Chemical is alchemy with the safety labels scraped off.
Its specialists do not ask whether a reaction is stable. They ask whether it reaches the enemy before exploding, burning, poisoning, dissolving or turning the air itself into a problem. Every bottle is a theory; every battlefield is a laboratory with poor ventilation.
The Chemical path pushes offensive alchemy. Pharmacy improves explosive and acid damage, Demonstration, Acid Terror and Acid Demonstration become the core attacks, and item recovery helps sustain the cost of bottles. Toxic, Acid and Fire Clouds create temporary hostile zones, Chemical Effect arms allies with reactive reagents, and Chemical Bomb sends suicidal constructs forward to detonate on contact.
Chemical is messy, practical and brutally direct. It controls space by making that space unsafe to occupy.
To fight Chemical is to stand inside someone else's experiment.
The conclusion is usually loud.
Tank
★★☆☆☆
VIT helps slightly, but the specialization is offensive and positional rather than defensive.
Tactical
★★★★☆
Cloud placement, reagent choice, bottle economy and bomb timing make Chemical highly position-sensitive.
Healer
☆☆☆☆☆
Chemical offers no healing role.
Buffer
★★★☆☆
Chemical Effect can give allies reactive status effects, but support is secondary to damage and control.
Debuffer
★★★★★
Poison, acid, fire, burning, stone, freeze, blind and weapon-break effects give Chemical excellent disruption.
DPS Melee Physical
★☆☆☆☆
The path is not designed around personal melee attacks.
DPS Ranged Physical
★★★☆☆
Acid Terror, Demonstration and bombs provide strong thrown or deployed physical-style pressure.
DPS Magical
★★★☆☆
Cloud and summon power scales with INT, giving Chemical a notable magical-stat damage component.
Special
★★★★★
Deployed clouds, reactive reagents and suicide bombs create a very specific hazard-control identity.
Resources
★★★☆☆
Chemical Demo can refund bottles, but the path still cares heavily about alchemical item costs and cooldowns.
Mobility
★★☆☆☆
Chemical controls zones rather than moving quickly through them.
Chemical Specialization
PassiveMax Lv 5
ID
4330
Type
Passive
Max level
5
Cost to learn
1
Each level grants +2 to one attribute and +1% HP/SP.
Level
Attribute
1
INT
2
STR
3
VIT
4
STR
5
INT
Attribute bonuses add up: at level 5 you get INT +4, STR +4, VIT +2 and HP/SP +5%.
Chemical Pharmacy
PassiveMax Lv 5
ID
4331
Type
Passive
Max level
5
Cost to learn
1
Enable the use of a minored version of Pharmacy: Pharmacy +2/4/6/8/10 (by rank).
Level
Skill
1
Pharmacy +2
2
Pharmacy +4
3
Pharmacy +6
4
Pharmacy +8
5
Pharmacy +10
Already Pharmacy in Skill Tree
Increase the level of Pharmacy by 2 per Chemical Pharmacy level.
Also slightly increase chemical attacks damage (Demonstration, Acid Terror and Acid Demonstration).
Level
Demonstration/Acid Terror Bonus
Acid Demonstration
1
+2%
+2%
2
+3%
+3%
3
+5%
+4%
4
+6%
+5%
5
+8%
+7%
Pharmacy from Kugans adds up: +1 per rank for each of Synthesis Mine, Synthesis Bio, Synthesis Cultivation and Synthesis Acid, +2 per rank for Treat Pharmacy and for Chemical Pharmacy, up to Pharmacy 30. Example: those four Kugans and Treat Pharmacy at rank 5 give Pharmacy 30. With Pharmacy in your Skill Tree, these levels are added to your learned levels only if you also have Treat Pharmacy or Chemical Pharmacy.
Chemical Fire
PassiveMax Lv 5
ID
4332
Type
Passive
Max level
5
Cost to learn
1
Enable the use of a minored version of (Fire) Demonstration.
If Pharmacy is not in your Skill Tree, a minored version of Pharmacy is also granted at the level of this Kugan, unless the other Pharmacy Kugans give more (this one does not add up with them).
Level
Skill
1
Demonstration & Pharmacy Level 1
2
Demonstration & Pharmacy Level 2
3
Demonstration & Pharmacy Level 3
4
Demonstration & Pharmacy Level 4
5
Demonstration & Pharmacy Level 5
Already Demonstration in Skill Tree
Increase the level of Demonstration by 1 per Chemic Fire level.
If Pharmacy is not in your Skill Tree, a minored version of Pharmacy is also granted at the level of this Kugan, unless the other Pharmacy Kugans give more (this one does not add up with them).
Level
Skill
1
Acid Terror & Pharmacy Level 1
2
Acid Terror & Pharmacy Level 2
3
Acid Terror & Pharmacy Level 3
4
Acid Terror & Pharmacy Level 4
5
Acid Terror & Pharmacy Level 5
Already Acid Terror in Skill Tree
Increase the level of Acid Terror by 1 per Chemic Acid level.
This version has a 10 seconds cooldown, a doubled casting time and an increased SP cost (x2.5).
When used, Acid Demonstration has a low chance to grant back the bottle(s) used: a Bottle Grenade and/or an Acid Bottle, each of them rolled separately.
Acid Terror and Demonstration have twice this chance to grant back their bottle (Acid Bottle for Acid Terror, Bottle Grenade for Demonstration).
Level
Skill
Skip Bottle Chance
Acid Terror / Demonstration
1
Acid Demonstration Level 2
3%
6%
2
Acid Demonstration Level 4
6%
12%
3
Acid Demonstration Level 6
9%
18%
4
Acid Demonstration Level 8
12%
24%
5
Acid Demonstration Level 10
15%
30%
Minored Acid Demonstration
Cooldown
Casting Time
SP cost
10 seconds
x2
x2.5
Already Acid Demonstration in Skill Tree
Acid Demonstration is not granted. The bottle refund of Acid Demonstration stays active.
No bottle is granted back at levels which do not consume bottles (Acid Demonstration up to level 5 with Advanced Gold Mastery; Acid Terror and Demonstration at levels 7, 9, 11 and 13).
The bottle refund works whether Acid Demonstration is in your Skill Tree or not.
Chemic Toxic Cloud
ActiveMax Lv 5
ID
4335
Type
Active
Max level
5
Cost to learn
1
LP cost
8
Casting Time
1 second (interruptible)
Cooldown
3 seconds
Duration
depends on level
Range
7
The user can select a cell on the floor within a distance of 7 cells, a toxic cloud grows there.
This cloud is a support which throws poison on enemies nearby regularly.
In the Kugans window (Alt+K), the user can switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT.
At most 2 Toxic Clouds can be active at the same time; a new one replaces an older one.
Level
Summon Level
Duration
1
8% of (80% Base Level + 40% total INT)
9 seconds
2
10% of (80% Base Level + 40% total INT)
11 seconds
3
12% of (80% Base Level + 40% total INT)
13 seconds
4
14% of (80% Base Level + 40% total INT)
15 seconds
5
16% of (80% Base Level + 40% total INT)
17 seconds
Toxic Cloud
You need at least 10 INT to summon.
Chemical Acid Cloud
ActiveMax Lv 5
ID
4336
Type
Active
Max level
5
Cost to learn
1
LP cost
8
Casting Time
1 second (interruptible)
Cooldown
3 seconds
Duration
depends on level
Range
7
The user can select a cell on the floor within a distance of 7 cells, an acid cloud grows there.
This cloud is a support which throws acid on enemies nearby regularly.
In the Kugans window (Alt+K), the user can switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT.
At most 2 Acid Clouds can be active at the same time; a new one replaces an older one.
Level
Summon Level
Duration
1
8% of (80% Base Level + 40% total INT)
9 seconds
2
10% of (80% Base Level + 40% total INT)
11 seconds
3
12% of (80% Base Level + 40% total INT)
13 seconds
4
14% of (80% Base Level + 40% total INT)
15 seconds
5
16% of (80% Base Level + 40% total INT)
17 seconds
Acid Cloud
You need at least 10 INT to summon.
Chemical Fire Cloud
ActiveMax Lv 5
ID
4337
Type
Active
Max level
5
Cost to learn
1
LP cost
8
Casting Time
1 second (interruptible)
Cooldown
3 seconds
Duration
depends on level
Range
7
The user can select a cell on the floor within a distance of 7 cells, a fire cloud grows there.
This cloud is a support which throws fire on enemies nearby regularly.
This cloud can also set ground nearby ablaze.
In the Kugans window (Alt+K), the user can switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT.
At most 2 Fire Clouds can be active at the same time; a new one replaces an older one.
Level
Summon Level
Duration
1
8% of (80% Base Level + 40% total INT)
9 seconds
2
10% of (80% Base Level + 40% total INT)
11 seconds
3
12% of (80% Base Level + 40% total INT)
13 seconds
4
14% of (80% Base Level + 40% total INT)
15 seconds
5
16% of (80% Base Level + 40% total INT)
17 seconds
Fire Cloud
You need at least 10 INT to summon.
Chemical Effect
ActiveMax Lv 5
ID
4338
Type
Active
Max level
5
Cost to learn
1
LP cost
24
Casting Time
3 seconds (interruptible)
Cooldown
No
Duration
120 seconds
The user can choose from 5 types of reagents.
He and his party members (within 5x5) then benefit from an effect that applies a status or effects that depends on the chosen reagent when attacked.
The reagent is as effective on the party members as on the user.
Reagents are:
Saltpetre: Can cause Burning (10 seconds) to the attacker.
Basilicus: Stone Curse (5 seconds) to the attacker.
Cryonics: Freeze (5 seconds) to the attacker.
Glistering: Blind (10 seconds) to the attacker.
Brinks: Can autocast Weapon Breaker level 10 on the attacker (20% chance to break its weapon when occurring).
Level
Rates
Brinks
1
3%
3%
2
6%
6%
3
9%
9%
4
12%
12%
5
15%
15%
Without a party, only the user benefits from the effect.
Statuses can be resisted like any common status; the weapon break chance is modified by the STR difference and doubled against monsters.
Chemical Bomb
ActiveMax Lv 5
ID
4339
Type
Active
Max level
5
Cost to learn
2
LP cost
15
Casting Time
1 second (interruptible)
Cooldown
10 seconds
Duration
15 seconds
Summons 3 bombs around the user which go to the first target they see in order to explode.
In the Kugans window (Alt+K), the user can switch to "material consumption" mode, which will consume Burning Heart to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT. Bomb's HP are increased by 33% + INT x Summon Power.
Level
Summon Level
1
3% of (80% Base Level + 40% total INT)
2
4% of (80% Base Level + 40% total INT)
3
5% of (80% Base Level + 40% total INT)
4
6% of (80% Base Level + 40% total INT)
5
7% of (80% Base Level + 40% total INT)
Bomb
You need at least 10 INT to summon.
At most 3 bombs can be active at the same time.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026