Gladiator Specialization
| Level | Effect | |
|---|---|---|
| Lv 1 | STR +2 | HP/SP +1% |
| Lv 2 | AGI +2 | HP/SP +2% |
| Lv 3 | DEX +2 | HP/SP +3% |
| Lv 4 | AGI +2 | HP/SP +4% |
| Lv 5 | STR +2 | HP/SP +5% |

Swordman · 10 Kugan skills · 2 active, 8 passive
| Level | Effect | |
|---|---|---|
| Lv 1 | STR +2 | HP/SP +1% |
| Lv 2 | AGI +2 | HP/SP +2% |
| Lv 3 | DEX +2 | HP/SP +3% |
| Lv 4 | AGI +2 | HP/SP +4% |
| Lv 5 | STR +2 | HP/SP +5% |
Next attack will adds Additional attack (twice damage) improved by target's STR. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect |
|---|---|
| Lv 1 | 200% Battle Damage |
| Lv 2 | 250% Battle Damage |
| Lv 3 | 300% Battle Damage |
| Lv 4 | 350% Battle Damage |
| Lv 5 | 400% Battle Damage |
Next attack will add Additional attack (twice damage) improved by target's DEX. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect |
|---|---|
| Lv 1 | 200% Battle Damage |
| Lv 2 | 250% Battle Damage |
| Lv 3 | 300% Battle Damage |
| Lv 4 | 350% Battle Damage |
| Lv 5 | 400% Battle Damage |
Next attack will add Additional attack which improves user's ATK for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 100% Battle Damage | +10 ATK | Ki up to +100% |
| Lv 2 | 150% Battle Damage | +20 ATK | Ki up to +100% |
| Lv 3 | 200% Battle Damage | +30 ATK | Ki up to +100% |
| Lv 4 | 250% Battle Damage | +40 ATK | Ki up to +100% |
| Lv 5 | 300% Battle Damage | +50 ATK | Ki up to +100% |
Next attack will add Additional attack which improves user's DEF for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 100% Battle Damage | +2 DEF | Ki up to +100% |
| Lv 2 | 150% Battle Damage | +4 DEF | Ki up to +100% |
| Lv 3 | 200% Battle Damage | +6 DEF | Ki up to +100% |
| Lv 4 | 250% Battle Damage | +8 DEF | Ki up to +100% |
| Lv 5 | 300% Battle Damage | +10 DEF | Ki up to +100% |
Next attack will add Additional attack which inflicts Stop (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect | |
|---|---|---|
| Lv 1 | 100% Battle Damage | Stop 1sec, crit doubles duration |
| Lv 2 | 150% Battle Damage | Stop 2sec, crit doubles duration |
| Lv 3 | 200% Battle Damage | Stop 3sec, crit doubles duration |
| Lv 4 | 250% Battle Damage | Stop 4sec, crit doubles duration |
| Lv 5 | 300% Battle Damage | Stop 5sec, crit doubles duration |
Next attack will add Additional attack which inflicts Confusion (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 100% Battle Damage | Confusion 2sec | 250% if already confused |
| Lv 2 | 150% Battle Damage | Confusion 4sec | 500% if already confused |
| Lv 3 | 200% Battle Damage | Confusion 6sec | 750% if already confused |
| Lv 4 | 250% Battle Damage | Confusion 8sec | 1000% if already confused |
| Lv 5 | 300% Battle Damage | Confusion 10sec | 1250% if already confused |
| Level | Effect |
|---|---|
| Lv 1 | Endure Level 2 |
| Lv 2 | Endure Level 4 |
| Lv 3 | Endure Level 6 |
| Lv 4 | Endure Level 8 |
| Lv 5 | Endure Level 10 |
| Level | Effect |
|---|---|
| Lv 1 | Auto Berserk Level 1 |
| Lv 2 | Auto Berserk Level 2 |
| Lv 3 | Auto Berserk Level 3 |
| Lv 4 | Auto Berserk Level 4 |
| Lv 5 | Auto Berserk Level 5 |
While active, each Additionnal Attack inflicts battle damage to other targets in a 5 x 5 area around the targetted enemy. Those Battle Damage are decreased by DEF and bears Neutral element.
| Level | Effect | |
|---|---|---|
| Lv 1 | 50% battle damage | 20% Ki chance |
| Lv 2 | 100% battle damage | 40% Ki chance |
| Lv 3 | 150% battle damage | 60% Ki chance |
| Lv 4 | 200% battle damage | 80% Ki chance |
| Lv 5 | 250% battle damage | 100% Ki chance |