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Home › The Codex › Kugan: Specializations › Tinkerer

Tinkerer

Blacksmith · 10 Kugan skills · 5 active, 5 passive

WIP The lore and ratings of this specialization are being written.

Tinkerer Specialization

Passive Max Lv 5
ID
4880
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1STR
2VIT
3DEX
4VIT
5STR

Tinker Create

Passive Max Lv 5
ID
4881
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Create Auto-attack Device.

LevelSkill
1Create Auto-attack Device Level 1
2Create Auto-attack Device Level 2
3Create Auto-attack Device Level 3
4Create Auto-attack Device Level 4
5Create Auto-attack Device Level 5
Already in Skill Tree

Increases Create Auto-attack Device Level by 1 per Tinker Create Level learned (added to the Create Auto-attack Device levels already learned, up to level 20).

LevelSkill
1Create Auto-attack Device Level 6
2Create Auto-attack Device Level 7
3Create Auto-attack Device Level 8
4Create Auto-attack Device Level 9
5Create Auto-attack Device Level 10
  • The "Already in Skill Tree" table assumes Create Auto-attack Device level 5 learned.

Tinker Repair

Passive Max Lv 5
ID
4882
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Repair Weapon.

LevelSkill
1Repair Weapon Level 1
2Repair Weapon Level 2
3Repair Weapon Level 3
4Repair Weapon Level 4
5Repair Weapon Level 5
Already in Skill Tree

Grants the user with a Stuff Immunity of 5/10/15/20/25%. This bonus prevents gears of being broken or stripped.

This bonus is doubled if the user is using the Madogear.

Tinker Skin

Passive Max Lv 5
ID
4883
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Skin Tempering.

LevelSkill
1Skin Tempering Level 1
2Skin Tempering Level 2
3Skin Tempering Level 3
4Skin Tempering Level 4
5Skin Tempering Level 5
Already in Skill Tree

Increase Neutral element resistance by 1/2/3/4/5%.

This bonus is doubled if the user is using the Madogear.

Tinker Hammer

Passive Max Lv 5
ID
4884
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Hammerfall.

LevelSkill
1Hammerfall Level 1
2Hammerfall Level 2
3Hammerfall Level 3
4Hammerfall Level 4
5Hammerfall Level 5
Already in Skill Tree

Any attack received by the user has 1/2/3/4/5% chance to stun the attacker.

This bonus is doubled if the user is using the Madogear.

Tinker Turret

Active Max Lv 5
ID
4885
Type
Active
Max level
5
Cost to learn
1
LP Cost
5
Cooldown
2 seconds

Teleport to the furthest turret placed.

LevelEffect
1Teleport within 3 cells
2Teleport within 7 cells
3Teleport within 11 cells
4Teleport within 15 cells
5Teleport within 19 cells
Passive, while Tinker Turret is learned

Create Auto-attack Device turrets duration +10/20/30/40/50%.

  • Only your own Create Auto-attack Device turrets are taken into account. The turret stays in place.
  • If no turret is in range, the LP are spent and the cooldown starts anyway.
  • The turret must be reachable on foot (no crossing walls or cliffs).

Tinker Robot

Active Max Lv 5
ID
4886
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
3 seconds (interruptible)
Cooldown
5 seconds
Duration
20 seconds
Target
Ground (range 9)

Summons a dimik.

Summon's power depends on user's Base Level and INT.

LevelSummon Power
115% of (80% Base Level + 40% total INT)
217% of (80% Base Level + 40% total INT)
319% of (80% Base Level + 40% total INT)
421% of (80% Base Level + 40% total INT)
523% of (80% Base Level + 40% total INT)

Dimik

Tinker Robot

Dimik

Strong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
STR>VIT>DEX>INT>LUK>AGIFormlessEarth 2SmallVery Low / Very High7Very SlowNoInfiniteCharge Arrow, Stop, Decrease Agility, Slow Cast, Quagmire
  • Using this skill removes your other summons. The Dimik appears within 3 cells of the targeted cell.
  • Requires at least 10 INT.

Tinker Barrier

Active Max Lv 5
ID
4887
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Casting Time
2 seconds (interruptible)
Cooldown
15 seconds
Duration
30 seconds of walking (each barrier cell stays 7 seconds)
Condition
Madogear

Activates electromagnetic barriers which stays on cells for 7 seconds as you are walking (for up to 30 seconds or until all cells are placed). These barriers will have chances to stop ennemies that walk on them (Stop for 3.5 seconds) as well as inflicting 60/120/180/240/300% MATK Wind magic damage every second. Also inflicts Stop on enemies within an area around the user upon activation.

LevelEffectStop chanceFirst Stop effect
18 cells walking15% chance5x5 area, Stop 0.5 sec
29 cells walking20% chance7x7 area, Stop 1 sec
310 cells walking25% chance9x9 area, Stop 1.5 sec
411 cells walking30% chance11x11 area, Stop 2 sec
512 cells walking35% chance13x13 area, Stop 2.5 sec

Tinker Gadget

Active Max Lv 5
ID
4888
Type
Active
Max level
5
Cost to learn
2
Condition
Madogear
Cooldown
3 seconds (after a configuration)

Unlock Madogear skills per level. Also use Tinker Gadget to configurate your Madogear (see below).

Madogear Configuration: use Tinker Gadget while in the Madogear to choose a module, then a material: 1 material is consumed and the module bonus of that material replaces the current one. The Madogear MaxHP is recalculated (Green Live or Great Nature Supportive raise it once, it never stacks); the current HP is kept, never above the new MaxHP. Only the modules whose Tinker Kugan is learned can be chosen.

LevelSkillEffect
1Front Slide Level 1Moves a few cells forwards
2Hover Level 1Ignores traps
3Self Destruction Level 1Destroys Madogear to inflict area damage
4Infrared Scan Level 1Reveals all ennemies within a large area and decrease their flee
5Repair Level 1Fully repair a Madogear
Modules
ModuleSkill required to unlock
OffensiveTinker Create
DeflectiveTinker Skin
ReactiveTinker Hammer
DefensiveTinker Turret
SupportiveTinker Barrier
  • The skills and the module bonuses (see Tinker Madogear) are only available while in the Madogear.
  • A module can also be prepared in advance in the Kugans window (Alt+K): its material is then consumed when Tinker Madogear is cast.

Tinker Madogear

Active Max Lv 5
ID
4889
Type
Active
Max level
5
Cost to learn
2
LP Cost
20
Casting Time
5 seconds (interruptible, no DEX reduction)
Cooldown
120 seconds
Duration
300 seconds
Catalyst
1 Oridecon

Craft your Madogear and take control of it during 300s. It requires an Oridecon as catalyst.

A Madogear is an armor you can modify to your wishes.

While being in a Madogear, your stats will be subject to modifications:

- Madogear's HP will be set to 0.7/0.9/1.1/1.3/1.5 x BaseLevel x BaseLevel.

- DEF & MDEF will be set to 32/34/36/38/40.

- Will be granted with Endure effect.

- Cast Cancel & Pushback resistances will be set to 100%.

- Attack Speed, Casting Speed & After Cast Delay will be reduced by 28/26/24/22/20%.

- Movement Speed is fixed: it is not changed by buffs or debuffs (except Acceleration and the Supportive modules).

LevelMadogear HPDEF/MDEFSpeed attributes
10.7 x BaseLevel x BaseLevel32-28%
20.9 x BaseLevel x BaseLevel34-26%
31.1 x BaseLevel x BaseLevel36-24%
41.3 x BaseLevel x BaseLevel38-22%
51.5 x BaseLevel x BaseLevel40-20%

Madogear modules (values per Tinker Madogear level)

Tinker Madogear

Madogear modules (values per Tinker Madogear level)

MaterialOffensive ModuleDeflective ModuleReactive ModuleDefensive ModuleSupportive Module
IronATK +5/10/15/20/25 & Range +6Earth, Wind, Water & Fire resistances +1/2/3/4/5%Counters with a DEF ignoring long ranged attack inflicting 100% ATK at 5/10/15/20/25% chanceIncreases special damage resistance by 2/4/6/8/10%Reduces all Status duration by 5/10/15/20/25%
SteelATK +10/20/30/40/50 & Range +4Endows armor with Undead property, DEF/MDEF -8/-6/-4/-2/-0Counters with a DEF ignoring short ranged attack inflicting 100% ATK at 5/10/15/20/25% chanceIncreases long ranged damage resistance by 2/4/6/8/10%Leech 1/2/3/4/5% of the damage dealt into the Madogear HP (up to 1/2/3/4/5% of the Madogear MaxHP per second; the Madogear only)
Rough OrideconATK +15/30/45/60/75 & Range +2Endows armor with Dark property, DEF/MDEF -8/-6/-4/-2/-0When attacked, the Madogear recovers 0.2/0.4/0.6/0.8/1% of its MaxHP once per second (the Madogear only)Increases magic damage resistance by 2/4/6/8/10%Healing received from skills +4/8/12/16/20%
OrideconATK +20/40/60/80/100Endows armor with Poison property, DEF/MDEF -8/-6/-4/-2/-0When attacked, recovers 1/2/3/4/5 SP once per secondIncreases short ranged damage resistance by 2/4/6/8/10%The Madogear regenerates: 20/40/60/80/100% of your natural HP regeneration, scaled to its MaxHP (the Madogear only)
Rough EluniumHIT +10/20/30/40/50Neutral resistance +1/2/3/4/5%When attacked, inflicts Stop at 3/6/9/12/15% chanceFlee +5/10/15/20/25Reduces Casting Time by 6/12/18/24/30%
EluniumPerfect HIT +10/20/30/40/50Neutral resistance +2/4/6/8/10%When attacked, inflicts Stun at 3/6/9/12/15% chancePFlee +2/4/6/8/10Increases SP recovery by 10/20/30/40/50%
Green LiveMay Autospell Earth Spike Level 1/2/3/4/5 when attacking (5/10/15/20/25% chance)Earth & Wind resistances +4/8/12/16/20%When attacked, inflicts 20/40/60/80/100% ATK + MATK Earth battle damage, ignoring DEF/MDEFMDEF2 +20/40/60/80/100, Earth resistance +2/4/6/8/10%Increases MaxHP by 3/6/9/12/15%
Wind of VerdureMay Autospell Lightning Bolt Level 1/2/3/4/5 when attacking (5/10/15/20/25% chance)Wind & Water resistances +4/8/12/16/20%When attacked, inflicts 20/40/60/80/100% ATK + MATK Wind battle damage, ignoring DEF/MDEFMDEF2 +20/40/60/80/100, Wind resistance +2/4/6/8/10%Increases Flee by 4/8/12/16/20
Crystal BlueMay Autospell Cold Bolt Level 1/2/3/4/5 when attacking (5/10/15/20/25% chance)Water & Fire resistances +4/8/12/16/20%When attacked, inflicts 20/40/60/80/100% ATK + MATK Water battle damage, ignoring DEF/MDEFMDEF2 +20/40/60/80/100, Water resistance +2/4/6/8/10%Reduces SP cost by 5/10/15/20/25%
Red BloodMay Autospell Fire Bolt Level 1/2/3/4/5 when attacking (5/10/15/20/25% chance)Fire & Earth resistances +4/8/12/16/20%When attacked, inflicts 20/40/60/80/100% ATK + MATK Fire battle damage, ignoring DEF/MDEFMDEF2 +20/40/60/80/100, Fire resistance +2/4/6/8/10%Increases HIT by 4/8/12/16/20
Great NatureEndows attacks with Earth property, Earth damage +3/6/9/12/15%, ATK -50Endows armor with Earth property, DEF/MDEF -8/-6/-4/-2/-0Counters with Earth Attack Level 1/2/3/4/5 and Earth Spike level 1/2/3/4/5 at 10% chanceMDEF +2/4/6/8/10, Earth resistance +3/6/9/12/15%Increases MaxHP by 5/10/15/20/25%
Rough WindEndows attacks with Wind property, Wind damage +3/6/9/12/15%, ATK -50Endows armor with Wind property, DEF/MDEF -8/-6/-4/-2/-0Counters with Wind Attack Level 1/2/3/4/5 and Lightning Bolt level 1/2/3/4/5 at 10% chanceMDEF +2/4/6/8/10, Wind resistance +3/6/9/12/15%Increases Flee by 6/12/18/24/30
Mystic FrozenEndows attacks with Water property, Water damage +3/6/9/12/15%, ATK -50Endows armor with Water property, DEF/MDEF -8/-6/-4/-2/-0Counters with Water Attack Level 1/2/3/4/5 and Cold Bolt level 1/2/3/4/5 at 10% chanceMDEF +2/4/6/8/10, Water resistance +3/6/9/12/15%Reduces SP cost by 8/16/24/32/40%
Flame HeartEndows attacks with Fire property, Fire damage +3/6/9/12/15%, ATK -50Endows armor with Fire property, DEF/MDEF -8/-6/-4/-2/-0Counters with Fire Attack Level 1/2/3/4/5 and Fire Bolt level 1/2/3/4/5 at 10% chanceMDEF +2/4/6/8/10, Fire resistance +3/6/9/12/15%Increases HIT by 6/12/18/24/30
Star CrumbAttacks inflict Stun with 1/2/3/4/5% chanceResistances to all elements +2/4/6/8/10%, halved for NeutralWhen attacked, inflicts Blind at 3/6/9/12/15% chanceIncreases resistances to all status by 4/8/12/16/20%Reduces After Cast Delay by 6/12/18/24/30%
PhraconATK2 +50/100/150/200/250Poison, Undead & Ghost resistances +3/6/9/12/15%When attacked, inflicts Silence at 3/6/9/12/15% chanceIncreases resistances to DoTs by 5/10/15/20/25%Increases ASPD by 6/12/18/24/30%
EmveretarconCritical +2/4/6/8/10Holy & Dark resistances +3/6/9/12/15%When attacked, inflicts Burning at 3/6/9/12/15% chanceIncreases resistance to critical by 5/10/15/20/25%Increases Walking Speed by 8/16/24/32/40%
GoldIgnores 5/10/15/20/25% of target's DEFEndows armor with Holy property, DEF/MDEF -8/-6/-4/-2/-0When attacked, inflicts Curse at 3/6/9/12/15% chanceDEF & MDEF +2/4/6/8/10Grants Intravision, ability to see hidden entities
EmperiumATK & MATK +50%Endows armor with Ghost property, DEF/MDEF -8/-6/-4/-2/-0When HP falls to 0, Madogear recovers 100% of its HP, only onceIncreases resistances to all Size, Race, Type by 3/6/9/12/15%Increases Speed Attributes by 4/8/12/16/20% (Walking Speed by 6/12/18/24/30%)
  • The Madogear has its own HP, replacing yours, for the duration. If its HP reach 0, the Madogear is removed and your character is back to normal.
  • Tinker Gadget allows to switch module (Offensive, Deflective, Reactive, Defensive and Supportive) and can be used even under Madogear. It also unlocks a few useful Madogear skills for the duration.
  • Only one module is active at a time. Module bonuses require Tinker Gadget. A module prepared in the Kugans window consumes its material when Tinker Madogear is cast.
  • Counters (Iron and Steel Reactive modules) trigger on normal attacks received.
  • Only Repair and the Madogear modules heal the Madogear: Repair (unlocked by Tinker Gadget), Steel Supportive (leech), Rough Oridecon Reactive (when hit), Oridecon Supportive (regeneration) and Emperium Reactive (once). Potions, healing skills, other leech and natural regeneration only heal the character, and without Oridecon Supportive the Madogear does not regenerate.
  • If the material of a module prepared in the Kugans window is missing, the Madogear is built without its module.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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