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Stalker

Stalker

Transcendent Jobs · 9 skills · 5 active, 4 passive

Chase Walk

#389 · ST_CHASEWALK
Active Max Lv 5 Cast: 1.2 sec
▶ Watch the demoChase Walk

Enters a special Hiding status in which caster can move without being detected by skills.

However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Demon and Boss monsters.

During WoE, this skill will consume 5 times as much SP.

12 SP/10 sec, +2 STR/INT/DEX after 10 seconds.

14 SP/10 sec, +4 STR/INT/DEX after 10 seconds.

16 SP/10 sec, +6 STR/INT/DEX after 10 seconds.

18 SP/10 sec, +8 STR/INT/DEX after 10 seconds.

20 SP/10 sec, +10 STR/INT/DEX after 10 seconds.

* Kugan - Specialization : *

22 SP/10 sec, +12 STR/INT/DEX after 10 seconds.

24 SP/10 sec, +14 STR/INT/DEX after 10 seconds.

26 SP/10 sec, +16 STR/INT/DEX after 10 seconds.

28 SP/10 sec, +18 STR/INT/DEX after 10 seconds.

30 SP/10 sec, +20 STR/INT/DEX after 10 seconds.

LevelEffect
Lv 170% Movement Speed,
Lv 275% Movement Speed,
Lv 380% Movement Speed,
Lv 485% Movement Speed,
Lv 590% Movement Speed,
Lv 695% Movement Speed,
Lv 7100% Movement Speed,
Lv 8105% Movement Speed,
Lv 9110% Movement Speed,
Lv 10115% Movement Speed,

Sword Reject

#390 · ST_REJECTSWORD
Active Max Lv 5

If enemy is using a Sword Class Weapon, activating this skill can deflect attacks, reducing damage from Swords by half for 300 seconds.

A total of 3 attacks can be deflected after this skill is casted.

On monsters, the damage that is deflected will be directed back at the monster.

Works on all weapons but with halved rates.

If active when hit by a sword or a dagger, success rate is still 75% and you still can have the bonus thanks to the Kugan.

If active when hit by any other weapon, success rate is halved : (Base SuccessRate + Kugan Bonus) /2 [It will be divided only if the ennemy use another weapon than a Sword or a Dagger]

- 37.5% without Kugan Bonus at SkillLvl 5

- 50% with Kugan Bonus at SkillLvl 10

* Kugan - Specialization : *

LevelEffect
Lv 115% Chance of Reflection
Lv 230% Chance of Reflection
Lv 345% Chance of Reflection
Lv 460% Chance of Reflection
Lv 575% Chance of Reflection
Lv 680% Chance of Reflection (Total of 4 attacks)
Lv 785% Chance of Reflection (Total of 4 attacks)
Lv 890% Chance of Reflection (Total of 5 attacks)
Lv 995% Chance of Reflection (Total of 5 attacks)
Lv 10100% Chance of Reflection (Total of 6 attacks)

Preserve

#475 · ST_PRESERVE
Active Max Lv 5 Cast: 1 sec
▶ Watch the demoPreserve

Prevents the automatic copying of skills through the Plagiarism skill in order to preserve the last skill copied through Plagiarism.

LevelEffect
Lv 1Lasts 600secCast 1secThe Plagia skill cost 4% less SP, inflect 1% more damage, has a cast time and delay reduced by 2%
Lv 2Lasts 900secCast 0,5secThe Plagia skill cost 8% less SP, inflect 2% more damage, has a cast time and delay reduced by 4%
Lv 3Lasts 1200secCast 0secThe Plagia skill cost 12% less SP, inflect 3% more damage, has a cast time and delay reduced by 6%
Lv 4Lasts 1500secCast 0secThe Plagia skill cost 16% less SP, inflect 4% more damage, has a cast time and delay reduced by 8%
Lv 5Lasts 1800secCast 0secThe Plagia skill cost 20% less SP, inflect 5% more damage, has a cast time and delay reduced by 10%

Full Strip

#476 · ST_FULLSTRIP
Active Max Lv 5 Target: 1 EnemyDelay: 1 secRange: 1 Cell

Casts all four Strip skills at the same time.

This skill's success rate increases if the caster has higher DEX than the target.

LevelEffect
Lv 17% Chance
Lv 29% Chance
Lv 311% Chance
Lv 413% Chance
Lv 515% Chance

Steal Backpack

#391 · ST_STEALBACKPACK
Active Max Lv 5 On Monsters: Combine Steal and Steal Coins together in a large area.Target: EnemyCast: 1.25sec -0.25sec per LvDelay: 1 secCooldown: 10 secRange: 9 cellsRequirement: Snatcher 10, Improve Dodge 10

On Players:

- Send the stripped equipment back to the storage.

- if no stripped equipment: 7% chance per level to send a piece of equipment back to the storage.

- If failed, send a random item of the inventory back to the storage.

LevelEffect
Lv 13x3 Area.
Lv 25x5 Area.
Lv 37x7 Area.
Lv 49x9 Area.
Lv 511x11 Area.

Advanced Thievery Mastery

#1041 · TF_THIEVERY_MASTERY
Passive Max Lv 1 Also for Assassin Cross: Enchant Deadly Poison.

This Advanced Skill Mastery improves the use of the following skills:

Hiding, Back Sliding, Sprinkle Sand, Throw Stone, Pick Stone.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Sprinkle Sand: Damage increased by 50% on targets not affected by Blind

- Throw Stone: Damage increased by 50% on targets not affected by Stun

Also those damage skills receives the following effects:

- Back Sliding: Grant Swift for a very short time after the user of the skill (0.2s per level)

- Pick Stone: Pick 3 stones at once

- Hiding: Increase FLEE by 3 and PFLEE by 1 per level while active

- Enhanced Deadly Poison: Increased bonus (original effect 50% per skill level)

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Sneakery Mastery

#1045 · ST_SNEAKERY_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Hiding, Backstab, Raid, Chase Walk.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Backstab: Damage increased by 25%, also increased by 25% if user have the initiative

- Raid: Damage increased by 50% if target is not affected by blind or stun yet, also increased by 50% if user have the initiative

Also those damage skills receives the following effects:

- Hiding: Increase FLEE by 3 and PFLEE by 1 per level while active

- Chase Walk: Double attibutes bonus. Allows to cast hiding, switching from chasewalk to hiding (but hiding do not allow to return into the ChaseWalk status again)

Chase walk, intimidate, envenom, throwstone and sprinkle can be used while hiding (which ends hiding afterwards)

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Striking Mastery

#1046 · ST_STRIKING_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Double Strafe, Envenomer, Intimidiate, Reject Sword, Preserve.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Double Strafe: Damage increased by 30% minus 3% for every cells between the user and the target

- Envenomer: Damage increased by 100% if target is not affected by poison yet

- Intimidiate: Damage increased by 50%, also increased by 50% if target is affected by one of the strip (or more than one)

Also those damage skills receives the following effects:

- Reject Sword: Activations count increased by 2

- Preserve: Character is undispellable while active

Envenom, Backstab and Intimidate can now get more range throught vulture eye (only when using a bow), Intimidate is only boosted by 25% when mastered (+ effects from divests)

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Larceny Mastery

#1047 · ST_LARCENY_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Steal, Steal Coin, Strip (Armor, Weapon, Helm, Shield, Full), Steal Backpack.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

- Steal: Success chance +10% (which also improves Steal Backpack chance)

- Strip(s): Success chance +10%

- Full Strip: Success chance +5%

Steal, Steal Coin, Steal Back Pack, Strips can be used while hiding (ending hiding in the process)

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026