The scourge is a fallen fighter who fights evil with evil, blood with blood.
His heart is devoured by the darkness which he releases mercilessly on his opponents.
They care little for their lives and even less for the lives of others.
Level
Effect
Lv 1
INT+2
HP/SP +1%
Lv 2
STR+2
HP/SP +2%
Lv 3
VIT+2
HP/SP +3%
Lv 4
STR+2
HP/SP +4%
Lv 5
INT+2
HP/SP +5%
Vice Grand Cross
#4251 · SPE_25_1
PassiveMax Lv 5
Enable the use of Grand Cross of Darkness.
Grand Cross of Darkness is a NPC skill which summons a cross around the caster, damaging itself and the players around it. (View Wiki for Details)
Grand Cross Learned : Damage increased by 10%, Casting time, Cast delay and SP cost reduced by 10%.
When Grand Cross of Darkness hits a target that is not in danger (HP > 35%) the target suffer some slight battle damage.
When Grand Cross of Darkness hits the user and the user is injured (HP < 65%) the target suffer some slight battle damage.
When Grand Cross of Darkness hits the user and the user is in danger (HP < 35%) the target suffer some great battle damage.
Those Damages are based on user's minimum MATK + minimum ATK and bears holy element attribute.
Every one of those effects have an internal cooldown of 0,5 seconds.
Level
Effect
Lv 1
Grand Cross of Darkness Level 2
Lv 2
Grand Cross of Darkness Level 4
Lv 3
Grand Cross of Darkness Level 6
Lv 4
Grand Cross of Darkness Level 8
Lv 5
Grand Cross of Darkness Level 10
Vice Cross
#4252 · SPE_25_2
PassiveMax Lv 5Holy Cross Learned: Dark Cross can inflict Meltdawn on each strikes for 2+1*SkillLv sec.
Enable the use of Dark Cross.
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.
Meltdawn : The damage inflicted by the target affected by this state is partially inflicted on it, up to 20% of the damage inflicted plus a fixed part which depends on its ATK.
Level
Effect
Lv 1
Dark Cross Level 2
Lv 2
Dark Cross Level 4
Lv 3
Dark Cross Level 6
Lv 4
Dark Cross Level 8
Lv 5
Dark Cross Level 10
Vice Attack
#4253 · SPE_25_3
PassiveMax Lv 5
Enable the use of Dark Attack.
Dark Attack is a NPC skill which deal at weapon range some dark attribute physical damage.
Already Holy Cross Learned : For 7 seconds inflict a holy resistance debuff of 5/10/15/20/25% when hitting a target, also inflict battle damage to a cursed target hitting for 50/100/150/200/250% of MATK+ATK (reduced by DEF/MDEF, dark element)
Level
Effect
Lv 1
Dark Attack Level 2
Lv 2
Dark Attack Level 4
Lv 3
Dark Attack Level 6
Lv 4
Dark Attack Level 8
Lv 5
Dark Attack Level 10
Vice Curse
#4254 · SPE_25_4
PassiveMax Lv 5
Enable the use of Beyond Attack.
Beyond Attack is a NPC skill which can provoke curse on his targets (30 seconds).
Already Faith Learned : For 7 seconds after use grants 4/8/12/16/20% chance to counter any short range physical attack with curse status for 7 seconds
Level
Effect
Lv 1
Blindness Slash Level 2
Lv 2
Blindness Slash Level 4
Lv 3
Blindness Slash Level 6
Lv 4
Blindness Slash Level 8
Lv 5
Blindness Slash Level 10
Vice Judgement
#4255 · SPE_25_5
PassiveMax Lv 5
Enable the use of Hell Judgement.
Hell Judgement inflicts Neutral property Physical Damage to all enemies in a very wide area (29x29) around the user. It has a chance of leaving them cursed.
This skill have a chance to inflict Toxin (DOT on SP) to players and Burning (DOT on HP) to monsters.
This skill cost SP and HP with every use, be carefull.
Hell Judgment is a melee attack if target is close to the user (<= 4 cells)
Hell Judgment is a ranged attack if target is close to the user (> 4 cells)
Level
Effect
Lv 1
Hell Judgement Level 2
Lv 2
Hell Judgement Level 4
Lv 3
Hell Judgement Level 6
Lv 4
Hell Judgement Level 8
Lv 5
Hell Judgement Level 10
Vice Wits
#4256 · SPE_25_6
PassiveMax Lv 5
Adds damage to a target affected by curse.
Level
Effect
Lv 1
Damage increased by 3%
Lv 2
Damage increased by 6%
Lv 3
Damage increased by 9%
Lv 4
Damage increased by 12%
Lv 5
Damage increased by 15%
Vice Fury
#4257 · SPE_25_7
PassiveMax Lv 5
Enable the use of a minored version of Sacrifice.
Sacrifice consumes more HP on hits (this augmentation do not increase final damage).
Sacrifice Learned : Sacrifice inflict -5*SkillLv damage less to the user after every hits, this reduction do not reduce final damage.
At the time of activation, the common statuses having effects on the character are transformed into an armor which can inflict them (15s) on assaulters and increase damage done by the user against the opponents who are affected by those status.
These effects are stopped. For the duration of this skill the user have less chance to contract new common status.
The user consume 20% of their maximum HP and 5 more % for every status ended this way (which are imbued in the armor effects).
Status which can be imbued in the armor are: Curse, Blind, Confusion, Poison, Burning, Bleeding, Deep Poison (since all others do not leave the possibility to cast spells).