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Home › The Codex › Kugan specializations › Weapon Master

Weapon Master

Swordman · 10 Kugan skills · 1 active, 9 passive

Level

Steel Specialization

#4000 · SPE_0
Passive Max Lv 5

The weapon master specializes in the use of weapons and shapes his abilities according to them, revealing as many styles as different weapons.

It is largely oriented on the offensive even if some weapons are naturally more effective in defense.

LevelEffect
Lv 1STR +2HP/SP +1%
Lv 2DEX +2HP/SP +2%
Lv 3VIT +2HP/SP +3%
Lv 4LUK +2HP/SP +4%
Lv 5STR +2HP/SP +5%

Steel Bash

#4001 · SPE_0_1
Passive Max Lv 5 Already in Skill Tree: Bash : Skill's damage +3~15%, Skill's SP cost +5~25%

Enables to use a minored version of Bash skill

LevelEffect
Lv 1Bash Level 2
Lv 2Bash Level 4
Lv 3Bash Level 6
Lv 4Bash Level 8
Lv 5Bash Level 10

Steel Magnum

#4002 · SPE_0_2
Passive Max Lv 5

Enables to use a minored version of Magnum Break skill

Already in Skill Tree: When Magnum Break is used the user recieve a buff for 7 seconds, the buff depends on the type of weapon equipped. (View Wiki for details)
LevelEffect
Lv 1Magnum Break Level 2
Lv 2Magnum Break Level 4
Lv 3Magnum Break Level 6
Lv 4Magnum Break Level 8
Lv 5Magnum Break Level 10

Steel Provocation

#4003 · SPE_0_3
Passive Max Lv 5

Enables to use Provocation skill. (Turn any monsters against oneself).

Already Provoke Learned : After use all targets in a 5x5/7x7/9x9/11x11/13x13 area provoked (level 1) against player
LevelEffect
Lv 1Provocation Level 1
Lv 2Provocation Level 2
Lv 3Provocation Level 3
Lv 4Provocation Level 4
Lv 5Provocation Level 5

Steel Weak

#4004 · SPE_0_4
Passive Max Lv 5

Enables to use Weak Point skill. (Increases chance to do a critical skill)

LevelEffect
Lv 1Weak Point Level 1
Lv 2Weak Point Level 2
Lv 3Weak Point Level 3
Lv 4Weak Point Level 4
Lv 5Weak Point Level 5

Steel Endure

#4005 · SPE_0_5
Passive Max Lv 5 Already in Skill Tree: Endure cooldown is reduced by 10% per Steel Endure level.

Enables to use a minored version of Endure skill

LevelEffect
Lv 1Endure Level 2
Lv 2Endure Level 4
Lv 3Endure Level 6
Lv 4Endure Level 8
Lv 5Endure Level 10

Steel Stance

#4006 · SPE_0_6
Passive Max Lv 5

Grant a bonus that depends on the type of weapon equipped in right hand and left hand.

2 Handed Weapon | 1 Handed Weapon + Shield | 1 Handed Weapon + Left Hand | 2 Weapons | 1 Handed Weapon + No Shield

LevelEffect
Lv 1ATK/MATK +3 | DEF/MDEF +2% | Second strike +1% | Double rate +1%ASPD +1% | Universal flee +2%
Lv 2ATK/MATK +6 | DEF/MDEF +4% | Second strike +2% | Double rate +2%ASPD +2% | Universal flee +4%
Lv 3ATK/MATK +9 | DEF/MDEF +6% | Second strike +3% | Double rate +3%ASPD +3% | Universal flee +6%
Lv 4ATK/MATK +12 | DEF/MDEF +8% | Second strike +4% | Double rate +4%ASPD +4% | Universal flee +8%
Lv 5ATK/MATK +15 | DEF/MDEF +10% | Second strike +5% | Double rate +5%ASPD +5% | Universal flee +10%

Steel Perfection

#4007 · SPE_0_7
Passive Max Lv 5

Increase ATK given by the right hand weapon.

Increase HIT based on the right hand weapon weight (the lighter, the better)

Increase Weapon Immunity based on the right hand weapon weight (the heavier, the better)

Weapon ATK bonus | HIT bonus | Weapon Immunity

LevelEffect
Lv 12% | 5 | Weapon Weight / 100
Lv 24% | 10 | Weapon Weight / 50
Lv 36% | 15 | Weapon Weight / 33
Lv 48% | 20 | Weapon Weight / 25
Lv 510% | 25 | Weapon Weight / 20

Steel Excellence

#4008 · SPE_0_8
Passive Max Lv 5

On a physical hit grants a chance to inflict a common status depending on weapon type equipped in the right hand and a weapon mastery skill level. (View Wiki for Details) Ignores status defense of target.

LevelEffect
Lv 10.1% chance per Weapon Mastery Level
Lv 20.2% chance per Weapon Mastery Level
Lv 30.3% chance per Weapon Mastery Level
Lv 40.4% chance per Weapon Mastery Level
Lv 50.5% chance per Weapon Mastery Level

Steel Preparation

#4009 · SPE_0_9
Active Max Lv 5 LP Cost: 6Cast: 0.5secDuration: 10sec

Imbue the weapon with a battle effects which can occured on a physical/short range attack or defense and which deals damages depending on weapon used and weapon mastery. (View Wiki for Details)

The effect ceases after manifesting once.

Damages are based on maximum ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.

LevelEffect
Lv 130% Damage per Weapon Mastery Level
Lv 235% Damage per Weapon Mastery Level
Lv 340% Damage per Weapon Mastery Level
Lv 445% Damage per Weapon Mastery Level
Lv 550% Damage per Weapon Mastery Level
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026