DARO
My account Play now
Home › The Codex › Kugan specializations › Gladiator

Gladiator

Swordman · 10 Kugan skills · 2 active, 8 passive

Level

Gladiator Specialization

#4840 · SPE_84
Passive Max Lv 5
LevelEffect
Lv 1STR +2HP/SP +1%
Lv 2AGI +2HP/SP +2%
Lv 3DEX +2HP/SP +3%
Lv 4AGI +2HP/SP +4%
Lv 5STR +2HP/SP +5%

Gladiator Force

#4841 · SPE_84_1
Active Max Lv 5

Next attack will adds Additional attack (twice damage) improved by target's STR. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1200% Battle Damage
Lv 2250% Battle Damage
Lv 3300% Battle Damage
Lv 4350% Battle Damage
Lv 5400% Battle Damage

Gladiator Accuracy

#4842 · SPE_84_2
Passive Max Lv 5

Next attack will add Additional attack (twice damage) improved by target's DEX. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1200% Battle Damage
Lv 2250% Battle Damage
Lv 3300% Battle Damage
Lv 4350% Battle Damage
Lv 5400% Battle Damage

Gladiator Offensive

#4843 · SPE_84_3
Passive Max Lv 5

Next attack will add Additional attack which improves user's ATK for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1100% Battle Damage+10 ATKKi up to +100%
Lv 2150% Battle Damage+20 ATKKi up to +100%
Lv 3200% Battle Damage+30 ATKKi up to +100%
Lv 4250% Battle Damage+40 ATKKi up to +100%
Lv 5300% Battle Damage+50 ATKKi up to +100%

Gladiator Defensive

#4844 · SPE_84_4
Passive Max Lv 5

Next attack will add Additional attack which improves user's DEF for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1100% Battle Damage+2 DEFKi up to +100%
Lv 2150% Battle Damage+4 DEFKi up to +100%
Lv 3200% Battle Damage+6 DEFKi up to +100%
Lv 4250% Battle Damage+8 DEFKi up to +100%
Lv 5300% Battle Damage+10 DEFKi up to +100%

Gladiator Stop

#4845 · SPE_84_5
Passive Max Lv 5

Next attack will add Additional attack which inflicts Stop (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1100% Battle DamageStop 1sec, crit doubles duration
Lv 2150% Battle DamageStop 2sec, crit doubles duration
Lv 3200% Battle DamageStop 3sec, crit doubles duration
Lv 4250% Battle DamageStop 4sec, crit doubles duration
Lv 5300% Battle DamageStop 5sec, crit doubles duration

Gladiator Confusion

#4846 · SPE_84_6
Passive Max Lv 5

Next attack will add Additional attack which inflicts Confusion (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1100% Battle DamageConfusion 2sec250% if already confused
Lv 2150% Battle DamageConfusion 4sec500% if already confused
Lv 3200% Battle DamageConfusion 6sec750% if already confused
Lv 4250% Battle DamageConfusion 8sec1000% if already confused
Lv 5300% Battle DamageConfusion 10sec1250% if already confused

Gladiator Combo

#4847 · SPE_84_7
Passive Max Lv 5
Already Impositio Manus in Skill Tree: Being hit adds 20/40/60/80/100% to the next Additionnal Attack and may grant Ki once per second.
LevelEffect
Lv 1Endure Level 2
Lv 2Endure Level 4
Lv 3Endure Level 6
Lv 4Endure Level 8
Lv 5Endure Level 10

Gladiator Combo II

#4848 · SPE_84_8
Passive Max Lv 5
Already Auto Berserk in Skill Tree: An Additionnal Attack has 40/80/120/160/200% chance to be improved by user's lost HP and may grant Ki.
LevelEffect
Lv 1Auto Berserk Level 1
Lv 2Auto Berserk Level 2
Lv 3Auto Berserk Level 3
Lv 4Auto Berserk Level 4
Lv 5Auto Berserk Level 5

Gladiator Trample

#4849 · SPE_84_9
Active Max Lv 5 LP Cost: 30Duration: 60 sec

While active, each Additionnal Attack inflicts battle damage to other targets in a 5 x 5 area around the targetted enemy. Those Battle Damage are decreased by DEF and bears Neutral element.

LevelEffect
Lv 150% battle damage20% Ki chance
Lv 2100% battle damage40% Ki chance
Lv 3150% battle damage60% Ki chance
Lv 4200% battle damage80% Ki chance
Lv 5250% battle damage100% Ki chance
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026