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Home › The Codex › Kugan: Specializations › Villain

Villain

Rogue · 10 Kugan skills · 1 active, 9 passive

Edges are assassins of angles, silence and the instant before a target understands where danger stands.

They do not win by meeting strength head-on. They fracture attention, slide through blind spots, and make the back of an enemy's guard more important than the front. Their art is built on initiative: strike first, strike from the wrong side, and leave the opponent slower, weaker or trapped before the duel has properly begun.

Backstab and Raid define their pressure, but the Edge path is more than a knife in the dark. Close Confine fixes a victim in place, Hiding and Tunnel Drive turn terrain into cover, Reject Sword gives defensive teeth, and Invisible techniques let the assassin remain dangerous while unseen. Their mobility is precise rather than explosive, built from short windows, speed penalties reduced, and moments of vanished presence.

An Edge does not need to overpower the enemy.

They only need to decide which direction the enemy forgot to defend.

Tank★★☆☆☆Reject Sword and stealth tools help survival, but the specialization avoids pressure more than it absorbs it.
Tactical★★★★★Initiative, back attacks, Close Confine, invisibility and positional debuffs create very high decision depth.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★☆☆☆Waltz, Wits and Trick provide personal mobility and back-damage benefits.
Debuffer★★★★☆Backstab DEF reduction, Raid HIT pressure and confinement tools make Edge a strong disruption path.
DPS Melee Physical★★★★☆Backstab, Raid and back-damage scaling support strong close physical burst.
DPS Ranged Physical☆☆☆☆☆No ranged physical identity is present.
DPS Magical☆☆☆☆☆The specialization does not build around magical damage.
Special★★★★★Invisibility, initiative rules, back-angle scaling and Abyss give Edge a very specialized assassin profile.
Resources★★☆☆☆The kit has normal HP/SP scaling but no major resource recovery engine.
Mobility★★★★★Hiding, Tunnel Drive, speed improvements and invisibility make this one of the most mobile Assassin paths.

Edge Specialization

Passive Max Lv 5
ID
4280
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1AGI+1%
2STR+2%
3AGI+3%
4DEX+4%
5AGI+5%

Edge Stab

Passive Max Lv 5
ID
4281
Type
Passive
Max level
5
Cost to learn
1

Stacking: DEF debuff (shared)

Enable the use of a minored version of Back Stab.

LevelSkill
1Back Stab Level 2
2Back Stab Level 4
3Back Stab Level 6
4Back Stab Level 8
5Back Stab Level 10
Already in Skill Tree

As long as the player has the initiative in battle then Back Stab adds a DEF debuff on hit for a short period of time (7 seconds).

A player has the initiative when he didn't get involved in a fight for at least 7 seconds.

This DEF debuff will be applied after the Back Stab hit, so the first hit does not get benefit from it.

In addition, Back Stab staggers targets more efficiently.

Stagger effect will increase target's after hit delay.

LevelDEF debuffStaggering
13%Stagger +10%
26%Stagger +20%
39%Stagger +30%
412%Stagger +40%
515%Stagger +50%

Edge Raid

Passive Max Lv 5
ID
4282
Type
Passive
Max level
5
Cost to learn
1

Stacking: HIT debuff (shared)

Enable the use of a minored version of Raid.

LevelSkill
1Raid Level 1
2Raid Level 2
3Raid Level 3
4Raid Level 4
5Raid Level 5
Already in Skill Tree

Each target attacked by Raid (hit or miss) loses 5/10/15/20/25% of its HIT, then 5/10/15/20/25 more HIT, for 7 seconds (by rank).

Example: at rank 5, a target with 200 HIT drops to 125.

Edge Confine

Passive Max Lv 5
ID
4283
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Close Confine.

LevelSkill
1Close Confine Level 1
2Close Confine Level 2
3Close Confine Level 3
4Close Confine Level 4
5Close Confine Level 5
Already in Skill Tree

When you use Close Confine, for 7 seconds you deal 3/6/9/12/15% more damage (by rank) to the confined target and take 3/6/9/12/15% less damage from it.

Edge Hiding

Passive Max Lv 5
ID
4284
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Hiding & Tunnel Drive.

LevelSkill
1Hiding Level 1 & Tunnel Drive Level 1
2Hiding Level 1 & Tunnel Drive Level 2
3Hiding Level 1 & Tunnel Drive Level 3
4Hiding Level 1 & Tunnel Drive Level 4
5Hiding Level 1 & Tunnel Drive Level 5
Already in Skill Tree

Increase the level of Tunnel Drive by 1 per Edge Hiding level (normal version, not minored).

  • Hiding is only granted if it is not in your Skill Tree and not already learned.

Edge Reject

Passive Max Lv 5
ID
4285
Type
Passive
Max level
5
Cost to learn
1

Without Reject Sword in your skill tree: gives the minored Reject Sword at the level of this Kugan, with a 30 second cooldown, a 2 second casting time (not reduced by DEX), SP cost +150% and a duration cut by 90% (30 seconds instead of 300).

LevelSkill
1Reject Sword Level 1
2Reject Sword Level 2
3Reject Sword Level 3
4Reject Sword Level 4
5Reject Sword Level 5
Already in Skill Tree

Increase the level of Reject Sword by 1 per Edge Reject level (normal version, not minored).

Edge Trick

Passive Max Lv 5
ID
4286
Type
Passive
Max level
5
Cost to learn
1

Gives the skill Invisible at the level of this Kugan: you become invisible for 3/4/5/6/7 seconds (by rank). Your attacks and skills do not end it; detection (Sight, Ruwach...) still reveals you.

Like Cloaking, it only starts next to a wall unless you have Cloaking level 3 or more, and at levels 1 and 2 walking away from walls ends it. Your walking speed while invisible is that of Cloaking at the same level.

LevelSkillSPCastDurationCooldown
1Invisible Level 130 SPCast 0.5 sLasts 3 sCooldown 7 s
2Invisible Level 240 SPCast 0.5 sLasts 4 sCooldown 7 s
3Invisible Level 350 SPCast 0.5 sLasts 5 sCooldown 7 s
4Invisible Level 460 SPCast 0.5 sLasts 6 sCooldown 7 s
5Invisible Level 570 SPCast 0.5 sLasts 7 sCooldown 7 s
Already Tunnel Drive in Skill Tree

When used, Invisible increases the caster's Back Stab damage by 3/6/9/12/15% for 7 seconds as well.

Edge Waltz

Passive Max Lv 5
ID
4287
Type
Passive
Max level
5
Cost to learn
1

Walking speed +1/2/3/4/5% (by rank), and every walking speed penalty you suffer (statuses, cart...) is reduced by 10/20/30/40/50%.

LevelWalk penalty reductionWalk bonus
110%1%
220%2%
330%3%
440%4%
550%5%

Edge Wits

Passive Max Lv 5
ID
4288
Type
Passive
Max level
5
Cost to learn
1

Your damage is increased by 2/4/6/8/10% (by rank) when you hit a target from behind, and by half of that from its sides. Works with any attack type; Back Stab always counts as an attack from behind.

LevelBonus
1Damage from behind +2%, from the sides +1%
2Damage from behind +4%, from the sides +2%
3Damage from behind +6%, from the sides +3%
4Damage from behind +8%, from the sides +4%
5Damage from behind +10%, from the sides +5%

Edge Abyss

Active Max Lv 5
ID
4289
Type
Active
Max level
5
Cost to learn
2
LP cost
10
Casting Time
2 seconds (interruptible)
Cooldown
15 seconds
Duration
Depends on level
Area
3x3 (party members)

You and your party members within 1 cell (3x3) become invisible for 3/4/5/6/7 seconds (by rank), with Invisible level 6/7/8/9/10.

Attacking or using skills does not end this invisibility; detection (Sight, Ruwach...) still reveals you.

Like Cloaking, a member without Cloaking level 3 or more only becomes invisible next to a wall. Walking speed while invisible is that of Cloaking at the same level.

LevelDuration
1Invisible for 3 seconds (Invisible level 6)
2Invisible for 4 seconds (Invisible level 7)
3Invisible for 5 seconds (Invisible level 8)
4Invisible for 6 seconds (Invisible level 9)
5Invisible for 7 seconds (Invisible level 10)
  • Without a party, only the user is affected.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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