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Home › The Codex › Kugan: Specializations › Fighter

Fighter

Swordman · 10 Kugan skills · 1 active, 9 passive

WIP The lore and ratings of this specialization are being written.

Brawl Specialization

Passive Max Lv 5
ID
4010
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1STR
2VIT
3LUK
4VIT
5STR

Brawl Bash

Passive Max Lv 5
ID
4011
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Bash.

LevelSkill
1Bash Level 2
2Bash Level 4
3Bash Level 6
4Bash Level 8
5Bash Level 10
Already in Skill Tree

Bash gets an extra 3/6/9/12/15% chance (by rank) to stun the target, and its SP cost is increased by 5/10/15/20/25%.

Brawl Endure

Passive Max Lv 5
ID
4012
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Endure.

LevelSkill
1Endure Level 2
2Endure Level 4
3Endure Level 6
4Endure Level 8
5Endure Level 10
Already in Skill Tree

The number of hits that can be taken before losing the Endure effect is increased.

LevelNumber of HitsSP cost
1Hits counter +10+20%
2Hits counter +20+40%
3Hits counter +30+60%
4Hits counter +40+80%
5Hits counter +50+100%
  • Endure normally lasts 7 hits (14 with Advanced Battle Mastery).

Brawl Recovery

Passive Max Lv 5
ID
4013
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Increase HP Recovery.

LevelSkill
1Increase HP Recovery Level 2
2Increase HP Recovery Level 4
3Increase HP Recovery Level 6
4Increase HP Recovery Level 8
5Increase HP Recovery Level 10
Already in Skill Tree

Increases the natural recovery of HP.

LevelBonus
1Natural HP recovery +20%
2Natural HP recovery +40%
3Natural HP recovery +60%
4Natural HP recovery +80%
5Natural HP recovery +100%

Brawl Provoke

Passive Max Lv 5
ID
4014
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Provoke.

LevelSkill
1Provoke Level 2
2Provoke Level 4
3Provoke Level 6
4Provoke Level 8
5Provoke Level 10
Already in Skill Tree

When Provoke is used, the user loses SP in exchange for an Elemental Resistance bonus for 7 seconds (at most once every 7 seconds).

LevelSP costBonus
1+3 SPNeutral Resistance 1%, Other elements Resistance 3%
2+6 SPNeutral Resistance 2%, Other elements Resistance 9%
3+9 SPNeutral Resistance 3%, Other elements Resistance 12%
4+12 SPNeutral Resistance 4%, Other elements Resistance 15%
5+15 SPNeutral Resistance 5%, Other elements Resistance 18%
  • As a Minor Version, Provoke's range is reduced from 9 to 6 cells unless a ranged weapon (bow, staff, gun) is equipped.

Brawl Skin

Passive Max Lv 5
ID
4015
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Stone Skin.

Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.

LevelSkillSPCastDurationEffects
1Stone Skin Level 110Cast 0.5 sLasts 30 sPhysical and special damage received -3% and magic damage received +4%
2Stone Skin Level 220Cast 1 sLasts 30 sPhysical and special damage received -6% and magic damage received +8%
3Stone Skin Level 330Cast 1.5 sLasts 30 sPhysical and special damage received -9% and magic damage received +12%
4Stone Skin Level 440Cast 2 sLasts 30 sPhysical and special damage received -12% and magic damage received +16%
5Stone Skin Level 550Cast 2.5 sLasts 30 sPhysical and special damage received -15% and magic damage received +20%
Already Endure in Skill Tree

While under Stone Skin, each physical attack you receive (melee or ranged, hit or dodged) deals 40/80/120/160/200% (by rank) of your ATK to the attacker (neutral element, reduced by its DEF) and heals you for 10/20/30/40/50% of your ATK (the heal at most once every 0.5 seconds).

  • Stone Skin and Magic Shield share the same effect: using one replaces the other, and the Already Endure counter also works under Magic Shield.

Brawl Tension

Passive Max Lv 5
ID
4016
Type
Passive
Max level
5
Cost to learn
1

Stacking: DEF buffMDEF buff (shared)

Enables the use of a Minor Version of Tension Relax.

LevelSkill
1Tension Relax Level 1
2Tension Relax Level 2
3Tension Relax Level 3
4Tension Relax Level 4
5Tension Relax Level 5
Already in Skill Tree

When you are attacked (hit or dodged) while your HP is 33% or less, you get DEF and MDEF +3/6/9/12/15 (by rank) for 7 seconds. Cooldown: 60 seconds.

  • Minor Version: Tension Relax costs 50% more SP; its casting time, cooldown and duration do not change.

Brawl Resilience

Passive Max Lv 5
ID
4017
Type
Passive
Max level
5
Cost to learn
1

Reduces the chance that enemies land a critical hit on you: Critical Defense +7/14/21/28/35% (by rank).

LevelBonus
1Crit Defense 7%
2Crit Defense 14%
3Crit Defense 21%
4Crit Defense 28%
5Crit Defense 35%
  • Critical Defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% Crit Defense, a player has 16% chance of being the target of a critical hit if their enemy has 20 crit.

Brawl Armor

Passive Max Lv 5
ID
4018
Type
Passive
Max level
5
Cost to learn
1

Each attack you receive (any type, hit or dodged) has a 5/10/15/20/25% chance (by rank) to heal you some HP, and the same chance, rolled separately, to heal you some SP. Each heal happens at most once per second.

The lower your HP and SP, the more you recover. Both heals can be critical: +25% (more with critical damage bonuses).

LevelChance
15% chance to heal
210% chance to heal
315% chance to heal
420% chance to heal
525% chance to heal
  • HP healed: your Base Level, +1% per point of VIT, +1% per point of hard DEF and +1% per 1% of your HP missing.
  • SP healed: your Base Level / 15, +1% per point of INT, +1% per point of hard MDEF and +1% per 1% of your SP missing.
  • Example: Base Level 99 with 80 VIT, 50 hard DEF and 40% of HP missing: 267 HP healed.

Brawl Counter

Active Max Lv 5
ID
4019
Type
Active
Max level
5
Cost to learn
2
LP Cost
10
Casting Time
1 second (interruptible)
Cooldown
No
Duration
10 seconds
Target
Self

While skill is active, all melee physical attacks received generate counter damage (ranged attacks do not). The damage is stronger the lower the user's HP and the higher the target's HP.

This effect can't occur more than once every 0.25 seconds on the same target.

The damage is based on ATK, increased by 50% against monsters and bears the weapon's element; it is not reduced by the target's DEF.

LevelCounter damage
150% ATK
275% ATK
3100% ATK
4125% ATK
5150% ATK
  • User's missing HP increases the damage by a % (from 0 to 100%)
  • Target's remaining HP increases damage by a % (from 0 to 100%)
  • The user's and target's HP related bonuses are added together, then the bonus against monsters multiplies the result.
  • E.g.: While this skill is active at level 5, a monster at 100% HP remaining hitting a user at 1 HP receives a counter-attack of about 675% ATK (150% ATK x (1 + 100% user HP + 100% monster HP) x 1.5 against monsters).
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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