Smith is the discipline of knowing exactly why a weapon hurts.
These artisans do not worship steel. They understand it: the balance, the temper, the edge, the cruel little advantage hidden inside a perfect grip. In their hands, a weapon is not equipment. It is a solved problem looking for a target.
The Smith path strengthens the classic offensive forgecraft. Weapon Research, Maximize Power, Weapon Perfection and Over Thrust sharpen raw damage, while Throw Axe gives initiative-based pressure and defense reduction. Smith Stuff protects weapons from breakage and stripping while turning weapon ATK into more power, and Smith Fury converts refine level into a short burst of extra damage.
Smith is practical, direct and quietly brutal. It rewards well-made gear, clean timing and the confidence to make every hit count.
To fight a Smith is to hear the forge before the blow lands.
The hammer already chose its shape.
| Tank | ★★☆☆☆ | VIT and weapon protection help slightly, but Smith is mainly offensive. |
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| Tactical | ★★★☆☆ | Initiative Throw Axe, refine-based Fury and gear protection reward preparation and timing. |
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| Healer | ☆☆☆☆☆ | Smith provides no healing. |
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| Buffer | ★★★★☆ | Weapon Research, Maximize Power, Over Thrust, Smith Stuff and Smith Fury create strong self-oriented weapon buffs. |
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| Debuffer | ★★☆☆☆ | Throw Axe can reduce DEF with initiative and stun synergy increases pressure, but debuffing is limited. |
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| DPS Melee Physical | ★★★★☆ | Weapon buffs, DEF/MDEF ignore, neutral mastery and refine scaling make Smith a strong physical attacker. |
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| DPS Ranged Physical | ★★★☆☆ | Throw Axe gives meaningful ranged pressure without becoming the core identity. |
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| DPS Magical | ★☆☆☆☆ | Weapon Perfection can ignore MDEF, but the specialization has little direct magical offense. |
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| Special | ★★★★☆ | Weapon immunity, refine-based damage and forgecraft scaling give Smith a distinct gear-master role. |
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| Resources | ★★★☆☆ | Unfair Trick and offensive buffs improve efficiency, though stronger effects still depend on SP and gear quality. |
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| Mobility | ★★☆☆☆ | Smith wins through weapon pressure rather than movement. |
Smith Specialization
Passive
Max Lv 5
- ID
- 4340
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | STR |
| 2 | DEX |
| 3 | VIT |
| 4 | DEX |
| 5 | STR |
- Attribute bonuses add up: at level 5 you get STR +4, DEX +4, VIT +2 and HP/SP +5%.
Smith Trick
Passive
Max Lv 5
- ID
- 4341
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of Dubious Salesmanship.
| Level | Skill |
| 1 | Dubious Salesmanship Level 1 |
| 2 | Dubious Salesmanship Level 2 |
| 3 | Dubious Salesmanship Level 3 |
| 4 | Dubious Salesmanship Level 4 |
| 5 | Dubious Salesmanship Level 5 |
Already Dubious Salesmanship in Skill Tree
Increase the level of Dubious Salesmanship by 1 per Smith Trick level.
Smith Research
Passive
Max Lv 5
- ID
- 4342
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Weaponry Research and Maximize Power.
| Level | Skill |
| 1 | Weaponry Research and Maximize Power Level 1 |
| 2 | Weaponry Research and Maximize Power Level 2 |
| 3 | Weaponry Research and Maximize Power Level 3 |
| 4 | Weaponry Research and Maximize Power Level 4 |
| 5 | Weaponry Research and Maximize Power Level 5 |
Already Weaponry Research and/or Maximize Power in Skill Tree
Increase the level of Weaponry Research and Maximize Power by 1 per Smith Research level (each skill is checked separately).
Smith Perfection
Passive
Max Lv 5
- ID
- 4343
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
Defense piercing buff (shared)
Enable the use of a minored version of Weapon Perfection.
| Level | Skill |
| 1 | Weapon Perfection Level 1 |
| 2 | Weapon Perfection Level 2 |
| 3 | Weapon Perfection Level 3 |
| 4 | Weapon Perfection Level 4 |
| 5 | Weapon Perfection Level 5 |
Already Weapon Perfection in Skill Tree
Weapon Perfection is not granted. In exchange for an increased SP cost of Weapon Perfection, this ability grants to the user, each time he uses Weapon Perfection, an effect which lets him ignore part of his opponent's defense for the same duration (10 seconds per Weapon Perfection level).
This effect ignores part of DEF and VIT DEF with physical attacks, and the same part of MDEF with magical attacks.
| Level | Ignore defense bonus | SP rate |
| 1 | 3% | +4% |
| 2 | 6% | +8% |
| 3 | 9% | +12% |
| 4 | 12% | +16% |
| 5 | 15% | +20% |
Smith Thrust
Passive
Max Lv 5
- ID
- 4344
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Power Thrust.
| Level | Skill |
| 1 | Power Thrust Level 1 |
| 2 | Power Thrust Level 2 |
| 3 | Power Thrust Level 3 |
| 4 | Power Thrust Level 4 |
| 5 | Power Thrust Level 5 |
Already Power Thrust in Skill Tree
Increase the level of Power Thrust by 1 per Smith Thrust level.
Smith Throw
Passive
Max Lv 5
- ID
- 4345
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
DEF debuff (shared)
Enable the use of a minored version of Axe Throwing.
| Level | Skill |
| 1 | Axe Throwing Level 1 |
| 2 | Axe Throwing Level 2 |
| 3 | Axe Throwing Level 3 |
| 4 | Axe Throwing Level 4 |
| 5 | Axe Throwing Level 5 |
Already Axe Throwing in Skill Tree
Axe Throwing is not granted. Instead, Axe Throwing inflicts a DEF debuff for a short period of time (7 seconds) on hit when used with the Initiative.
A player has the Initiative when he didn't get involved in a fight for at least 7 seconds.
| Level | Debuff |
| 1 | DEF -2% and -1 |
| 2 | DEF -4% and -2 |
| 3 | DEF -6% and -3 |
| 4 | DEF -8% and -4 |
| 5 | DEF -10% and -5 |
Smith Wits
Passive
Max Lv 5
- ID
- 4346
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Damage inflicted on opponents with stun status is increased (physical, magical and special damage).
| Level | Skill |
| 1 | Damage increased by 2% |
| 2 | Damage increased by 4% |
| 3 | Damage increased by 6% |
| 4 | Damage increased by 8% |
| 5 | Damage increased by 10% |
Smith Mastery
Passive
Max Lv 5
- ID
- 4347
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Neutral damage inflicted by the user is increased (physical, magical and special damage).
| Level | Skill |
| 1 | Damage increased by 2% |
| 2 | Damage increased by 4% |
| 3 | Damage increased by 6% |
| 4 | Damage increased by 8% |
| 5 | Damage increased by 10% |
Smith Stuff
Passive
Max Lv 5
- ID
- 4348
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
The player's equipment is protected against breakage and stripping.
This effect affects only weapons.
Also grant a small Weapon ATK bonus depending on weapon's own Weapon ATK value.
| Level | Stuff Immunity | Weapon ATK rate |
| 1 | Offensive Stuff Immunity 7% | Weapon ATK +2% |
| 2 | Offensive Stuff Immunity 14% | Weapon ATK +4% |
| 3 | Offensive Stuff Immunity 21% | Weapon ATK +6% |
| 4 | Offensive Stuff Immunity 28% | Weapon ATK +8% |
| 5 | Offensive Stuff Immunity 35% | Weapon ATK +10% |
Smith Fury
Active
Max Lv 5
- ID
- 4349
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP cost
- 15
- Casting Time
- 1 second (interruptible)
- Cooldown
- No
- Duration
- 15 seconds (24 with the initiative)
While the effect is active, the physical attacks of the user deal more damage, depending on the refine level of his weapon: +X+refine% in melee, less with ranged attacks (it depends on the type of attack, not on the weapon). Magical and special attacks get nothing.
The effect ends after 15 seconds, or as soon as the extra damage dealt thanks to it reaches a total pool of 200% of the user's ATK per weapon refine level per Kugan level (1000% per refine at level 5).
Example at level 5: 750 ATK with a +10 weapon gives a pool of 75,000 extra damage.
If the skill is cast while the user has the initiative, its duration and its pool are increased by 3/5 (x1.6).
| Level | Melee bonus | Ranged bonus | Pool (ATK per refine) |
| 1 | +7% + refine | +4% + refine | 200% |
| 2 | +11% + refine | +7% + refine | 400% |
| 3 | +15% + refine | +10% + refine | 600% |
| 4 | +19% + refine | +12% + refine | 800% |
| 5 | +23% + refine | +15% + refine | 1000% |
- Only the refine level of the right-hand weapon is counted. Without refine, there is no pool and the effect ends at the first hit.
- ATK = status ATK + weapon ATK (the maximum ATK used by battle damage).
- Initiative: no attack given or received for 7 seconds.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026