Stalker
Transcendent Jobs · 9 skills · 5 active, 4 passive
Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.
Chase Walk
#389 · ST_CHASEWALK
Build bonuses
Active Max Lv 5
Cast: 1.2 secSP Cost: 10Requirement: Tunnel Drive 3, Hiding 5
Chase Walk
▶ Watch the demo

Enters a special Hiding status in which caster can move without being detected by skills.
However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Demon and Boss monsters.
During WoE, this skill will consume 5 times as much SP.
| Level | Effect |
|---|---|
| Lv 1 | 70% Movement Speed, 12 SP/10 sec, +2 STR/INT/DEX and 20% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 2 | 75% Movement Speed, 14 SP/10 sec, +4 STR/INT/DEX and 40% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 3 | 80% Movement Speed, 16 SP/10 sec, +6 STR/INT/DEX and 60% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 4 | 85% Movement Speed, 18 SP/10 sec, +8 STR/INT/DEX and 80% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 5 | 90% Movement Speed, 20 SP/10 sec, +10 STR/INT/DEX and 100% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 6 | 95% Movement Speed, 22 SP/10 sec, +12 STR/INT/DEX and 100% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 7 | 100% Movement Speed, 24 SP/10 sec, +14 STR/INT/DEX and 100% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 8 | 105% Movement Speed, 26 SP/10 sec, +16 STR/INT/DEX and 100% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 9 | 110% Movement Speed, 28 SP/10 sec, +18 STR/INT/DEX and 100% chance to avoid the next 2 attacks after 10 seconds. |
| Lv 10 | 115% Movement Speed, 30 SP/10 sec, +20 STR/INT/DEX and 100% chance to avoid the next 2 attacks after 10 seconds. |
Given or raised by: Tricky Chase (Trickster)
Sword Reject
#390 · ST_REJECTSWORD
Build bonuses
Active Max Lv 5
Target: SelfSP Cost: 10/15/20/25/30 (+5 per level above 5)Requirement: Strip Weapon 1
Sword Reject
Activating this skill can deflect attacks, reducing their damage by half. The status lasts until all deflections are used.
A total of 3 attacks can be deflected after this skill is casted.
On monsters, the damage that is deflected will be directed back at the monster.
Works against players too: full success rate against swords and daggers (and monsters), halved against other weapons.
| Level | Effect |
|---|---|
| Lv 1 | 15% Chance of Reflection |
| Lv 2 | 30% Chance of Reflection |
| Lv 3 | 45% Chance of Reflection |
| Lv 4 | 60% Chance of Reflection |
| Lv 5 | 75% Chance of Reflection |
| Lv 6 | 80% Chance of Reflection (Total of 4 attacks) |
| Lv 7 | 85% Chance of Reflection (Total of 4 attacks) |
| Lv 8 | 90% Chance of Reflection (Total of 5 attacks) |
| Lv 9 | 95% Chance of Reflection (Total of 5 attacks) |
| Lv 10 | 100% Chance of Reflection (Total of 6 attacks) |
Given or raised by: Edge Reject (Villain)
Preserve
#475 · ST_PRESERVE
DARO changes
Active Max Lv 5
Target: SelfCast: 1 secSP Cost: 30Requirement: Plagiarism 10
Preserve
▶ Watch the demo

Prevents the automatic copying of skills through the Plagiarism skill in order to preserve the last skill copied through Plagiarism.
| Level | Effect |
|---|---|
| Lv 1 | Lasts 600sec, Cast 1sec, The Plagia skill cost 4% less SP, inflicts 1% more damage, has a cast time and delay reduced by 2% |
| Lv 2 | Lasts 900sec, Cast 0,5sec, The Plagia skill cost 8% less SP, inflicts 2% more damage, has a cast time and delay reduced by 4% |
| Lv 3 | Lasts 1200sec, Cast 0sec, The Plagia skill cost 12% less SP, inflicts 3% more damage, has a cast time and delay reduced by 6% |
| Lv 4 | Lasts 1500sec, Cast 0sec, The Plagia skill cost 16% less SP, inflicts 4% more damage, has a cast time and delay reduced by 8% |
| Lv 5 | Lasts 1800sec, Cast 0sec, The Plagia skill cost 20% less SP, inflicts 5% more damage, has a cast time and delay reduced by 10% |
Given or raised by: Creep Plagia (Scavenger)
Full Strip
#476 · ST_FULLSTRIP
Build bonuses
Active Max Lv 5
Target: 1 EnemyDelay: 1 secRange: 1 CellSP Cost: 22/24/26/28/30Duration: 75/90/105/120/135 sec + 0.5 sec per DEX point above the target's (+15 sec on monsters)Requirement: Strip Weapon 5, Strip Shield 5, Strip Armor 5, Strip Helm 5
Full Strip
Casts all four Strip skills at the same time.
This skill's success rate increases if the caster has higher DEX than the target.
On monsters, the chance to strip is increased by 2/5 (x1.4).
| Level | Effect |
|---|---|
| Lv 1 | 7% Chance |
| Lv 2 | 9% Chance |
| Lv 3 | 11% Chance |
| Lv 4 | 13% Chance |
| Lv 5 | 15% Chance |
Steal Backpack
#391 · ST_STEALBACKPACK
Active Max Lv 5
Target: EnemyCast: 1.25sec -0.25sec per LvDelay: 1 secCooldown: 10 secRange: 1 CellSP Cost: 50Requirement: Snatcher 10, Improve Dodge 10
Steal Backpack
On Players:
- Send the equipment previously stripped by the caster back to the storage.
- if no stripped equipment: 20% chance per level to send a worn piece of equipment back to the storage; the caster receives a temporary copy of it (with its refine, cards and options), bound to the character, for 300 seconds.
- If this roll succeeds but the target wears no equipment, a random item of the inventory is sent back to the storage instead. If the roll fails, nothing is sent.
- Fails if the target is protected by all four Chemical Protections, unless the caster ignores stuff immunity.
On Monsters: Combine Steal and Steal Coins together in a large area.
| Level | Effect |
|---|---|
| Lv 1 | 7x7 Area. |
| Lv 2 | 7x7 Area. |
| Lv 3 | 11x11 Area. |
| Lv 4 | 11x11 Area. |
| Lv 5 | 15x15 Area. |
Advanced Thievery Mastery
#1041 · TF_THIEVERY_MASTERY
Passive Max Lv 1
Advanced Thievery Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Hiding, Back Sliding, Sprinkle Sand, Throw Stone, Pick Stone, Chase Walk (Stalker).
Also for Assassin Cross: Cloaking, Grimtooth, Sonic Blow and Enchant Deadly Poison.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Sprinkle Sand: Damage increased by 50% on targets not affected by Blind
- Throw Stone: Damage increased by 50% on targets not affected by Stun
- Grimtooth: Range +3, damage increased by 25% per common status affecting the target
- Sonic Blow: Damage increased by 1% every 2% HP lost by target, no walk delay after use
- Soul Destroyer: Uses 70% of AGI instead of INT
Also those non damage skills receives the following effects:
- Back Sliding: Grant Swift for a very short time after the user of the skill (0.2s per level)
- Pick Stone: Pick 3 stones at once
- Enhanced Deadly Poison: Increased bonus (+50% per skill level +50%)
- Chase Walk: Can avoid up to 7 attacks when activated.
- Hiding: The avoidness granted by Hiding is 5% per level above 5 instead (up to 25% at level 10), and FLEE +3 and Perfect Dodge +1 per level while active
- Cloaking: Damage increased by 2% per Cloaking level while cloaked
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Sneakery Mastery
#1045 · ST_SNEAKERY_MASTERY
Passive Max Lv 1
Advanced Sneakery Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Hiding, Backstab, Raid, Chase Walk.
Mastered skills can't be used while hiding (except for Chase Walk, Backstab and Raid).
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Backstab: Damage increased by 25%, also increased by 25% if user have the initiative
- Raid: Damage increased by 50% if target is not affected by blind or stun yet, also increased by 50% if the user has the initiative
Also those non damage skills receives the following effects:
- Hiding: Increase FLEE by 3 and PFLEE by 1 per level while active. The avoidness granted by Hiding is 5% per level above 5 instead (up to 25% at level 10). Hiding can be used while chase walking.
- Chase Walk: Attributes bonus increased by 10 (doubled at level 5), can be used while hidden (ends Hiding).
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Striking Mastery
#1046 · ST_STRIKING_MASTERY
Passive Max Lv 1
Advanced Striking Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Double Strafe, Envenom, Intimidate, Reject Sword, Preserve, Backstab.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
- Double Strafe: Damage increased by 40% minus 4% for every cell between the user and the target
- Envenom: Damage increased by 100% if target is not affected by poison yet
- Intimidate: Damage increased by 25%, plus 15% per Strip active on the target (max +60%)
Also those non damage skills receives the following effects:
- Reject Sword: Activations count increased by 2
- Preserve: Character is undispellable while active
Envenom, Backstab and Intimidate can now get more range through Vulture's Eye (only when using a bow)
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
Advanced Larceny Mastery
#1047 · ST_LARCENY_MASTERY
Passive Max Lv 1
Advanced Larceny Mastery
Requires Job Level 40. Only one Advanced Skill Mastery per character.
This Advanced Skill Mastery improves the use of the following skills:
Steal, Steal Coin, Strip (Armor, Weapon, Helm, Shield, Full), Steal Backpack, Close Confine.
Mastered skills can't be used while hiding.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration, other status effects 15% better chance
- Materials requirements have 20% chance to be ignored
Also those skills receives the following effects:
- Steal: Success chance +10% (which also improves Steal Backpack chance). Attribute bonus improved by half.
- Steal Coin: Zeny stolen doubled, the monster's attention is not drawn.
- Strip(s): Success chance +10%, doubled on monsters.
- Full Strip: Success chance +10%, doubled on monsters.
- Close Confine: Flee bonus is improved as if the skill was used at twice its level.
Only ONE advanced mastery skill can be learned
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
