Heist Specialization
- ID
- 4070
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | AGI |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | AGI |

Thief · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | AGI |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | AGI |
Enables the use of a Minor Version of Envenom.
| Level | Skill |
|---|---|
| 1 | Envenom Level 2 |
| 2 | Envenom Level 4 |
| 3 | Envenom Level 6 |
| 4 | Envenom Level 8 |
| 5 | Envenom Level 10 |
Chances of inflicting Poison (15 seconds) and SP cost are increased.
| Level | Bonus | SP cost |
|---|---|---|
| 1 | Chance to inflict Poison +3% | +1 |
| 2 | Chance to inflict Poison +6% | +2 |
| 3 | Chance to inflict Poison +9% | +3 |
| 4 | Chance to inflict Poison +12% | +4 |
| 5 | Chance to inflict Poison +15% | +5 |
Enables the use of a Minor Version of Detoxify.
| Level | Skill |
|---|---|
| 1 | Detoxify Level 1 |
| 2 | Detoxify Level 2 |
| 3 | Detoxify Level 3 |
| 4 | Detoxify Level 4 |
| 5 | Detoxify Level 5 |
Increases the level of Detoxify by 1 per Heist Detoxify level (normal version, not minored).
Enables the use of a Minor Version of Hiding.
| Level | Skill |
|---|---|
| 1 | Hiding Level 1 |
| 2 | Hiding Level 2 |
| 3 | Hiding Level 3 |
| 4 | Hiding Level 4 |
| 5 | Hiding Level 5 |
Each time you use Hiding (to hide or to come out), your next damaging attack within 2/2.5/3/3.5/4 seconds (by rank) deals +10/20/30/40/50% damage if it hits the target from behind (Back Stab always counts). That attack ends the effect, from behind or not.
The extra damage is capped at 8 x your max ATK (melee), 4 x your max ATK (ranged), 4 x your max MATK (magic) or 2 x (max ATK + max MATK) (misc).
Enables the use of a Minor Version of Steal.
| Level | Skill |
|---|---|
| 1 | Steal Level 1 |
| 2 | Steal Level 2 |
| 3 | Steal Level 3 |
| 4 | Steal Level 4 |
| 5 | Steal Level 5 |
In exchange for a higher SP cost, Steal has an increased range.
| Level | Range | SP cost |
|---|---|---|
| 1 | +1 cell | +1 |
| 2 | +2 cells | +2 |
| 3 | +3 cells | +3 |
| 4 | +4 cells | +4 |
| 5 | +5 cells | +5 |
Without Throw Stone in your skill tree: gives Pick Stone (level 1) and Throw Stone at the level of this Kugan. Without a staff, bow or gun, the range of the minored Throw Stone is reduced from 7 to 5 cells.
| Level | Skill |
|---|---|
| 1 | Pick Stone & Throw Stone Level 1 |
| 2 | Throw Stone Level 2 |
| 3 | Throw Stone Level 3 |
| 4 | Throw Stone Level 4 |
| 5 | Throw Stone Level 5 |
Pick Stone gives 0/1/1/2/2 more stones (by rank).
Each Throw Stone hit also damages the target's SP by 6/8/10/12/14% of your minimum ATK, reduced by the target's DEF, increased by its MDEF, without element (no effect on monsters).
It also has a 50/62.5/75/87.5/100% chance (by rank) to inflict Silence for 6/8/10/12/14 seconds (target's resistances apply). A target silenced this way cannot be silenced again by it for 10 seconds (10 targets remembered).
Stacking: Move speed buff (shared)
Without Back Slide in your skill tree: gives the minored Back Slide (level 1), with an extra after-cast delay (see the table).
| Level | Skill | Delay |
|---|---|---|
| 1 | Back Slide Level 1 | After-cast delay +2 seconds |
| 2 | Back Slide Level 1 | After-cast delay +1.5 seconds |
| 3 | Back Slide Level 1 | After-cast delay +1 second |
| 4 | Back Slide Level 1 | After-cast delay +0.5 seconds |
| 5 | Back Slide Level 1 | No extra after-cast delay |
Each Back Slide gives you +10/15/20/25/30% walking speed (by rank) for 3 seconds, +1% per 1% of HP you have lost. Back Slide costs 1/2/3/4/5 more SP.
Example: at rank 5 with 40% HP left: +90% walking speed.
Stacking: Move speed buffAvoid (shared)
When an enemy attacks you (hit or miss) while your HP is 33% or less, you get for 5/5.5/6/6.5/7 seconds (by rank): a 30/35/40/45/50% chance to completely avoid each attack that would damage you (physical, magic, misc), and +30/35/40/45/50% walking speed.
60 second cooldown. The visual effect lasts about 7 seconds, whatever the rank.
| Level | Avoid | Walking Speed | Duration |
|---|---|---|---|
| 1 | Avoid chance 30% | Walking speed +30% | 5 seconds |
| 2 | Avoid chance 35% | Walking speed +35% | 5.5 seconds |
| 3 | Avoid chance 40% | Walking speed +40% | 6 seconds |
| 4 | Avoid chance 45% | Walking speed +45% | 6.5 seconds |
| 5 | Avoid chance 50% | Walking speed +50% | 7 seconds |
Increases all your damage (physical, magic, misc) by 2/3/4/5/7% (by rank) for each common status the target suffers from.
Example: at rank 5 against a target that is both Stunned and Poisoned: +14% damage.
| Level | Skill |
|---|---|
| 1 | Damage +2% per common status on the target |
| 2 | Damage +3% per common status on the target |
| 3 | Damage +4% per common status on the target |
| 4 | Damage +5% per common status on the target |
| 5 | Damage +7% per common status on the target |
Stacking: Damage buff (shared)
If the user is facing only one target in an area of 7x7 cells around them, they receive a buff to all damage done for 10 seconds.
All types of damage are affected by this buff.
This skill fails (LP refunded) if there is no target or more than one in a 7x7 area.
| Level | Damage |
|---|---|
| 1 | Damage increased by 5% |
| 2 | Damage increased by 10% |
| 3 | Damage increased by 15% |
| 4 | Damage increased by 20% |
| 5 | Damage increased by 25% |