Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magical damage.
Already Endure Learned : While under Stone Skin effects counter to physical attacks with 40/80/120/160/200% battle damage (based on user's ATK, reduced by target's DEF, neutral) and a heal 10/20/30/40/50% (based on user's ATK, cooldown 0.5s)
Level
Effect
Lv 1
Stone Skin Level 1
Lv 2
Stone Skin Level 2
Lv 3
Stone Skin Level 3
Lv 4
Stone Skin Level 4
Lv 5
Stone Skin Level 5
Brawl Tension
#4016 · SPE_1_6
PassiveMax Lv 5
Enable the use of a minored version of Tension Relax skill
Already in Skill Tree: In danger (HP <33%) the player receives DEF / MDEF +3 per Lv for 7 seconds, this effect have a cooldown of 60 seconds.
Level
Effect
Lv 1
Tension Relax Level 1 (CD 60sec)
Lv 2
Tension Relax Level 2
Lv 3
Tension Relax Level 3
Lv 4
Tension Relax Level 4
Lv 5
Tension Relax Level 5
Brawl Resilience
#4017 · SPE_1_7
PassiveMax Lv 5
Increase crit defense, reducing chance of having one.
Level
Effect
Lv 1
Crit Defense 4%
Lv 2
Crit Defense 8%
Lv 3
Crit Defense 12%
Lv 4
Crit Defense 16%
Lv 5
Crit Defense 20%
Brawl Armor
#4018 · SPE_1_8
PassiveMax Lv 5
When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.
For a short period of time all physical and short ranged attacks recieved leads to counter damage which are stronger if self's HP goes low and if target's HP are high.
This effect can't occured more than once every 0,5 seconds.
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Self's missing HP increase damage by a % (from 0 to 100)
Target left HP increase damage by a % (from 0 to 100%)
The damage added depending on the HP of the player or the target are cumulative by multiplication, which means that an opponent with all his HP waiting for a player at 1 HP with this active ability at level 5 will receive a counterattack of 400%
Level
Effect
Lv 1
50% ATK (Weapon Element)
Lv 2
75% ATK (Weapon Element)
Lv 3
100% ATK (Weapon Element)
Lv 4
125% ATK (Weapon Element)
Lv 5
150% ATK (Weapon Element)
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026