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Home › The Codex › Kugan specializations › Scoundrel

Scoundrel

Thief · 10 Kugan skills · 1 active, 9 passive

Level

Larceny Specialization

#4060 · SPE_6
Passive Max Lv 5

Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations

They are capable of tricks to mystify their opponents

LevelEffect
Lv 1AGI+2HP/SP +1%
Lv 2LUK+2HP/SP +2%
Lv 3AGI+2HP/SP +3%
Lv 4DEX+2HP/SP +4%
Lv 5AGI+2HP/SP +5%

Larceny Dodge

#4061 · SPE_6_1
Passive Max Lv 5

Enable the use of Increase Dodge

Already in Skill Tree: Passively increases flee by 1% and 1 for each 6 - 1% per Lv HP lost.
LevelEffect
Lv 1Increase Dodge Level 2
Lv 2Increase Dodge Level 4
Lv 3Increase Dodge Level 6
Lv 4Increase Dodge Level 8
Lv 5Increase Dodge Level 10

Larceny Attack

#4062 · SPE_6_2
Passive Max Lv 5

Enable the use of Double Attack

Already in Skill Tree: Works now on any kind of weapons and with additional chance (2% per Lv).
LevelEffect
Lv 1Double Attack Level 1
Lv 2Double Attack Level 2
Lv 3Double Attack Level 3
Lv 4Double Attack Level 4
Lv 5Double Attack Level 5

Larceny Slide

#4063 · SPE_6_3
Passive Max Lv 5

Enable the use of a minored version of Back Slide

Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time

This Dodge effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds

Odds to avoid attacks is increase by 0,3 every 1 AGI

Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))

With a base AGI of 99 this skill provides an avoid rate of 83%

Already in Skill Tree: In exchange of an improved SP cost when used the player receives a perfect flee bonus (7sec). (View Wiki for details).
LevelEffect
Lv 1Back Slide Level 1Delay 2 seconds
Lv 2Back Slide Level 1Delay 1.5 seconds
Lv 3Back Slide Level 1Delay 1 seconds
Lv 4Back Slide Level 1Delay 0.5 seconds
Lv 5Back Slide Level 1No Delay

Larceny Throw

#4064 · SPE_6_4
Passive Max Lv 5

Enable the use of a minored version of Pick Stone & Throw Stone

SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element

The status effect have a cooldown of 10 seconds

When Pick Stone is used player recieves more stone

Already in Skill Tree: Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion (View Wiki for details).
LevelEffect
Lv 1Pick Stone & Throw Stone Level 1
Lv 2Throw Stone Level 2
Lv 3Throw Stone Level 3
Lv 4Throw Stone Level 4
Lv 5Throw Stone Level 5

Larceny Steal

#4065 · SPE_6_5
Passive Max Lv 5 Already in Skill Tree: Steal chance/SPcost +3%/1 per Lv

Enable the use of a minored version of Steal

LevelEffect
Lv 1Steal Level 1
Lv 2Steal Level 2
Lv 3Steal Level 3
Lv 4Steal Level 4
Lv 5Steal Level 5

Larceny Mastery

#4066 · SPE_6_6
Passive Max Lv 5

The character has a small chance to dodge any type of attack

LevelEffect
Lv 1Dodge 2%
Lv 2Dodge 3%
Lv 3Dodge 4%
Lv 4Dodge 5%
Lv 5Dodge 7%

Larceny Knowledge

#4067 · SPE_6_7
Passive Max Lv 5 TLNR: This skill is more effective on target's WITH defense against a status

Reduce target's defense against status inflicted by the player

On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s

On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)

On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%

On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)

The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)

LevelEffect
Lv 1Natural Defense -5% Natural Defense -5%
Lv 2Natural Defense -10% Natural Defense -10%
Lv 3Natural Defense -15% Natural Defense -15%
Lv 4Natural Defense -20% Natural Defense -20%
Lv 5Natural Defense -25% Natural Defense -25%

Larceny Wits

#4068 · SPE_6_8
Passive Max Lv 5

Damage inflicted on opponents with blind status is increased

LevelEffect
Lv 1Damage increased by 3%
Lv 2Damage increased by 6%
Lv 3Damage increased by 9%
Lv 4Damage increased by 12%
Lv 5Damage increased by 15%

Larceny Avoid

#4069 · SPE_6_9
Active Max Lv 5 LP Cost: 15Cast: 0.5secDuration: 15 sec

For a short time, the character receives an evasion bonus inversely proportional to his base AGI

LevelEffect
Lv 1Flee +7 +10% of BaseLevel minus base AGI/2
Lv 2Flee +14 +20% of BaseLevel minus base AGI/2
Lv 3Flee +21 +30% of BaseLevel minus base AGI/2
Lv 4Flee +28 +40% of BaseLevel minus base AGI/2
Lv 5Flee +35 +50% of BaseLevel minus base AGI/2
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026