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Home › The Codex › Kugan specializations › Fighter

Fighter

Swordman · 10 Kugan skills · 1 active, 9 passive

Level

Brawl Specialization

#4010 · SPE_1
Passive Max Lv 5

The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.

It therefore emphasizes survival and protection.

LevelEffect
Lv 1STR +2HP/SP +1%
Lv 2VIT +2HP/SP +2%
Lv 3LUK +2HP/SP +3%
Lv 4VIT +2HP/SP +4%
Lv 5STR +2HP/SP +5%

Brawl Bash

#4011 · SPE_1_1
Passive Max Lv 5

Enable the use of a minored version of Bash skill

Already in Skill Tree: Bash : Adds 3~15% more chance for the skill to stun targets, Skill's SP cost +5~25%
LevelEffect
Lv 1Bash Level 2
Lv 2Bash Level 4
Lv 3Bash Level 6
Lv 4Bash Level 8
Lv 5Bash Level 10

Brawl Endure

#4012 · SPE_1_2
Passive Max Lv 5

Enable the use of a minored version of Endure skill

Already in Skill Tree: The number of hits/SP cost that can be taken before losing the endurance effect is increased by 20% per Lv.
LevelEffect
Lv 1Endure Level 2
Lv 2Endure Level 4
Lv 3Endure Level 6
Lv 4Endure Level 8
Lv 5Endure Level 10

Brawl Recovery

#4013 · SPE_1_3
Passive Max Lv 5 Already in Skill Tree: Increases the natural recovery of HP by 20% per Lv.

Enable the use of Increase HP Recovery skill

LevelEffect
Lv 1Increase HP Recovery Level 2
Lv 2Increase HP Recovery Level 4
Lv 3Increase HP Recovery Level 6
Lv 4Increase HP Recovery Level 8
Lv 5Increase HP Recovery Level 10

Brawl Provoke

#4014 · SPE_1_4
Passive Max Lv 5

Enable the use of a minored version of Provoke skill

Already in Skill Tree: When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.
LevelEffect
Lv 1Provoke Lv 2 | Learned: 3SP / Neutral res +1%, others 3%
Lv 2Provoke Lv 4 | Learned: 6SP / Neutral res +2%, others 6%
Lv 3Provoke Lv 6 | Learned: 9SP / Neutral res +3%, others 9%
Lv 4Provoke Lv 8 | Learned: 12SP / Neutral res +4%, others 12%
Lv 5Provoke Lv 10 | Learned: 15SP / Neutral res +5%, others 15%

Brawl Skin

#4015 · SPE_1_5
Passive Max Lv 5

Enable the use of Stone Skin skill

Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magical damage.

Already Endure Learned : While under Stone Skin effects counter to physical attacks with 40/80/120/160/200% battle damage (based on user's ATK, reduced by target's DEF, neutral) and a heal 10/20/30/40/50% (based on user's ATK, cooldown 0.5s)
LevelEffect
Lv 1Stone Skin Level 1
Lv 2Stone Skin Level 2
Lv 3Stone Skin Level 3
Lv 4Stone Skin Level 4
Lv 5Stone Skin Level 5

Brawl Tension

#4016 · SPE_1_6
Passive Max Lv 5

Enable the use of a minored version of Tension Relax skill

Already in Skill Tree: In danger (HP <33%) the player receives DEF / MDEF +3 per Lv for 7 seconds, this effect have a cooldown of 60 seconds.
LevelEffect
Lv 1Tension Relax Level 1 (CD 60sec)
Lv 2Tension Relax Level 2
Lv 3Tension Relax Level 3
Lv 4Tension Relax Level 4
Lv 5Tension Relax Level 5

Brawl Resilience

#4017 · SPE_1_7
Passive Max Lv 5

Increase crit defense, reducing chance of having one.

LevelEffect
Lv 1Crit Defense 4%
Lv 2Crit Defense 8%
Lv 3Crit Defense 12%
Lv 4Crit Defense 16%
Lv 5Crit Defense 20%

Brawl Armor

#4018 · SPE_1_8
Passive Max Lv 5

When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.

When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.

Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.

LevelEffect
Lv 12% chance to heal
Lv 24% chance to heal
Lv 36% chance to heal
Lv 48% chance to heal
Lv 510% chance to heal

Brawl Counter

#4019 · SPE_1_9
Active Max Lv 5 LP Cost: 10Cast: 0.5secDuration: 10 sec

For a short period of time all physical and short ranged attacks recieved leads to counter damage which are stronger if self's HP goes low and if target's HP are high.

This effect can't occured more than once every 0,5 seconds.

Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.

Self's missing HP increase damage by a % (from 0 to 100)

Target left HP increase damage by a % (from 0 to 100%)

The damage added depending on the HP of the player or the target are cumulative by multiplication, which means that an opponent with all his HP waiting for a player at 1 HP with this active ability at level 5 will receive a counterattack of 400%

LevelEffect
Lv 150% ATK (Weapon Element)
Lv 275% ATK (Weapon Element)
Lv 3100% ATK (Weapon Element)
Lv 4125% ATK (Weapon Element)
Lv 5150% ATK (Weapon Element)
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026