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Home › The Codex › Kugan: Specializations › Gunkata

Gunkata

Gunslinger · 10 Kugan skills · 1 active, 9 passive

Gun is rhythm under recoil.

These gunslingers keep moving through the violence of their own weapon: stance, shot, chain, shower, reload of intent. They are less concerned with a perfect single bullet than with making every next bullet harder to answer than the last.

The Gun path strengthens the classic gunslinger stance kit. Madness Canceller, Adjustment and Increase Accuracy define the chosen posture, while Snake Eye improves reach and perfect hit. Rapid Shower becomes faster, Chain Action builds attack speed, Magic Bullet opens a magical side, and Position rewards firing from different spots with ATK and MATK stacks. Gun Trick memorizes a recently hit target and fires an invisible follow-up battle strike, modified by the active stance and target stats.

Gun wins by keeping the target under pressure from angles that keep changing.

To fight Gun is to lose count of which shot mattered.

That was the point.

Tank★★☆☆☆Adjustment can help avoidance, but the path has little true mitigation.
Tactical★★★★☆Stance choice, different-position stacks, target memorization and ammo-aware Trick usage reward active play.
Healer☆☆☆☆☆Gun has no healing tools.
Buffer★★★★☆Madness Canceller, Adjustment, Increase Accuracy, Chain Action and Position stacks provide strong self buffs.
Debuffer★★☆☆☆The path focuses more on pressure and accuracy than afflictions.
DPS Melee Physical☆☆☆☆☆Gun is not a melee specialization.
DPS Ranged Physical★★★★★Rapid Shower, Chain Action, range, perfect hit and invisible follow-up damage make Gun very strong at range.
DPS Magical★★☆☆☆Magic Bullet and MATK stacks give a small magical side, but ranged physical remains primary.
Special★★★★☆Stance-modified invisible shots and movement-based position stacking give Gun a distinct firing rhythm.
Resources★★★☆☆Some skills raise SP or ammo concerns, though Trick notes reduce ammunition friction.
Mobility★★★★☆Position rewards changing firing spots, making movement part of the damage pattern.

Gun Specialization

Passive Max Lv 5
ID
4570
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP. Grants Coin Flip Skill; if already in skill tree, each level of Gun Specialization increase Coin Flip level by 1.

LevelAttribute
1DEX, Coin Flip Lv 1
2AGI, Coin Flip Lv 2
3LUK, Coin Flip Lv 3
4AGI, Coin Flip Lv 4
5DEX, Coin Flip Lv 5
  • HP/SP bonus: +1% per level (+5% at level 5).
  • Coin Flip is granted in its normal version (not minored).

Gun Canceller

Passive Max Lv 5
ID
4571
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Madness Canceller.

LevelSkill
1Madness Canceller Level 1
2Madness Canceller Level 2
3Madness Canceller Level 3
4Madness Canceller Level 4
5Madness Canceller Level 5
Already in Skill Tree

Each level of Gun Canceller increase Madness Canceller level by 1.

Gun Adjustment

Passive Max Lv 5
ID
4572
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Adjustment.

LevelSkill
1Adjustment Level 1
2Adjustment Level 2
3Adjustment Level 3
4Adjustment Level 4
5Adjustment Level 5
Already in Skill Tree

Each level of Gun Adjustment increase Adjustment level by 1.

Gun Accuracy

Passive Max Lv 5
ID
4573
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Increasing Accuracy.

LevelSkill
1Increasing Accuracy Level 1
2Increasing Accuracy Level 2
3Increasing Accuracy Level 3
4Increasing Accuracy Level 4
5Increasing Accuracy Level 5
Already in Skill Tree

Each level of Gun Accuracy increase Increasing Accuracy level by 1.

Gun Eye

Passive Max Lv 5
ID
4574
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Snake Eyes.

With a gun, Snake Eyes increases HIT and attack range; with other weapons it is only useful when using some Gunslinger's attack skills by increasing the range.

LevelSkill
1Snake Eyes Level 1
2Snake Eyes Level 2
3Snake Eyes Level 3
4Snake Eyes Level 4
5Snake Eyes Level 5
Already Snake Eyes in Skill Tree

Passively increases user's perfect hit. Snake Eyes is not granted.

LevelPerfect Hit
16%
212%
318%
424%
530%
  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped.

Gun Shower

Passive Max Lv 5
ID
4575
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Rapid Shower.

LevelSkill
1Rapid Shower Level 2
2Rapid Shower Level 4
3Rapid Shower Level 6
4Rapid Shower Level 8
5Rapid Shower Level 10
Already in Skill Tree

Increase SP cost but reduce Rapid Shower after skill delay. Rapid Shower is not granted.

Every points in AGI increase the after skill reduction of this skill by 1%.

LevelSP consumptionASD reduction
1+10%-6%
2+20%-12%
3+30%-18%
4+40%-24%
5+50%-30%
  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.

Gun Chain

Passive Max Lv 5
ID
4576
Type
Passive
Max level
5
Cost to learn
1

Stacking: ASPD buff (shared)

Enable the use of a minored version of Chain Action.

LevelSkill
1Chain Action Level 1
2Chain Action Level 2
3Chain Action Level 3
4Chain Action Level 4
5Chain Action Level 5
Gunslinger (Chain Action in Skill Tree)

When Chain Action is activated the user receives a buff in attack speed for a short period of time (7 seconds). Chain Action is not granted.

LevelASPD boost
1+2%
2+4%
3+6%
4+8%
5+10%
  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it has no weapon restriction.

Gun Magic

Passive Max Lv 5
ID
4577
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Magical Bullet.

LevelSkill
1Magical Bullet Level 1
2Magical Bullet Level 2
3Magical Bullet Level 3
4Magical Bullet Level 4
5Magical Bullet Level 5
Already in Skill Tree

Each level of Gun Magic increase Magical Bullet level by 1.

  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.

Gun Position

Passive Max Lv 5
ID
4578
Type
Passive
Max level
5
Cost to learn
1

Stacking: ATK buffMATK buff (shared)

Each shot dealt on a different spot grants a position stack.

Each time a position stack is received the user gains a buff in ATK and MATK for a short period of time.

Every points in AGI increase maximum stacks and duration of this skill by 1%.

LevelATK/MATK per stacksMaximum stacksEffects duration
1+474 seconds
2+595 seconds
3+6116 seconds
4+7137 seconds
5+8158 seconds
  • The spot is the position of the user when the attack hits; any attack that deals damage counts. An attack from the same spot as the previous one grants no stack.
  • Each new stack refreshes the duration.

Gun Trick

Active Max Lv 5
ID
4579
Type
Active
Max level
5
Cost to learn
2
LP Cost
3 (refunded when the attack is performed)
Casting Time
No
Cooldown
1 second (after the memorization use only)
Duration
2 seconds

When this skill is used, for 2 seconds each time an attack hits an enemy, this enemy is memorized (only the last one).

If this skill is used while an enemy is memorized an invisible attack dealing battle damage is performed against it, after what target is not memorized anymore.

In order to perform the attack the user must wear ammunitions (not matter which one) which will be reduced by one for every attack.

This attack have no animations and do not stop attack animations either.

Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.

Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.

If Adjustment is active: Damage are increase by target's AGI.

If Increasing Accuracy is active: Damage are increase by target's VIT.

If Madness Canceller is active: Damage are increase by target's LUK.

LevelBattle Damage
1100%
2135%
3170%
4205%
5240%
  • The attack use costs no LP and starts no cooldown.
  • Without ammunition the use only starts a new memorization (LP cost and cooldown apply).
  • Each stance bonus is +1% damage per 2 points of the target's attribute.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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