Steel Specialization
- ID
- 4000
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | VIT |
| 4 | LUK |
| 5 | STR |

Swordman · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | DEX |
| 3 | VIT |
| 4 | LUK |
| 5 | STR |
Enables the use of a Minor Version of Bash.
| Level | Skill |
|---|---|
| 1 | Bash Level 2 |
| 2 | Bash Level 4 |
| 3 | Bash Level 6 |
| 4 | Bash Level 8 |
| 5 | Bash Level 10 |
Bash: damage +3/6/9/12/15% and SP cost +5/10/15/20/25% (by rank).
Stacking: Healing buffATK buffMATK buffFLEE buffMove speed buffCast speed buffASPD buffCritical damage buffPerfect Dodge buffPerfect Hit buff (shared)
Enables the use of a Minor Version of Magnum Break.
| Level | Skill |
|---|---|
| 1 | Magnum Break Level 2 |
| 2 | Magnum Break Level 4 |
| 3 | Magnum Break Level 6 |
| 4 | Magnum Break Level 8 |
| 5 | Magnum Break Level 10 |
Each time you use Magnum Break, you get a buff for 7 seconds that depends on your right-hand weapon (by rank): Dagger: FLEE +2/4/6/8/10%. Sword: ASPD +2/4/6/8/10%. Spear: Perfect HIT +4/8/12/16/20%. Axe: ATK +2/4/6/8/10%. Mace: HEAL +2/4/6/8/10%. One-handed staff: MATK +2/4/6/8/10%. Bow: WALK +4/8/12/16/20%. Book: CAST -7/14/21/28/35%. Katar: Critical DMG +3/6/9/12/15%. Anything else (two-handed staff, bare hands, knuckle, instrument, whip, gun, Huuma shuriken): PFLEE +4/8/12/16/20.
Gives the skill Provocation at the level of this Kugan.
Provocation targets an enemy within 9 cells and provokes every enemy in an area centered on you (see the table). Boss monsters can be provoked too.
The provoke has level 5, +1 per 2 levels of Provoke you know (level 10 at most), and lasts 30 seconds. Afterwards, the monsters change targets normally.
| Level | Skill | SP | Cast | Cooldown | Area of effect |
|---|---|---|---|---|---|
| 1 | Provocation Level 1 | 70 | Cast 0.5s | Cooldown 45s | 5x5 area |
| 2 | Provocation Level 2 | 70 | Cast 0.5s | Cooldown 45s | 7x7 area |
| 3 | Provocation Level 3 | 70 | Cast 0.5s | Cooldown 45s | 9x9 area |
| 4 | Provocation Level 4 | 70 | Cast 0.5s | Cooldown 45s | 11x11 area |
| 5 | Provocation Level 5 | 70 | Cast 0.5s | Cooldown 45s | 13x13 area |
When you use Provocation at its maximum level minus 1, one roll of 20/40/60/80/100% (by rank) also provokes every enemy in a 15x15 area around you (provoke level 1, 7 seconds, Boss monsters included).
At its maximum level, Provocation keeps only its normal effect, so you choose by choosing the level. Needs rank 2 or more.
Enables the use of Fatal Blow.
Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.
| Level | Skill |
|---|---|
| 1 | Fatal Blow Level 1 |
| 2 | Fatal Blow Level 2 |
| 3 | Fatal Blow Level 3 |
| 4 | Fatal Blow Level 4 |
| 5 | Fatal Blow Level 5 |
Increases the level of Fatal Blow by 1 per Steel Weak level.
Enables the use of a Minor Version of Endure.
| Level | Skill |
|---|---|
| 1 | Endure Level 2 |
| 2 | Endure Level 4 |
| 3 | Endure Level 6 |
| 4 | Endure Level 8 |
| 5 | Endure Level 10 |
Endure's cooldown is reduced by 10% (1 second) per Steel Endure level.
Grants a bonus that depends on what you hold in your hands:
Two-handed weapon: ATK and MATK +5/10/15/20/25 (by rank).
One-handed weapon and a shield (with DEF): DEF and MDEF +2/4/6/8/10%.
One-handed weapon and a left-hand item without DEF: Second Strike chance +1/2/3/4/5% (increased by DEX).
Two weapons: Double Attack chance +2/4/6/8/10% and ASPD +1/2/3/4/5%.
One-handed weapon and nothing in the left hand, or bare hands: +2/4/6/8/10% chance to completely avoid any attack (physical, magic, misc).
Bonuses based on the weapon in your right hand:
ATK +2/4/6/8/10% (by rank) of the weapon's own ATK (not your total ATK).
HIT +5/10/15/20/25 (by rank), divided by (1 + weapon weight / 100): the lighter the weapon, the more HIT.
Weapon Immunity (chance to resist the breaking and the stripping of your weapon): 1/2/3/4/5% (by rank) of the weapon weight: the heavier the weapon, the better.
Example: at rank 5 with a weapon of 100 ATK and 150 weight: ATK +10, HIT +10 and Weapon Immunity 7%.
| Level | ATK | HIT | Weapon Immunity |
|---|---|---|---|
| 1 | Weapon ATK +2% | HIT +5 / (1 + weight / 100) | Weapon Immunity: 1% of the weight |
| 2 | Weapon ATK +4% | HIT +10 / (1 + weight / 100) | Weapon Immunity: 2% of the weight |
| 3 | Weapon ATK +6% | HIT +15 / (1 + weight / 100) | Weapon Immunity: 3% of the weight |
| 4 | Weapon ATK +8% | HIT +20 / (1 + weight / 100) | Weapon Immunity: 4% of the weight |
| 5 | Weapon ATK +10% | HIT +25 / (1 + weight / 100) | Weapon Immunity: 5% of the weight |
Each of your physical attacks (normal attacks and weapon skills, melee or ranged, even a missed one) has a chance to inflict a status on the target, depending on your right-hand weapon (see the list).
Chance: 0.1/0.2/0.3/0.4/0.5% (by rank) per level of the Mastery skill of that weapon. The target's resistances do not lower this chance, but they still shorten the duration. Against boss monsters, the chance and the duration are divided by 3, except for Poison and Bleeding.
Example: at rank 5 with a sword and Sword Mastery 10: 5% chance to inflict Bleeding (7 seconds).
| Level | Chance |
|---|---|
| 1 | Chance 0.1% per Mastery level |
| 2 | Chance 0.2% per Mastery level |
| 3 | Chance 0.3% per Mastery level |
| 4 | Chance 0.4% per Mastery level |
| 5 | Chance 0.5% per Mastery level |
| Weapon | Status | Mastery |
|---|---|---|
| Dagger | Poison (7 s) | Sword Mastery |
| Sword (one- or two-handed) | Bleeding (7 s) | Sword Mastery |
| Spear | Silence (5 s) | Spear Mastery |
| Axe | Crack (5 s) | Axe Mastery |
| Mace | Brake (5 s) | Mace Mastery |
| Instrument | Sleep (3 s) | Musical Lesson |
| Whip | Confusion (5 s) | Dancing Lesson |
| Book | Curse (5 s) | Book Mastery |
| Katar | Weak (5 s) | Katar Mastery |
| Bare hands and other weapons (staff, bow, knuckle, gun, Huuma shuriken) | Stun (3 s) | Bare Hand Mastery |
For 10 seconds, the next physical attack you make or receive (depending on your right-hand weapon, see the list) also deals extra damage to the enemy, even if the attack misses. It triggers only once.
Damage: 30/35/40/45/50% (by rank) of your maximum ATK per level of your weapon's Mastery skill (levels above 10 count for half), reduced by the target's DEF, +50% against monsters, with your weapon's element. It can be critical (+25% damage, more with critical damage bonuses, and 1/4 of the target's DEF ignored, 15 points max).
Example: at rank 5 with a one-handed sword and Sword Mastery 10: 500% of your maximum ATK, +1% per 2 DEX of the target.
| Level | Damage Rate |
|---|---|
| 1 | 30% per Weapon Mastery level |
| 2 | 35% per Weapon Mastery level |
| 3 | 40% per Weapon Mastery level |
| 4 | 45% per Weapon Mastery level |
| 5 | 50% per Weapon Mastery level |
By weapon (when it triggers, then the damage bonus)