Tinkerer Specialization
- ID
- 4880
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | VIT |
| 3 | DEX |
| 4 | VIT |
| 5 | STR |

Blacksmith · 10 Kugan skills · 5 active, 5 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | VIT |
| 3 | DEX |
| 4 | VIT |
| 5 | STR |
Enables the use of Create Auto-attack Device.
| Level | Skill |
|---|---|
| 1 | Create Auto-attack Device Level 1 |
| 2 | Create Auto-attack Device Level 2 |
| 3 | Create Auto-attack Device Level 3 |
| 4 | Create Auto-attack Device Level 4 |
| 5 | Create Auto-attack Device Level 5 |
Increases Create Auto-attack Device Level by 1 per Tinker Create Level learned (added to the Create Auto-attack Device levels already learned, up to level 20).
| Level | Skill |
|---|---|
| 1 | Create Auto-attack Device Level 6 |
| 2 | Create Auto-attack Device Level 7 |
| 3 | Create Auto-attack Device Level 8 |
| 4 | Create Auto-attack Device Level 9 |
| 5 | Create Auto-attack Device Level 10 |
Enables the use of Repair Weapon.
| Level | Skill |
|---|---|
| 1 | Repair Weapon Level 1 |
| 2 | Repair Weapon Level 2 |
| 3 | Repair Weapon Level 3 |
| 4 | Repair Weapon Level 4 |
| 5 | Repair Weapon Level 5 |
Grants the user with a Stuff Immunity of 5/10/15/20/25%. This bonus prevents gears of being broken or stripped.
This bonus is doubled if the user is using the Madogear.
Enables the use of Skin Tempering.
| Level | Skill |
|---|---|
| 1 | Skin Tempering Level 1 |
| 2 | Skin Tempering Level 2 |
| 3 | Skin Tempering Level 3 |
| 4 | Skin Tempering Level 4 |
| 5 | Skin Tempering Level 5 |
Increase Neutral element resistance by 1/2/3/4/5%.
This bonus is doubled if the user is using the Madogear.
Enables the use of Hammerfall.
| Level | Skill |
|---|---|
| 1 | Hammerfall Level 1 |
| 2 | Hammerfall Level 2 |
| 3 | Hammerfall Level 3 |
| 4 | Hammerfall Level 4 |
| 5 | Hammerfall Level 5 |
Any attack received by the user has 1/2/3/4/5% chance to stun the attacker.
This bonus is doubled if the user is using the Madogear.
Teleport to the furthest turret placed.
| Level | Effect |
|---|---|
| 1 | Teleport within 3 cells |
| 2 | Teleport within 7 cells |
| 3 | Teleport within 11 cells |
| 4 | Teleport within 15 cells |
| 5 | Teleport within 19 cells |
Create Auto-attack Device turrets duration +10/20/30/40/50%.
Summons a dimik.
Summon's power depends on user's Base Level and INT.
| Level | Summon Power |
|---|---|
| 1 | 15% of (80% Base Level + 40% total INT) |
| 2 | 17% of (80% Base Level + 40% total INT) |
| 3 | 19% of (80% Base Level + 40% total INT) |
| 4 | 21% of (80% Base Level + 40% total INT) |
| 5 | 23% of (80% Base Level + 40% total INT) |
Dimik
Activates electromagnetic barriers which stays on cells for 7 seconds as you are walking (for up to 30 seconds or until all cells are placed). These barriers will have chances to stop ennemies that walk on them (Stop for 3.5 seconds) as well as inflicting 60/120/180/240/300% MATK Wind magic damage every second. Also inflicts Stop on enemies within an area around the user upon activation.
| Level | Effect | Stop chance | First Stop effect |
|---|---|---|---|
| 1 | 8 cells walking | 15% chance | 5x5 area, Stop 0.5 sec |
| 2 | 9 cells walking | 20% chance | 7x7 area, Stop 1 sec |
| 3 | 10 cells walking | 25% chance | 9x9 area, Stop 1.5 sec |
| 4 | 11 cells walking | 30% chance | 11x11 area, Stop 2 sec |
| 5 | 12 cells walking | 35% chance | 13x13 area, Stop 2.5 sec |
Unlock Madogear skills per level. Also use Tinker Gadget to configurate your Madogear (see below).
Madogear Configuration: use Tinker Gadget while in the Madogear to choose a module, then a material: 1 material is consumed and the module bonus of that material replaces the current one. The Madogear MaxHP is recalculated (Green Live or Great Nature Supportive raise it once, it never stacks); the current HP is kept, never above the new MaxHP. Only the modules whose Tinker Kugan is learned can be chosen.
| Level | Skill | Effect |
|---|---|---|
| 1 | Front Slide Level 1 | Moves a few cells forwards |
| 2 | Hover Level 1 | Ignores traps |
| 3 | Self Destruction Level 1 | Destroys Madogear to inflict area damage |
| 4 | Infrared Scan Level 1 | Reveals all ennemies within a large area and decrease their flee |
| 5 | Repair Level 1 | Fully repair a Madogear |
| Module | Skill required to unlock |
|---|---|
| Offensive | Tinker Create |
| Deflective | Tinker Skin |
| Reactive | Tinker Hammer |
| Defensive | Tinker Turret |
| Supportive | Tinker Barrier |
Craft your Madogear and take control of it during 300s. It requires an Oridecon as catalyst.
A Madogear is an armor you can modify to your wishes.
While being in a Madogear, your stats will be subject to modifications:
- Madogear's HP will be set to 0.7/0.9/1.1/1.3/1.5 x BaseLevel x BaseLevel.
- DEF & MDEF will be set to 32/34/36/38/40.
- Will be granted with Endure effect.
- Cast Cancel & Pushback resistances will be set to 100%.
- Attack Speed, Casting Speed & After Cast Delay will be reduced by 28/26/24/22/20%.
- Movement Speed is fixed: it is not changed by buffs or debuffs (except Acceleration and the Supportive modules).
| Level | Madogear HP | DEF/MDEF | Speed attributes |
|---|---|---|---|
| 1 | 0.7 x BaseLevel x BaseLevel | 32 | -28% |
| 2 | 0.9 x BaseLevel x BaseLevel | 34 | -26% |
| 3 | 1.1 x BaseLevel x BaseLevel | 36 | -24% |
| 4 | 1.3 x BaseLevel x BaseLevel | 38 | -22% |
| 5 | 1.5 x BaseLevel x BaseLevel | 40 | -20% |
Madogear modules (values per Tinker Madogear level)