Hard is the forge turned inward.
Where Smith perfects the weapon, Hard perfects the body and the armor that must keep standing after the weapon breaks against it. These fighters are built like anvils: not elegant, not hurried, and deeply unpleasant to move.
The Hard path reinforces survival through repair, tempering and equipment resilience. Repair Weapon, Skin Tempering, Hammer Fall, Meltdown and Hilt Binding provide the blacksmith core, while Hard Counter reflects stun back toward those who inflict it. Hard Stuff protects defensive gear from breakage and stripping, Hard Resilience reduces neutral pressure, and Hard Fury turns defensive refine levels into a temporary damage resistance buff.
Hard does not promise to end the fight quickly. It promises that the fight will have to work for every inch.
To strike Hard is to test your strength against a locked workshop door.
Most weapons learn humility there.
| Tank | ★★★★★ | VIT, Skin Tempering, neutral resistance, defensive gear immunity and refine-based Fury make Hard extremely sturdy. |
|---|
| Tactical | ★★★☆☆ | Managing repair, defensive refine windows, Meltdown and Hammer Fall control gives moderate tactical depth. |
|---|
| Healer | ☆☆☆☆☆ | Hard repairs equipment, not HP. |
|---|
| Buffer | ★★★☆☆ | Hilt Binding, Skin Tempering and Hard Fury provide useful self-focused defensive buffs. |
|---|
| Debuffer | ★★★☆☆ | Hammer Fall, Meltdown and stun reflection give solid disruption. |
|---|
| DPS Melee Physical | ★★☆☆☆ | Hard can fight in melee, but its main strength is endurance rather than damage. |
|---|
| DPS Ranged Physical | ★☆☆☆☆ | The specialization has little ranged pressure. |
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| DPS Magical | ☆☆☆☆☆ | Hard has no magical damage plan. |
|---|
| Special | ★★★★☆ | Defensive equipment immunity, stun contraction and refine-based resistance give Hard a clear armor-master identity. |
|---|
| Resources | ★★★☆☆ | Repair and durability tools reduce equipment risk, while active defenses still require timing. |
|---|
| Mobility | ★☆☆☆☆ | Hard is built to endure in place. |
Hard Specialization
Passive
Max Lv 5
- ID
- 4350
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | VIT |
| 2 | STR |
| 3 | VIT |
| 4 | DEX |
| 5 | VIT |
- Attribute bonuses add up: at level 5 you get VIT +6, STR +2, DEX +2 and HP/SP +5%.
Hard Repair
Passive
Max Lv 5
- ID
- 4351
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Repair Weapon.
| Level | Skill |
| 1 | Repair Weapon Level 1 |
| 2 | Repair Weapon Level 2 |
| 3 | Repair Weapon Level 3 |
| 4 | Repair Weapon Level 4 |
| 5 | Repair Weapon Level 5 |
Already Repair Weapon in Skill Tree
Increase the level of Repair Weapon by 1 per Hard Repair level.
Hard Tempering
Passive
Max Lv 5
- ID
- 4352
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Skin Tempering.
| Level | Skill |
| 1 | Skin Tempering Level 1 |
| 2 | Skin Tempering Level 2 |
| 3 | Skin Tempering Level 3 |
| 4 | Skin Tempering Level 4 |
| 5 | Skin Tempering Level 5 |
Already Skin Tempering in Skill Tree
Increase the level of Skin Tempering by 1 per Hard Tempering level.
Hard Hammer
Passive
Max Lv 5
- ID
- 4353
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Hammerfall.
| Level | Skill |
| 1 | Hammerfall Level 1 |
| 2 | Hammerfall Level 2 |
| 3 | Hammerfall Level 3 |
| 4 | Hammerfall Level 4 |
| 5 | Hammerfall Level 5 |
Already Hammerfall in Skill Tree
Increase the level of Hammerfall by 1 per Hard Hammer level.
Hard Melt
Passive
Max Lv 5
- ID
- 4354
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Meltdown.
| Level | Skill |
| 1 | Meltdown Level 1 |
| 2 | Meltdown Level 2 |
| 3 | Meltdown Level 3 |
| 4 | Meltdown Level 4 |
| 5 | Meltdown Level 5 |
Already Meltdown in Skill Tree
Increase the level of Meltdown by 1 per Hard Melt level.
Hard Hilt
Passive
Max Lv 5
- ID
- 4355
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Hilt Binding.
| Level | Skill |
| 1 | Hilt Binding Level 1 |
| 2 | Hilt Binding Level 2 |
| 3 | Hilt Binding Level 3 |
| 4 | Hilt Binding Level 4 |
| 5 | Hilt Binding Level 5 |
Already Hilt Binding in Skill Tree
Increase the level of Hilt Binding by 1 per Hard Hilt level.
Hard Counter
Passive
Max Lv 5
- ID
- 4356
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
When the player is stunned, the Stun is automatically sent back to its source, with 20/40/60/80/100% of its duration.
This automatic return has a cooldown of 15/13/11/9/7 seconds.
The player also resists Stun: chance to avoid it +4/8/12/16/20%.
| Level | Returned duration | Cooldown | Stun resistance |
| 1 | 20% | 15s | 4% |
| 2 | 40% | 13s | 8% |
| 3 | 60% | 11s | 12% |
| 4 | 80% | 9s | 16% |
| 5 | 100% | 7s | 20% |
- The return only happens when the Stun really lands on the player; the attacker can still resist it (its own resistances, boss reduction).
- The duration returned is the duration of the Stun received, before the player's own duration reductions.
- The player stays stunned: the resistance is what protects him.
Hard Resilience
Passive
Max Lv 5
- ID
- 4357
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Reduces damage from targets with neutral defense attribute and from attacks with neutral attribute.
| Level | Bonus |
| 1 | 1% to both Resistance |
| 2 | 2% to both Resistance |
| 3 | 3% to both Resistance |
| 4 | 4% to both Resistance |
| 5 | 5% to both Resistance |
Hard Stuff
Passive
Max Lv 5
- ID
- 4358
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
The player's equipment is protected against breakage and stripping.
This effect affects every piece of equipment except the weapon: armor, shield, headgear, garment and shoes.
Also grant a small DEF bonus.
| Level | Stuff Immunity | DEF rate |
| 1 | Defensive Stuff Immunity 7% | DEF +1% |
| 2 | Defensive Stuff Immunity 14% | DEF +2% |
| 3 | Defensive Stuff Immunity 21% | DEF +3% |
| 4 | Defensive Stuff Immunity 28% | DEF +4% |
| 5 | Defensive Stuff Immunity 35% | DEF +5% |
- Garments and shoes are only exposed to breakage (no strip skill targets them).
Hard Fury
Active
Max Lv 5
- ID
- 4359
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP cost
- 10
- Casting Time
- 1 second (interruptible)
- Cooldown
- No
- Duration
- 10 seconds
Stacking:
Resistance buff (shared)
Grants, for a small period of time (10 seconds), a buff of resistance to damage depending on the equipment total refine level.
Only refine from worn defensive stuff (armor, shield, shoes, muffler, upper headgear) counts in.
The resistance buff is applied as a percentage of damage received AND as an additional fixed value.
| Level | percentage part | fix part |
| 1 | 1% every 6 refines | 0,5 per refine |
| 2 | 1% every 5 refines | 1 per refine |
| 3 | 1% every 4 refines | 1,5 per refine |
| 4 | 1% every 3 refines | 2 per refine |
| 5 | 1% every 2 refines | 2,5 per refine |
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026