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Alchemist

Alchemist

Second Jobs · 26 skills · 21 active, 5 passive

What DARO changes · 6 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Learning Potion

#227 · AM_LEARNINGPOTION
Build bonuses Passive Max Lv 10

Increases effectiveness of created potions, as well as increases potion creation success rate.

LevelEffect
Lv 10+50% healing items, +10% potion creation

Learning Potion

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1+5% healing items, +1% potion creation
Lv 2+10% healing items, +2% potion creation
Lv 3+15% healing items, +3% potion creation
Lv 4+20% healing items, +4% potion creation
Lv 5+25% healing items, +5% potion creation
Lv 6+30% healing items, +6% potion creation
Lv 7+35% healing items, +7% potion creation
Lv 8+40% healing items, +8% potion creation
Lv 9+45% healing items, +9% potion creation
Lv 10+50% healing items, +10% potion creation
Lv 11+55% healing items, +11% potion creation
Lv 12+60% healing items, +12% potion creation
Lv 13+65% healing items, +13% potion creation
Lv 14+70% healing items, +14% potion creation
Lv 15+75% healing items, +15% potion creation

Given or raised by: Treat Learn (Doctor), Mind Adaptation (Artificer)

Pharmacy

#228 · AM_PHARMACY
Build bonuses Active Max Lv 10 Requirement: Learning Potion 5
▶ Watch the demoPharmacy

Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.

Consumes 1 Medicine Bowl.

Given or raised by: Synthesis Mine (Creation Master), Synthesis Bio (Creation Master), Synthesis Cultivation (Creation Master), Synthesis Acid (Creation Master), Treat Pharmacy (Doctor), Treat Learn (Doctor), Treat Sleep (Doctor), Chemical Pharmacy (Chemist), Chemical Fire (Chemist), Chemical Acid (Chemist)

Demonstration

#229 · AM_DEMONSTRATION
DARO changes Physical attack Max Lv 10 Target: GroundCast: 1 secRange: 9 CellsDelay: ASPD basedElement: FireRequirement: Pharmacy 4
▶ Watch the demoDemonstration

Targets an area and set it on fire by throwing a Bottle Grenade.

The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.

The fire covers a 3x3 area for 40 seconds and hits the enemies inside it every second.

Each INT point adds 0.5% to overall skill damage.

Each Lv of Learning Potion adds 1.5% to the skill overall damage.

Consumes 1 Bottle Grenade (1 Small Bottle Grenade at levels 1-5).
LevelEffect
Lv 102 Bottle Grenade required, SP cost doubled, 450% damage, 40% breaking chance

Demonstration

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 11 Small Bottle Grenade, 165% damage, 2% breaking chance
Lv 21 Small Bottle Grenade, 180% damage, 4% breaking chance
Lv 31 Small Bottle Grenade, 195% damage, 6% breaking chance
Lv 41 Small Bottle Grenade, 210% damage, 8% breaking chance
Lv 51 Small Bottle Grenade, 225% damage, 10% breaking chance
Lv 6240% damage, 12% breaking chance
Lv 7No Bottle Grenade required, SP cost doubled, 170% damage, 7% breaking chance
Lv 8270% damage, 16% breaking chance
Lv 9No Bottle Grenade required, SP cost doubled, 190% damage, 9% breaking chance
Lv 102 Bottle Grenade required, SP cost doubled, 450% damage, 40% breaking chance
Lv 11No Bottle Grenade required, SP cost doubled, 210% damage, 11% breaking chance
Lv 12330% damage, 24% breaking chance
Lv 13No Bottle Grenade required, SP cost doubled, 230% damage, 13% breaking chance
Lv 14360% damage, 28% breaking chance
Lv 152 Bottle Grenade required, SP cost doubled, 562% damage, 60% breaking chance

Given or raised by: Chemical Fire (Chemist)

Acid Terror

#230 · AM_ACIDTERROR
DARO changes Physical attack Max Lv 10 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: ASPD basedRequirement: Pharmacy 5
▶ Watch the demoAcid Terror

Flings a bottle of acid at an enemy that has the chance of damaging the target's armor, helm or shield, or causing the Bleeding effect.

Ignores the target's armor DEF and cannot miss.

Each INT point adds 0.5% to overall skill damage.

Each Lv of Learning Potion adds 1.5% to the skill overall damage.

Every cast that hits increases Acidity by 4% on target (8% with Chemical Mastery), up to 50%.

Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death and when the target regains its initiative (7 sec without fighting), reduced by 10% per Cure's skill level (down to 0) and halved if Potion Pitcher is used.

Consumes 1 Acid Bottle (1 Small Acid Bottle at levels 1-5).
LevelEffect
Lv 102 Acid Bottle required, SP cost doubled, 500% damage, 60% breaking chance, 25% Bleeding chance

Acid Terror

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 11 Small Acid Bottle, 320% damage, 3% breaking chance, 7% Bleeding chance
Lv 21 Small Acid Bottle, 340% damage, 6% breaking chance, 9% Bleeding chance
Lv 31 Small Acid Bottle, 360% damage, 9% breaking chance, 11% Bleeding chance
Lv 41 Small Acid Bottle, 380% damage, 12% breaking chance, 13% Bleeding chance
Lv 51 Small Acid Bottle, 400% damage, 15% breaking chance, 15% Bleeding chance
Lv 6420% damage, 18% breaking chance, 17% Bleeding chance
Lv 7No acid bottle required, SP cost doubled, 440% damage, 10% breaking chance, 19% Bleeding chance
Lv 8460% damage, 24% breaking chance, 21% Bleeding chance
Lv 9No acid bottle required, SP cost doubled, 480% damage, 13% breaking chance, 23% Bleeding chance
Lv 102 Acid Bottle required, SP cost doubled, 500% damage, 60% breaking chance, 25% Bleeding chance
Lv 11No acid bottle required, SP cost doubled, 520% damage, 16% breaking chance, 27% Bleeding chance
Lv 12540% damage, 36% breaking chance, 29% Bleeding chance
Lv 13No acid bottle required, SP cost doubled, 560% damage, 19% breaking chance, 31% Bleeding chance
Lv 14580% damage, 42% breaking chance, 33% Bleeding chance
Lv 152 Acid Bottle required, SP cost doubled, 600% damage, 90% breaking chance, 35% Bleeding chance

Given or raised by: Synthesis Acid (Creation Master), Chemical Acid (Chemist)

Potion Pitcher

#231 · AM_POTIONPITCHER
DARO changes Active Max Lv 5 Target: 1 PlayerDelay: 0.5secRange: 9 CellsRequirement: Pharmacy 3
▶ Watch the demoPotion Pitcher

Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.

The potion's effect is increased by 10% per level of Potion Pitcher, 5% per level of Learning Potion, and by 2% per point of the target's VIT (HP) or INT (SP).

LevelEffect
Lv 1Red Potion
Lv 2Orange Potion
Lv 3Yellow Potion
Lv 4White Potion
Lv 5Blue Potion

Given or raised by: Treat Pitcher (Doctor)

Summon Flora

#232 · AM_CANNIBALIZE
DARO changes Active Max Lv 10 Target: GroundCast: 2secRange: 4 CellsDelay: 0.5secCooldown: 20 secDuration: 60 secRequirement: Pharmacy 6
▶ Watch the demoSummon Flora

Summons a Plant monster to a targeted cell.

Summon Power = INT * (20 + Lv Potion Pitcher + Lv Slim Pitcher + 2 * Lv Bioethic + 2 * Lv Cannibalize + Lv Sphere Mine + Lv Full Chemical) / 100

Reduced by AD (2.5% per level), AT (1% per level) and FD (1% per level) levels.

The plant takes the summoner's Base Level; its stats, ATK and MATK are multiplied by Summon Power % and its HP by half of Summon Power %.

flee2 up by 1 every level in Chemical Protection Armor

def up by 1 every level in Chemical Protection Shield

mdef up by 1 every level in Chemical Protection Helm

crit up by 1 every level in Chemical Protection Weapon

Up to 5 plants can be out at once at level 1, 4 at level 2, 3 at level 3, 2 at level 4 and 1 from level 5. At levels 1, 2, 3 and 4, the plant's HP and ATK are divided by 4, 3, 2 and 1.5.

Consumes 1 Plant Bottle.
LevelEffect
Lv 10Summons 1 Musciplar

Summon Flora

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1Summons 1 Mandragora
Lv 2Summons 1 Hydra
Lv 3Summons 1 Flora
Lv 4Summons 1 Parasite
Lv 5Summons 1 Geographer
Lv 6Summons 1 Willow
Lv 7Summons 1 Poison Spore
Lv 8Summons 1 Wooden Golem
Lv 9Summons 1 Live Peach Tree
Lv 10Summons 1 Musciplar
Lv 11Summons 1 Nepenthes
Lv 12Summons 1 Wood Goblin
Lv 13Summons 1 Elder Willow
Lv 14Summons 1 Stone Shooter
Lv 15Summons 1 Pinguicula
Lv 16Summons 1 Dryad
Lv 17Summons 1 Dark Pinguicula
Lv 18Summons 1 Les
Lv 19Summons 1 Ancient Tree
Lv 20Summons 1 Mavka

Given or raised by: Synthesis Bio (Creation Master)

Sphere Mine

#233 · AM_SPHEREMINE
Build bonuses Active Max Lv 5 Target: GroundCast: 2 secRange: 1 CellDelay: 0.5 secDuration: 30 secRequirement: Pharmacy 2
▶ Watch the demoSphere Mine

Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.

Up to 3 Marine Spheres can be out at once.

HP depending on SkillLv, user's INT and skills.

HP formula is (user's INT * user's INT * (10 + SkillLv)) / 50

HP are increase by some skills if learned :

-> Cannibalize (summon flora) +1% per level

-> Full Chemical Protection +2% per level

-> Potion Pitcher +2% per level

-> Slim Potion Pitcher +1% per level

-> With Cannibalize learned, HP further increased by 2% per level of Cannibalize and Bioethics

-> Chemical Protection Helm : Gives 3 MDEF per Level

-> Chemical Protection Shield : Gives 3 DEF per Level

-> Chemical Protection Armor : Gives 2 perfect flee per Level

-> Chemical Protection Weapon : Gives 3 critical rate per Level

The self destruction deals damage equal to the sphere's remaining HP, reduced by the target's lowest value between DEF and MDEF (in %); damage above 2772 is halved. A critical self destruction deals no additional damage.

Consumes 1 Marine Sphere Bottle.
LevelEffect
Lv 1HP = INT * INT * 11 / 50
Lv 2HP = INT * INT * 12 / 50
Lv 3HP = INT * INT * 13 / 50
Lv 4HP = INT * INT * 14 / 50
Lv 5HP = INT * INT * 15 / 50
Lv 6CRI, PFLEE, DEF and MDEF + 4
Lv 7CRI, PFLEE, DEF and MDEF + 8
Lv 8CRI, PFLEE, DEF and MDEF + 12
Lv 9CRI, PFLEE, DEF and MDEF + 16
Lv 10CRI, PFLEE, DEF and MDEF + 20

Given or raised by: Synthesis Mine (Creation Master)

Chemical Protection Weapon

#234 · AM_CP_WEAPON
Build bonuses Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Armor 3
▶ Watch the demoChemical Protection Weapon

Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.

The damage bonus is reduced by 33% for each other Chemical Protection (Shield, Armor, Helm) active on the target, also when the protections come from Full Chemical Protection.

Consumes 1 Glistening Coat.
LevelEffect
Lv 1120 sec, Damage increased by 4%
Lv 2240 sec, Damage increased by 6%
Lv 3360 sec, Damage increased by 8%
Lv 4480 sec, Damage increased by 10%
Lv 5600 sec, Damage increased by 12%

Chemical Protection Shield

#235 · AM_CP_SHIELD
Build bonuses Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Helm 3
▶ Watch the demoChemical Protection Shield

Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.

The damage reduction is reduced by 33% for each other Chemical Protection (Weapon, Armor, Helm) active on the target, also when the protections come from Full Chemical Protection.

Consumes 1 Glistening Coat.
LevelEffect
Lv 1120 sec, Damage reduced by 4%
Lv 2240 sec, Damage reduced by 6%
Lv 3360 sec, Damage reduced by 8%
Lv 4480 sec, Damage reduced by 10%
Lv 5600 sec, Damage reduced by 12%

Chemical Protection Armor

#236 · AM_CP_ARMOR
Build bonuses Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Shield 3
▶ Watch the demoChemical Protection Armor

Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.

The status reduction is reduced by 33% for each other Chemical Protection (Weapon, Shield, Helm) active on the target, also when the protections come from Full Chemical Protection.

Consumes 1 Glistening Coat.
LevelEffect
Lv 1120 sec, Reduces Status rate/duration received by 8%
Lv 2240 sec, Reduces Status rate/duration received by 12%
Lv 3360 sec, Reduces Status rate/duration received by 16%
Lv 4480 sec, Reduces Status rate/duration received by 20%
Lv 5600 sec, Reduces Status rate/duration received by 24%

Chemical Protection Helm

#237 · AM_CP_HELM
Build bonuses Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Pharmacy 2
▶ Watch the demoChemical Protection Helm

Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.

The status bonus is reduced by 33% for each other Chemical Protection (Weapon, Shield, Armor) active on the target, also when the protections come from Full Chemical Protection.

Consumes 1 Glistening Coat.
LevelEffect
Lv 1120 sec, Increases Status rate/duration inflicted by 8%
Lv 2240 sec, Increases Status rate/duration inflicted by 12%
Lv 3360 sec, Increases Status rate/duration inflicted by 16%
Lv 4480 sec, Increases Status rate/duration inflicted by 20%
Lv 5600 sec, Increases Status rate/duration inflicted by 24%

Bioethics

#238 · AM_BIOETHICS
DARO changes Passive Max Lv 5

A skill that is fundamental in enabling the creation of Homunculus.

LevelEffect
Lv 1Increases intimacy gains and reduces intimacy lost by 4%
Lv 2Increases intimacy gains and reduces intimacy lost by 8%
Lv 3Increases intimacy gains and reduces intimacy lost by 12%
Lv 4Increases intimacy gains and reduces intimacy lost by 16%
Lv 5Increases intimacy gains and reduces intimacy lost by 20%

Call Homunculus

#243 · AM_CALLHOMUN
Build bonuses Active Max Lv 1 Requirement: Rest 1
▶ Watch the demoCall Homunculus

Summons an existing Homunculus that was stored by using the Rest skill.

If no Homunculus exists yet, creates a new one from an Embryo.

Consumes 1 Embryo (only when creating a new Homunculus)

Rest

#244 · AM_REST
Active Max Lv 1 Requirement: Bioethics 1

Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.

Vaporized Homunculus can be restored with the Call Homunculus skill.

Resurrect Homunculus

#247 · AM_RESURRECTHOMUN
DARO changes Active Max Lv 5 Target: SelfCast: 2secCooldown: 20secRequirement: Call Homunculus 1
▶ Watch the demoResurrect Homunculus

Resurrect a killed Homunculus.

LevelEffect
Lv 1Revive at 20% HP
Lv 2Revive at 40% HP
Lv 3Revive at 60% HP
Lv 4Revive at 80% HP
Lv 5Revive at 100% HP
Lv 6Revive and grants buff All attributes +4, Max HP +4%, Kyrie Eleison lvl 2 for 60sec
Lv 7Revive and grants buff All attributes +8, Max HP +8%, Kyrie Eleison lvl 4 for 60sec
Lv 8Revive and grants buff All attributes +12, Max HP +12%, Kyrie Eleison lvl 6 for 60sec
Lv 9Revive and grants buff All attributes +16, Max HP +16%, Kyrie Eleison lvl 8 for 60sec
Lv 10Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 10 for 60sec

Berserk Pitcher

#446 · AM_BERSERKPITCHER
Active Max Lv 1 Target: 1 PlayerRange: 9 CellsDelay: 0.5 sec
▶ Watch the demoBerserk Pitcher

Throws 2 Berserk Potions at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.

Consumes 2 Berserk Potions.

Twilight Alchemy I

#496 · AM_TWILIGHT1
Build bonuses Active Max Lv 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy II

#497 · AM_TWILIGHT2
Build bonuses Active Max Lv 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Condensed Potion Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy III

#498 · AM_TWILIGHT3
Build bonuses Active Max Lv 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 200 Empty Bottle, 50 Fabric and enough materials to craft the produced items (including 50 Alcohol already in the inventory). If there are not enough ingredients to create them all at once, the skill will fail.

Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy IV

#1829 · AM_TWILIGHT4
Active Max Lv 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy V

#1834 · AM_TWILIGHT5
Active Max Lv 1

Make 200 attempts to create Acid and Fire Bottles every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.

Twilight Alchemy VI

#1835 · AM_TWILIGHT6
Active Max Lv 1

Make 200 attempts to create Glistening Coat every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.

Drillmaster

#245 · AM_DRILLMASTER
Passive Max Lv 10 Requirement: Bioethics 5

Raises Attack Power and defense of Homunculus.

LevelEffect
Lv 1Damage +2% & DEF/MDEF +1
Lv 2Damage +4% & DEF/MDEF +2
Lv 3Damage +6% & DEF/MDEF +3
Lv 4Damage +8% & DEF/MDEF +4
Lv 5Damage +10% & DEF/MDEF +5
Lv 6Damage +12% & DEF/MDEF +6
Lv 7Damage +14% & DEF/MDEF +7
Lv 8Damage +16% & DEF/MDEF +8
Lv 9Damage +18% & DEF/MDEF +9
Lv 10Damage +20% & DEF/MDEF +10

Biotechnology

#239 · AM_BIOTECHNOLOGY
Passive Max Lv 10 Requirement: Bioethics 5

Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.

LevelEffect
Lv 1MaxHP +2%, Chance to create +2%
Lv 2MaxHP +4%, Chance to create +4%
Lv 3MaxHP +6%, Chance to create +6%
Lv 4MaxHP +8%, Chance to create +8%
Lv 5MaxHP +10%, Chance to create +10%
Lv 6MaxHP +12%, Chance to create +12%
Lv 7MaxHP +14%, Chance to create +14%
Lv 8MaxHP +16%, Chance to create +16%
Lv 9MaxHP +18%, Chance to create +18%
Lv 10MaxHP +20%, Chance to create +20%

Flame Control

#242 · AM_FLAMECONTROL
Active and Passive Max Lv 1 Target: 1 EnemyRange: 9 CellsCooldown: 3 secSP Cost: 5Requirement: Biotechnology 1

Inflict damage linked with your homunculus. Those damage are based on Homunculus's ATK or MATK.

[Amistr]: 100% ATK, 20% chance to stun for 2 sec

[Lif]: 100% ATK, 75% chance to silence for 2 sec

[Filir]: 100% ATK, 100% chance to deep wound for 2 sec

[Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec

Grant the use of the @amode command which let you decide of a mode for some alchimist skills.

@amode <skill> <mode> <ratio> in order to choose for each skills to set it as:

- Normal mode (no changes)

- Eco mode (no material costs but effects reduced by 50% if skill used not mastered OR 33% if skill used mastered)

- Boost mode (double material costs but effects improved by 33% if skill used not mastered OR 50% if skill used mastered)

Also makes possible to choose an improved SP cost to improve skills even more (0.1% per 1%, max +100%).

Configurations can be checked in the Kugans window (Alt+K), configurations remains when disconnected or if flame control is unlearned but has no effect if flame control is not learned again, also user may reset everything there.

Affected skills are Acid Terror, Fire Demonstration, Acid Demonstration, Summon Flora, Summon Marine Sphere, Potion Pitcher and Slim Potion Pitcher.

Heal Homunculus

#246 · AM_HEALHOMUN
Active Max Lv 5 Target: HomunculusDelay: 1secRequirement: Call Homunculus 1

Automatically throws a White Potion to the homunculus that will immediately take effect.

Consume 1 White Potion

LevelEffect
Lv 13 cells range
Lv 25 cells range
Lv 37 cells range
Lv 49 cells range
Lv 511 cells range
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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