Tinkerer Specialization
| Level | Effect | |
|---|---|---|
| Lv 1 | STR +2 | HP/SP +1% |
| Lv 2 | VIT +2 | HP/SP +2% |
| Lv 3 | DEX +2 | HP/SP +3% |
| Lv 4 | VIT +2 | HP/SP +4% |
| Lv 5 | STR +2 | HP/SP +5% |

Blacksmith · 10 Kugan skills · 4 active, 6 passive
| Level | Effect | |
|---|---|---|
| Lv 1 | STR +2 | HP/SP +1% |
| Lv 2 | VIT +2 | HP/SP +2% |
| Lv 3 | DEX +2 | HP/SP +3% |
| Lv 4 | VIT +2 | HP/SP +4% |
| Lv 5 | STR +2 | HP/SP +5% |
Enable the use of Systeme Create.
| Level | Effect |
|---|---|
| Lv 1 | Systeme Create Level 1 |
| Lv 2 | Systeme Create Level 2 |
| Lv 3 | Systeme Create Level 3 |
| Lv 4 | Systeme Create Level 4 |
| Lv 5 | Systeme Create Level 5 |
Enable the use of Repair Weapon.
| Level | Effect |
|---|---|
| Lv 1 | Repair Weapon Level 1 |
| Lv 2 | Repair Weapon Level 2 |
| Lv 3 | Repair Weapon Level 3 |
| Lv 4 | Repair Weapon Level 4 |
| Lv 5 | Repair Weapon Level 5 |
Enable the use of Skin Temper.
| Level | Effect |
|---|---|
| Lv 1 | Skin Temper Level 1 |
| Lv 2 | Skin Temper Level 2 |
| Lv 3 | Skin Temper Level 3 |
| Lv 4 | Skin Temper Level 4 |
| Lv 5 | Skin Temper Level 5 |
Enable the use of Hammer Fall.
| Level | Effect |
|---|---|
| Lv 1 | Hammer Fall Level 1 |
| Lv 2 | Hammer Fall Level 2 |
| Lv 3 | Hammer Fall Level 3 |
| Lv 4 | Hammer Fall Level 4 |
| Lv 5 | Hammer Fall Level 5 |
Switch place with the farthest turret.
| Level | Effect |
|---|---|
| Lv 1 | 18 maximum range |
| Lv 2 | 36 maximum range |
| Lv 3 | 54 maximum range |
| Lv 4 | 72 maximum range |
| Lv 5 | 90 maximum range |
Summons Dimiks. Summon's power depends on user's INT.
| Level | Effect |
|---|---|
| Lv 1 | 12% Summon Power |
| Lv 2 | 14% Summon Power |
| Lv 3 | 16% Summon Power |
| Lv 4 | 18% Summon Power |
| Lv 5 | 20% Summon Power |
Activates electromagnetic barriers which stays on cells for 7 seconds as you are walking. These barriers will have chances to stop ennemies that walk on them as well as inflicting some wind damage. Also inflicts Stop within an area upon activation.
| Level | Effect |
|---|---|
| Lv 1 | 8 cells walking / 15% chance stop / 3x3 area upon activation |
| Lv 2 | 9 cells walking / 20% chance stop / 5x5 area upon activation |
| Lv 3 | 10 cells walking / 25% chance stop / 7x7 area upon activation |
| Lv 4 | 11 cells walking / 30% chance stop / 9x9 area upon activation |
| Lv 5 | 12 cells walking / 35% chance stop / 11x11 area upon activation |
Unlock Madogear skills per level. Also use Tinker Gadget to configurate your Madogear.
| Level | Effect |
|---|---|
| Lv 1 | Front Sliding Level 1: Moves a few cells forwards |
| Lv 2 | Hovering Level 1: Ignores traps |
| Lv 3 | Self-Destruction Level 1: Destroys Madogear to inflict area damage |
| Lv 4 | Infravision Level 1: Reveals all ennemies within a large area and decrease their flee |
| Lv 5 | Repair Level 1: Fully repair a Madogear |
Puts self in a Madogear for 300 seconds, consuming an Oridecon in the process
Tinker Gadget allows to switch module (Offensive, Deflective, Reactive, Defensive, and Supportive) and can be used even under Madogear.
A Madogear has its own HP, replacing yours, for the duration. It has infinite endure, no cast cancel, no push back. All speed attributes reduced and a fixed unchangeable walking speed even with debuff or buff.
If HP reach 0, the madogear is removed and your character will be back to normal.
Tinker Gadget unlocks a few useful madogear skills for the duration.
Consumes 1 Oridecon
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | Madogear HP 0.7 x BaseLevel x BaseLevel | DEF/MDEF 32 | Speed attributes -28% |
| Lv 2 | Madogear HP 0.9 x BaseLevel x BaseLevel | DEF/MDEF 34 | Speed attributes -26% |
| Lv 3 | Madogear HP 1.1 x BaseLevel x BaseLevel | DEF/MDEF 36 | Speed attributes -24% |
| Lv 4 | Madogear HP 1.3 x BaseLevel x BaseLevel | DEF/MDEF 38 | Speed attributes -22% |
| Lv 5 | Madogear HP 1.5 x BaseLevel x BaseLevel | DEF/MDEF 40 | Speed attributes -20% |