Creator
Transcendent Jobs · 9 skills · 5 active, 4 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Synthesis Potion
#393 · CR_SYNTHESISPOTION
DARO changes
Active Max Lv 1
Requirement: Learning Potion 10, Pharmacy 5, Potion Pitcher 5
Synthesis Potion
Creates potions that last 5 min in every party member's inventory within 7 cells around the user (only in the user's inventory without a party).
Each creation consumes 1 of each required material per player served.
Slim Potion Pitcher
#478 · CR_SLIMPITCHER
Build bonuses
Active Max Lv 10
Target: GroundCast: 1 secRange: 3 CellsDelay: 1 secRequirement: Potion Pitcher 5
Slim Potion Pitcher
▶ Watch the demo

Consumes 1 Slim Potion to heal all Party and Guild Members within a 7x7 cell area around the targeted spot.
Potion Pitcher (+10% per level) and Learning Potion (+5% per level) also increase the efficiency, and the healing is increased by 2% per point of the target's VIT (HP) or INT (SP).
| Level | Effect |
|---|---|
| Lv 1 | 110% efficiency, Red Slim Potion |
| Lv 2 | 120% efficiency, Red Slim Potion |
| Lv 3 | 130% efficiency, Red Slim Potion |
| Lv 4 | 140% efficiency, Red Slim Potion |
| Lv 5 | 150% efficiency, Red Slim Potion |
| Lv 6 | 160% efficiency, Yellow Slim Potion |
| Lv 7 | 170% efficiency, Yellow Slim Potion |
| Lv 8 | 180% efficiency, Yellow Slim Potion |
| Lv 9 | 190% efficiency, Yellow Slim Potion |
| Lv 10 | 200% efficiency, White Slim Potion |
Full Chemical Protection
#479 · CR_FULLPROTECTION
Build bonuses
Active Max Lv 5
Target: 1 PlayerCast: 2 secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Armor 5, Chemical Protection Helm 5, Chemical Protection Shield 5, Chemical Protection Weapon 5
Full Chemical Protection
▶ Watch the demo

Protects the targeted character with all four kinds of chemical protection.
Only the protections matching the equipment worn by the target are applied. Like the protections set one by one, each one loses 33% of its bonus per other active protection.
| Level | Effect |
|---|---|
| Lv 1 | 120 sec |
| Lv 2 | 240 sec |
| Lv 3 | 360 sec |
| Lv 4 | 480 sec |
| Lv 5 | 600 sec |
Acid Demonstration
#490 · CR_ACIDDEMONSTRATION
DARO changes
Physical attack Max Lv 10
Target: 1 EnemyCast: 1.25 secRange: 9 CellsDelay: 1.25 secRequirement: Acid Terror 5, Demonstration 5
Acid Demonstration
Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the skill's level, the caster's INT and the target's VIT.
This skill only inflicts 50% of its damage on other players, but it has the chance of damaging that player's weapon or armor.
Ignores the target's DEF and MDEF.
Damage per hit = 0.525 * target's VIT * INT * INT / (target's VIT + INT): the higher the target's VIT, the higher the damage. Above 75, only half of the target's VIT counts; Angelus reduces it by 2 per level, and a Chemical Protection from an Advanced Pharmacy Mastery user by a quarter.
Every cast that hits increases Acidity by 2% on target (4% with Advanced Chemical Mastery), up to 50%.
Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death and when the target regains its initiative (7 sec without fighting), reduced by 10% per Cure's skill level (down to 0) and halved if Potion Pitcher is used.
| Level | Effect |
|---|---|
| Lv 1 | 1 Small Bottle Grenade and 1 Small Acid Bottle, 1 Hit | 1% chance of destroying |
| Lv 2 | 1 Small Bottle Grenade and 1 Small Acid Bottle, 2 Hits | 2% chance of destroying |
| Lv 3 | 1 Small Bottle Grenade and 1 Small Acid Bottle, 3 Hits | 3% chance of destroying |
| Lv 4 | 1 Small Bottle Grenade and 1 Small Acid Bottle, 4 Hits | 4% chance of destroying |
| Lv 5 | 1 Small Bottle Grenade and 1 Small Acid Bottle, 5 Hits | 5% chance of destroying |
| Lv 6 | 6 Hits | 6% chance of destroying |
| Lv 7 | 7 Hits | 7% chance of destroying |
| Lv 8 | 8 Hits | 8% chance of destroying |
| Lv 9 | 9 Hits | 9% chance of destroying |
| Lv 10 | 10 Hits | 10% chance of destroying |
Given or raised by: Chemical Demo (Chemist)
Plant Cultivation
#491 · CR_CULTIVATION
DARO changes
Active Max Lv 5
Plant Cultivation
Initiates an attempt, which will have a 50% chance of success, to create a random type of Mushroom from a Mushroom Spore, or a Plant from a Stem.
Disabled during WoE.
| Level | Effect |
|---|---|
| Lv 1 | Cultivate Mushrooms, chance of success 50%, Requires Mushroom Spore |
| Lv 2 | Cultivate Plants, chance of success 60%, Requires Stem |
| Lv 3 | Bramble Armor for 180sec, +1 DEF/MDEF every 15 INT pts |
| Lv 4 | Thorn Armor for 180sec, +1% reflection to melee physical damage every 4 points in INT |
| Lv 5 | Flower Armor for 180sec, +10 maximum HP and 1 maximum SP every 1 point in INT |
| Lv 6 | Increases armors effectiveness by 7% |
| Lv 7 | Increases armors effectiveness by 14% |
| Lv 8 | Increases armors effectiveness by 21% |
| Lv 9 | Increases armors effectiveness by 28% |
| Lv 10 | Increases armors effectiveness by 35% |
Given or raised by: Synthesis Cultivation (Creation Master)
Advanced Gold Mastery
#1056 · MC_GOLD_MASTERY
Passive Max Lv 1
Advanced Gold Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Mammonite, Item Appraisal, Vending.
Also for White Smith: Maximum Overthrust, Cart Termination, System Create.
also for Creator: Cultivation, Twilights, Acid Demonstration.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50% (except common status)
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Mammonite: Reduce zeny consumption by 25%, increase HIT by 50
- Item Appraisal: Fragment extraction chance is increased by 50%
- Vending: Enables rare card exchange opportunities through the Card Broker
- Cart Termination: Reduce zeny consumption by 50% and bears no more HIT penalties
- System Create: Materials requirements have 50% chance to be ignored (instead of 20% usually). Pflee increased by (DEX+INT)*0.2.
- Acid Demonstration: When used at level 5 or under, do not consumes any bottles
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Chemical Mastery
#1060 · CR_CHEMICAL_MASTERY
Passive Max Lv 1
Advanced Chemical Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Acid Terror, Fire Demonstration, Acid Demonstration.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50% (except common status)
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Acid Terror: Damage increased by 50% but reduced by 0.5% per point of target's VIT. Gives 8% Acidity instead of 4%.
- Fire Demonstration: Damage increased by 50% but reduced by 0.5% per point of target's AGI
- Acid Demonstration: Gives 4% Acidity instead of 2%.
- Flame Control: Eco mode reduces the effects by 33% instead of 50%, Boost mode improves them by 50% instead of 33%.
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Pharmacy Mastery
#1061 · CR_PHARMACY_MASTERY
Passive Max Lv 1
Advanced Pharmacy Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Potion Pitcher, Chemical Protections, Slim Pitcher.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50% (except common status)
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Potion Pitcher: Increase healing effect by 15%
- Slim Potion Pitcher: Increase healing effect by 15%
- Chemical Protections: Allies imbued with your own chemical protections receive a protection to Acid Demonstration damage (VIT reduced by a quarter in its calculation)
- Flame Control: Eco mode reduces the healing by 33% instead of 50%, Boost mode improves it by 50% instead of 33%.
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Creation Mastery
#1062 · CR_CREATION_MASTERY
Passive Max Lv 1
Advanced Creation Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Sphere Mine, Cannibalize, Call Homunculus, Heal Homunculus, Resurrection Homunculus.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50% (except common status)
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Sphere Mine: Increase HP/ATK/MATK by 33%
- Summon Flora: Increase HP/ATK/MATK by 33%
- Homunculus: Increase all damage inflicted and reduce all damage received by a third
- Flame Control: Eco mode reduces the summon strength by 33% instead of 50%, Boost mode improves it by 50% instead of 33%.
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
