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Home › The Codex › Kugan: Specializations › Bladedancer

Bladedancer

Thief · 10 Kugan skills · 7 active, 3 passive

Bladedancers treat combat as a performance only because every movement has already been rehearsed against death.

They are thieves of rhythm, slipping between strikes with enough precision to make violence look graceful. Their blades do not rely on a single heavy blow. Instead, they layer small advantages: poison to tax the body, blindness to steal certainty, offensive and defensive tempo to make the enemy fight one beat too late.

A Bladedancer is strongest when the fight stays fluid. Intelligence and vigor shape their additional attacks, while Double Attack, Improve Dodge and cloaking tools reward constant repositioning. They are fragile if pinned down, but dangerous when allowed to choose angles and reset the exchange.

Their art is not patience, exactly. It is timing made visible.

To face a Bladedancer is not merely to defend against knives.

It is to realize the dance began before you heard the first step.

Tank★★☆☆☆Vigor, dodge and cloak help survival, but the specialization avoids pressure more than it absorbs it.
Tactical★★★★☆Poison, Blind, cloak windows and combo triggers reward timing, target choice and disengage discipline.
Healer☆☆☆☆☆No direct healing tools are present.
Buffer★★☆☆☆Offensive and Defensive effects are useful, but mostly personal and short-tempo.
Debuffer★★★★☆Poison, Blind, HIT reduction and DEF pressure give strong disruptive coverage.
DPS Melee Physical★★★★☆Double Attack synergy and repeated weapon-triggered additional attacks support sustained melee damage.
DPS Ranged Physical☆☆☆☆☆The kit does not support ranged physical combat.
DPS Magical★☆☆☆☆Smart scaling uses INT in places, but the specialization remains primarily physical.
Special★★★★☆Cloak follow-ups, ignore-DEF chances and layered status pressure define a distinct skirmisher style.
Resources★★☆☆☆Normal HP/SP scaling is present, with no major recovery or resource loop.
Mobility★★★★☆Cloaking, dodge and angle control make the Bladedancer highly mobile in practical fights.

Bladedancer Specialization

Passive Max Lv 5
ID
4850
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1AGI
2DEX
3STR
4DEX
5AGI

Bladedance Smart

Active Max Lv 5
ID
4851
Type
Active
Max level
5
Cost to learn
1
SP Cost
7/9/11/13/15 (paid when the Additional Attack is delivered)
Cooldown
2 seconds (between two Additional Attacks)

Next attack will add Additional Attack improved by target's INT (+1% per 2 INT). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).

LevelSkill
1100% Battle Damage
2150% Battle Damage
3200% Battle Damage
4250% Battle Damage
5300% Battle Damage

Bladedance Vigor

Active Max Lv 5
ID
4852
Type
Active
Max level
5
Cost to learn
1
SP Cost
7/9/11/13/15 (paid when the Additional Attack is delivered)
Cooldown
2 seconds (between two Additional Attacks)

Next attack will add Additional attack improved by target's VIT (+1% per 2 VIT). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).

LevelSkill
1100% Battle Damage
2150% Battle Damage
3200% Battle Damage
4250% Battle Damage
5300% Battle Damage

Bladedance Offensive

Active Max Lv 5
ID
4853
Type
Active
Max level
5
Cost to learn
1
SP Cost
7/9/11/13/15 (paid when the Additional Attack is delivered)
Cooldown
2 seconds (between two Additional Attacks)

Stacking: HIT debuff (shared)

Next attack will add Additional attack which decrease target's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).

LevelSkillEffects
1100% Battle DamageTarget's HIT -4%
2150% Battle DamageTarget's HIT -8%
3200% Battle DamageTarget's HIT -12%
4250% Battle DamageTarget's HIT -16%
5300% Battle DamageTarget's HIT -20%

Bladedance Defensive

Active Max Lv 5
ID
4854
Type
Active
Max level
5
Cost to learn
1
SP Cost
7/9/11/13/15 (paid when the Additional Attack is delivered)
Cooldown
2 seconds (between two Additional Attacks)

Stacking: DEF debuff (shared)

Next attack will add Additional attack which decreases target's DEF by 2/4/6/8/10% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).

LevelSkillEffects
1100% Battle DamageTarget's DEF -2%
2150% Battle DamageTarget's DEF -4%
3200% Battle DamageTarget's DEF -6%
4250% Battle DamageTarget's DEF -8%
5300% Battle DamageTarget's DEF -10%

Bladedance Poison

Active Max Lv 5
ID
4855
Type
Active
Max level
5
Cost to learn
1
SP Cost
7/9/11/13/15 (paid when the Additional Attack is delivered)
Cooldown
2 seconds (between two Additional Attacks)

Next attack will add Additional attack which inflicts Poison at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).

LevelSkillEffects
1100% Battle DamagePoison lasts 3sec
2150% Battle DamagePoison lasts 4sec
3200% Battle DamagePoison lasts 5sec
4250% Battle DamagePoison lasts 6sec
5300% Battle DamagePoison lasts 7sec

Bladedance Blind

Active Max Lv 5
ID
4856
Type
Active
Max level
5
Cost to learn
1
SP Cost
7/9/11/13/15 (paid when the Additional Attack is delivered)
Cooldown
2 seconds (between two Additional Attacks)

Next attack will add Additional attack which inflicts Blind at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).

LevelSkillEffects
1100% Battle DamageBlind lasts 3sec
2150% Battle DamageBlind lasts 4sec
3200% Battle DamageBlind lasts 5sec
4250% Battle DamageBlind lasts 6sec
5300% Battle DamageBlind lasts 7sec

Bladedance Combo

Passive Max Lv 5
ID
4857
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Double Attack.

LevelSkill
1Double Attack Level 1
2Double Attack Level 2
3Double Attack Level 3
4Double Attack Level 4
5Double Attack Level 5
Thief class family (Thief, Assassin, Rogue and their transcendent and baby classes)

Double Attack is not granted if already in Skill Tree. When the Additional Attack is delivered by a Double Attack, it deals 10/20/30/40/50% more damage in the formula.

  • If another Kugan gives a higher Double Attack level (Larceny Attack and Dual Attack add up), the higher level is kept.

Bladedance Combo II

Passive Max Lv 5
ID
4858
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Improve Dodge.

LevelSkill
1Improve Dodge Level 2
2Improve Dodge Level 4
3Improve Dodge Level 6
4Improve Dodge Level 8
5Improve Dodge Level 10
Thief class family (Thief, Assassin, Rogue and their transcendent and baby classes)

Improve Dodge is not granted if already in Skill Tree. An Additional Attack have 20/40/60/80/100% chance (based on the level of the Additional Attack) to ignore half of target's DEF.

Bladedance Cloak

Active Max Lv 5
ID
4859
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
1 second (interruptible)
Duration
60 seconds

While active, each Additional attacks have 20/40/60/80/100% chance (based on the level of the Additional Attack) to cloak the user for 7 seconds when performed.

Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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