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Home › The Codex › Kugan specializations › Scourge

Scourge

Crusader · 10 Kugan skills · 2 active, 8 passive

Level

Vice Specialization

#4250 · SPE_25
Passive Max Lv 5

The scourge is a fallen fighter who fights evil with evil, blood with blood.

His heart is devoured by the darkness which he releases mercilessly on his opponents.

They care little for their lives and even less for the lives of others.

LevelEffect
Lv 1INT+2HP/SP +1%
Lv 2STR+2HP/SP +2%
Lv 3VIT+2HP/SP +3%
Lv 4STR+2HP/SP +4%
Lv 5INT+2HP/SP +5%

Vice Grand Cross

#4251 · SPE_25_1
Passive Max Lv 5

Enable the use of Grand Cross of Darkness.

Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it. (View Wiki for Details)

Grand Cross Learned : Damage increased by 10%, Casting time, Cast delay and SP cost reduced by 10%.

When Grand Cross of Darkness hits a target that is not in danger (HP > 35%) the target suffer some slight battle damage.

When Grand Cross of Darkness hits the user and the user is injured (HP < 65%) the target suffer some slight battle damage.

When Grand Cross of Darkness hits the user and the user is in danger (HP < 35%) the target suffer some great battle damage.

Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.

Every one of those effects have an internal cooldown of 0,5 seconds.

LevelEffect
Lv 1Grand Cross of Darkness Level 2
Lv 2Grand Cross of Darkness Level 4
Lv 3Grand Cross of Darkness Level 6
Lv 4Grand Cross of Darkness Level 8
Lv 5Grand Cross of Darkness Level 10

Vice Cross

#4252 · SPE_25_2
Passive Max Lv 5 Holy Cross Learned: Dark Cross can inflict Meltdawn on each strikes for 2+1*SkillLv sec.

Enable the use of Dark Cross.

A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.

Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK.

LevelEffect
Lv 1Dark Cross Level 2
Lv 2Dark Cross Level 4
Lv 3Dark Cross Level 6
Lv 4Dark Cross Level 8
Lv 5Dark Cross Level 10

Vice Attack

#4253 · SPE_25_3
Passive Max Lv 5

Enable the use of Dark Attack.

Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.

Already Holy Cross Learned : For 7 seconds inflict a holy resistance debuff of 5/10/15/20/25% when hitting a target, also inflict battle damage to a cursed target hitting for 50/100/150/200/250% of MATK+ATK (reduced by DEF/MDEF, dark element)
LevelEffect
Lv 1Dark Attack Level 2
Lv 2Dark Attack Level 4
Lv 3Dark Attack Level 6
Lv 4Dark Attack Level 8
Lv 5Dark Attack Level 10

Vice Curse

#4254 · SPE_25_4
Passive Max Lv 5

Enable the use of Beyond Attack.

Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).

Already Faith Learned : For 7 seconds after use grants 4/8/12/16/20% chance to counter any short range physical attack with curse status for 7 seconds
LevelEffect
Lv 1Blindness Slash Level 2
Lv 2Blindness Slash Level 4
Lv 3Blindness Slash Level 6
Lv 4Blindness Slash Level 8
Lv 5Blindness Slash Level 10

Vice Judgement

#4255 · SPE_25_5
Passive Max Lv 5

Enable the use of Hell Judgement.

Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.

This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.

This skill cost SP and HP with every use, be carefull.

Hell Judgment is a melee attack if target is close to the user (<= 4 cells)

Hell Judgment is a ranged attack if target is close to the user (> 4 cells)

LevelEffect
Lv 1Hell Judgement Level 2
Lv 2Hell Judgement Level 4
Lv 3Hell Judgement Level 6
Lv 4Hell Judgement Level 8
Lv 5Hell Judgement Level 10

Vice Wits

#4256 · SPE_25_6
Passive Max Lv 5

Adds damage to a target affected by curse.

LevelEffect
Lv 1Damage increased by 3%
Lv 2Damage increased by 6%
Lv 3Damage increased by 9%
Lv 4Damage increased by 12%
Lv 5Damage increased by 15%

Vice Fury

#4257 · SPE_25_7
Passive Max Lv 5

Enable the use of a minored version of Sacrifice.

Sacrifice consumes more HP on hits (this augmentation do not increase final damage).

Sacrifice Learned : Sacrifice inflict -5*SkillLv damage less to the user after every hits, this reduction do not reduce final damage.

LevelEffect
Lv 1Sacrifice Level 1+50% Damage
Lv 2Sacrifice Level 2+45% Damage
Lv 3Sacrifice Level 3+40% Damage
Lv 4Sacrifice Level 4+35% Damage
Lv 5Sacrifice Level 5+30% Damage

Vice Armor

#4258 · SPE_25_8
Active Max Lv 5 LP Cost: 20Cast: 0.5secDuration: 30sec

At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.

These effects are stopped. For the duration of this skill the user have less chance to contract new common status.

The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).

Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deep Poison (since all others do not leave the possibility to cast spells).

LevelEffect
Lv 14% Resistance/Rate/Damage
Lv 28% Resistance/Rate/Damage
Lv 312% Resistance/Rate/Damage
Lv 416% Resistance/Rate/Damage
Lv 520% Resistance/Rate/Damage

Vice Rancor

#4259 · SPE_25_9
Active Max Lv 5 LP Cost: 6Cast: 0.5secDuration: 10secCooldown: 7sec

After an activation time the user can launch a critical attack whose damage depends on the missing HP.

LevelEffect
Lv 1100% + 50% every 17% HP lost
Lv 2100% + 50% every 14% HP lost
Lv 3100% + 50% every 11% HP lost
Lv 4100% + 50% every 8% HP lost
Lv 5100% + 50% every 5% HP lost
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 25, 2026