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Home › The Codex › Kugan: Specializations › Scourge

Scourge

Crusader · 10 Kugan skills · 2 active, 8 passive

Vice is what remains when a holy warrior decides that purity is too fragile for the work ahead.

These fallen crusaders fight evil with evil, blood with blood, and leave judgment to whatever still dares watch them. They do not ask darkness for permission. They open the wound, step inside it, and drag their enemies down by the same chain.

The Vice path corrupts sacred techniques into cruel instruments. Cross skills become dark pressure, curses turn into counterplay, Hell Judgment spreads pain across the field, and self-sacrifice becomes a deliberate price rather than a noble accident. Vice Armor twists common afflictions into protection and retaliation, while Rancor converts missing HP into a brutal critical strike.

It is a dangerous specialization, especially for the one using it. The reward is control through suffering: blind them, curse them, mark them, bleed yourself, and make every wound count twice.

To face Vice is to learn that the abyss can wear armor.

And sometimes, it still remembers how to pray.

Tank★★★☆☆Vice has armor, sacrifice tools and HP-driven effects, but many strengths ask the user to pay with their own life.
Tactical★★★★☆Curse windows, self-damage, missing-HP burst and status conversion make timing extremely important.
Healer★☆☆☆☆The path is about spending HP and punishing enemies, not restoring life.
Buffer★★☆☆☆Vice Armor is a strong self-oriented state, but ally support is minimal.
Debuffer★★★★★Curse, blind, Meltdawn, holy resistance reduction, burning and toxin effects give Vice excellent affliction pressure.
DPS Melee Physical★★★★☆Dark Attack, Holy Cross conversions, Sacrifice and Rancor provide strong close-range kill pressure.
DPS Ranged Physical★★☆☆☆Hell Judgment reaches widely, but the path is not built as a ranged physical specialist.
DPS Magical★★★☆☆Dark and holy conversions use MATK or mixed ATK/MATK scaling often enough to matter.
Special★★★★★Self-harm, curse retaliation, status-to-armor conversion and missing-HP critical scaling make Vice very distinctive.
Resources★★☆☆☆HP and SP costs are part of the weapon, so poor management can collapse the user quickly.
Mobility★☆☆☆☆Vice brings pressure and punishment, not movement.

Vice Specialization

Passive Max Lv 5
ID
4250
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1INT+1%
2STR+2%
3VIT+3%
4STR+4%
5INT+5%
  • The scourge is a fallen fighter who fights evil with evil, blood with blood. His heart is devoured by the darkness which he releases mercilessly on his opponents. They care little for their lives and even less for the lives of others.

Vice Grand Cross

Passive Max Lv 5
ID
4251
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Grand Cross of Dark.

Grand Cross of Dark is a NPC skill which summons a cross around the caster, damaging itself and the players around it.

When casted Grand Cross of Dark will drain 20% of MaxHP (Element armor property and dark resistance taken into account, Faith level also reduce self damage as it does for Grand Cross).

Grand Cross of Dark inflict 5% of damage done as self damage in top of the HP cost above. Grand Cross of Dark can inflict Blind status to any target (including the player) at 50% chance (enemies that are not Undead or Demon get a second 50% roll).

LevelSkillSPCastCooldownDamageASD
1Grand Cross of Dark Level 24430200% of (ATK+MATK)1.5s
2Grand Cross of Dark Level 45830300% of (ATK+MATK)1.5s
3Grand Cross of Dark Level 67230400% of (ATK+MATK)1.5s
4Grand Cross of Dark Level 88630500% of (ATK+MATK)1.5s
5Grand Cross of Dark Level 1010030600% of (ATK+MATK)1.5s
Already Grand Cross in Skill Tree

Damage +10%, Cast -10%, ASD -10%, SP consumption -10%.

When Grand Cross of Dark hits a barely injured target (HP > 65%) the target suffers great battle damage; when it hits a target that is not in danger (HP > 35%) the target suffers slight battle damage.

When the user is injured (HP < 65%) the target suffers slight battle damage; when the user is in danger (HP < 35%) the target suffers great battle damage. These effects add up.

Those battle damage are based on the user's minimum ATK + minimum MATK and bear the holy element. Every one of those effects has an internal cooldown of 0.5 second.

LevelSlight battle damageGreat battle damage
12%4%
24%8%
36%12%
48%16%
510%20%

Vice Cross

Passive Max Lv 5
ID
4252
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Cross of Darkness.

A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage (2 hits) and costs 1% of Max HP. It can blind the target by low chance (3% per skill level, 30 seconds).

LevelSkillSPCastCooldownDamageASD
1Cross of Darkness Level 21200170% of ATK0
2Cross of Darkness Level 41400240% of ATK0
3Cross of Darkness Level 61600310% of ATK0
4Cross of Darkness Level 81800380% of ATK0
5Cross of Darkness Level 102000450% of ATK0
Already Holy Cross in Skill Tree

Cross of Darkness can inflict Meltdawn on its target.

Meltdawn: The damage inflicted by the target affected by this state is partially inflicted on it, 20% of the damage inflicted plus a fixed part which depends on its ATK (half of its maximum ATK, or half of its maximum MATK for magic), up to 9999.

LevelChanceDuration
120%3s
240%4s
360%5s
480%6s
5100%7s

Vice Attack

Passive Max Lv 5
ID
4253
Type
Passive
Max level
5
Cost to learn
1

Stacking: Divine Armor (shared)

Enable the use of a minored version of Dark Attack.

Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.

LevelSkillSPCastCooldownDamageASD
1Dark Attack Level 2900200% of ATK0
2Dark Attack Level 41800400% of ATK0
3Dark Attack Level 6270.2s2s600% of ATK0.5s
4Dark Attack Level 8360.6s6s800% of ATK0.6s
5Dark Attack Level 10451s10s1000% of ATK0.7s
Already Holy Cross in Skill Tree

Each Dark Attack hit inflicts for 7 seconds a holy resistance debuff of 5/10/15/20/25% on the target.

Against a cursed target, Dark Attack also inflicts battle damage for 50/100/150/200/250% of MATK+ATK (reduced by DEF/MDEF, dark element).

LevelHoly resistanceBattle Damage
1-5%50% of (MATK+ATK)
2-10%100% of (MATK+ATK)
3-15%150% of (MATK+ATK)
4-20%200% of (MATK+ATK)
5-25%250% of (MATK+ATK)

Vice Curse

Passive Max Lv 5
ID
4254
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Beyond Slash.

Beyond Slash is a NPC skill which can provoke curse on his targets (20 seconds).

LevelSkillSPCastCooldownDamageASD
1Beyond Slash Level 270.2s4s100% of ATK and 40% chance to cause curse0
2Beyond Slash Level 490.4s4s100% of ATK and 80% chance to cause curse0
3Beyond Slash Level 6110.6s4s100% of ATK and 100% chance to cause curse0
4Beyond Slash Level 8130.8s4s100% of ATK and 100% chance to cause curse0
5Beyond Slash Level 10151s4s100% of ATK and 100% chance to cause curse0
Already Faith in Skill Tree

For 7 seconds after use grants 4/8/12/16/20% chance to counter any short range physical attack with curse status for 7 seconds.

LevelCurse counter chance
14%
28%
312%
416%
520%

Vice Judgement

Passive Max Lv 5
ID
4255
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Hell Judgement.

Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.

This skill has the same chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.

This skill costs SP and HP with every use, be careful.

LevelSkillSPCastCooldownDamageHP cost
1Hell Judgement Level 2441s15s200% of ATK and 20% chance to cause status2%
2Hell Judgement Level 4582s15s400% of ATK and 40% chance to cause status4%
3Hell Judgement Level 6723s15s600% of ATK and 60% chance to cause status6%
4Hell Judgement Level 8864s15s800% of ATK and 80% chance to cause status8%
5Hell Judgement Level 101005s15s1000% of ATK and 100% chance to cause status10%
  • Hell Judgement is always a melee attack when used by a player.

Vice Wits

Passive Max Lv 5
ID
4256
Type
Passive
Max level
5
Cost to learn
1

Adds damage to a target affected by curse.

LevelSkill
1Damage increased by 3%
2Damage increased by 6%
3Damage increased by 9%
4Damage increased by 12%
5Damage increased by 15%

Vice Fury

Passive Max Lv 5
ID
4257
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Sacrifice.

Sacrifice consumes more HP on hits (this augmentation does not increase final damage).

LevelSkillSacrifice Damage on user
1Sacrifice Level 1+50%
2Sacrifice Level 2+45%
3Sacrifice Level 3+40%
4Sacrifice Level 4+35%
5Sacrifice Level 5+30%
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
-2 secondsx2-
Already Sacrifice in Skill Tree

Sacrifice inflicts less damage to the user after every hit, this reduction does not reduce final damage.

LevelSacrifice Damage on user
1-5%
2-10%
3-15%
4-20%
5-25%
  • The casting time of the minored Sacrifice is not reduced by DEX.

Vice Armor

Active Max Lv 5
ID
4258
Type
Active
Max level
5
Cost to learn
1
LP cost
20
Casting Time
1 second (interruptible)
Cooldown
No
Duration
30 seconds

At the time of activation, the common statuses having effects on the character are transformed into an armor which gives a chance to inflict them on the opponents the user attacks and on the attackers who hit the user (for 15 seconds), and increases damage done by the user against the opponents who are affected by those statuses.

These effects are stopped. For the duration of this skill the user has less chance to contract new common statuses.

The user consumes 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects). The user dies if this cost brings their HP to 0.

Statuses which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deadly Poison (since all others do not leave the possibility to cast spells).

LevelStatus ResistanceStatus RateBonus Damage
14%4%4%
28%8%8%
312%12%12%
416%16%16%
520%20%20%

Vice Rancor

Active Max Lv 5
ID
4259
Type
Active
Max level
5
Cost to learn
2
LP cost
4
Casting Time
1 second (interruptible)
Cooldown
7 seconds
Duration
No
Target
Enemy (weapon range)

After an activation time the user launches an attack ignoring DEF whose damage depends on the missing HP.

LevelDamage
1100% + 50% every 17% HP lost
2100% + 50% every 14% HP lost
3100% + 50% every 11% HP lost
4100% + 50% every 8% HP lost
5100% + 50% every 5% HP lost
  • The target is chosen when the skill is used; the attack is launched at the end of the casting time.
  • The skill fails if the user has less than 4 LP.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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