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DARO
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Blacksmith

Blacksmith

Second Jobs · 25 skills · 9 active, 16 passive

What DARO changes · 10 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Iron Tempering

#94 · BS_IRON
Passive Max Lv 5

Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 145% chance
Lv 250% chance
Lv 355% chance
Lv 460% chance
Lv 565% chance

Steel Tempering

#95 · BS_STEEL
Passive Max Lv 5 Requirement: Iron Tempering 1

Enables the tempering of 1 Steel with 5 Iron, 1 Coal and 1 Mini Furnace.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 135% chance
Lv 240% chance
Lv 345% chance
Lv 450% chance
Lv 555% chance

Enchanted Stone Craft

#96 · BS_ENCHANTEDSTONE
Passive Max Lv 5 Requirement: Iron Tempering 1

Enables the refining of enchanted ores with 10 Green Live, 10 Wind of Verdures, 10 Red Blood, 10 Crystal Blue, or 10 Star Dust with a Mini Furnace.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 115% chance
Lv 220% chance
Lv 325% chance
Lv 430% chance
Lv 535% chance

Research Oridecon

#97 · BS_ORIDEOCON
Passive Max Lv 5 Requirement: Enchanted Stone Craft 1

Increases the success rate of forging items with Oridecon.

LevelEffect
Lv 1+1% Success rate
Lv 2+2% Success rate
Lv 3+3% Success rate
Lv 4+4% Success rate
Lv 5+5% Success rate

Smith Dagger

#98 · BS_DAGGER
Passive Max Lv 3

Enables forging of Dagger class weapons.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 15% chance
Lv 210% chance
Lv 315% chance

Smith Sword

#99 · BS_SWORD
Passive Max Lv 3 Requirement: Smith Dagger 1

Enables forging of Sword class weapons.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 15% chance
Lv 210% chance
Lv 315% chance

Smith Two-Handed Sword

#100 · BS_TWOHANDSWORD
Passive Max Lv 3 Requirement: Smith Sword 1

Enables forging of Two-Handed Sword class weapons.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 15% chance
Lv 210% chance
Lv 315% chance

Smith Axe

#101 · BS_AXE
Passive Max Lv 3 Requirement: Smith Sword 2

Enables forging of Axe class weapons.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 15% chance
Lv 210% chance
Lv 315% chance

Smith Mace

#102 · BS_MACE
Passive Max Lv 3 Requirement: Smith Brass Knuckle 1

Enables forging of Mace class weapons.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 15% chance
Lv 210% chance
Lv 315% chance

Smith Brass Knuckle

#103 · BS_KNUCKLE
Passive Max Lv 3 Requirement: Smith Dagger 1

Enables forging of Knuckle class weapons.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 15% chance
Lv 210% chance
Lv 315% chance

Smith Spear

#104 · BS_SPEAR
Passive Max Lv 3 Requirement: Smith Dagger 2

Enables forging of Spear class weapons.

Job level, DEX and LUK increase the chances.

LevelEffect
Lv 15% chance
Lv 210% chance
Lv 315% chance

Hilt Binding

#105 · BS_HILTBINDING
DARO changes Passive Max Lv 5

Increases the duration of the Adrenaline Rush, Full Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%.

Each level of this skill adds 1% to minimum AND maximum hit rate (which are respectively set to 5% and 100% by default).

LevelEffect
Lv 1+1 STR, +4 ATK, +4% Hit rate, Weapon Strip/Break protection +4%
Lv 2+8% Hit rate, Weapon Strip/Break protection +8%
Lv 3+12% Hit rate, Weapon Strip/Break protection +12%
Lv 4+16% Hit rate, Weapon Strip/Break protection +16%
Lv 5+20% Hit rate, Weapon Strip/Break protection +20%

Given or raised by: Hard Hilt (Armorer)

Finding Ore

#106 · BS_FINDINGORE
Passive Max Lv 1 Requirement: Hilt Binding 1, Steel Tempering 1

Increases the success rate of finding ores dropped from monsters.

Weaponry Research

#107 · BS_WEAPONRESEARCH
Build bonuses Passive Max Lv 10 Requirement: Hilt Binding 1

Improves weapon knowledge in order to create arms of higher quality.

LevelEffect
Lv 10+20 ATK/HIT, +10% forging

Weaponry Research

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1+2 ATK/HIT, +1% forging
Lv 2+4 ATK/HIT, +2% forging
Lv 3+6 ATK/HIT, +3% forging
Lv 4+8 ATK/HIT, +4% forging
Lv 5+10 ATK/HIT, +5% forging
Lv 6+12 ATK/HIT, +6% forging
Lv 7+14 ATK/HIT, +7% forging
Lv 8+16 ATK/HIT, +8% forging
Lv 9+18 ATK/HIT, +9% forging
Lv 10+20 ATK/HIT, +10% forging
Lv 11+22 ATK/HIT, +11% forging
Lv 12+24 ATK/HIT, +12% forging
Lv 13+26 ATK/HIT, +13% forging
Lv 14+28 ATK/HIT, +14% forging
Lv 15+30 ATK/HIT, +15% forging

Given or raised by: Smith Research (Smith Master)

Repair Weapon

#108 · BS_REPAIRWEAPON
DARO changes Active Max Lv 5 Level 1 Weapon: Iron OreLevel 2 Weapon: IronLevel 3 Weapon: SteelLevel 4 Weapon: Rough OrideconLevel 5 Weapon: OrideconEquipment: SteelRequirement: Weaponry Research 1

Repairs damaged equipments. (Damaged equipments are displayed in red color).

Grants Chemical protection depending on equipment type.

LevelEffect
Lv 1Cast 7,5sec, Chemical Protection 30sec
Lv 2Cast 6sec, Chemical Protection 60sec
Lv 3Cast 4,5sec, Chemical Protection 90sec
Lv 4Cast 3sec, Chemical Protection 120sec
Lv 5Cast 1,5sec, Chemical Protection 150sec
Lv 6Cast 1,2sec, Chemical Protection 180sec
Lv 7Cast 0,9sec, Chemical Protection 210sec
Lv 8Cast 0,6sec, Chemical Protection 240sec
Lv 9Cast 0,3sec, Chemical Protection 270sec
Lv 10No cast, Chemical Protection 300sec

Given or raised by: Hard Repair (Armorer), Tinker Repair (Tinkerer)

Skin Tempering

#109 · BS_SKINTEMPER
DARO changes Passive Max Lv 5

Increases resistance to elements and Neutral elemental attacks.

LevelEffect
Lv 1Fire, Water, Earth, Wind +2% / Neutral +1%
Lv 2Fire, Water, Earth, Wind +4% / Neutral +2%
Lv 3Fire, Water, Earth, Wind +6% / Neutral +3%
Lv 4Fire, Water, Earth, Wind +8% / Neutral +4%
Lv 5Fire, Water, Earth, Wind +10% / Neutral +5%
Lv 6Fire, Water, Earth, Wind +12% / Neutral +6%
Lv 7Fire, Water, Earth, Wind +14% / Neutral +7%
Lv 8Fire, Water, Earth, Wind +16% / Neutral +8%
Lv 9Fire, Water, Earth, Wind +18% / Neutral +9%
Lv 10Fire, Water, Earth, Wind +20% / Neutral +10%

Given or raised by: Hard Tempering (Armorer), Tinker Skin (Tinkerer)

Hammer Fall

#110 · BS_HAMMERFALL
DARO changes Active Max Lv 5
▶ Watch the demoHammer Fall

Pounds a targeted cell to stun enemies in the impacts vicinity (5x5 area). Stun duration +33% on monsters. Lv6+ has a 10sec Cooldown and 1sec Cast.

Requires a One/Two-handed Axe or Mace class weapon equipped.
LevelEffect
Lv 140% chance to Stun for 5sec
Lv 245% chance to Stun for 5sec
Lv 350% chance to Stun for 5sec
Lv 455% chance to Stun for 5sec
Lv 560% chance to Stun for 5sec
Lv 665% chance to Stun for 0.5sec
Lv 770% chance to Stun for 1sec
Lv 875% chance to Stun for 1.5sec
Lv 980% chance to Stun for 2sec
Lv 1085% chance to Stun for 2.5sec

Given or raised by: Hard Hammer (Armorer), Tinker Hammer (Tinkerer)

Adrenaline Rush

#111 · BS_ADRENALINE
DARO changes Active Max Lv 5 Requirement: Hammer Fall 2
▶ Watch the demoAdrenaline Rush

Increases the Attack Speed of Axe and Mace one handed or two handed weapon for 90 seconds.

LevelEffect
Lv 1ASPD +6%/4% for user/allies
Lv 2ASPD +12%/8% for user/allies
Lv 3ASPD +18%/12% for user/allies
Lv 4ASPD +24%/16% for user/allies
Lv 5ASPD +30%/20% for user/allies

Weapon Perfection

#112 · BS_WEAPONPERFECT
Build bonuses Active Max Lv 5 Requirement: Adrenaline Rush 2, Weaponry Research 2
▶ Watch the demoWeapon Perfection

Nullifies any reduction in damage resulting from monster size.

LevelEffect
Lv 1Lasts 10 sec
Lv 2Lasts 20 sec
Lv 3Lasts 30 sec
Lv 4Lasts 40 sec
Lv 5Lasts 50 sec
Lv 6Lasts 60 sec
Lv 7Lasts 70 sec
Lv 8Lasts 80 sec
Lv 9Lasts 90 sec
Lv 10Lasts 100 sec

Given or raised by: Smith Perfection (Smith Master)

Over Thrust

#113 · BS_OVERTHRUST
DARO changes Active Max Lv 5 Requirement: Adrenaline Rush 3
▶ Watch the demoOver Thrust

Enhances the Attack Power of equipped weapon with a 0.02% chance per Lv of damaging that weapon.

LevelEffect
Lv 1Damage +5%
Lv 2Damage +10%
Lv 3Damage +15%
Lv 4Damage +20%
Lv 5Damage +25%
Lv 6Damage +27%
Lv 7Damage +29%
Lv 8Damage +31%
Lv 9Damage +33%
Lv 10Damage +35%

Given or raised by: Smith Thrust (Smith Master)

Maximize Power

#114 · BS_MAXIMIZE
DARO changes Active Max Lv 5 Requirement: Weapon Perfection 3, Power Thrust 2

Amplifies Weapon Attack Power by continuously draining a specific amount of SP while skill is active.

This skill can be canceled by casting it once again.

While this skill is active, if the user receives an attack dealing above 100-5*Skin Tempering level% of his maxHP (can occur when attack is above 50% maxHP with Skin Tempering level 10 through specialization), the damage are reduced by 20+3*Skin Tempering level% (reduce up to 50% with Skin Tempering level 10 through specialization).

LevelEffect
Lv 11SP / 1sec
Lv 21SP / 2sec
Lv 31SP / 3sec
Lv 41SP / 4sec
Lv 51SP / 5sec
Lv 62SP / 5sec, adds 0~3% damage randomly to the max damage
Lv 73SP / 5sec, adds 0~6% damage randomly to the max damage
Lv 84SP / 5sec, adds 0~9% damage randomly to the max damage
Lv 95SP / 5sec, adds 0~12% damage randomly to the max damage
Lv 106SP / 5sec, adds 0~15% damage randomly to the max damage

Given or raised by: Smith Research (Smith Master)

Unfair Trick

#1012 · BS_UNFAIRLYTRICK
DARO changes Passive Max Lv 5

All attacks (normal attacks, physical and magical skills) deal more damage on a target affected by common status effects.

Damage bonus per level: Stun, Splasher, Decreased Agi, Ankle / Freeze / Any others

LevelEffect
Lv 1Adds 2% / 4% / 3% damage
Lv 2Adds 4% / 8% / 6% damage
Lv 3Adds 6% / 12% / 9% damage
Lv 4Adds 8% / 16% / 12% damage
Lv 5Adds 10% / 20% / 15% damage
Lv 6Adds 11% / 22% / 16% damage
Lv 7Adds 12% / 24% / 18% damage
Lv 8Adds 13% / 26% / 19% damage
Lv 9Adds 14% / 28% / 21% damage
Lv 10Adds 15% / 30% / 22% damage

Given or raised by: Smith Trick (Smith Master)

Greed

#1013 · BS_GREED
DARO changes Active Max Lv 5 Cast: 1sec per Lv after the first.

When you use this skill, all items on the floor will straight go to the inventory.

Increases amount of zenys obtained by killing monsters.

Do note this skill does not bypass the order of who gets an item first, so you cannot use this skill to snatch an item when another player has the first priority over the item dropped.

LevelEffect
Lv 1Area 5x5, Zenys on monsters +5%
Lv 2Area 7x7, Zenys on monsters +10%
Lv 3Area 9x9, Zenys on monsters +15%
Lv 4Area 11x11, Zenys on monsters +20%
Lv 5Area 13x13, Zenys on monsters +25%

Full Adrenaline Rush

#459 · BS_ADRENALINE2
Build bonuses Active Max Lv 1 Requirement: Adrenaline Rush 5
▶ Watch the demoFull Adrenaline Rush

Increases the Attack Speed of all weapons (and bare hands) except Bows, Guns, Huuma Shurikens and Two-handed Staves for 150 seconds.

Only available while under a Soul Link.
LevelEffect
Lv 1ASPD +30%/20% for user/allies

Axe Throwing

#337 · ITM_TOMAHAWK
DARO changes Physical attack Max Lv 5 Target: 1 EnemyCast: 0.7 secRange: 7 CellsDelay: 0.5 secCooldown: 5 secRequirement: Axe Mastery 5

(Known as Tomahawk Item Skill)

Throw an axe at a far enemy causing damage. The skill level is affecting the number of hits.

Requires Axe Class Weapon. (1H or 2H)
LevelEffect
Lv 16 Hits (600%)
Lv 27 Hits (700%)
Lv 38 Hits (800%)
Lv 49 Hits (900%)
Lv 510 Hits (1000%)

Given or raised by: Smith Throw (Smith Master)

Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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