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Alchemist

Alchemist

Second Jobs · 26 skills · 22 active, 4 passive

Learning Potion

#227 · AM_LEARNINGPOTION
Passive Max Lv 10

Increases effectiveness of created potions, as well as increases potion creation success rate.

*Kugan - Specialization*

LevelEffect
Lv 1+5% healing items+1% potion creation
Lv 2+10% healing items+2% potion creation
Lv 3+15% healing items+3% potion creation
Lv 4+20% healing items+4% potion creation
Lv 5+25% healing items+5% potion creation
Lv 6+30% healing items+6% potion creation
Lv 7+35% healing items+7% potion creation
Lv 8+40% healing items+8% potion creation
Lv 9+45% healing items+9% potion creation
Lv 10+50% healing items+10% potion creation
Lv 11+55% healing items+11% potion creation
Lv 12+60% healing items+12% potion creation
Lv 13+65% healing items+13% potion creation
Lv 14+70% healing items+14% potion creation
Lv 15+75% healing items+15% potion creation

Pharmacy

#228 · AM_PHARMACY
Active Max Lv 10 Requirement: Learning Potion 5
▶ Watch the demoPharmacy

Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.

Consumes 1 Medicine Bowl.

Demonstration

#229 · AM_DEMONSTRATION
Physical attack Max Lv 10 Target: GroundCast: 1 secRange: 9 CellsDelay: 0.5 secElement: FireRequirement: Pharmacy 4
▶ Watch the demoDemonstration

Targets an area and set it on fire by throwing a Bottle Grenade.

The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.

Damage improved by INT*0.5%

Each Lv of Learning Potion adds 1.5% to the skill overall damage.

*Kugan - Specialization*

Consumes 1 Bottle Grenade.

LevelEffect
Lv 11 Small Grenade Bottle, 165% damage, 2% breaking chance
Lv 21 Small Grenade Bottle, 180% damage, 4% breaking chance
Lv 31 Small Grenade Bottle, 195% damage, 6% breaking chance
Lv 41 Small Grenade Bottle, 210% damage, 8% breaking chance
Lv 51 Small Grenade Bottle, 225% damage, 10% breaking chance
Lv 6240% damage, 12% breaking chance
Lv 7No Grenade Bottle required, SP cost doubled, 170% damage, 7% breaking chance
Lv 8260% damage, 16% breaking chance
Lv 9No Grenade Bottle required, SP cost doubled, 190% damage, 9% breaking chance
Lv 102 Grenade Bottle required, SP cost doubled, 450% damage, 40% breaking chance
Lv 11No Grenade Bottle required, SP cost doubled, 210% damage, 11% breaking chance
Lv 12330% damage, 24% breaking chance
Lv 13No Grenade Bottle required, 230% damage, 13% breaking chance
Lv 14360% damage, 28% breaking chance
Lv 152 Grenade Bottle required, SP cost doubled, 562% damage, 60% breaking chance

Acid Terror

#230 · AM_ACIDTERROR
Physical attack Max Lv 10 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 0.5 secRequirement: Pharmacy 5
▶ Watch the demoAcid Terror

Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.

Damage improved by INT*0.5%

Each Lv of Learning Potion adds 1.5% to the skill overall damage.

*Kugan - Specialization*

Consumes 1 Acid Bottle.

LevelEffect
Lv 11 Small Acid Bottle, 320% damage, 3% breaking chance
Lv 21 Small Acid Bottle, 340% damage, 6% breaking chance
Lv 31 Small Acid Bottle, 360% damage, 9% breaking chance
Lv 41 Small Acid Bottle, 380% damage, 12% breaking chance
Lv 51 Small Acid Bottle, 400% damage, 15% breaking chance
Lv 6420% damage, 18% breaking chance
Lv 7No Acid Bottle required, SP cost doubled, 355% damage, 10% breaking chance
Lv 8460% damage, 24% breaking chance
Lv 9No Acid Bottle required, SP cost doubled, 460% damage, 13% breaking chance
Lv 102 Acid Bottle required, SP cost doubled, 750% damage, 60% breaking chance
Lv 11No Acid Bottle required, SP cost doubled, 415% damage, 16% breaking chance
Lv 12540% damage, 36% breaking chance
Lv 13No Acid Bottle required, 445% damage, 19% breaking chance
Lv 14580% damage, 42% breaking chance
Lv 152 Acid Bottle required, SP cost doubled, 900% damage, 90% breaking chance

Potion Pitcher

#231 · AM_POTIONPITCHER
Active Max Lv 5 Target: 1 PlayerDelay: 0.5secRange: 9 CellsRequirement: Pharmacy 3
▶ Watch the demoPotion Pitcher

Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.

LevelEffect
Lv 1Red Potion
Lv 2Orange Potion
Lv 3Yellow Potion
Lv 4White Potion
Lv 5Blue Potion

Summon Flora

#232 · AM_CANNIBALIZE
Active Max Lv 10 Target: GroundCast: 2secRange: 4 CellsDelay: 0.5secCooldown: 20 secDuration: 60 secRequirement: Pharmacy 6
▶ Watch the demoSummon Flora

Summons a Plant monster to a targeted cell.

Summon Power = 20 + Lv Potion Pitcher + Lv Slim Pitcher + 2 * Lv Bioethic + 2 * Lv Cannibalize + Lv Sphere Mine + Lv Full Chemical

Reduced by AD (2.5% per level), AT (1% per level) and FD (1% per level) levels.

flee2 up by 1 every level in Chemical Protection Armor

def up by 1 every level in Chemical Protection Shield

mdef up by 1 every level in Chemical Protection Helm

crit up by 1 every level in Chemical Protection Weapon

*Kugan - Specialization*

Consumes 1 Plant Bottle.

LevelEffect
Lv 1Summons 1 Mandragora
Lv 2Summons 1 Hydra
Lv 3Summons 1 Flora
Lv 4Summons 1 Parasite
Lv 5Summons 1 Geographer
Lv 6Summons 1 Willow
Lv 7Summons 1 Poison Spore
Lv 8Summons 1 Wooden Golem
Lv 9Summons 1 Live Peach Tree
Lv 10Summons 1 Musciplar
Lv 11Summons 1 Nepenthes
Lv 12Summons 1 Wood Goblin
Lv 13Summons 1 Elder Willow
Lv 14Summons 1 Stone Shooter
Lv 15Summons 1 Pinguicula
Lv 16Summons 1 Dryad
Lv 17Summons 1 Dark Pinguicula
Lv 18Summons 1 Les
Lv 19Summons 1 Ancient Tree
Lv 20Summons 1 Mavka

Sphere Mine

#233 · AM_SPHEREMINE
Active Max Lv 5 Target: GroundCast: 2 secRange: 1 CellDelay: 0.5 secRequirement: Pharmacy 2
▶ Watch the demoSphere Mine

Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.

HP depending on SkillLv, user's INT and skills.

HP formula is (user's INT * (10 + SkillLv)) / 50

HP are increase by some skills if learned :

-> Cannibalize (summon flora) +1% per level

-> Full Chemical Protection +2% per level

-> Potion Pitcher +2% per level

-> Slimp Potion Pitcher +1% per level

-> Chemical Protection Helm : Gives 3 MDEF per Level

-> Chemical Protection Shield : Gives 3 DEF per Level

-> Chemical Protection Armor : Gives 2 perfect flee per Level

-> Chemical Protection Weapon : Gives 3 critical rate per Level

A critical self destruction only deals 50% more damage since the skill is special and already ignore DEF

* Kugan - Specialization : *

Consumes 1 Marine Sphere Bottle.

LevelEffect
Lv 6CRIPFLEEDEF and MDEF + 4
Lv 7CRIPFLEEDEF and MDEF + 8
Lv 8CRIPFLEEDEF and MDEF + 12
Lv 9CRIPFLEEDEF and MDEF + 16
Lv 10CRIPFLEEDEF and MDEF + 20

Chemical Protection Weapon

#234 · AM_CP_WEAPON
Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: 0.5secRequirement: Chemical Protection Armor 3
▶ Watch the demoChemical Protection Weapon

Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.

Consomes 1 Glistening Coat.

LevelEffect
Lv 1120 secDamage increased by 4%
Lv 2240 secDamage increased by 6%
Lv 3360 secDamage increased by 8%
Lv 4480 secDamage increased by 10%
Lv 5600 secDamage increased by 12%

Chemical Protection Shield

#235 · AM_CP_SHIELD
Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: 0.5secRequirement: Chemical Protection Helm 3
▶ Watch the demoChemical Protection Shield

Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.

Consomes 1 Glistening Coat.

LevelEffect
Lv 1120 secDamage reduced by 4%
Lv 2240 secDamage reduced by 6%
Lv 3360 secDamage reduced by 8%
Lv 4480 secDamage reduced by 10%
Lv 5600 secDamage reduced by 12%

Chemical Protection Armor

#236 · AM_CP_ARMOR
Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: 0.5secRequirement: Chemical Protection Shield 3
▶ Watch the demoChemical Protection Armor

Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.

Consomes 1 Glistening Coat.

LevelEffect
Lv 1120 secReduces Status rate/duration received by 8%
Lv 2240 secReduces Status rate/duration received by 12%
Lv 3360 secReduces Status rate/duration received by 16%
Lv 4480 secReduces Status rate/duration received by 20%
Lv 5600 secReduces Status rate/duration received by 24%

Chemical Protection Helm

#237 · AM_CP_HELM
Active Max Lv 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: 0.5secRequirement: Pharmacy 2
▶ Watch the demoChemical Protection Helm

Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.

Consomes 1 Glistening Coat.

LevelEffect
Lv 1120 secIncreases Status rate/duration inflicted by 8%
Lv 2240 secIncreases Status rate/duration inflicted by 12%
Lv 3360 secIncreases Status rate/duration inflicted by 16%
Lv 4480 secIncreases Status rate/duration inflicted by 20%
Lv 5600 secIncreases Status rate/duration inflicted by 24%

Bioethics

#238 · AM_BIOETHICS
Passive Max Lv 5

A skill that is fundamental in enabling the creation of Homunculus.

LevelEffect
Lv 1Increases intimacy gains and reduces intimacy lost by 4%
Lv 2Increases intimacy gains and reduces intimacy lost by 8%
Lv 3Increases intimacy gains and reduces intimacy lost by 12%
Lv 4Increases intimacy gains and reduces intimacy lost by 16%
Lv 5Increases intimacy gains and reduces intimacy lost by 20%

Call Homunculus

#243 · AM_CALLHOMUN
Active Max Lv 1
▶ Watch the demoCall Homunculus

Summons an existing Homunculus that was stored by using the Rest skill.

Consumes 1 Embryo

Rest

#244 · AM_REST
Active Max Lv 1

Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.

Vaporized Homunculus can be restored with the Call Homunculus skill.

Resurrect Homunculus

#247 · AM_RESURRECTHOMUN
Active Max Lv 5 Target: SelfCast: 2secCooldown: 20sec
▶ Watch the demoResurrect Homunculus

Resurrect a killed Homunculus.

*Kugan - Specialization*

LevelEffect
Lv 1Revive at 20% HP
Lv 2Revive at 40% HP
Lv 3Revive at 60% HP
Lv 4Revive at 80% HP
Lv 5Revive at 100% HP
Lv 6Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec
Lv 7Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec
Lv 8Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec
Lv 9Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec
Lv 10Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec

Berserk Pitcher

#446 · AM_BERSERKPITCHER
Active Max Lv 1 Cast: 0.5sec
▶ Watch the demoBerserk Pitcher

Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.

Twilight Alchemy I

#496 · AM_TWILIGHT1
Active Max Lv 1

Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.

Twilight Alchemy II

#497 · AM_TWILIGHT2
Active Max Lv 1

Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Condensed Potion Creation Guide for the necessary ingredients.

Twilight Alchemy III

#498 · AM_TWILIGHT3
Active Max Lv 1

Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.

Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.

Twilight Alchemy IV

#1829 · AM_TWILIGHT4
Active Max Lv 1

Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.

Twilight Alchemy V

#1834 · AM_TWILIGHT5
Active Max Lv 1

Make 200 attempts to create Acid and Fire Bottles every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.

Twilight Alchemy VI

#1835 · AM_TWILIGHT6
Active Max Lv 1

Make 200 attempts to create Glistening Coat every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.

Drillmaster

#245 · AM_DRILLMASTER
Passive Max Lv 10 Requirement: Bioethics 5

Raises Attack Power and defense of Homunculus.

LevelEffect
Lv 1Damage +2%DEF/MDEF +1
Lv 2Damage +4%DEF/MDEF +2
Lv 3Damage +6%DEF/MDEF +3
Lv 4Damage +8%DEF/MDEF +4
Lv 5Damage +10%DEF/MDEF +5
Lv 6Damage +12%DEF/MDEF +6
Lv 7Damage +14%DEF/MDEF +7
Lv 8Damage +16%DEF/MDEF +8
Lv 9Damage +18%DEF/MDEF +9
Lv 10Damage +20%DEF/MDEF +10

Biotechnology

#239 · AM_BIOTECHNOLOGY
Passive Max Lv 10 Requirement: Bioethics 5

Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.

LevelEffect
Lv 1MaxHP +2%Chance to create +2%
Lv 2MaxHP +4%Chance to create +4%
Lv 3MaxHP +6%Chance to create +6%
Lv 4MaxHP +8%Chance to create +8%
Lv 5MaxHP +10%Chance to create +10%
Lv 6MaxHP +12%Chance to create +12%
Lv 7MaxHP +14%Chance to create +14%
Lv 8MaxHP +16%Chance to create +16%
Lv 9MaxHP +18%Chance to create +18%
Lv 10MaxHP +20%Chance to create +20%

Flame Control

#242 · AM_FLAMECONTROL
Active Max Lv 1 Target: EnemyCooldown: 3 secRequirement: Biotechnology 1

Grant the use of the @amode command which let you decide of a mode for some alchimist skills.

@amode <skill> <mode> <ratio> in order to choose for each skills to set it as:

- Normal mode (no changes)

- Eco mode (no material costs but effects reduced by 50% if skill used not mastered OR 33% if skill used mastered)

- Boost mode (double material costs but effects improved by 33% if skill used not mastered OR 50% if skill used mastered)

Also makes possible to choose an improved SP cost to improve skills even more (0.1% per 1%, max +200%).

Configurations can be checked with @dmode, configurations remains when disconnected or if flame control is unlearned but has no effect if flame control is not learned again, also user may reset everything with @rmode.

Affected skills may are Acid Terror, Fire Demonstration, Acid Demonstration, Summon Flora and Summon Marine Sphere.

[Amistr]: 100% ATK, 20% chance to stun for 2 sec

[Lif]: 100% ATK, 75% chance to silence for 2 sec

[Filir]: 100% ATK, 100% chance to deep wound for 2 sec

[Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec

Heal Homunculus

#246 · AM_HEALHOMUN
Active Max Lv 5 Target: HomunculusDelay: 1secRequirement: Call Homunculus 1

Automatically throws a White Potion to the homunculus that will immediately take effect.

Consume 1 White Potion

LevelEffect
Lv 13 cells range
Lv 25 cells range
Lv 37 cells range
Lv 49 cells range
Lv 511 cells range
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 24, 2026