Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations
They are capable of tricks to mystify their opponents
Level
Effect
Lv 1
AGI+2
HP/SP +1%
Lv 2
LUK+2
HP/SP +2%
Lv 3
AGI+2
HP/SP +3%
Lv 4
DEX+2
HP/SP +4%
Lv 5
AGI+2
HP/SP +5%
Larceny Dodge
#4061 · SPE_6_1
PassiveMax Lv 5
Enable the use of Increase Dodge
Already in Skill Tree: Passively increases flee by 1% and 1 for each 6 - 1% per Lv HP lost.
Level
Effect
Lv 1
Increase Dodge Level 2
Lv 2
Increase Dodge Level 4
Lv 3
Increase Dodge Level 6
Lv 4
Increase Dodge Level 8
Lv 5
Increase Dodge Level 10
Larceny Attack
#4062 · SPE_6_2
PassiveMax Lv 5
Enable the use of Double Attack
Already in Skill Tree: Works now on any kind of weapons and with additional chance (2% per Lv).
Level
Effect
Lv 1
Double Attack Level 1
Lv 2
Double Attack Level 2
Lv 3
Double Attack Level 3
Lv 4
Double Attack Level 4
Lv 5
Double Attack Level 5
Larceny Slide
#4063 · SPE_6_3
PassiveMax Lv 5
Enable the use of a minored version of Back Slide
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time
This Dodge effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds
Odds to avoid attacks is increase by 0,3 every 1 AGI
Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
With a base AGI of 99 this skill provides an avoid rate of 83%
Already in Skill Tree: In exchange of an improved SP cost when used the player receives a perfect flee bonus (7sec). (View Wiki for details).
Level
Effect
Lv 1
Back Slide Level 1
Delay 2 seconds
Lv 2
Back Slide Level 1
Delay 1.5 seconds
Lv 3
Back Slide Level 1
Delay 1 seconds
Lv 4
Back Slide Level 1
Delay 0.5 seconds
Lv 5
Back Slide Level 1
No Delay
Larceny Throw
#4064 · SPE_6_4
PassiveMax Lv 5
Enable the use of a minored version of Pick Stone & Throw Stone
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element
The status effect have a cooldown of 10 seconds
When Pick Stone is used player recieves more stone
Already in Skill Tree: Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion (View Wiki for details).
Level
Effect
Lv 1
Pick Stone & Throw Stone Level 1
Lv 2
Throw Stone Level 2
Lv 3
Throw Stone Level 3
Lv 4
Throw Stone Level 4
Lv 5
Throw Stone Level 5
Larceny Steal
#4065 · SPE_6_5
PassiveMax Lv 5Already in Skill Tree: Steal chance/SPcost +3%/1 per Lv
Enable the use of a minored version of Steal
Level
Effect
Lv 1
Steal Level 1
Lv 2
Steal Level 2
Lv 3
Steal Level 3
Lv 4
Steal Level 4
Lv 5
Steal Level 5
Larceny Mastery
#4066 · SPE_6_6
PassiveMax Lv 5
The character has a small chance to dodge any type of attack
Level
Effect
Lv 1
Dodge 2%
Lv 2
Dodge 3%
Lv 3
Dodge 4%
Lv 4
Dodge 5%
Lv 5
Dodge 7%
Larceny Knowledge
#4067 · SPE_6_7
PassiveMax Lv 5TLNR: This skill is more effective on target's WITH defense against a status
Reduce target's defense against status inflicted by the player
On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
Level
Effect
Lv 1
Natural Defense -5% Natural Defense -5%
Lv 2
Natural Defense -10% Natural Defense -10%
Lv 3
Natural Defense -15% Natural Defense -15%
Lv 4
Natural Defense -20% Natural Defense -20%
Lv 5
Natural Defense -25% Natural Defense -25%
Larceny Wits
#4068 · SPE_6_8
PassiveMax Lv 5
Damage inflicted on opponents with blind status is increased