Brawl Specialization
- ID
- 4010
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | STR |

Swordman · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | STR |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | STR |
Enables the use of a Minor Version of Bash.
| Level | Skill |
|---|---|
| 1 | Bash Level 2 |
| 2 | Bash Level 4 |
| 3 | Bash Level 6 |
| 4 | Bash Level 8 |
| 5 | Bash Level 10 |
Bash gets an extra 3/6/9/12/15% chance (by rank) to stun the target, and its SP cost is increased by 5/10/15/20/25%.
Enables the use of a Minor Version of Endure.
| Level | Skill |
|---|---|
| 1 | Endure Level 2 |
| 2 | Endure Level 4 |
| 3 | Endure Level 6 |
| 4 | Endure Level 8 |
| 5 | Endure Level 10 |
The number of hits that can be taken before losing the Endure effect is increased.
| Level | Number of Hits | SP cost |
|---|---|---|
| 1 | Hits counter +10 | +20% |
| 2 | Hits counter +20 | +40% |
| 3 | Hits counter +30 | +60% |
| 4 | Hits counter +40 | +80% |
| 5 | Hits counter +50 | +100% |
Enables the use of Increase HP Recovery.
| Level | Skill |
|---|---|
| 1 | Increase HP Recovery Level 2 |
| 2 | Increase HP Recovery Level 4 |
| 3 | Increase HP Recovery Level 6 |
| 4 | Increase HP Recovery Level 8 |
| 5 | Increase HP Recovery Level 10 |
Increases the natural recovery of HP.
| Level | Bonus |
|---|---|
| 1 | Natural HP recovery +20% |
| 2 | Natural HP recovery +40% |
| 3 | Natural HP recovery +60% |
| 4 | Natural HP recovery +80% |
| 5 | Natural HP recovery +100% |
Enables the use of a Minor Version of Provoke.
| Level | Skill |
|---|---|
| 1 | Provoke Level 2 |
| 2 | Provoke Level 4 |
| 3 | Provoke Level 6 |
| 4 | Provoke Level 8 |
| 5 | Provoke Level 10 |
When Provoke is used, the user loses SP in exchange for an Elemental Resistance bonus for 7 seconds (at most once every 7 seconds).
| Level | SP cost | Bonus |
|---|---|---|
| 1 | +3 SP | Neutral Resistance 1%, Other elements Resistance 3% |
| 2 | +6 SP | Neutral Resistance 2%, Other elements Resistance 9% |
| 3 | +9 SP | Neutral Resistance 3%, Other elements Resistance 12% |
| 4 | +12 SP | Neutral Resistance 4%, Other elements Resistance 15% |
| 5 | +15 SP | Neutral Resistance 5%, Other elements Resistance 18% |
Enables the use of Stone Skin.
Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.
| Level | Skill | SP | Cast | Duration | Effects |
|---|---|---|---|---|---|
| 1 | Stone Skin Level 1 | 10 | Cast 0.5 s | Lasts 30 s | Physical and special damage received -3% and magic damage received +4% |
| 2 | Stone Skin Level 2 | 20 | Cast 1 s | Lasts 30 s | Physical and special damage received -6% and magic damage received +8% |
| 3 | Stone Skin Level 3 | 30 | Cast 1.5 s | Lasts 30 s | Physical and special damage received -9% and magic damage received +12% |
| 4 | Stone Skin Level 4 | 40 | Cast 2 s | Lasts 30 s | Physical and special damage received -12% and magic damage received +16% |
| 5 | Stone Skin Level 5 | 50 | Cast 2.5 s | Lasts 30 s | Physical and special damage received -15% and magic damage received +20% |
While under Stone Skin, each physical attack you receive (melee or ranged, hit or dodged) deals 40/80/120/160/200% (by rank) of your ATK to the attacker (neutral element, reduced by its DEF) and heals you for 10/20/30/40/50% of your ATK (the heal at most once every 0.5 seconds).
Stacking: DEF buffMDEF buff (shared)
Enables the use of a Minor Version of Tension Relax.
| Level | Skill |
|---|---|
| 1 | Tension Relax Level 1 |
| 2 | Tension Relax Level 2 |
| 3 | Tension Relax Level 3 |
| 4 | Tension Relax Level 4 |
| 5 | Tension Relax Level 5 |
When you are attacked (hit or dodged) while your HP is 33% or less, you get DEF and MDEF +3/6/9/12/15 (by rank) for 7 seconds. Cooldown: 60 seconds.
Reduces the chance that enemies land a critical hit on you: Critical Defense +7/14/21/28/35% (by rank).
| Level | Bonus |
|---|---|
| 1 | Crit Defense 7% |
| 2 | Crit Defense 14% |
| 3 | Crit Defense 21% |
| 4 | Crit Defense 28% |
| 5 | Crit Defense 35% |
Each attack you receive (any type, hit or dodged) has a 5/10/15/20/25% chance (by rank) to heal you some HP, and the same chance, rolled separately, to heal you some SP. Each heal happens at most once per second.
The lower your HP and SP, the more you recover. Both heals can be critical: +25% (more with critical damage bonuses).
| Level | Chance |
|---|---|
| 1 | 5% chance to heal |
| 2 | 10% chance to heal |
| 3 | 15% chance to heal |
| 4 | 20% chance to heal |
| 5 | 25% chance to heal |
While skill is active, all melee physical attacks received generate counter damage (ranged attacks do not). The damage is stronger the lower the user's HP and the higher the target's HP.
This effect can't occur more than once every 0.25 seconds on the same target.
The damage is based on ATK, increased by 50% against monsters and bears the weapon's element; it is not reduced by the target's DEF.
| Level | Counter damage |
|---|---|
| 1 | 50% ATK |
| 2 | 75% ATK |
| 3 | 100% ATK |
| 4 | 125% ATK |
| 5 | 150% ATK |