Edge Specialization
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | AGI+2 | HP/SP +1% |
| Lv 2 | STR+2 | HP/SP +1% |
| Lv 3 | AGI+2 | HP/SP +1% |
| Lv 4 | DEX+2 | HP/SP +1% |
| Lv 5 | AGI+2 | HP/SP +1% |

Rogue · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | AGI+2 | HP/SP +1% |
| Lv 2 | STR+2 | HP/SP +1% |
| Lv 3 | AGI+2 | HP/SP +1% |
| Lv 4 | DEX+2 | HP/SP +1% |
| Lv 5 | AGI+2 | HP/SP +1% |
Enable the use of a minored version of Backstab.
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.
This DEF debuff will be applied after the Backstab hit, so the first hit do not get benefit from it.
In addition, backstab stagger targets more efficiently. (10%*SkillLv)
Stagger effect will increase target's after hit delay
| Level | Effect |
|---|---|
| Lv 1 | Backstab Level 2 |
| Lv 2 | Backstab Level 4 |
| Lv 3 | Backstab Level 6 |
| Lv 4 | Backstab Level 8 |
| Lv 5 | Backstab Level 10 |
Enable the use of a minored version of Raid.
| Level | Effect |
|---|---|
| Lv 1 | Raid Level 1 |
| Lv 2 | Raid Level 2 |
| Lv 3 | Raid Level 3 |
| Lv 4 | Raid Level 4 |
| Lv 5 | Raid Level 5 |
Enable the use of a minored version of Close confine.
A foe bonus grants damage and resistance to a specific target.
| Level | Effect |
|---|---|
| Lv 1 | Close confine Level 1 |
| Lv 2 | Close confine Level 2 |
| Lv 3 | Close confine Level 3 |
| Lv 4 | Close confine Level 4 |
| Lv 5 | Close confine Level 5 |
Enable the use of a minored version of Hiding & Tunnel Drive.
| Level | Effect |
|---|---|
| Lv 1 | Hiding Level 1 |
| Lv 2 | Tunnel Drive Level 2 |
| Lv 3 | Tunnel Drive Level 3 |
| Lv 4 | Tunnel Drive Level 4 |
| Lv 5 | Tunnel Drive Level 5 |
Enable the use of a minored version of Reject Sword.
| Level | Effect |
|---|---|
| Lv 1 | Reject Sword Level 1 |
| Lv 2 | Reject Sword Level 2 |
| Lv 3 | Reject Sword Level 3 |
| Lv 4 | Reject Sword Level 4 |
| Lv 5 | Reject Sword Level 5 |
Invisible is a NPC skill which cloack the user and grants him the possibility to attack without breaking it.
Normal attacks have less chance to uncloak the user.
Note that monsters which use this skill have way more duration and no chance to uncloack, those effects are only for players
| Level | Effect |
|---|---|
| Lv 1 | Invisible Level 1 |
| Lv 2 | Invisible Level 2 |
| Lv 3 | Invisible Level 3 |
| Lv 4 | Invisible Level 4 |
| Lv 5 | Invisible Level 5 |
Reduce all penalities on speed walk and slightly increase speed walk.
| Level | Effect | |
|---|---|---|
| Lv 1 | Walk penalty -8% | Walking Speed +1% |
| Lv 2 | Walk penalty -16% | Walking Speed + 2% |
| Lv 3 | Walk penalty -24% | Walking Speed + 3% |
| Lv 4 | Walk penalty -32% | Walking Speed + 4% |
| Lv 5 | Walk penalty -40% | Walking Speed + 5% |
Damage done to the target's back are increased.
| Level | Effect |
|---|---|
| Lv 1 | Damage to the back +2% |
| Lv 2 | Damage to the back +4% |
| Lv 3 | Damage to the back +6% |
| Lv 4 | Damage to the back +8% |
| Lv 5 | Damage to the back +10% |
The player becomes invisible for a short time.
Attacking or using abilities does not end this invisibility (only ruwash/sight).
Allies next to the player (adjacent square) are also affected by this ability.
A player (user or ally) can only be affected by this skill once every 30 seconds.
Needs to be close to a wall.
| Level | Effect |
|---|---|
| Lv 1 | Lasts 3 seconds |
| Lv 2 | Lasts 4 seconds |
| Lv 3 | Lasts 5 seconds |
| Lv 4 | Lasts 6 seconds |
| Lv 5 | Lasts 7 seconds |