Enables to use a minored version of Magnum Break skill
Already in Skill Tree: When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped. (View Wiki for details)
Level
Effect
Lv 1
Magnum Break Level 2
Lv 2
Magnum Break Level 4
Lv 3
Magnum Break Level 6
Lv 4
Magnum Break Level 8
Lv 5
Magnum Break Level 10
Steel Provocation
#4003 · SPE_0_3
PassiveMax Lv 5
Enables to use Provocation skill. (Turn any monsters against oneself).
Already Provoke Learned : After use all targets in a 5x5/7x7/9x9/11x11/13x13 area provoked (level 1) against player
Level
Effect
Lv 1
Provocation Level 1
Lv 2
Provocation Level 2
Lv 3
Provocation Level 3
Lv 4
Provocation Level 4
Lv 5
Provocation Level 5
Steel Weak
#4004 · SPE_0_4
PassiveMax Lv 5
Enables to use Weak Point skill. (Increases chance to do a critical skill)
Level
Effect
Lv 1
Weak Point Level 1
Lv 2
Weak Point Level 2
Lv 3
Weak Point Level 3
Lv 4
Weak Point Level 4
Lv 5
Weak Point Level 5
Steel Endure
#4005 · SPE_0_5
PassiveMax Lv 5Already in Skill Tree: Endure cooldown is reduced by 10% per Steel Endure level.
Enables to use a minored version of Endure skill
Level
Effect
Lv 1
Endure Level 2
Lv 2
Endure Level 4
Lv 3
Endure Level 6
Lv 4
Endure Level 8
Lv 5
Endure Level 10
Steel Stance
#4006 · SPE_0_6
PassiveMax Lv 5
Grant a bonus that depends on the type of weapon equipped in right hand and left hand.
2 Handed Weapon | 1 Handed Weapon + Shield | 1 Handed Weapon + Left Hand | 2 Weapons | 1 Handed Weapon + No Shield
Increase HIT based on the right hand weapon weight (the lighter, the better)
Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better)
Weapon ATK bonus | HIT bonus | Weapon Immunity
Level
Effect
Lv 1
2% | 5 | Weapon Weight / 100
Lv 2
4% | 10 | Weapon Weight / 50
Lv 3
6% | 15 | Weapon Weight / 33
Lv 4
8% | 20 | Weapon Weight / 25
Lv 5
10% | 25 | Weapon Weight / 20
Steel Excellence
#4008 · SPE_0_8
PassiveMax Lv 5
On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level. (View Wiki for Details) Ignores status defense of target.
Imbue the weapon with a battle effects which can occured on a physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery. (View Wiki for Details)
The effect ceases after manifesting once.
Damages are based on maximum ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Level
Effect
Lv 1
30% Damage per Weapon Mastery Level
Lv 2
35% Damage per Weapon Mastery Level
Lv 3
40% Damage per Weapon Mastery Level
Lv 4
45% Damage per Weapon Mastery Level
Lv 5
50% Damage per Weapon Mastery Level
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026