Creep is theft made into a fighting style.
Coins, speed, talent, luck, confidence, breath: if something can be taken, the Creep has already imagined the hand motion. They survive by being difficult to pin down and dangerous to ignore, slipping from opportunity to opportunity until the enemy is poorer in every sense that matters.
The Creep path favors opportunistic pressure and stolen advantages. Snatcher feeds sudden bursts of speed, Steal Coin becomes a way to drain ATK, FLEE and HIT, and Plagiarism turns borrowed skills into a personal arsenal. Raid, Intimidate and Gangster Paradise support the rogue core, while Creep Death threatens weakened targets with a final blow and Creep Stalk improves back attacks and misdirection.
Creep is not a clean specialist. It is a dirty collection of answers, tricks and stolen tools, held together by timing and nerve.
To chase a Creep is to feel the fight get lighter in your hands.
By the time you notice what is gone, they are already moving.
| Tank | ★★☆☆☆ | Creep survives through speed, avoidance and target confusion rather than hard defenses. |
|---|
| Tactical | ★★★★★ | Stealing stats, using plagiarized skills, finishing low HP targets and attacking from behind all reward sharp decision-making. |
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| Healer | ☆☆☆☆☆ | The specialization steals advantages but does not heal. |
|---|
| Buffer | ★★★☆☆ | Fast and stolen combat stats can strongly empower the user for short windows. |
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| Debuffer | ★★★★☆ | ATK, FLEE and HIT theft, improved inflicted statuses and opportunistic execution pressure weaken targets well. |
|---|
| DPS Melee Physical | ★★★★☆ | Raid, Back Stab synergy, stolen stats and Creep Death make close-range pressure dangerous. |
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| DPS Ranged Physical | ★★☆☆☆ | The kit can function through physical attacks generally, but it is not primarily a ranged path. |
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| DPS Magical | ★★☆☆☆ | Plagiarism can open magical options, but the specialization itself does not focus on MATK. |
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| Special | ★★★★★ | Stat theft, Plagiarism support, low-HP execution and stealth-like monster avoidance give Creep a very unique role. |
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| Resources | ★★★★☆ | Fast, stolen stats and copied-skill cost reductions give Creep strong short-window efficiency. |
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| Mobility | ★★★★☆ | Fast and Creep Stalk improve movement speed and make repositioning a major part of the style. |
Creep Specialization
Passive
Max Lv 5
- ID
- 4270
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute | HP/SP |
| 1 | AGI | +1% |
| 2 | LUK | +2% |
| 3 | AGI | +3% |
| 4 | INT | +4% |
| 5 | STR | +5% |
- The scavenger can steal everything, from material goods to zeny, to talent, to luck, to ... everything. They are shadowy raptors capable of the worst and of which we must be wary like the plague.
Creep Snatch
Passive
Max Lv 5
- ID
- 4271
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
Fast (shared)
Enable the use of a minored version of Snatcher (and of a minored Steal level 1 if Steal is not in your Skill Tree).
| Level | Skill |
| 1 | Snatcher Level 1 |
| 2 | Snatcher Level 2 |
| 3 | Snatcher Level 3 |
| 4 | Snatcher Level 4 |
| 5 | Snatcher Level 5 |
Already in Skill Tree
On any attack, the user has a chance to receive the status Fast for 7 seconds. If Steal is used, the chance to receive Fast is increased.
Fast: SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismissed by Slow.
| Level | Chance on attack | Chance on Steal | Duration |
| 1 | 3% | 20% | 7 seconds |
| 2 | 6% | 40% | 7 seconds |
| 3 | 9% | 60% | 7 seconds |
| 4 | 12% | 80% | 7 seconds |
| 5 | 15% | 100% | 7 seconds |
Creep Steal
Passive
Max Lv 5
- ID
- 4272
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
ATK buffHIT buffFLEE buffATK debuffHIT debuffFLEE debuff (shared)
Enable the use of a minored version of Steal Coin.
| Level | Skill |
| 1 | Skill Level 2 |
| 2 | Skill Level 4 |
| 3 | Skill Level 6 |
| 4 | Skill Level 8 |
| 5 | Skill Level 10 |
Already in Skill Tree
When attacking the user can steal a part of ATK, FLEE & HIT of the target.
There is 1% to apply those effects per skill level in Steal Coin.
Those effects are buff for the user and debuff (of the same value) for the target.
Those effects last for a short period of time (7 seconds).
On monsters the ATK debuff is ten times higher (100/150/200/250/300% of the monster's level).
When Steal Coin is used those effects are applied, except on a monster whose coins were already stolen.
| Level | ATK buff/debuff | FLEE/HIT buff/debuff |
| 1 | 10% of Target's BaseLevel | 6% of Target's BaseLevel |
| 2 | 15% of Target's BaseLevel | 9% of Target's BaseLevel |
| 3 | 20% of Target's BaseLevel | 12% of Target's BaseLevel |
| 4 | 25% of Target's BaseLevel | 15% of Target's BaseLevel |
| 5 | 30% of Target's BaseLevel | 18% of Target's BaseLevel |
Creep Intimidate
Passive
Max Lv 5
- ID
- 4273
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Intimidate.
| Level | Skill |
| 1 | Intimidate Level 1 |
| 2 | Intimidate Level 2 |
| 3 | Intimidate Level 3 |
| 4 | Intimidate Level 4 |
| 5 | Intimidate Level 5 |
Already in Skill Tree
Increase Intimidate's damage by 2/4/6/8/10% and grants 20/40/60/80/100% chance to autospell your plagia skill at a reduced level (1 + Level/2) upon use.
Creep Paradise
Passive
Max Lv 5
- ID
- 4274
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Gangster Paradise.
| Level | Skill |
| 1 | Gangster Paradise Level 1 |
| 2 | Gangster Paradise Level 2 |
| 3 | Gangster Paradise Level 3 |
| 4 | Gangster Paradise Level 4 |
| 5 | Gangster Paradise Level 5 |
Already in Skill Tree
Increase the level of Gangster Paradise by 1 per Creep Paradise level (normal version, not minored).
Creep Plagia
Passive
Max Lv 5
- ID
- 4275
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Plagiarism (and a minored Preserve level 1).
| Level | Skill |
| 1 | Plagiarism Level 1 & Preserve Level 1 |
| 2 | Plagiarism Level 2 & Preserve Level 1 |
| 3 | Plagiarism Level 3 & Preserve Level 1 |
| 4 | Plagiarism Level 4 & Preserve Level 1 |
| 5 | Plagiarism Level 5 & Preserve Level 1 |
Already in Skill Tree
Plagia skill has a reduced SP cost, reduced Casting Time and can be autospelled on physical attacks.
The autospell mode is chosen in the Combat Modes of the Kugans window (Alt+K): full mode casts the plagia skill at its level, halved mode casts it at (level + 1) / 2 but more often.
Full mode: 1.5% per Lv at close range, 1% per Lv at long range. Halved mode: 2% per Lv at close range, 1.5% per Lv at long range. Normal attacks (no skill) add 1% per Lv in both modes.
| Level | SP cost | Casting Time | Close range (full / halved) | Long range (full / halved) | Normal attacks |
| 1 | -4% | -2% | 1.5% / 2% | 1% / 1.5% | +1% |
| 2 | -8% | -4% | 3% / 4% | 2% / 3% | +2% |
| 3 | -12% | -6% | 4.5% / 6% | 3% / 4.5% | +3% |
| 4 | -16% | -8% | 6% / 8% | 4% / 6% | +4% |
| 5 | -20% | -10% | 7.5% / 10% | 5% / 7.5% | +5% |
- Self-targeted plagia skills are autocast on the user, others on the target.
Creep Raid
Passive
Max Lv 5
- ID
- 4276
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Raid.
| Level | Skill |
| 1 | Raid Level 1 |
| 2 | Raid Level 2 |
| 3 | Raid Level 3 |
| 4 | Raid Level 4 |
| 5 | Raid Level 5 |
Already in Skill Tree
For 7 seconds after Raid is used, every hit received has 8/16/24/32/40% chance to blind the attacker.
| Level | Blind chance |
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
| 4 | 32% |
| 5 | 40% |
- The Blind inflicted lasts 10 seconds (reduced by the attacker's resistance).
Creep Death
Passive
Max Lv 5
- ID
- 4277
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Attacks have a chance to land the final blow (Coma) to an opponent with low HP: below the HP threshold, the chance rises as the target's HP goes lower, up to 10%.
| Level | HP threshold | Rate |
| 1 | 4% | up to 10% |
| 2 | 8% | up to 10% |
| 3 | 12% | up to 10% |
| 4 | 16% | up to 10% |
| 5 | 20% | up to 10% |
- The chance is 10% x (threshold - target HP%) / threshold, and is reduced by the target's status resistance.
- Other threshold bonuses (equipment) change the threshold by a percentage of it.
Creep Knowledge
Passive
Max Lv 5
- ID
- 4278
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Duration and chance to inflict common statuses increased.
Each time a common status inflicted by the user fails, the user gets a stack (10 at most, lasting 7 seconds, refreshed by each new stack).
When a status then fails its normal roll, the user gets a second roll worth 1/10 of the chance per stack (10 stacks: a whole new chance). If this second roll succeeds, the stacks go back to 0. The first roll is always played first, so no attempt is wasted.
| Level | Bonus |
| 1 | Status Duration and Rates +2% |
| 2 | Status Duration and Rates +4% |
| 3 | Status Duration and Rates +6% |
| 4 | Status Duration and Rates +8% |
| 5 | Status Duration and Rates +10% |
- The bonus multiplies the base chance and duration (at level 5, a 25% chance becomes 27.5%).
- Example: with 4 stacks and a 30% chance, a failed roll gets a second roll at 12%.
Creep Stalk
Active
Max Lv 5
- ID
- 4279
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP cost
- 5
- Casting Time
- 1 second (interruptible)
- Cooldown
- 10 seconds
- Duration
- 7 seconds
User is less visible for a short period of time (7 seconds) and does better back damage.
Meanwhile the walking speed is slightly increased and monsters have less chance to target the user (depending on their INT and user's flee-target's hit. If the user has flee twice higher than the target's hit, the chance to not be targeted are doubled).
| Level | Back damage | Walk Speed | Sneak Rate |
| 1 | +5% | Walk Speed +2% | 20% of base AGI |
| 2 | +10% | Walk Speed +4% | 40% of base AGI |
| 3 | +15% | Walk Speed +6% | 60% of base AGI |
| 4 | +20% | Walk Speed +8% | 80% of base AGI |
| 5 | +25% | Walk Speed +10% | 100% of base AGI |
- The Sneak Rate is multiplied by (100 + user's FLEE - monster's HIT + 5 per cell of distance)%, never less than half and never more than double (always double when the user's FLEE is at least twice the monster's HIT), then by 100 / (100 + monster's INT), and capped at 75%. All monsters are affected, bosses included; players are not. A monster that overlooks the user does not counterattack it either, and keeps its roll for 5 seconds.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026