: 120
Weight: 250
Element: Earth
Weapon Level: 4
Level Requirement: 44
Jobs: Swordman and Merchant
Named after Odin's trusty steed, these shoes also mimic Sleipnir's powers.
This equipment has been specifically modified to DaRO.
MDEF +4
Increase Movement Speed by 5%, +1% per refine level
SP Recovery +5%, +1% per refine level
For each refine level:
MaxHP +1%
MaxSP +1%
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
Class: Footgear
Defense: 1
Category: Medium
Weight: 350
Level Requirement: 94
Jobs: All
Sadness Elite 5.52%
Sadness 2.76% The horns imbued with full of Devil Spirit. Feels so tight and harsh.
________________________
MaxHP +5%
MaxSP +5%
________________________
Type: Headgear
Defense: 2
Position: Middle
Weight: 10
Refinable: No
________________________
Requirement: None
Poison Medusa Elite 0.5%
Poison Medusa 0.25% A mask with mischievous expressions, suitable to be worn by kids.
Walking Speed +15%
Class: Headgear
Defense: 2
Position: Middle, Lower
Weight: 20
Jobs: All
This cute animated Boa will keep you company as you meander around on your adventures.
Enables use of Level 5 Double Attack.
Class: Headgear
Defense: 1
Position: Upper
Weight: 20
Level Requirement: 30
Jobs: All
The cap of sun.
MaxHP +500, MaxHP +5%
Class: Headgear
Defense: 0
Location: Upper
Weight: 100
Level Requirement: 20
Jobs: All except Novice
A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.
Reduces all Defenses applied to owner by 2/3.
Critical +40 (Only half on skills)
Class: Mace
Attack: 85
Weight: 70
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
King Dramoh Elite 3.12%
King Dramoh 1.56%
Jing Guai Elite 0.5%
Jing Guai 0.25%
Errende Ebecee 0.25% A flail, entirely covered in spikes, that swings wildly and haphazardly in battle.
Reduces all Defenses applied to owner by 2/3.
Critical +40 (Only half on skills)
Class: Mace
Attack: 85
Weight: 70
Weapon Level: 4
Level Requirement: 40
Jobs: Acolyte
A magic tunic that protect from various properties.
This equipment has been specifically modified to DaRO.
MaxHP +800
Resistance to Freeze +100%
Resistance to Earth/Fire/Wind/Poison/Holy/Dark/Ghost/Undead +20%
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
Class: Armor
Defense: 4
Category: Heavy
Weight: 0
Refinable: Yes
Level Requirement: 94
Jobs: All
Anemona Elite 0.22% A cute Pouring who's jumping on your head.
Agi +3
Adds a chance to enchant equipped weapon with Wind element for 3 minutes when dealing physical attack.
Class: Headgear
Defense: 3
Position: Upper
Weight: 10
Level Requirement: 1
Jobs: All
A ring that gives you a feeling of flying like a rocket through the wind.
Reduces Casting Time by 10%.
Reduces after skill delay by 5%.
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 70
Jobs: 2nd Class
Luciola Vespa 0.36% Enables the use of Level 3 Heaven's Drive.
Class: Headgear
Defense: 2
Position: Upper
Weight: 20
Level Requirement: 70
Jobs: All
A massive shield that can withstand any attack, but it lacks shock absorption.
Prevents knock-back effect.
Increases damage taken from all Physical and Magical attacks by 20%.
________________________
If worn by Swordman Class :
Additionnal DEF +2
Increases damage taken from all Physical and Magical attacks by 10% only.
Class: Shield
Defense: 2
Category: Medium
Weight: 250
Level Requirement: 75
Jobs: Swordman, Merchant and Thief
Bloody Knight Elite 10.86%
Bloody Knight 5.43% A guidebook that enables one to experience basic Swordman skills. (Bash, Provoke, Magnum Break)
________________________
MaxSP +100
________________________
Type: Accessory
Weight: 10
________________________
Requirement:
Maximum Base Lv. 14 to get skills
Novice
A guidebook that enables one to experience basic Thief skills. (Steal, Hiding, Envenom)
________________________
MaxSP +100
________________________
Type: Accessory
Weight: 10
________________________
Requirement:
Maximum Base Lv. 14 to get skills
Novice
A mask rumored to make its wearer ferociously aggressive.
Str +3
MaxHP +100
Unrefineable
Class: Headgear
Defense: 2
Position: Upper, Middle
Weight: 40
Level Requirement: 50
Jobs: All
A fluffy big red hat that made with rune of magic.
Int +1
Increases restoration gained from Healing skills by 2%.
When attacked by magical attacks, adds a chance for 2 sec reflect magical attack with 40% chance.
Refine Level +7:
Matk +10
Increases the reflect chance by 60%.
Class: Headgear
Defense: 5
Position: Upper
Weight: 30
Level Requirement: 1
Jobs: All
A hat made with tropical fruits. It looks delicious.
Mdef +3
Auto casts Charming Wink with low chance when attacked.
Class: Headgear
Defense: 3
Position: Upper
Weight: 40
Jobs: All
Rental Items
A weird ring adorned with a skull in which the words, ''Forever, until death...'' are engraved.
This equipment has been specifically modified to DaRO.
MaxHP +4%
Atk +4%
Matk +4%
Increases heal effectiveness by 4%.
Enables use of Level 1 Sight.
Class: Accessory
Defense: 0
Weight: 0
Level Requirement: 95
Jobs: All except Novice
Nightmare Horse Elite 0.22% One of the twin swords of Naght Sieger. The blue blade shows the sharpness of this sword.
15% chance to completely disregard the defense of the opponent.
Enables the use Lv. 5 Frost Diver.
Class: One-Handed Sword
Attack: 150
Weight: 150
Element: Water
Weapon Level: 4
Level Requirement: 75
Jobs: Swordman, Merchant and Thief
Naght Sieger 30%
Plagarion Elite 1.25% One of the twin swords of Naght Sieger. The red blade shows the destructive power of this sword.
15% chance to completely disregard the defense of the opponent.
Enables the use of Lv. 3 Meteor Storm.
Class: One-Handed Sword
Attack: 160
Weight: 150
Element: Fire
Weapon Level: 4
Level Requirement: 75
Jobs: Swordman, Merchant and Thief
Naght Sieger 30%
Plagarion Elite 1.25% A double-pommed Blue Christmas Cap
Resistance to Freeze +100%
Position: Upper
Defense: 2
Weight: 0
Level Requirement: 1
Jobs: All
A Santa Hat with two pom-poms instead of one for double the Christmas fun!
Luk +3
Adds 2% atk speed and reduces casting speed by 2%
Gives Sense skill.
Class: Headgear
Defense: 2
Position: Upper
Weight: 20
Level Requirement: 20
Jobs: All
An accessory which is traditionally used in piercings by the Umbala tribespeople.
Vit +1.
Class: Headgear
Defense: 1
Position: Lower
Weight: 0
Level Requirement: 1
Jobs: All
Coat from Guild of Traveler.
This equipment has been specifically modified to DaRO.
MATK +3%
MaxSP +5%
Cast time -5%
Grants 2% chance to break weapon when physically attacking
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
Class: Armor
Defense: 6
Category: Very Heavy
Weight: 0
Level Requirement: 1
Jobs: All
Solider Elite 0.22% A special emblem that is given to the winner of the Valentine's Hottest Contest.
This equipment has been specifically modified to DaRO.
Flee +10, MDEF +3
It increases the effect of the Heal, Potion Pitcher and recovery class Potions by 5% when they are cast by the wearer.
Class: Accessory
Defense: 3
Weight: 0
Jobs: All
Valkyrie helmet with the powerful energy of the Gods.
This thing is not designed for people so you can not use it for too long.
Str +2, Agi +2
Int +2, Dex +2
Reduces after attack delay by 3%
Mdef +5
Reduces cast time by 3%.
Class: Headgear
Defense: 7
Position: Upper
Weight: 0
Jobs: All
A manteau that is worn by the Valkyries, Odin's battle maidens.
Indestructible
[Mage,Archer,Acolyte]
Perfect Dodge +5
Increase the Perfect Dodge by (upgrade level*2).
[Other Classes]
Reflect 5% melee damage back to enemies.
Increase percentage reflect damage by (upgrade level*2).
[Valkyrian Armor Set]
Valkyrie Helm
Valkyrie Armor
Valkyrie Manteau
Valkyrie Shoes
All stats +1
Class: Garment
Defense: 3
Category: Neutral
Weight: 50
Jobs: All classes except Novice
Valkyrie Randgris Elite 60%
Valkyrie Randgris 30% This equipment has been specifically modified to DaRO.
________________________
MaxHP +12%
MaxSP +12%
________________________
For each 2 refine levels:
MaxHP +1%
MaxSP +1%
________________________
Type: Footgear
Defense: 6
Category: Very Heavy
Weight: 50
Black Ferus Elite 0.5% This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Ignores 1% of physical and magical defense, Flee +2
________________________
Indestructible
Class: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief Classes, Soul Linker and Ninja
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Perfect Dodge +1, Perfect Hit +1
________________________
Indestructible
Class: Two-Handed Sword
Attack: 200
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Swordman
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
CRIT +1, Delay -1%
________________________
Indestructible
Class: Bow
Attack: 100
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Thief and Archer
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
ATK +5, ATK2 +5
________________________
Indestructible
Class: Claw
Attack: 30
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Priest, Monk
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Increases chance to inflict status and duration by 2%, Damage on a target under any status +1%
________________________
Indestructible
Class: Whip
Attack: 50
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Dancer
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
ASPD +1%, MaxSP +1%, Cast -1%
________________________
Indestructible
Class: Book
Attack: 90
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Priest, Sage and Taekwon Master
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Increases chance to inflict status and duration by 2%, Damage on a target under any status +1%
________________________
Indestructible
Class: Musical Instrument
Attack: 50
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Bard
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
MaxHP +1%, 3% more staggering and after hit walk delay +1%
________________________
Indestructible
Class: Mace
Attack: 105
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Novice, Swordman, Merchant, Acolyte
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Critical and Critical Damage +1%
________________________
Indestructible
Class: Katar
Attack: 130
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Assassin
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Parrying/Blocking rate +1%, HIT +2
________________________
Indestructible
Class: One-Handed Sword
Attack: 115
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Novice, Swordman, Merchant, Thief Classes
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
Walking Speed +1%, Delay -1%
________________________
Indestructible
Class: Huuma
Attack: 55
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Ninja
This equipment has been specifically modified to DaRO.
STR +3, INT +3, DEX +3
MATK +15%, Heal power +15
Physical Attack Strength to Demihuman/Player +60%.
Magical Attack Strength to Demihuman/Player +30%.
Ignore 20% of Physical and Magical Defense of Demihuman/Player.
***Each Weapon Refining Level:***
Physical Attack Strength to Demihuman/Player +4%
Magical Attack Strength to Demihuman/Player +2%
ATK +5
________________________
Indestructible
Class: Two-Handed Axe
Attack: 200
Weight: 0
Weapon Level: 3
Level Requirement: 80
Jobs: Swordman and Merchant
A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set.
This equipment has been specifically modified to DaRO.
MaxHP +500
Mdef +1
Reduces damage taken from Demihuman monsters by 2%.
________________________
If worn by Swordman or Merchant Class:
DEF +4
If worn by Mage or Acolyte Class:
MDEF +4
If worn by other Classes:
DEF & MDEF +2
________________________
When equipped with Combat Boots and Commander's Manteau,
Int +3, Magical resistance +10%, Cast -10%, MaxSP +10%.
________________________
Class: Armor
Defense: 1
Category: Light
Weight: 0
Level Requirement: 80
Jobs: All
The one who bears this ring will gain powers that he did not possess before.
This equipment has been specifically modified to DaRO.
________________________
ATK/MATK +2 per Weapon refine level.
Increases HP regen by 5% per Armor refine level.
Increases SP regen by 2% per Shoes refine level.
Increases Flee by 1 per Muffler refine level.
Increases HIT +1 per Upper Headgear refine level.
________________________
Type: Accessory
Weight: 10
________________________
Requirement:
Base level 48
All classes except Novice
Shivan Dragon Elite 4% An armor that is enchanted with the Water elemental.
Class: Armor
Defense: 4
Category: Medium
Weight: 220
Element: Water
Level Requirement: 45
Jobs: Swordman and Merchant
Freezer Boss Elite 15%
Freezer Elite 0.22% An armor that is enchanted with the Water elemental.
Class: Armor
Defense: 4
Category: Medium
Weight: 220
Element: Water
Level Requirement: 45
Jobs: All except Novice
A wedding dress that is immaculately white.
Mdef +15
Class: Armor
Defense: 0
Category: Light
Weight: 50
Jobs: Female Only
All jobs except Novice
Orc Lady Elite 0.5%
Orc Lady 0.25% A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Hit +3, Dex +2
Class: Headgear
Defense: 0
Position: Lower
Weight: 10
Level Requirement: 10
Jobs: All
A mask shaped like a Whisper that feels like its always massaging your face so it might be good for your skin.
Agi +3, Flee +5
Increases damage inflicted on Ghost by 10%.
Decreases damage receive from Ghost by 10%.
Unrefineable
Class: Headgear
Defense: 6
Position: Upper, Middle, Lower
Weight: 10
Level Requirement: 10
Jobs: All
A headgear worn by a Warrior of a fighting order. These Warriors in White tend to be physical Combat Specialists.
Str +2, Vit +2, Luk +1
Cannot be Damaged
Class: Headgear
Defense: 2
Position: Upper
Weight: 40
Level Requirement: 1
Jobs: All
No item matches these filters.