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DARO
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Paladin

Paladin

Transcendent Jobs · 8 skills · 4 active, 4 passive

What DARO changes · 4 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Pressure

#367 · PA_PRESSURE
DARO changes Physical attack Max Lv 5 Target: 1 EnemyCast: 1.5 sec +0.5 sec per LvRange: 9 CellsDelay: 1.5 sec +0.5 sec per LvSP Cost: 25 + 5 per levelRequirement: Endure 5, Faith 5, Shield Charge 2
▶ Watch the demoPressure

Summons a massive crucifix to crush enemies. This skill inflicts damage depending on the skill's level and current SP of the user, which ignores DEF and ATK.

On other players, this skill will also drain SP. Pressure cannot be cancelled by any method.

Twice damage on Monsters.

LevelEffect
Lv 150% current SP into damage, 20% SP
Lv 275% current SP into damage, 25% SP
Lv 3100% current SP into damage, 30% SP
Lv 4125% current SP into damage, 35% SP
Lv 5150% current SP into damage, 40% SP

Given or raised by: Faith Pressure (Templar)

Sacrifice

#368 · PA_SACRIFICE
DARO changes Active Max Lv 5 Target: SelfDelay: 2 secSP Cost: 100Requirement: Endure 1, Devotion 3
▶ Watch the demoSacrifice

Enhances the damage of 5 physical attacks after activating this skill. Each attack enhanced by Sacrifice will drain an amount of HP equal to 9% of character's MaxHP.

LevelEffect
Lv 1100% the amount of sacrificed HP
Lv 2110% the amount of sacrificed HP
Lv 3120% the amount of sacrificed HP
Lv 4130% the amount of sacrificed HP
Lv 5140% the amount of sacrificed HP

Given or raised by: Vice Fury (Scourge)

Gospel

#369 · PA_GOSPEL
DARO changes Active Max Lv 10 Target: SelfRange: 7 cells around the casterCast: 2 secDuration: 60 secSP Cost: 200Requirement: Faith 8, Divine Protection 3, Demon Bane 5
▶ Watch the demoGospel

Sings a hymn that affects party members and enemies within a 7x7 cross-shaped area around the caster every second.

Effects are based on the caster's highest base stat. If several stats are tied for highest, one of them is chosen at random each tick.

Consumes 200 HP and 20 SP every second while active. Recasting Gospel cancels the effect without cast time.

While active, the caster suffers Haste -30% (-15% with Advanced Sacred Mastery). Haste affects ASPD, after-skill delay, casting time and movement speed.

This skill is cancelled if the caster is Silenced. Stops when the caster changes map or logs out.

STR: ATK/MaxHP support, DEF reduction and ATK damage. INT: MATK/MaxSP support, MDEF reduction and MATK damage.

LUK: mixed damage, healing, random status and status cleansing. VIT: DEF/MDEF and MaxHP/MaxSP support, ATK/MATK reduction and healing.

DEX: CRIT, critical damage, HIT support and HIT-based mixed damage. AGI: Haste support and Haste reduction.

Stacking: ATK buffMATK buffDEF buffMDEF buffMove speed buffCast speed buffASPD buffAfter-cast delay buffMax HP buffMax SP buffCritical buffCritical damage buffATK debuffMATK debuffDEF debuffMDEF debuffMove speed debuffCast speed debuffASPD debuffAfter-cast delay debuff (shared)

LevelEffect
Lv 1Same effects at every level
Lv 2Same effects at every level
Lv 3Same effects at every level
Lv 4Same effects at every level
Lv 5Same effects at every level
Lv 6Same effects at every level
Lv 7Same effects at every level
Lv 8Same effects at every level
Lv 9Same effects at every level
Lv 10Same effects at every level

Shield Chain

#480 · PA_SHIELDCHAIN
DARO changes Physical attack Max Lv 5 Target: 1 EnemyCast: 1 secRange: 4 CellsDelay: 1 secSP Cost: 25 + 3 per level
▶ Watch the demoShield Chain

Enables the chance of striking an enemy 5 times with a Shield while in battle.

HIT affects success chance and the Shield's weight and refine rate affect the amount of damage inflicted.

Upon a successful hit, inflicts a Chain Stack for 10 seconds, max 5 Stacks, refreshed for all Stacks every time a new stack is added.

This target will suffer a 18/21/24/27/30% damage reduction if 1/2/3/4/5 stacks are engraved on the target.

Also, a target afflicted with a Chain Stack will lose 40/55/70/85/100% of its chance to ignore the DEF of the target.

Requires Shield.
LevelEffect
Lv 1+30% Damage, HIT +20%
Lv 2+60% Damage, HIT +20%
Lv 3+90% Damage, HIT +20%
Lv 4+120% Damage, HIT +20%
Lv 5+150% Damage, HIT +20%

Advanced Battle Mastery

#1020 · SM_BATTLE_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Bash, Endure, Provoke, Parrying (LK), Tension Relax (LK), Fury (LK), Sacrifice (PA).

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Bash: Damage increased by 25% on targets not affected by stun, 20% chance to also cast Provoke on the target

Some of those none damage skills receives the following effects:

- Endure: Double the number of hits before expiration

- Provoke: Chances of success increased by 15%

- Parrying: Block chance increased by 5%. Each successful block gives a Riposte stack for 7 seconds (max 5, each new stack restarts the 7 seconds): the next Bowling Bash or Spiral Pierce deals 5% more damage per stack and uses them all

- Tension Relax: Maximum HP increased when used (2% per Skill level for 300s). Under Frenzy, it no longer ends Frenzy: no rest, it heals 3% of Maximum HP every second for 7 seconds instead (30 seconds cooldown)

- Concentration : When Concentration is used, autocast Endure at acquired level

- Sacrifice: Reduces HP lost by 1/3, increases number of hits by 5

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Shield Mastery

#1024 · PA_SHIELD_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Shield Boomerang, Shield Charge, Shield Chain, Shrink, Reflect Shield.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Shield Boomerang: Damage increased by 50%, and by another 50% when user have the initiative

- Shield Charge: Damage increased by 33%, also improved stun chance if used near the target

- Shield Chain: Damage increased if user's DEF is higher than target's (25% max). Target will have twice more after hit delay with this skill.

Some of those none damage skills receives the following effects:

- Shrink: Blocking chance +1% per Shrink level while active

- Reflect Shield: Increase reflection ratio (1% per skill level +5%)

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Guard Mastery

#1025 · PA_GUARD_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Autoguard, Devotion, Defender, Healing, Cure, Spear Quicken.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Healing: Increased heal damage (on undead) by 25%, reduced by the target's LUK

Some of those none damage skills receives the following effects:

- Healing: Increased heal on self by 15%

- Spear Quicken: Grants some parrying chance while active (1% per skill level)

- Cure: Increased heal by half (increased immunity duration)

- Auto Guard: Activation chance increased by 5%

- Devotion: Damage received from devotion reduced by 15%

- Defender: Reduce walking speed penality half

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated

Advanced Sacred Mastery

#1026 · PA_SACRED_MASTERY
Passive Max Lv 1

Requires Job Level 40. Only one Advanced Skill Mastery per character.

This Advanced Skill Mastery improves the use of the following skills:

Holy Cross, Grand Cross, Providence, Pressure, Gospel.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration, other status effects 15% better chance

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Holy Cross: Damage increased by maximum MATK (as piercing damage)

- Grand Cross: Damage increased by 0.5% per % lost HP, also damage increased by 0.5% per actual target's HP. HP cost reduced by 25%.

- Pressure: Damage increased by 2% per point of user's MDEF above target's MDEF (up to +50%), Remove Reflect Shield from Target

Some of those none damage skills receives the following effects:

- Providence: Increased effects by half

- Gospel: Haste penalty on the caster reduced to 15%

Only ONE advanced mastery skill can be learned

LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 15, 2026
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