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Home › The Codex › Kugan: Specializations › Scavenger

Scavenger

Rogue · 10 Kugan skills · 1 active, 9 passive

Creep is theft made into a fighting style.

Coins, speed, talent, luck, confidence, breath: if something can be taken, the Creep has already imagined the hand motion. They survive by being difficult to pin down and dangerous to ignore, slipping from opportunity to opportunity until the enemy is poorer in every sense that matters.

The Creep path favors opportunistic pressure and stolen advantages. Snatcher feeds sudden bursts of speed, Steal Coin becomes a way to drain ATK, FLEE and HIT, and Plagiarism turns borrowed skills into a personal arsenal. Raid, Intimidate and Gangster Paradise support the rogue core, while Creep Death threatens weakened targets with a final blow and Creep Stalk improves back attacks and misdirection.

Creep is not a clean specialist. It is a dirty collection of answers, tricks and stolen tools, held together by timing and nerve.

To chase a Creep is to feel the fight get lighter in your hands.

By the time you notice what is gone, they are already moving.

Tank★★☆☆☆Creep survives through speed, avoidance and target confusion rather than hard defenses.
Tactical★★★★★Stealing stats, using plagiarized skills, finishing low HP targets and attacking from behind all reward sharp decision-making.
Healer☆☆☆☆☆The specialization steals advantages but does not heal.
Buffer★★★☆☆Fast and stolen combat stats can strongly empower the user for short windows.
Debuffer★★★★☆ATK, FLEE and HIT theft, improved inflicted statuses and opportunistic execution pressure weaken targets well.
DPS Melee Physical★★★★☆Raid, Back Stab synergy, stolen stats and Creep Death make close-range pressure dangerous.
DPS Ranged Physical★★☆☆☆The kit can function through physical attacks generally, but it is not primarily a ranged path.
DPS Magical★★☆☆☆Plagiarism can open magical options, but the specialization itself does not focus on MATK.
Special★★★★★Stat theft, Plagiarism support, low-HP execution and stealth-like monster avoidance give Creep a very unique role.
Resources★★★★☆Fast, stolen stats and copied-skill cost reductions give Creep strong short-window efficiency.
Mobility★★★★☆Fast and Creep Stalk improve movement speed and make repositioning a major part of the style.

Creep Specialization

Passive Max Lv 5
ID
4270
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1AGI+1%
2LUK+2%
3AGI+3%
4INT+4%
5STR+5%
  • The scavenger can steal everything, from material goods to zeny, to talent, to luck, to ... everything. They are shadowy raptors capable of the worst and of which we must be wary like the plague.

Creep Snatch

Passive Max Lv 5
ID
4271
Type
Passive
Max level
5
Cost to learn
1

Stacking: Fast (shared)

Enable the use of a minored version of Snatcher (and of a minored Steal level 1 if Steal is not in your Skill Tree).

LevelSkill
1Snatcher Level 1
2Snatcher Level 2
3Snatcher Level 3
4Snatcher Level 4
5Snatcher Level 5
Already in Skill Tree

On any attack, the user has a chance to receive the status Fast for 7 seconds. If Steal is used, the chance to receive Fast is increased.

Fast: SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismissed by Slow.

LevelChance on attackChance on StealDuration
13%20%7 seconds
26%40%7 seconds
39%60%7 seconds
412%80%7 seconds
515%100%7 seconds

Creep Steal

Passive Max Lv 5
ID
4272
Type
Passive
Max level
5
Cost to learn
1

Stacking: ATK buffHIT buffFLEE buffATK debuffHIT debuffFLEE debuff (shared)

Enable the use of a minored version of Steal Coin.

LevelSkill
1Skill Level 2
2Skill Level 4
3Skill Level 6
4Skill Level 8
5Skill Level 10
Already in Skill Tree

When attacking the user can steal a part of ATK, FLEE & HIT of the target.

There is 1% to apply those effects per skill level in Steal Coin.

Those effects are buff for the user and debuff (of the same value) for the target.

Those effects last for a short period of time (7 seconds).

On monsters the ATK debuff is ten times higher (100/150/200/250/300% of the monster's level).

When Steal Coin is used those effects are applied, except on a monster whose coins were already stolen.

LevelATK buff/debuffFLEE/HIT buff/debuff
110% of Target's BaseLevel6% of Target's BaseLevel
215% of Target's BaseLevel9% of Target's BaseLevel
320% of Target's BaseLevel12% of Target's BaseLevel
425% of Target's BaseLevel15% of Target's BaseLevel
530% of Target's BaseLevel18% of Target's BaseLevel

Creep Intimidate

Passive Max Lv 5
ID
4273
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Intimidate.

LevelSkill
1Intimidate Level 1
2Intimidate Level 2
3Intimidate Level 3
4Intimidate Level 4
5Intimidate Level 5
Already in Skill Tree

Increase Intimidate's damage by 2/4/6/8/10% and grants 20/40/60/80/100% chance to autospell your plagia skill at a reduced level (1 + Level/2) upon use.

Creep Paradise

Passive Max Lv 5
ID
4274
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Gangster Paradise.

LevelSkill
1Gangster Paradise Level 1
2Gangster Paradise Level 2
3Gangster Paradise Level 3
4Gangster Paradise Level 4
5Gangster Paradise Level 5
Already in Skill Tree

Increase the level of Gangster Paradise by 1 per Creep Paradise level (normal version, not minored).

Creep Plagia

Passive Max Lv 5
ID
4275
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Plagiarism (and a minored Preserve level 1).

LevelSkill
1Plagiarism Level 1 & Preserve Level 1
2Plagiarism Level 2 & Preserve Level 1
3Plagiarism Level 3 & Preserve Level 1
4Plagiarism Level 4 & Preserve Level 1
5Plagiarism Level 5 & Preserve Level 1
Already in Skill Tree

Plagia skill has a reduced SP cost, reduced Casting Time and can be autospelled on physical attacks.

The autospell mode is chosen in the Combat Modes of the Kugans window (Alt+K): full mode casts the plagia skill at its level, halved mode casts it at (level + 1) / 2 but more often.

Full mode: 1.5% per Lv at close range, 1% per Lv at long range. Halved mode: 2% per Lv at close range, 1.5% per Lv at long range. Normal attacks (no skill) add 1% per Lv in both modes.

LevelSP costCasting TimeClose range (full / halved)Long range (full / halved)Normal attacks
1-4%-2%1.5% / 2%1% / 1.5%+1%
2-8%-4%3% / 4%2% / 3%+2%
3-12%-6%4.5% / 6%3% / 4.5%+3%
4-16%-8%6% / 8%4% / 6%+4%
5-20%-10%7.5% / 10%5% / 7.5%+5%
  • Self-targeted plagia skills are autocast on the user, others on the target.

Creep Raid

Passive Max Lv 5
ID
4276
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Raid.

LevelSkill
1Raid Level 1
2Raid Level 2
3Raid Level 3
4Raid Level 4
5Raid Level 5
Already in Skill Tree

For 7 seconds after Raid is used, every hit received has 8/16/24/32/40% chance to blind the attacker.

LevelBlind chance
18%
216%
324%
432%
540%
  • The Blind inflicted lasts 10 seconds (reduced by the attacker's resistance).

Creep Death

Passive Max Lv 5
ID
4277
Type
Passive
Max level
5
Cost to learn
1

Attacks have a chance to land the final blow (Coma) to an opponent with low HP: below the HP threshold, the chance rises as the target's HP goes lower, up to 10%.

LevelHP thresholdRate
14%up to 10%
28%up to 10%
312%up to 10%
416%up to 10%
520%up to 10%
  • The chance is 10% x (threshold - target HP%) / threshold, and is reduced by the target's status resistance.
  • Other threshold bonuses (equipment) change the threshold by a percentage of it.

Creep Knowledge

Passive Max Lv 5
ID
4278
Type
Passive
Max level
5
Cost to learn
1

Duration and chance to inflict common statuses increased.

Each time a common status inflicted by the user fails, the user gets a stack (10 at most, lasting 7 seconds, refreshed by each new stack).

When a status then fails its normal roll, the user gets a second roll worth 1/10 of the chance per stack (10 stacks: a whole new chance). If this second roll succeeds, the stacks go back to 0. The first roll is always played first, so no attempt is wasted.

LevelBonus
1Status Duration and Rates +2%
2Status Duration and Rates +4%
3Status Duration and Rates +6%
4Status Duration and Rates +8%
5Status Duration and Rates +10%
  • The bonus multiplies the base chance and duration (at level 5, a 25% chance becomes 27.5%).
  • Example: with 4 stacks and a 30% chance, a failed roll gets a second roll at 12%.

Creep Stalk

Active Max Lv 5
ID
4279
Type
Active
Max level
5
Cost to learn
2
LP cost
5
Casting Time
1 second (interruptible)
Cooldown
10 seconds
Duration
7 seconds

User is less visible for a short period of time (7 seconds) and does better back damage.

Meanwhile the walking speed is slightly increased and monsters have less chance to target the user (depending on their INT and user's flee-target's hit. If the user has flee twice higher than the target's hit, the chance to not be targeted are doubled).

LevelBack damageWalk SpeedSneak Rate
1+5%Walk Speed +2%20% of base AGI
2+10%Walk Speed +4%40% of base AGI
3+15%Walk Speed +6%60% of base AGI
4+20%Walk Speed +8%80% of base AGI
5+25%Walk Speed +10%100% of base AGI
  • The Sneak Rate is multiplied by (100 + user's FLEE - monster's HIT + 5 per cell of distance)%, never less than half and never more than double (always double when the user's FLEE is at least twice the monster's HIT), then by 100 / (100 + monster's INT), and capped at 75%. All monsters are affected, bosses included; players are not. A monster that overlooks the user does not counterattack it either, and keeps its roll for 5 seconds.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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