Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
Log in Register
Home › The Codex › Kugan: Specializations › Creation Master

Creation Master

Alchemist · 10 Kugan skills · 2 active, 8 passive

Synthesis is alchemy that learned to breathe.

Its practitioners do not stop at brewing mixtures or throwing bottles. They coax life out of formulae, teach roots to fight, and turn a battlefield into a garden where every leaf has teeth. Their science is patient, strange, and never quite as harmless as it looks.

The Synthesis path focuses on summons and living tools. Sphere Mine, Bio Cannibalize and Plant Cultivation form the base, while Acid Terror directs summoned creatures toward a chosen target. Commands can call temporary Mandragoras into battle, Intimity and Knowledge strengthen homunculi and Kugan summons, and Swarm or Summon fill the field with Mossrings or tree creatures whose power follows the user's INT.

Synthesis wins by multiplying presence. One alchemist becomes a small ecosystem, and that ecosystem keeps biting.

To face Synthesis is to discover that the ground has joined the enemy.

Every seed is a warning.

Tank★★★☆☆Synthesis can hide behind summons and benefits from VIT, but its own direct defenses are moderate.
Tactical★★★★☆Summon placement, target marking, swarm timing and homunculus support reward battlefield planning.
Healer★☆☆☆☆The path is life-themed but does not provide meaningful healing.
Buffer★★★★☆Intimity and Knowledge grant speed, damage and resistance improvements to homunculi and Kugan summons.
Debuffer★★☆☆☆Acid Terror marking helps focus summoned pressure, but debuffing is not the main identity.
DPS Melee Physical★☆☆☆☆Synthesis relies on creatures and tools rather than personal melee damage.
DPS Ranged Physical★★☆☆☆Mines, acid tools and summons can project pressure, but not as a pure ranged physical build.
DPS Magical★★★☆☆Summon power scales with INT, giving the path a meaningful magical-stat damage angle.
Special★★★★★Temporary plants, Mossring swarms, tree creatures and summon-focused buffs give Synthesis a unique army-builder role.
Resources★★★☆☆The specialization depends on LP, summon uptime and occasional Science Essence support rather than constant burst spending.
Mobility★★☆☆☆Synthesis controls space through creatures, not personal movement.

Synthesis Specialization

Passive Max Lv 5
ID
4310
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1INT+1%
2LUK+2%
3VIT+3%
4LUK+4%
5INT+5%

Synthesis Mine

Passive Max Lv 5
ID
4311
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Marine Sphere, and gives Pharmacy +1/2/3/4/5 (by rank).

LevelSkill
1Marine Sphere Level 1, Pharmacy +1
2Marine Sphere Level 2, Pharmacy +2
3Marine Sphere Level 3, Pharmacy +3
4Marine Sphere Level 4, Pharmacy +4
5Marine Sphere Level 5, Pharmacy +5
Already in Skill Tree

Increase the level of Marine Sphere by 1 per Synthesis Mine level (normal version, not minored).

  • Pharmacy from Kugans adds up: +1 per rank for each of Synthesis Mine, Synthesis Bio, Synthesis Cultivation and Synthesis Acid, +2 per rank for Treat Pharmacy and for Chemical Pharmacy, up to Pharmacy 30. Example: those four Kugans and Treat Pharmacy at rank 5 give Pharmacy 30. With Pharmacy in your Skill Tree, these levels are added to your learned levels only if you also have Treat Pharmacy or Chemical Pharmacy.

Synthesis Bio

Passive Max Lv 5
ID
4312
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Summon Flora, and gives Pharmacy +1/2/3/4/5 (by rank).

LevelSkill
1Summon Flora Level 2, Pharmacy +1
2Summon Flora Level 4, Pharmacy +2
3Summon Flora Level 6, Pharmacy +3
4Summon Flora Level 8, Pharmacy +4
5Summon Flora Level 10, Pharmacy +5
Already in Skill Tree

Increase the level of Summon Flora by 2 per Synthesis Bio level (normal version, not minored).

  • Without a staff, bow or gun, the range of the minored Summon Flora is reduced from 4 to 3 cells.
  • Pharmacy from Kugans adds up: +1 per rank for each of Synthesis Mine, Synthesis Bio, Synthesis Cultivation and Synthesis Acid, +2 per rank for Treat Pharmacy and for Chemical Pharmacy, up to Pharmacy 30. Example: those four Kugans and Treat Pharmacy at rank 5 give Pharmacy 30. With Pharmacy in your Skill Tree, these levels are added to your learned levels only if you also have Treat Pharmacy or Chemical Pharmacy.

Synthesis Cultivation

Passive Max Lv 5
ID
4313
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Plant Cultivation, and gives Pharmacy +1/2/3/4/5 (by rank).

LevelSkill
1Plant Cultivation Level 1, Pharmacy +1
2Plant Cultivation Level 2, Pharmacy +2
3Plant Cultivation Level 3, Pharmacy +3
4Plant Cultivation Level 4, Pharmacy +4
5Plant Cultivation Level 5, Pharmacy +5
Already in Skill Tree

Increase the level of Plant Cultivation by 1 per Synthesis Cultivation level.

  • Pharmacy from Kugans adds up: +1 per rank for each of Synthesis Mine, Synthesis Bio, Synthesis Cultivation and Synthesis Acid, +2 per rank for Treat Pharmacy and for Chemical Pharmacy, up to Pharmacy 30. Example: those four Kugans and Treat Pharmacy at rank 5 give Pharmacy 30. With Pharmacy in your Skill Tree, these levels are added to your learned levels only if you also have Treat Pharmacy or Chemical Pharmacy.

Synthesis Acid

Passive Max Lv 5
ID
4314
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Acid Terror, and gives Pharmacy +1/2/3/4/5 (by rank).

LevelSkill
1Acid Terror Level 1, Pharmacy +1
2Acid Terror Level 2, Pharmacy +2
3Acid Terror Level 3, Pharmacy +3
4Acid Terror Level 4, Pharmacy +4
5Acid Terror Level 5, Pharmacy +5
Already in Skill Tree

When you cast Acid Terror, all your summons and your Homunculus switch to its target and deal 5/10/15/20/25% more damage (by rank) for 10 seconds, on top of Synthesis Knowledge.

  • Without a staff, bow or gun, the range of the minored Acid Terror is reduced from 9 to 6 cells.
  • Pharmacy from Kugans adds up: +1 per rank for each of Synthesis Mine, Synthesis Bio, Synthesis Cultivation and Synthesis Acid, +2 per rank for Treat Pharmacy and for Chemical Pharmacy, up to Pharmacy 30. Example: those four Kugans and Treat Pharmacy at rank 5 give Pharmacy 30. With Pharmacy in your Skill Tree, these levels are added to your learned levels only if you also have Treat Pharmacy or Chemical Pharmacy.

Synthesis Commands

Passive Max Lv 5
ID
4315
Type
Passive
Max level
5
Cost to learn
1

Each time you deal or take damage, there is a 6/7/8/9/10% chance (by rank) to summon a Mandragora that fights with you for 11/12/13/14/15 seconds. Needs 10 INT.

Dealing damage and taking damage each have their own 7 second cooldown, started by each successful roll.

Summon level: 8/10/12/14/16% (by rank) of your summon power (80% of Base Level + 40% of total INT). Example: Base Level 99 and 100 INT give a power of 119, so a level 9 Mandragora at rank 1 and a level 19 one at rank 5.

LevelChanceDurationSummon Level
16%Mandragora for 11 seconds8%
27%Mandragora for 12 seconds10%
38%Mandragora for 13 seconds12%
49%Mandragora for 14 seconds14%
510%Mandragora for 15 seconds16%
  • If you already have 5 summons or more (of any kind), each new Mandragora removes one of them.

Synthesis Intimity

Passive Max Lv 5
ID
4316
Type
Passive
Max level
5
Cost to learn
1

Stacking: Fast (shared)

Each time you deal or take damage, there is a 4/6/8/10/12% chance (by rank) that all your summons and your Homunculus get Fast for 3/4/5/6/7 seconds. No cooldown.

Fast: movement speed, ASPD, HIT and FLEE +20%; cast time, after skill delay and flinch time -50%. Slow removes it.

LevelChanceFast
14%Fast for 3 seconds
26%Fast for 4 seconds
38%Fast for 5 seconds
410%Fast for 6 seconds
512%Fast for 7 seconds

Synthesis Knowledge

Passive Max Lv 5
ID
4317
Type
Passive
Max level
5
Cost to learn
1

Stacking: Damage buffResistance buff (shared)

Your summons deal 3/6/9/12/15% more damage and take 3/6/9/12/15% less damage (by rank).

It applies to summons from Kugans and from skills (Marine Sphere, Summon Flora...), and to your Homunculus when you use Call Homunculus.

LevelSummons
1Damage +3%, damage taken -3%
2Damage +6%, damage taken -6%
3Damage +9%, damage taken -9%
4Damage +12%, damage taken -12%
5Damage +15%, damage taken -15%
  • Lasts as long as the summon (10 minutes for the Homunculus).
  • Can be dispelled.

Synthesis Swarm

Active Max Lv 5
ID
4318
Type
Active
Max level
5
Cost to learn
1
LP cost
5
Casting Time
1 second (interruptible)
Cooldown
None
Duration
Depends on level

Summons one Moss Rat, a fragile damage dealer, for 40/45/50/55/60 seconds (by rank). Needs 10 INT.

At most 5 Moss Rats at once, +1 per other Creation Master Kugan at rank 5: past that, a new rat replaces an old one.

Summon level: 8/10/12/14/16% (by rank) of your summon power (80% of Base Level + 40% of total INT). Example: Base Level 99 and 100 INT give a power of 119, so a level 9 rat at rank 1 and a level 19 rat at rank 5.

LevelSummon LevelDuration
18%40 seconds
210%45 seconds
312%50 seconds
414%55 seconds
516%60 seconds

Moss Rat

Synthesis Swarm

Moss Rat

RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DPSDEX>AGI>LUK>STR>INT>VITPlantEarth 1SmallVery Low / Low1NormalFastFast-
  • Moss Rats have 2/3 less HP than regular summons.

Synthesis Summon

Active Max Lv 5
ID
4319
Type
Active
Max level
5
Cost to learn
2
LP cost
30
Casting Time
5 seconds (interruptible)
Cooldown
60 seconds
Duration
180 seconds

Summons the three trees chosen in the Summon Options of the Kugans window (Alt+K) to fight with you for 180 seconds. Needs 10 INT.

Summon level: 14/18/22/26/30% (by rank) of your summon power (80% of Base Level + 40% of total INT). Example: Base Level 99 and 180 INT give a power of 151, so level 45 trees at rank 5.

With Summon Boost (Summon Options, Alt+K), each cast uses 1 to 8 Science Essence for +10/18/26/32/38/42/46/50% summon power.

LevelSummon Level
114%
218%
322%
426%
530%

Creatures

Synthesis Summon

Creatures

CreatureRoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
Fighting TreeDPS/RangedDEX = STR > VIT = LUK > AGI = INTPlantEarth 2Medium30 / 203AverageAverageFastBash / Bowling Bash / Reject Sword
Frightening TreePhysicalVIT = LUK > INT = AGI > STR = DEXPlantEarth 2Medium20 / 303AverageAverageFastDeep Silence / Evil's Glare / Darkness Slash
Tactical TreeTacticalDEX = INT > LUK = VIT > STR = AGIPlantEarth 2Medium20 / 303AverageAverageFastCharge Arrow / Stop / Decrease Agility
Long TreeRangedAGI = LUK > INT = STR > DEX = VITPlantEarth 2Medium20 / 309AverageAverageFastDouble Strafe
Magical TreeAOEINT = LUK > DEX = AGI > VIT = STRPlantEarth 2Medium10 / 407AverageAverageFastFire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Mystical Amplification
Healer TreeHealerINT = VIT > LUK = STR > AGI = DEXPlantEarth 2Medium10 / 403AverageAverageFastHeal
  • Without a configuration the skill fails and the LP are refunded.
  • If you already have 5 summons or more (of any kind), each new tree removes one of them.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
Reading theme