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Home › The Codex › Kugan: Specializations › Templar

Templar

Crusader · 10 Kugan skills · 2 active, 8 passive

Faith is the oath that refuses to become quiet when the battlefield turns cruel.

Its warriors do not merely call on holy power. They make themselves an answer: a shield for the shaken, a bell of judgment for the wicked, and a living reminder that conviction can still strike back when armor begins to fail.

The Faith path turns classic crusader miracles into a broader sacred discipline. Pressure becomes a weapon of spirit and mana, Holy Cross and Grand Cross learn to mend as well as burn, and Shield Boomerang punishes enemies through the strength the user has already spent. Around allies, Faith brings providence, cleansing, resistance and divine counterblows.

It is not the fastest path, nor the most selfish one. Faith fights best when danger is shared, when wounds are real, and when one good decision can keep the whole line from breaking.

To stand beside Faith is to feel the light choose a side.

To stand against it is to learn that mercy has an edge.

Tank★★★☆☆VIT, cleansing, resistance tools and holy counterplay make Faith durable, though not as shield-specialized as Protector or Defensive.
Tactical★★★★☆Initiative Pressure, HP thresholds, ally positioning and timed counters reward careful combat pacing.
Healer★★★★☆Holy Cross and Grand Cross gain meaningful self-healing, while Fortitude helps allies recover from disabling states.
Buffer★★★★☆Providence, Fortitude, Faith Counter and Spear Quicken support nearby allies and improve survival windows.
Debuffer★★★☆☆Holy Cross damage reduction and holy pressure give useful control, but debuffing is secondary to protection.
DPS Melee Physical★★★☆☆Holy Attack, Holy Cross and shield follow-ups give solid close-range physical pressure.
DPS Ranged Physical★★☆☆☆Shield Boomerang gains holy scaling, but ranged physical combat remains a support angle.
DPS Magical★★★☆☆Pressure, Grand Cross and holy retaliation use MATK or SP-based scaling for a credible magical side.
Special★★★★☆Cleansing, divine counters, SP/lost-SP scaling and threshold healing give Faith a very distinct support identity.
Resources★★★☆☆Several effects scale from current or missing SP and some tools raise SP costs, so resource timing matters.
Mobility★★☆☆☆Faith holds ground and protects allies rather than moving quickly.

Faith Specialization

Passive Max Lv 5
ID
4220
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1VIT
2LUK
3INT
4LUK
5VIT
  • Attribute bonuses are cumulative: at level 5 you get VIT +4, LUK +4, INT +2 and Max HP/SP +5%.

Faith Pressure

Passive Max Lv 5
ID
4221
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Pressure.

LevelSkill
1Pressure Level 1
2Pressure Level 2
3Pressure Level 3
4Pressure Level 4
5Pressure Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
--+100% (minored +50% and +50%)-
Already Pressure in Skill Tree

Pressure cost more SP but deal more damage and have a reduced casting time and after skill delay.

Furthermore each hit of Pressure adds some battle damage.

Those damage are based on user's actual amount of SP, are reduced by target's MDEF, are increased by half on monsters and by half again on MVP, and bears the holy element.

LevelDamageCasting Time / ASDBattle DamageSP cost
1+3%-5%20%+5
2+6%-10%40%+10
3+9%-15%60%+15
4+12%-20%80%+20
5+15%-25%100%+25
  • Without a staff, bow or gun, the range of the minored Pressure is reduced from 9 to 6 cells.

Faith Attack

Passive Max Lv 5
ID
4222
Type
Passive
Max level
5
Cost to learn
1

Stacking: Damage debuff (shared)

Enable the use of a minored version of Holy Attack.

Holy Attack is a NPC skill which deal at weapon range some holy attribute physical damage.

LevelSkillSPCastCooldownDamageASD
1Holy Attack Level 2900200% of ATK0
2Holy Attack Level 41800400% of ATK0
3Holy Attack Level 6270.2s2s600% of ATK0.5s
4Holy Attack Level 8360.6s6s800% of ATK0.6s
5Holy Attack Level 10451s10s1000% of ATK0.7s
Already Holy Cross in Skill Tree

When used, inflicts a damage debuff on the target: its damage is reduced by 3/6/9/12/15% for 7 seconds.

Faith Cross

Passive Max Lv 5
ID
4223
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Holy Cross.

LevelSkill
1Holy Cross Level 2
2Holy Cross Level 4
3Holy Cross Level 6
4Holy Cross Level 8
5Holy Cross Level 10
Already Holy Cross in Skill Tree

Holy Cross : Adds battle healing based on 15~75% of user's minimum MATK, improved as HP goes low (up to double) and with MDEF (+1% per MDEF), Skill's SP cost +5~25%.

LevelHealSP cost
115% MATK+5%
230% MATK+10%
345% MATK+15%
460% MATK+20%
575% MATK+25%

Faith Grand Cross

Passive Max Lv 5
ID
4224
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Grand Cross.

LevelSkill
1Grand Cross Level 2
2Grand Cross Level 4
3Grand Cross Level 6
4Grand Cross Level 8
5Grand Cross Level 10
Already Grand Cross in Skill Tree

When Grand Cross hits a barely injured target (HP of 65% or more) the user is greatly healed.

When Grand Cross hits a target that is not in danger (HP of 35% or more) the user is lightly healed (both heals apply on a barely injured target).

When Grand Cross hits while the user is injured (HP of 65% or less) then the user is lightly healed.

When Grand Cross hits while the user is in danger (HP of 35% or less) then the user is greatly healed.

Those heals are based on user's minimum MATK + minimum ATK.

Every one of those effects have an internal cooldown of 0,5 seconds.

LevelLight HealGreat Heal
12%4%
24%8%
36%12%
48%16%
510%20%

Faith Boomerang

Passive Max Lv 5
ID
4225
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Shield Boomerang (no shield required).

LevelSkill
1Shield Boomerang level 1
2Shield Boomerang level 2
3Shield Boomerang level 3
4Shield Boomerang level 4
5Shield Boomerang level 5
Already Shield Boomerang in Skill Tree

Shield Boomerang: adds battle damage inflicting 20~100% of user's lost SP, reduced by nothing, holy element, doubled on monsters.

LevelBattle Damage
120% of user's lost SP
240% of user's lost SP
360% of user's lost SP
480% of user's lost SP
5100% of user's lost SP

Faith Providence

Passive Max Lv 5
ID
4226
Type
Passive
Max level
5
Cost to learn
1

Stacking: MDEF buff (shared)

Enable the use of a minored version of Providence.

LevelSkill
1Providence Level 1
2Providence Level 2
3Providence Level 3
4Providence Level 4
5Providence Level 5
Already Providence in Skill Tree

When Providence is used the user and all party members within a radius around the user receive a MDEF buff for a notable period of time (60 seconds). Without a party, only the user receives it.

LevelRadiusBuff
17x72 MDEF
211x114 MDEF
315x156 MDEF
419x198 MDEF
523x2310 MDEF
  • Without a staff, bow or gun, the range of the minored Providence is reduced from 9 to 6 cells.

Faith Quicken

Passive Max Lv 5
ID
4227
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Spear Quicken (a one-handed or two-handed spear is required).

LevelSkill
1Spear Quicken Level 2
2Spear Quicken Level 4
3Spear Quicken Level 6
4Spear Quicken Level 8
5Spear Quicken Level 10
Already Spear Quicken in Skill Tree

Increase the level of Spear Quicken by 1 per Faith Quicken level (without the minored modifiers).

Faith Fortitude

Active Max Lv 5
ID
4228
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Casting Time
1 second (interruptible)
Cooldown
60 seconds
Duration
8/11/14/17/20 seconds
Area
3x3 to 11x11 around the user (party members)

Stacking: Status resistance buff (shared)

The user and his nearby party members clean every root common status on himself and allies.

Furthermore all of them receive a buff to common status resistance for short period of time (chance and duration of common statuses reduced).

Status affected are roots (stun, freeze, stone curse, sleep) and curse.

LevelDurationAreaStatus resistance
18 seconds3x36%
211 seconds5x512%
314 seconds7x718%
417 seconds9x924%
520 seconds11x1130%
  • Without a party, only the user is affected.

Faith Counter

Active Max Lv 5
ID
4229
Type
Active
Max level
5
Cost to learn
2
LP Cost
15
Casting Time
1 second (interruptible)
Cooldown
12 seconds
Duration
15 seconds
Area
7x7 to 15x15 around the user (party members)

The user and his nearby party members are protected by gods for a short period of time.

For that time any attacks will be countered by an holy and merciless retribution.

Those damage are based on the user's MATK (not allies), are reduced by target's MDEF, are increased by half on monsters and bears the holy element.

LevelAreaChargesBattle Damage
17x7480%
29x96110%
311x118140%
413x1310170%
515x1512200%
  • The user's MATK is taken once when the skill is used. Without a party, only the user is protected.
  • Each protected unit (the user included) has its own charges.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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