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DARO
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Rogue

Rogue

Second Jobs · 20 skills · 14 active, 6 passive

What DARO changes · 6 modified skills

Compare official pre-renewal values with DARO. Mastery and Kugan bonuses are shown separately: they depend on your build. The change list is being verified.

Vulture's Eye

#44 · AC_VULTURE
Build bonuses Passive Max Lv 10 Requirement: Owl's Eye 3

Increases HIT and attack range of bow class weapon.

Skills using Snake's Eye as a base gets half of the bonus of Vulture's Eye

LevelEffect
Lv 10Range and Hit +10

Vulture's Eye

Levels above the max (Kugan - Specialization)

LevelEffect
Lv 1Range and Hit +1
Lv 2Range and Hit +2
Lv 3Range and Hit +3
Lv 4Range and Hit +4
Lv 5Range and Hit +5
Lv 6Range and Hit +6
Lv 7Range and Hit +7
Lv 8Range and Hit +8
Lv 9Range and Hit +9
Lv 10Range and Hit +10
Lv 11Range and Hit +11
Lv 12Range and Hit +12
Lv 13Range and Hit +13
Lv 14Range and Hit +14
Lv 15Range and Hit +15

Given or raised by: Hunt Eye (Huntsman)

Double Strafing

#46 · AC_DOUBLE
Build bonuses Physical attack Max Lv 10 Target: 1 EnemyCast: NoRange: 9 CellsDelay: NoSP Cost: 12Requirement: Vulture's Eye 10
▶ Watch the demoDouble Strafing

Ranged attack, that hits the target twice. Only 1 arrow is consumed.

Requires an equipped bow
LevelEffect
Lv 1200% damage
Lv 2220% damage
Lv 3240% damage
Lv 4260% damage
Lv 5280% damage
Lv 6300% damage
Lv 7320% damage
Lv 8340% damage
Lv 9360% damage
Lv 10380% damage

Given or raised by: Hunt Strafe (Huntsman), Black Straff (Blackguard), Pack Straff (Master of the Pack)

Remove Trap

#124 · HT_REMOVETRAP
DARO changes Active Max Lv 5 Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
▶ Watch the demoRemove Trap

Removes a trap that has been set on the ground, as well as regain that Trap.

Only your own traps can be removed, except on PvP maps. Used or triggered traps give nothing back.

LevelEffect
Lv 1Range 2
Lv 2Range 3
Lv 3Range 4
Lv 4Range 5
Lv 5Range 6

Given or raised by: Trapper Remove (Trapper)

Snatcher

#210 · RG_SNATCHER
Build bonuses Passive Max Lv 10 Requirement: Steal 1
▶ Watch the demoSnatcher

Automatically steals item from monsters while attacking them.

The success rate of stealing items is affected by the skill level of the Thief skill, Steal.

LevelEffect
Lv 17% chance of Auto Steal
Lv 28.5% chance of Auto Steal
Lv 310% chance of Auto Steal
Lv 411.5% chance of Auto Steal
Lv 513% chance of Auto Steal
Lv 614.5% chance of Auto Steal
Lv 716% chance of Auto Steal
Lv 817.5% chance of Auto Steal
Lv 919% chance of Auto Steal
Lv 1020.5% chance of Auto Steal

Given or raised by: Creep Snatch (Scavenger)

Steal Coin

#211 · RG_STEALCOIN
Build bonuses Active Max Lv 10 Target: 1 EnemyRange: 1 CellRequirement: Snatcher 4
▶ Watch the demoSteal Coin

Steals zeny from monsters. Its success rate rises as the skill level is increased. Zeny can only be stolen once from each monster, and using this skill will draw the target monster's aggression.

Given or raised by: Creep Steal (Scavenger), Tricky Mug (Trickster), Tricky Money (Trickster)

Back Stab

#212 · RG_BACKSTAP
DARO changes Physical attack Max Lv 10 Target: 1 EnemyRange: 1 CellDelay: 0.5secRequirement: Steal Coin 4
▶ Watch the demoBack Stab

Back Stab is only usable when the caster is facing the enemy's rear. This skill never misses its target, but the target will face the user after it is hit for SkillLvl 6 or higher.

When used with a Bow, this skill's damage is reduced and its range is increased by 9 cells. Back Stab can be used when in Hiding status, but it will cancel Hiding.

LevelEffect
Lv 1350% damage (bow), 570% (dagger), 460% (other weapon). Doesn't turn target around
Lv 2400% damage (bow), 640% (dagger), 520% (other weapon). Doesn't turn target around
Lv 3450% damage (bow), 710% (dagger), 580% (other weapon). Doesn't turn target around
Lv 4500% damage (bow), 780% (dagger), 640% (other weapon). Doesn't turn target around
Lv 5550% damage (bow), 850% (dagger), 700% (other weapon). Doesn't turn target around
Lv 6600% damage (bow), 920% (dagger), 760% (other weapon)
Lv 7650% damage (bow), 990% (dagger), 820% (other weapon)
Lv 8700% damage (bow), 1060% (dagger), 880% (other weapon)
Lv 9750% damage (bow), 1130% (dagger), 940% (other weapon)
Lv 10800% damage (bow), 1200% (dagger), 1000% (other weapon)

Given or raised by: Edge Stab (Villain)

Tunnel Drive

#213 · RG_TUNNELDRIVE
Build bonuses Passive Max Lv 5 Requirement: Hiding 1
▶ Watch the demoTunnel Drive

Enables movement while in Hiding status. Movement speed is slower than normal walk.

LevelEffect
Lv 157% of normal speed (walk delay +74%)
Lv 260% of normal speed (walk delay +68%)
Lv 362% of normal speed (walk delay +62%)
Lv 464% of normal speed (walk delay +56%)
Lv 567% of normal speed (walk delay +50%)
Lv 669% of normal speed (walk delay +44%)
Lv 772% of normal speed (walk delay +38%)
Lv 876% of normal speed (walk delay +32%)
Lv 979% of normal speed (walk delay +26%)
Lv 1083% of normal speed (walk delay +20%)

Given or raised by: Edge Hiding (Villain), Edge Trick (Villain)

Raid

#214 · RG_RAID
DARO changes Physical attack Max Lv 5 Target: SelfArea: 7x7SP Cost: 20Requirement: Tunnel Drive 2, Back Stab 2
▶ Watch the demoRaid

Attacks all targets around the caster. This attack has a chance of causing Stun and Blind effects on targets within the skill's range.

Requires to be in Hiding status and will cancel Hiding once used.
LevelEffect
Lv 1140%, 13% chance to Stun / Blind
Lv 2180%, 16% chance to Stun / Blind
Lv 3220%, 19% chance to Stun / Blind
Lv 4260%, 22% chance to Stun / Blind
Lv 5300%, 25% chance to Stun / Blind

Given or raised by: Creep Raid (Scavenger), Edge Raid (Villain)

Strip Weapon

#215 · RG_STRIPWEAPON
Build bonuses Active Max Lv 5 Target: 1 EnemyCast: 1 secRange: 1 CellDelay: 1secSP Cost: 17/19/21/23/25Duration: 75/90/105/120/135 sec + 0.5 sec per DEXD (+15 sec on monsters)Requirement: Strip Armor 5
▶ Watch the demoStrip Weapon

Forcibly strips the Weapon off a target. In PVP, targeted character temporarily cannot re-equip Weapon.

On monsters, this skill will temporarily reduce Attack Power by 25%. Skill level and caster's DEX affect chance of success.

Having Full Strip increases the chance by 1/5 per FS SkillLv (up to double chances)

(DEXD = DEX - target's DEX, can't be negative)

On monsters, the chance to strip is increased by 2/5 (x1.4).

LevelEffect
Lv 1Chance to strip 7 + (DEXD*0.2)%
Lv 2Chance to strip 9 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 3Chance to strip 11 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 4Chance to strip 13 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 5Chance to strip 15 + (DEXD*0.2)% (DEXD = DEX - target's DEX)

Given or raised by: Black Unweapon (Blackguard)

Strip Shield

#216 · RG_STRIPSHIELD
Build bonuses Active Max Lv 5 Target: 1 EnemyCast: 1 secRange: 1 CellDelay: 1secSP Cost: 12/14/16/18/20Duration: 75/90/105/120/135 sec + 0.5 sec per DEXD (+15 sec on monsters)Requirement: Strip Helm 5
▶ Watch the demoStrip Shield

Forcibly strips the Shield off a target. In PVP, targeted character temporarily cannot re-equip Shield.

On monsters, this skill will temporarily reduce DEF and MDEF by 15%. Skill level and caster's DEX affect chance of success.

Having Full Strip increases the chance by 1/5 per FS SkillLv (up to double chances)

(DEXD = DEX - target's DEX, can't be negative)

On monsters, the chance to strip is increased by 2/5 (x1.4).

LevelEffect
Lv 1Chance to strip 7 + (DEXD*0.2)%
Lv 2Chance to strip 9 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 3Chance to strip 11 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 4Chance to strip 13 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 5Chance to strip 15 + (DEXD*0.2)% (DEXD = DEX - target's DEX)

Given or raised by: Black Unshield (Blackguard)

Strip Armor

#217 · RG_STRIPARMOR
Build bonuses Active Max Lv 5 Target: 1 EnemyCast: 1 secRange: 1 CellDelay: 1secSP Cost: 17/19/21/23/25Duration: 75/90/105/120/135 sec + 0.5 sec per DEXD (+15 sec on monsters)Requirement: Strip Shield 5
▶ Watch the demoStrip Armor

Forcibly strips the Armor off a target. In PVP, targeted character temporarily cannot re-equip Armor.

On monsters, this skill will temporarily reduce their VIT by 40% and DEF2 to 0. Skill level and caster's DEX affect chance of success.

Having Full Strip increases the chance by 1/5 per FS SkillLv (up to double chances)

(DEXD = DEX - target's DEX, can't be negative)

On monsters, the chance to strip is increased by 2/5 (x1.4).

LevelEffect
Lv 1Chance to strip 7 + (DEXD*0.2)%
Lv 2Chance to strip 9 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 3Chance to strip 11 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 4Chance to strip 13 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 5Chance to strip 15 + (DEXD*0.2)% (DEXD = DEX - target's DEX)

Given or raised by: Black Unarmor (Blackguard)

Strip Helm

#218 · RG_STRIPHELM
Build bonuses Active Max Lv 5 Target: 1 EnemyCast: 1 secRange: 1 CellDelay: 1secSP Cost: 12/14/16/18/20Duration: 75/90/105/120/135 sec + 0.5 sec per DEXD (+15 sec on monsters)Requirement: Steal Coin 2
▶ Watch the demoStrip Helm

Forcibly strips the Helmet off a target. In PVP, targeted character temporarily cannot re-equip Helmet.

On monsters, this skill will temporarily reduce their INT by 40% and MDEF2 to 0. Skill level and caster's DEX affect chance of success.

Having Full Strip increases the chance by 1/5 per FS SkillLv (up to double chances)

(DEXD = DEX - target's DEX, can't be negative)

On monsters, the chance to strip is increased by 2/5 (x1.4).

LevelEffect
Lv 1Chance to strip 7 + (DEXD*0.2)%
Lv 2Chance to strip 9 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 3Chance to strip 11 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 4Chance to strip 13 + (DEXD*0.2)% (DEXD = DEX - target's DEX)
Lv 5Chance to strip 15 + (DEXD*0.2)% (DEXD = DEX - target's DEX)

Given or raised by: Black Unhelm (Blackguard)

Intimidate

#219 · RG_INTIMIDATE
DARO changes Active Max Lv 5 Target: 1 EnemyRange: 1 CellDelay: 0.5 secSP Cost: 13/16/19/22/25 (+3 per level above 5)Requirement: Back Stab 4, Raid 5
▶ Watch the demoIntimidate

Strikes a target and forcibly teleport it with the caster to a random location on the same map.

This skill's success rate is affected by the level difference between caster and target. Boss monsters are unaffected by Intimidate.

If target have already lost some HP : Every HP% lost adds 1% to overall damage

Warp functionality affects only even SkillLv

If target is under Strips effects : Each Strip active adds 20% overall damage per level to formula

LevelEffect
Lv 1130% ATK
Lv 2160% ATK
Lv 3190% ATK
Lv 4220% ATK
Lv 5250% ATK
Lv 6280% ATK, CD 10sec
Lv 7310% ATK, CD 10sec
Lv 8340% ATK, CD 10sec
Lv 9370% ATK, CD 10sec
Lv 10400% ATK, CD 10sec

Given or raised by: Black Intimidate (Blackguard), Creep Intimidate (Scavenger)

Graffiti

#220 · RG_GRAFFITI
Active Max Lv 1 Target: GroundRange: 1 CellDuration: 180 secSP Cost: 15
▶ Watch the demoGraffiti

Scribbles graffiti around a targeted cell with a message of up to 20 characters. Graffiti cannot be overlapped or painted over before it disappears.

Requires 1 Red Gemstone.

Cleaner

#222 · RG_CLEANER
Active Max Lv 1 Target: GroundRange: 1 CellArea: 11x11SP Cost: 5Requirement: Gangster's Paradise 1

Removes all Graffiti in an 11x11 area around the targeted cell.

Flag Graffiti

#221 · RG_FLAGGRAFFITI
DARO changes Active Max Lv 5 Target: GroundRange: 1 CellSP Cost: 10Delay: 1 secDuration: 30 sec (Blind 7 sec)Area: 3x3 cellsRequirement: Cleaner 1

Paints a 3x3 patch of ground next to the user for 30 seconds.

An enemy who walks on the paint (or stays on it) may be Blinded for 7 seconds (normal Blind resistance applies).

The skill level sets the Blind chance and the number of paintings that can be on the ground at the same time.

LevelEffect
Lv 1Blind chance 20%, 1 painting at a time
Lv 2Blind chance 30%, 2 paintings at a time
Lv 3Blind chance 40%, 3 paintings at a time
Lv 4Blind chance 50%, 4 paintings at a time
Lv 5Blind chance 60%, 5 paintings at a time

Gangster's Paradise

#223 · RG_GANGSTER
Build bonuses Passive Max Lv 5 Requirement: Strip Shield 3
▶ Watch the demoGangster's Paradise

When 2 or more Rogues sit beside each other (3x3 area), they will not be attacked by monsters with the exception of Bosses.

LevelEffect
Lv 10% chance to work on Boss
Lv 210% chance to work on Boss
Lv 320% chance to work on Boss
Lv 430% chance to work on Boss
Lv 540% chance to work on Boss
Lv 650% chance to work on Boss
Lv 760% chance to work on Boss
Lv 8Area 5x5, 70% chance to work on Boss
Lv 9Area 5x5, 80% chance to work on Boss
Lv 10Area 7x7, 90% chance to work on Boss

Given or raised by: Creep Paradise (Scavenger)

Compulsion Discount

#224 · RG_COMPULSION
Passive Max Lv 5 Requirement: Gangster's Paradise 1

Purchases item from NPC shops at lower prices.

LevelEffect
Lv 1Discount Rate 9%
Lv 2Discount Rate 13%
Lv 3Discount Rate 17%
Lv 4Discount Rate 21%
Lv 5Discount Rate 25%

Plagiarism

#225 · RG_PLAGIARISM
Build bonuses Passive Max Lv 10 Requirement: Intimidate 5

Enables the use of the last skill that was inflicted by an enemy.

This can only be used to remember character skills, and cannot enable the use of skills exclusive to monsters. Raising skill level will affect the level of skill that remembered.

Given or raised by: Creep Plagia (Scavenger)

Close Confine

#1005 · RG_CLOSECONFINE
DARO changes Active Max Lv 5 Target: 1 EnemyDuration: 10 secRange: 1 CellDelay: ASPD basedSP Cost: 25Requirement: Finish Quest / Platinum Skills
▶ Watch the demoClose Confine

For 10 seconds, you grab a single enemy, preventing you and the target to move. While you grab onto someone, you will have +10 bonus to Flee Rate.

The grabbed target cannot turn around or change its direction.

If either the victim or you die, or should any of them teleport away, this skill is cancelled.

LevelEffect
Lv 1bonus flee rate +10
Lv 2bonus flee rate +15
Lv 3bonus flee rate +20
Lv 4bonus flee rate +25
Lv 5bonus flee rate +30

Given or raised by: Edge Confine (Villain)

Generated from game data (client skilldescript.lub, server skill_tree.yml) · November 08, 2026
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