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DARO
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Creator

Creator

Transcendent Jobs · 9 skills · 5 active, 4 passive

What DARO changes · 3 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Synthesis Potion

#393 · CR_SYNTHESISPOTION
DARO changes Active Max Lv 1 Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5

Creates potions that last 5 min in every party member's inventory within 7 cells around the user (only in the user's inventory without a party).

Each creation consumes 1 of each required material per player served.

Slim Potion Pitcher

#478 · CR_SLIMPITCHER
Build bonuses Active Max Lv 10 Target: GroundCast: 1 secRange: 3 CellsDelay: 1 secRequirement: Potion Pitcher 5
▶ Watch the demoSlim Potion Pitcher

Consumes 1 Slim Potion to heal all Party and Guild Members within a 7x7 cell area around the targeted spot.

Potion Pitcher (+10% per level) and Learning Potion (+5% per level) also increase the efficiency, and the healing is increased by 2% per point of the target's VIT (HP) or INT (SP).

LevelEffect
Lv 1110% efficiency, Red Slim Potion
Lv 2120% efficiency, Red Slim Potion
Lv 3130% efficiency, Red Slim Potion
Lv 4140% efficiency, Red Slim Potion
Lv 5150% efficiency, Red Slim Potion
Lv 6160% efficiency, Yellow Slim Potion
Lv 7170% efficiency, Yellow Slim Potion
Lv 8180% efficiency, Yellow Slim Potion
Lv 9190% efficiency, Yellow Slim Potion
Lv 10200% efficiency, White Slim Potion

Full Chemical Protection

#479 · CR_FULLPROTECTION
Build bonuses Active Max Lv 5 Target: 1 PlayerCast: 2 secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Armor 5, Chemical Protection Helm 5, Chemical Protection Shield 5, Chemical Protection Weapon 5
▶ Watch the demoFull Chemical Protection

Protects the targeted character with all four kinds of chemical protection.

Only the protections matching the equipment worn by the target are applied. Like the protections set one by one, each one loses 33% of its bonus per other active protection.

Each cast requires 1 Glistening Coat.
LevelEffect
Lv 1120 sec
Lv 2240 sec
Lv 3360 sec
Lv 4480 sec
Lv 5600 sec

Acid Demonstration

#490 · CR_ACIDDEMONSTRATION
DARO changes Physical attack Max Lv 10 Target: 1 EnemyCast: 1.25 secRange: 9 CellsDelay: 1.25 secRequirement: Acid Terror 5, Demonstration 5

Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.

This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.

Ignores the target's DEF and MDEF.

Damage per hit = 0.525 * target's VIT * INT * INT / (target's VIT + INT): the higher the target's VIT, the higher the damage. Above 75, only half of the target's VIT counts; Angelus reduces it by 2 per level, and a Chemical Protection from an Advanced Pharmacy Mastery user by a quarter.

Every cast that hits increases Acidity by 2% on target (4% with Advanced Chemical Mastery), up to 50%.

Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death and when the target regains its initiative (7 sec without fighting), reduced by 10% per Cure's skill level (down to 0) and halved if Potion Pitcher is used.

Consumes 1 Bottle Grenade and 1 Acid Bottle.
LevelEffect
Lv 11 Small Bottle Grenade and 1 Small Acid Bottle, 1 Hit | 1% chance of destroying
Lv 21 Small Bottle Grenade and 1 Small Acid Bottle, 2 Hits | 2% chance of destroying
Lv 31 Small Bottle Grenade and 1 Small Acid Bottle, 3 Hits | 3% chance of destroying
Lv 41 Small Bottle Grenade and 1 Small Acid Bottle, 4 Hits | 4% chance of destroying
Lv 51 Small Bottle Grenade and 1 Small Acid Bottle, 5 Hits | 5% chance of destroying
Lv 66 Hits | 6% chance of destroying
Lv 77 Hits | 7% chance of destroying
Lv 88 Hits | 8% chance of destroying
Lv 99 Hits | 9% chance of destroying
Lv 1010 Hits | 10% chance of destroying

Given or raised by: Chemical Demo (Chemist)

Plant Cultivation

#491 · CR_CULTIVATION
DARO changes Active Max Lv 5

Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.

Disabled during WoE.

LevelEffect
Lv 1Cultivate Mushrooms, chance of success 50%, Requires Mushroom Spore
Lv 2Cultivate Plants, chance of success 60%, Requires Stem
Lv 3Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts
Lv 4Thorn Armor for 180sec, +1% reflection to melee physical damage every 4 points in INT
Lv 5Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT
Lv 6Increases armors effectiveness by 7%
Lv 7Increases armors effectiveness by 14%
Lv 8Increases armors effectiveness by 21%
Lv 9Increases armors effectiveness by 28%
Lv 10Increases armors effectiveness by 35%

Given or raised by: Synthesis Cultivation (Creation Master)

Advanced Gold Mastery

#1056 · MC_GOLD_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Mammonite, Item Appraisal, Vending.

Also for White Smith: Maximum Overthrust, Cart Termination, System Create.

also for Creator: Cultivation, Twilights, Acid Demonstration.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50% (except common status)

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Mammonite: Reduce zeny consumption by 25%, increase HIT by 50

- Item Appraisal: Fragment extraction chance is increased by 50%

- Vending: Enables rare card exchange opportunities through the Card Broker

- Cart Termination: Reduce zeny consumption by 50% and bears no more HIT penalties

- System Create: Materials requirements have 50% chance to be ignored (instead of 20% usually). Pflee increased by (DEX+INT)*0.2.

- Acid Demonstration: When used at level 5 or under, do not consumes any bottles

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Chemical Mastery

#1060 · CR_CHEMICAL_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Acid Terror, Fire Demonstration, Acid Demonstration.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50% (except common status)

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Acid Terror: Damage increased by 50% but reduced by 0.5% per point of target's VIT. Gives 8% Acidity instead of 4%.

- Fire Demonstration: Damage increased by 50% but reduced by 0.5% per point of target's AGI

- Acid Demonstration: Gives 4% Acidity instead of 2%.

- Flame Control: Eco mode reduces the effects by 33% instead of 50%, Boost mode improves them by 50% instead of 33%.

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Pharmacy Mastery

#1061 · CR_PHARMACY_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Potion Pitcher, Chemical Protections, Slim Pitcher.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50% (except common status)

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Potion Pitcher: Increase healing effect by 15%

- Slim Potion Pitcher: Increase healing effect by 15%

- Chemical Protections: Allies imbued with your own chemical protections receive a protection to Acid Demonstration damage (VIT reduced by a quarter in its calculation)

- Flame Control: Eco mode reduces the healing by 33% instead of 50%, Boost mode improves it by 50% instead of 33%.

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Creation Mastery

#1062 · CR_CREATION_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Sphere Mine, Cannibalize, Call Homunculus, Heal Homunculus, Resurrection Homunculus.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50% (except common status)

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Sphere Mine: Increase HP/ATK/MATK by 33%

- Summon Flora: Increase HP/ATK/MATK by 33%

- Homunculus: Increase all damage inflicted and reduce all damage received by a third

- Flame Control: Eco mode reduces the summon strength by 33% instead of 50%, Boost mode improves it by 50% instead of 33%.

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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