Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.
Revive and grants buff All attributes +5, Max HP +5%, Kyrie Eleison lvl 2 for 60sec
Lv 7
Revive and grants buff All attributes +10, Max HP +10%, Kyrie Eleison lvl 4 for 60sec
Lv 8
Revive and grants buff All attributes +15, Max HP +15%, Kyrie Eleison lvl 6 for 60sec
Lv 9
Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 8 for 60sec
Lv 10
Revive and grants buff All attributes +25, Max HP +25%, Kyrie Eleison lvl 10 for 60sec
Berserk Pitcher
#446 · AM_BERSERKPITCHER
ActiveMax Lv 1Cast: 0.5sec
▶ Watch the demo
Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
Twilight Alchemy I
#496 · AM_TWILIGHT1
ActiveMax Lv 1
Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Check the Potion Creation Guide for the necessary ingredients.
Twilight Alchemy II
#497 · AM_TWILIGHT2
ActiveMax Lv 1
Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Check the Condensed Potion Creation Guide for the necessary ingredients.
Twilight Alchemy III
#498 · AM_TWILIGHT3
ActiveMax Lv 1
Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail.
Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
Twilight Alchemy IV
#1829 · AM_TWILIGHT4
ActiveMax Lv 1
Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Check the Potion Creation Guide for the necessary ingredients.
Twilight Alchemy V
#1834 · AM_TWILIGHT5
ActiveMax Lv 1
Make 200 attempts to create Acid and Fire Bottles every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Check the Potion Creation Guide for the necessary ingredients.
Twilight Alchemy VI
#1835 · AM_TWILIGHT6
ActiveMax Lv 1
Make 200 attempts to create Glistening Coat every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Check the Potion Creation Guide for the necessary ingredients.
Drillmaster
#245 · AM_DRILLMASTER
PassiveMax Lv 10Requirement: Bioethics 5
Raises Attack Power and defense of Homunculus.
Level
Effect
Lv 1
Damage +2%
DEF/MDEF +1
Lv 2
Damage +4%
DEF/MDEF +2
Lv 3
Damage +6%
DEF/MDEF +3
Lv 4
Damage +8%
DEF/MDEF +4
Lv 5
Damage +10%
DEF/MDEF +5
Lv 6
Damage +12%
DEF/MDEF +6
Lv 7
Damage +14%
DEF/MDEF +7
Lv 8
Damage +16%
DEF/MDEF +8
Lv 9
Damage +18%
DEF/MDEF +9
Lv 10
Damage +20%
DEF/MDEF +10
Biotechnology
#239 · AM_BIOTECHNOLOGY
PassiveMax Lv 10Requirement: Bioethics 5
Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.
Grant the use of the @amode command which let you decide of a mode for some alchimist skills.
@amode <skill> <mode> <ratio> in order to choose for each skills to set it as:
- Normal mode (no changes)
- Eco mode (no material costs but effects reduced by 50% if skill used not mastered OR 33% if skill used mastered)
- Boost mode (double material costs but effects improved by 33% if skill used not mastered OR 50% if skill used mastered)
Also makes possible to choose an improved SP cost to improve skills even more (0.1% per 1%, max +200%).
Configurations can be checked with @dmode, configurations remains when disconnected or if flame control is unlearned but has no effect if flame control is not learned again, also user may reset everything with @rmode.
Affected skills may are Acid Terror, Fire Demonstration, Acid Demonstration, Summon Flora and Summon Marine Sphere.
[Amistr]: 100% ATK, 20% chance to stun for 2 sec
[Lif]: 100% ATK, 75% chance to silence for 2 sec
[Filir]: 100% ATK, 100% chance to deep wound for 2 sec
[Vanilmirth]: 100% MATK, 50% chance to burning for 3 sec