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Home › The Codex › Kugan: Specializations › Smith Master

Smith Master

Blacksmith · 10 Kugan skills · 1 active, 9 passive

Smith is the discipline of knowing exactly why a weapon hurts.

These artisans do not worship steel. They understand it: the balance, the temper, the edge, the cruel little advantage hidden inside a perfect grip. In their hands, a weapon is not equipment. It is a solved problem looking for a target.

The Smith path strengthens the classic offensive forgecraft. Weapon Research, Maximize Power, Weapon Perfection and Over Thrust sharpen raw damage, while Throw Axe gives initiative-based pressure and defense reduction. Smith Stuff protects weapons from breakage and stripping while turning weapon ATK into more power, and Smith Fury converts refine level into a short burst of extra damage.

Smith is practical, direct and quietly brutal. It rewards well-made gear, clean timing and the confidence to make every hit count.

To fight a Smith is to hear the forge before the blow lands.

The hammer already chose its shape.

Tank★★☆☆☆VIT and weapon protection help slightly, but Smith is mainly offensive.
Tactical★★★☆☆Initiative Throw Axe, refine-based Fury and gear protection reward preparation and timing.
Healer☆☆☆☆☆Smith provides no healing.
Buffer★★★★☆Weapon Research, Maximize Power, Over Thrust, Smith Stuff and Smith Fury create strong self-oriented weapon buffs.
Debuffer★★☆☆☆Throw Axe can reduce DEF with initiative and stun synergy increases pressure, but debuffing is limited.
DPS Melee Physical★★★★☆Weapon buffs, DEF/MDEF ignore, neutral mastery and refine scaling make Smith a strong physical attacker.
DPS Ranged Physical★★★☆☆Throw Axe gives meaningful ranged pressure without becoming the core identity.
DPS Magical★☆☆☆☆Weapon Perfection can ignore MDEF, but the specialization has little direct magical offense.
Special★★★★☆Weapon immunity, refine-based damage and forgecraft scaling give Smith a distinct gear-master role.
Resources★★★☆☆Unfair Trick and offensive buffs improve efficiency, though stronger effects still depend on SP and gear quality.
Mobility★★☆☆☆Smith wins through weapon pressure rather than movement.

Smith Specialization

Passive Max Lv 5
ID
4340
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1STR
2DEX
3VIT
4DEX
5STR
  • Attribute bonuses add up: at level 5 you get STR +4, DEX +4, VIT +2 and HP/SP +5%.

Smith Trick

Passive Max Lv 5
ID
4341
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Dubious Salesmanship.

LevelSkill
1Dubious Salesmanship Level 1
2Dubious Salesmanship Level 2
3Dubious Salesmanship Level 3
4Dubious Salesmanship Level 4
5Dubious Salesmanship Level 5
Already Dubious Salesmanship in Skill Tree

Increase the level of Dubious Salesmanship by 1 per Smith Trick level.

Smith Research

Passive Max Lv 5
ID
4342
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Weaponry Research and Maximize Power.

LevelSkill
1Weaponry Research and Maximize Power Level 1
2Weaponry Research and Maximize Power Level 2
3Weaponry Research and Maximize Power Level 3
4Weaponry Research and Maximize Power Level 4
5Weaponry Research and Maximize Power Level 5
Already Weaponry Research and/or Maximize Power in Skill Tree

Increase the level of Weaponry Research and Maximize Power by 1 per Smith Research level (each skill is checked separately).

Smith Perfection

Passive Max Lv 5
ID
4343
Type
Passive
Max level
5
Cost to learn
1

Stacking: Defense piercing buff (shared)

Enable the use of a minored version of Weapon Perfection.

LevelSkill
1Weapon Perfection Level 1
2Weapon Perfection Level 2
3Weapon Perfection Level 3
4Weapon Perfection Level 4
5Weapon Perfection Level 5
Already Weapon Perfection in Skill Tree

Weapon Perfection is not granted. In exchange for an increased SP cost of Weapon Perfection, this ability grants to the user, each time he uses Weapon Perfection, an effect which lets him ignore part of his opponent's defense for the same duration (10 seconds per Weapon Perfection level).

This effect ignores part of DEF and VIT DEF with physical attacks, and the same part of MDEF with magical attacks.

LevelIgnore defense bonusSP rate
13%+4%
26%+8%
39%+12%
412%+16%
515%+20%

Smith Thrust

Passive Max Lv 5
ID
4344
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Power Thrust.

LevelSkill
1Power Thrust Level 1
2Power Thrust Level 2
3Power Thrust Level 3
4Power Thrust Level 4
5Power Thrust Level 5
Already Power Thrust in Skill Tree

Increase the level of Power Thrust by 1 per Smith Thrust level.

Smith Throw

Passive Max Lv 5
ID
4345
Type
Passive
Max level
5
Cost to learn
1

Stacking: DEF debuff (shared)

Enable the use of a minored version of Axe Throwing.

LevelSkill
1Axe Throwing Level 1
2Axe Throwing Level 2
3Axe Throwing Level 3
4Axe Throwing Level 4
5Axe Throwing Level 5
Already Axe Throwing in Skill Tree

Axe Throwing is not granted. Instead, Axe Throwing inflicts a DEF debuff for a short period of time (7 seconds) on hit when used with the Initiative.

A player has the Initiative when he didn't get involved in a fight for at least 7 seconds.

LevelDebuff
1DEF -2% and -1
2DEF -4% and -2
3DEF -6% and -3
4DEF -8% and -4
5DEF -10% and -5

Smith Wits

Passive Max Lv 5
ID
4346
Type
Passive
Max level
5
Cost to learn
1

Damage inflicted on opponents with stun status is increased (physical, magical and special damage).

LevelSkill
1Damage increased by 2%
2Damage increased by 4%
3Damage increased by 6%
4Damage increased by 8%
5Damage increased by 10%

Smith Mastery

Passive Max Lv 5
ID
4347
Type
Passive
Max level
5
Cost to learn
1

Neutral damage inflicted by the user is increased (physical, magical and special damage).

LevelSkill
1Damage increased by 2%
2Damage increased by 4%
3Damage increased by 6%
4Damage increased by 8%
5Damage increased by 10%

Smith Stuff

Passive Max Lv 5
ID
4348
Type
Passive
Max level
5
Cost to learn
1

The player's equipment is protected against breakage and stripping.

This effect affects only weapons.

Also grant a small Weapon ATK bonus depending on weapon's own Weapon ATK value.

LevelStuff ImmunityWeapon ATK rate
1Offensive Stuff Immunity 7%Weapon ATK +2%
2Offensive Stuff Immunity 14%Weapon ATK +4%
3Offensive Stuff Immunity 21%Weapon ATK +6%
4Offensive Stuff Immunity 28%Weapon ATK +8%
5Offensive Stuff Immunity 35%Weapon ATK +10%

Smith Fury

Active Max Lv 5
ID
4349
Type
Active
Max level
5
Cost to learn
2
LP cost
15
Casting Time
1 second (interruptible)
Cooldown
No
Duration
15 seconds (24 with the initiative)

While the effect is active, the physical attacks of the user deal more damage, depending on the refine level of his weapon: +X+refine% in melee, less with ranged attacks (it depends on the type of attack, not on the weapon). Magical and special attacks get nothing.

The effect ends after 15 seconds, or as soon as the extra damage dealt thanks to it reaches a total pool of 200% of the user's ATK per weapon refine level per Kugan level (1000% per refine at level 5).

Example at level 5: 750 ATK with a +10 weapon gives a pool of 75,000 extra damage.

If the skill is cast while the user has the initiative, its duration and its pool are increased by 3/5 (x1.6).

LevelMelee bonusRanged bonusPool (ATK per refine)
1+7% + refine+4% + refine200%
2+11% + refine+7% + refine400%
3+15% + refine+10% + refine600%
4+19% + refine+12% + refine800%
5+23% + refine+15% + refine1000%
  • Only the refine level of the right-hand weapon is counted. Without refine, there is no pool and the effect ends at the first hit.
  • ATK = status ATK + weapon ATK (the maximum ATK used by battle damage).
  • Initiative: no attack given or received for 7 seconds.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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