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Home › The Codex › Kugan: Specializations › Armorer

Armorer

Blacksmith · 10 Kugan skills · 1 active, 9 passive

Hard is the forge turned inward.

Where Smith perfects the weapon, Hard perfects the body and the armor that must keep standing after the weapon breaks against it. These fighters are built like anvils: not elegant, not hurried, and deeply unpleasant to move.

The Hard path reinforces survival through repair, tempering and equipment resilience. Repair Weapon, Skin Tempering, Hammer Fall, Meltdown and Hilt Binding provide the blacksmith core, while Hard Counter reflects stun back toward those who inflict it. Hard Stuff protects defensive gear from breakage and stripping, Hard Resilience reduces neutral pressure, and Hard Fury turns defensive refine levels into a temporary damage resistance buff.

Hard does not promise to end the fight quickly. It promises that the fight will have to work for every inch.

To strike Hard is to test your strength against a locked workshop door.

Most weapons learn humility there.

Tank★★★★★VIT, Skin Tempering, neutral resistance, defensive gear immunity and refine-based Fury make Hard extremely sturdy.
Tactical★★★☆☆Managing repair, defensive refine windows, Meltdown and Hammer Fall control gives moderate tactical depth.
Healer☆☆☆☆☆Hard repairs equipment, not HP.
Buffer★★★☆☆Hilt Binding, Skin Tempering and Hard Fury provide useful self-focused defensive buffs.
Debuffer★★★☆☆Hammer Fall, Meltdown and stun reflection give solid disruption.
DPS Melee Physical★★☆☆☆Hard can fight in melee, but its main strength is endurance rather than damage.
DPS Ranged Physical★☆☆☆☆The specialization has little ranged pressure.
DPS Magical☆☆☆☆☆Hard has no magical damage plan.
Special★★★★☆Defensive equipment immunity, stun contraction and refine-based resistance give Hard a clear armor-master identity.
Resources★★★☆☆Repair and durability tools reduce equipment risk, while active defenses still require timing.
Mobility★☆☆☆☆Hard is built to endure in place.

Hard Specialization

Passive Max Lv 5
ID
4350
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1VIT
2STR
3VIT
4DEX
5VIT
  • Attribute bonuses add up: at level 5 you get VIT +6, STR +2, DEX +2 and HP/SP +5%.

Hard Repair

Passive Max Lv 5
ID
4351
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Repair Weapon.

LevelSkill
1Repair Weapon Level 1
2Repair Weapon Level 2
3Repair Weapon Level 3
4Repair Weapon Level 4
5Repair Weapon Level 5
Already Repair Weapon in Skill Tree

Increase the level of Repair Weapon by 1 per Hard Repair level.

Hard Tempering

Passive Max Lv 5
ID
4352
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Skin Tempering.

LevelSkill
1Skin Tempering Level 1
2Skin Tempering Level 2
3Skin Tempering Level 3
4Skin Tempering Level 4
5Skin Tempering Level 5
Already Skin Tempering in Skill Tree

Increase the level of Skin Tempering by 1 per Hard Tempering level.

Hard Hammer

Passive Max Lv 5
ID
4353
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Hammerfall.

LevelSkill
1Hammerfall Level 1
2Hammerfall Level 2
3Hammerfall Level 3
4Hammerfall Level 4
5Hammerfall Level 5
Already Hammerfall in Skill Tree

Increase the level of Hammerfall by 1 per Hard Hammer level.

Hard Melt

Passive Max Lv 5
ID
4354
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Meltdown.

LevelSkill
1Meltdown Level 1
2Meltdown Level 2
3Meltdown Level 3
4Meltdown Level 4
5Meltdown Level 5
Already Meltdown in Skill Tree

Increase the level of Meltdown by 1 per Hard Melt level.

Hard Hilt

Passive Max Lv 5
ID
4355
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Hilt Binding.

LevelSkill
1Hilt Binding Level 1
2Hilt Binding Level 2
3Hilt Binding Level 3
4Hilt Binding Level 4
5Hilt Binding Level 5
Already Hilt Binding in Skill Tree

Increase the level of Hilt Binding by 1 per Hard Hilt level.

Hard Counter

Passive Max Lv 5
ID
4356
Type
Passive
Max level
5
Cost to learn
1

When the player is stunned, the Stun is automatically sent back to its source, with 20/40/60/80/100% of its duration.

This automatic return has a cooldown of 15/13/11/9/7 seconds.

The player also resists Stun: chance to avoid it +4/8/12/16/20%.

LevelReturned durationCooldownStun resistance
120%15s4%
240%13s8%
360%11s12%
480%9s16%
5100%7s20%
  • The return only happens when the Stun really lands on the player; the attacker can still resist it (its own resistances, boss reduction).
  • The duration returned is the duration of the Stun received, before the player's own duration reductions.
  • The player stays stunned: the resistance is what protects him.

Hard Resilience

Passive Max Lv 5
ID
4357
Type
Passive
Max level
5
Cost to learn
1

Reduces damage from targets with neutral defense attribute and from attacks with neutral attribute.

LevelBonus
11% to both Resistance
22% to both Resistance
33% to both Resistance
44% to both Resistance
55% to both Resistance

Hard Stuff

Passive Max Lv 5
ID
4358
Type
Passive
Max level
5
Cost to learn
1

The player's equipment is protected against breakage and stripping.

This effect affects every piece of equipment except the weapon: armor, shield, headgear, garment and shoes.

Also grant a small DEF bonus.

LevelStuff ImmunityDEF rate
1Defensive Stuff Immunity 7%DEF +1%
2Defensive Stuff Immunity 14%DEF +2%
3Defensive Stuff Immunity 21%DEF +3%
4Defensive Stuff Immunity 28%DEF +4%
5Defensive Stuff Immunity 35%DEF +5%
  • Garments and shoes are only exposed to breakage (no strip skill targets them).

Hard Fury

Active Max Lv 5
ID
4359
Type
Active
Max level
5
Cost to learn
2
LP cost
10
Casting Time
1 second (interruptible)
Cooldown
No
Duration
10 seconds

Stacking: Resistance buff (shared)

Grants, for a small period of time (10 seconds), a buff of resistance to damage depending on the equipment total refine level.

Only refine from worn defensive stuff (armor, shield, shoes, muffler, upper headgear) counts in.

The resistance buff is applied as a percentage of damage received AND as an additional fixed value.

Levelpercentage partfix part
11% every 6 refines0,5 per refine
21% every 5 refines1 per refine
31% every 4 refines1,5 per refine
41% every 3 refines2 per refine
51% every 2 refines2,5 per refine
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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