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Home › The Codex › Kugan: Specializations › Weapon Master

Weapon Master

Swordman · 10 Kugan skills · 1 active, 9 passive

WIP The lore and ratings of this specialization are being written.

Steel Specialization

Passive Max Lv 5
ID
4000
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1STR
2DEX
3VIT
4LUK
5STR

Steel Bash

Passive Max Lv 5
ID
4001
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Bash.

LevelSkill
1Bash Level 2
2Bash Level 4
3Bash Level 6
4Bash Level 8
5Bash Level 10
Already in Skill Tree

Bash: damage +3/6/9/12/15% and SP cost +5/10/15/20/25% (by rank).

Steel Magnum

Passive Max Lv 5
ID
4002
Type
Passive
Max level
5
Cost to learn
1

Stacking: Healing buffATK buffMATK buffFLEE buffMove speed buffCast speed buffASPD buffCritical damage buffPerfect Dodge buffPerfect Hit buff (shared)

Enables the use of a Minor Version of Magnum Break.

LevelSkill
1Magnum Break Level 2
2Magnum Break Level 4
3Magnum Break Level 6
4Magnum Break Level 8
5Magnum Break Level 10
Already in Skill Tree

Each time you use Magnum Break, you get a buff for 7 seconds that depends on your right-hand weapon (by rank): Dagger: FLEE +2/4/6/8/10%. Sword: ASPD +2/4/6/8/10%. Spear: Perfect HIT +4/8/12/16/20%. Axe: ATK +2/4/6/8/10%. Mace: HEAL +2/4/6/8/10%. One-handed staff: MATK +2/4/6/8/10%. Bow: WALK +4/8/12/16/20%. Book: CAST -7/14/21/28/35%. Katar: Critical DMG +3/6/9/12/15%. Anything else (two-handed staff, bare hands, knuckle, instrument, whip, gun, Huuma shuriken): PFLEE +4/8/12/16/20.

  • ATK is a bonus to base ATK; HEAL increases the healing you cast and receive; WALK is movement speed; CAST is casting time; PFLEE is Perfect Dodge.

Steel Provocation

Passive Max Lv 5
ID
4003
Type
Passive
Max level
5
Cost to learn
1

Stacking: Provoke (shared)

Gives the skill Provocation at the level of this Kugan.

Provocation targets an enemy within 9 cells and provokes every enemy in an area centered on you (see the table). Boss monsters can be provoked too.

The provoke has level 5, +1 per 2 levels of Provoke you know (level 10 at most), and lasts 30 seconds. Afterwards, the monsters change targets normally.

LevelSkillSPCastCooldownArea of effect
1Provocation Level 170Cast 0.5sCooldown 45s5x5 area
2Provocation Level 270Cast 0.5sCooldown 45s7x7 area
3Provocation Level 370Cast 0.5sCooldown 45s9x9 area
4Provocation Level 470Cast 0.5sCooldown 45s11x11 area
5Provocation Level 570Cast 0.5sCooldown 45s13x13 area
Already Provoke in Skill Tree

When you use Provocation at its maximum level minus 1, one roll of 20/40/60/80/100% (by rank) also provokes every enemy in a 15x15 area around you (provoke level 1, 7 seconds, Boss monsters included).

At its maximum level, Provocation keeps only its normal effect, so you choose by choosing the level. Needs rank 2 or more.

  • Provoke success chance: 70% (85% with Advanced Battle Mastery) + 3% per provoke level + your Base Level - the target's level.

Steel Weak

Passive Max Lv 5
ID
4004
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Fatal Blow.

Side note: This skill has been changed and now increases the chances of landing a critical hit when using a skill.

LevelSkill
1Fatal Blow Level 1
2Fatal Blow Level 2
3Fatal Blow Level 3
4Fatal Blow Level 4
5Fatal Blow Level 5
Already in Skill Tree

Increases the level of Fatal Blow by 1 per Steel Weak level.

  • Fatal Blow, per level: skills have +1% chance to be critical; critical skills get +3 HIT, ignore 2% more of the target's DEF and MDEF and deal +2% critical damage.

Steel Endure

Passive Max Lv 5
ID
4005
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Endure.

LevelSkill
1Endure Level 2
2Endure Level 4
3Endure Level 6
4Endure Level 8
5Endure Level 10
Already in Skill Tree

Endure's cooldown is reduced by 10% (1 second) per Steel Endure level.

Steel Stance

Passive Max Lv 5
ID
4006
Type
Passive
Max level
5
Cost to learn
1

Grants a bonus that depends on what you hold in your hands:

Two-handed weapon: ATK and MATK +5/10/15/20/25 (by rank).

One-handed weapon and a shield (with DEF): DEF and MDEF +2/4/6/8/10%.

One-handed weapon and a left-hand item without DEF: Second Strike chance +1/2/3/4/5% (increased by DEX).

Two weapons: Double Attack chance +2/4/6/8/10% and ASPD +1/2/3/4/5%.

One-handed weapon and nothing in the left hand, or bare hands: +2/4/6/8/10% chance to completely avoid any attack (physical, magic, misc).

  • Two weapons: half of the Double Attack chance does not stack with other equipment giving a Double Attack chance (only the highest is kept).

Steel Perfection

Passive Max Lv 5
ID
4007
Type
Passive
Max level
5
Cost to learn
1

Bonuses based on the weapon in your right hand:

ATK +2/4/6/8/10% (by rank) of the weapon's own ATK (not your total ATK).

HIT +5/10/15/20/25 (by rank), divided by (1 + weapon weight / 100): the lighter the weapon, the more HIT.

Weapon Immunity (chance to resist the breaking and the stripping of your weapon): 1/2/3/4/5% (by rank) of the weapon weight: the heavier the weapon, the better.

Example: at rank 5 with a weapon of 100 ATK and 150 weight: ATK +10, HIT +10 and Weapon Immunity 7%.

LevelATKHITWeapon Immunity
1Weapon ATK +2%HIT +5 / (1 + weight / 100)Weapon Immunity: 1% of the weight
2Weapon ATK +4%HIT +10 / (1 + weight / 100)Weapon Immunity: 2% of the weight
3Weapon ATK +6%HIT +15 / (1 + weight / 100)Weapon Immunity: 3% of the weight
4Weapon ATK +8%HIT +20 / (1 + weight / 100)Weapon Immunity: 4% of the weight
5Weapon ATK +10%HIT +25 / (1 + weight / 100)Weapon Immunity: 5% of the weight

Steel Excellence

Passive Max Lv 5
ID
4008
Type
Passive
Max level
5
Cost to learn
1

Each of your physical attacks (normal attacks and weapon skills, melee or ranged, even a missed one) has a chance to inflict a status on the target, depending on your right-hand weapon (see the list).

Chance: 0.1/0.2/0.3/0.4/0.5% (by rank) per level of the Mastery skill of that weapon. The target's resistances do not lower this chance, but they still shorten the duration. Against boss monsters, the chance and the duration are divided by 3, except for Poison and Bleeding.

Example: at rank 5 with a sword and Sword Mastery 10: 5% chance to inflict Bleeding (7 seconds).

LevelChance
1Chance 0.1% per Mastery level
2Chance 0.2% per Mastery level
3Chance 0.3% per Mastery level
4Chance 0.4% per Mastery level
5Chance 0.5% per Mastery level
Status by weapon (Mastery used)
WeaponStatusMastery
DaggerPoison (7 s)Sword Mastery
Sword (one- or two-handed)Bleeding (7 s)Sword Mastery
SpearSilence (5 s)Spear Mastery
AxeCrack (5 s)Axe Mastery
MaceBrake (5 s)Mace Mastery
InstrumentSleep (3 s)Musical Lesson
WhipConfusion (5 s)Dancing Lesson
BookCurse (5 s)Book Mastery
KatarWeak (5 s)Katar Mastery
Bare hands and other weapons (staff, bow, knuckle, gun, Huuma shuriken)Stun (3 s)Bare Hand Mastery

Steel Preparation

Active Max Lv 5
ID
4009
Type
Active
Max level
5
Cost to learn
2
LP Cost
6
Casting Time
1 second (interruptible)
Cooldown
No
Duration
10 seconds
Target
Self

For 10 seconds, the next physical attack you make or receive (depending on your right-hand weapon, see the list) also deals extra damage to the enemy, even if the attack misses. It triggers only once.

Damage: 30/35/40/45/50% (by rank) of your maximum ATK per level of your weapon's Mastery skill (levels above 10 count for half), reduced by the target's DEF, +50% against monsters, with your weapon's element. It can be critical (+25% damage, more with critical damage bonuses, and 1/4 of the target's DEF ignored, 15 points max).

Example: at rank 5 with a one-handed sword and Sword Mastery 10: 500% of your maximum ATK, +1% per 2 DEX of the target.

LevelDamage Rate
130% per Weapon Mastery level
235% per Weapon Mastery level
340% per Weapon Mastery level
445% per Weapon Mastery level
550% per Weapon Mastery level

By weapon (when it triggers, then the damage bonus)

Steel Preparation

By weapon (when it triggers, then the damage bonus)

WeaponTriggerBonus
Bare hands, knuckleWhen attacked+1% per point of your STR and of your DEX, uses half of your Bare Hand Mastery level
DaggerWhen attacking+1% per 2 INT of the target
One-handed swordWhen attacking+1% per 2 DEX of the target
Two-handed swordWhen attacked+1% per 2 DEX of the target, +1% per 1% of your HP missing
One-handed spearWhen attacking+1% per 2 AGI of the target
Two-handed spearWhen attacked+1% per 2 AGI of the target, +1% per 1% of your HP missing
One-handed axeWhen attacking+1% per 2 VIT of the target
Two-handed axeWhen attacked+1% per 2 VIT of the target, +1% per 1% of your HP missing
One-handed maceWhen attacking+1% per 2 STR of the target
Two-handed maceWhen attacked+1% per 2 STR of the target, +1% per 1% of your HP missing
InstrumentWhen attacking+1% per point of MDEF of the target
WhipWhen attacking+1% per point of DEF of the target
BookWhen attacked+1% per 2 INT of the target
One-handed staffWhen attackingadds your average MATK to your maximum ATK
Two-handed staffWhen attackedadds your average MATK to your maximum ATK, +1% per 1% of your SP missing
KatarWhen attacking+1% per 2 LUK of the target, +1% per point of your CRIT
Bow, gun, Huuma shurikenWhen attacking+1% per 2 LUK of the target, counts as Mastery level 5
  • Masteries used: dagger and swords: Sword Mastery; spears: Spear Mastery; axes: Axe Mastery; maces: Mace Mastery; staves: Increase SP Recovery; instrument: Musical Lesson; whip: Dancing Lesson; book: Book Mastery; katar: Katar Mastery; bare hands and knuckle: half of Bare Hand Mastery.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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