Gun is rhythm under recoil.
These gunslingers keep moving through the violence of their own weapon: stance, shot, chain, shower, reload of intent. They are less concerned with a perfect single bullet than with making every next bullet harder to answer than the last.
The Gun path strengthens the classic gunslinger stance kit. Madness Canceller, Adjustment and Increase Accuracy define the chosen posture, while Snake Eye improves reach and perfect hit. Rapid Shower becomes faster, Chain Action builds attack speed, Magic Bullet opens a magical side, and Position rewards firing from different spots with ATK and MATK stacks. Gun Trick memorizes a recently hit target and fires an invisible follow-up battle strike, modified by the active stance and target stats.
Gun wins by keeping the target under pressure from angles that keep changing.
To fight Gun is to lose count of which shot mattered.
That was the point.
| Tank | ★★☆☆☆ | Adjustment can help avoidance, but the path has little true mitigation. |
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| Tactical | ★★★★☆ | Stance choice, different-position stacks, target memorization and ammo-aware Trick usage reward active play. |
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| Healer | ☆☆☆☆☆ | Gun has no healing tools. |
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| Buffer | ★★★★☆ | Madness Canceller, Adjustment, Increase Accuracy, Chain Action and Position stacks provide strong self buffs. |
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| Debuffer | ★★☆☆☆ | The path focuses more on pressure and accuracy than afflictions. |
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| DPS Melee Physical | ☆☆☆☆☆ | Gun is not a melee specialization. |
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| DPS Ranged Physical | ★★★★★ | Rapid Shower, Chain Action, range, perfect hit and invisible follow-up damage make Gun very strong at range. |
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| DPS Magical | ★★☆☆☆ | Magic Bullet and MATK stacks give a small magical side, but ranged physical remains primary. |
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| Special | ★★★★☆ | Stance-modified invisible shots and movement-based position stacking give Gun a distinct firing rhythm. |
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| Resources | ★★★☆☆ | Some skills raise SP or ammo concerns, though Trick notes reduce ammunition friction. |
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| Mobility | ★★★★☆ | Position rewards changing firing spots, making movement part of the damage pattern. |
Gun Specialization
Passive
Max Lv 5
- ID
- 4570
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP. Grants Coin Flip Skill; if already in skill tree, each level of Gun Specialization increase Coin Flip level by 1.
| Level | Attribute |
| 1 | DEX, Coin Flip Lv 1 |
| 2 | AGI, Coin Flip Lv 2 |
| 3 | LUK, Coin Flip Lv 3 |
| 4 | AGI, Coin Flip Lv 4 |
| 5 | DEX, Coin Flip Lv 5 |
- HP/SP bonus: +1% per level (+5% at level 5).
- Coin Flip is granted in its normal version (not minored).
Gun Canceller
Passive
Max Lv 5
- ID
- 4571
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Madness Canceller.
| Level | Skill |
| 1 | Madness Canceller Level 1 |
| 2 | Madness Canceller Level 2 |
| 3 | Madness Canceller Level 3 |
| 4 | Madness Canceller Level 4 |
| 5 | Madness Canceller Level 5 |
Already in Skill Tree
Each level of Gun Canceller increase Madness Canceller level by 1.
Gun Adjustment
Passive
Max Lv 5
- ID
- 4572
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Adjustment.
| Level | Skill |
| 1 | Adjustment Level 1 |
| 2 | Adjustment Level 2 |
| 3 | Adjustment Level 3 |
| 4 | Adjustment Level 4 |
| 5 | Adjustment Level 5 |
Already in Skill Tree
Each level of Gun Adjustment increase Adjustment level by 1.
Gun Accuracy
Passive
Max Lv 5
- ID
- 4573
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Increasing Accuracy.
| Level | Skill |
| 1 | Increasing Accuracy Level 1 |
| 2 | Increasing Accuracy Level 2 |
| 3 | Increasing Accuracy Level 3 |
| 4 | Increasing Accuracy Level 4 |
| 5 | Increasing Accuracy Level 5 |
Already in Skill Tree
Each level of Gun Accuracy increase Increasing Accuracy level by 1.
Gun Eye
Passive
Max Lv 5
- ID
- 4574
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Snake Eyes.
With a gun, Snake Eyes increases HIT and attack range; with other weapons it is only useful when using some Gunslinger's attack skills by increasing the range.
| Level | Skill |
| 1 | Snake Eyes Level 1 |
| 2 | Snake Eyes Level 2 |
| 3 | Snake Eyes Level 3 |
| 4 | Snake Eyes Level 4 |
| 5 | Snake Eyes Level 5 |
Already Snake Eyes in Skill Tree
Passively increases user's perfect hit. Snake Eyes is not granted.
| Level | Perfect Hit |
| 1 | 6% |
| 2 | 12% |
| 3 | 18% |
| 4 | 24% |
| 5 | 30% |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped.
Gun Shower
Passive
Max Lv 5
- ID
- 4575
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Rapid Shower.
| Level | Skill |
| 1 | Rapid Shower Level 2 |
| 2 | Rapid Shower Level 4 |
| 3 | Rapid Shower Level 6 |
| 4 | Rapid Shower Level 8 |
| 5 | Rapid Shower Level 10 |
Already in Skill Tree
Increase SP cost but reduce Rapid Shower after skill delay. Rapid Shower is not granted.
Every points in AGI increase the after skill reduction of this skill by 1%.
| Level | SP consumption | ASD reduction |
| 1 | +10% | -6% |
| 2 | +20% | -12% |
| 3 | +30% | -18% |
| 4 | +40% | -24% |
| 5 | +50% | -30% |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Gun Chain
Passive
Max Lv 5
- ID
- 4576
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
ASPD buff (shared)
Enable the use of a minored version of Chain Action.
| Level | Skill |
| 1 | Chain Action Level 1 |
| 2 | Chain Action Level 2 |
| 3 | Chain Action Level 3 |
| 4 | Chain Action Level 4 |
| 5 | Chain Action Level 5 |
Gunslinger (Chain Action in Skill Tree)
When Chain Action is activated the user receives a buff in attack speed for a short period of time (7 seconds). Chain Action is not granted.
| Level | ASPD boost |
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it has no weapon restriction.
Gun Magic
Passive
Max Lv 5
- ID
- 4577
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Magical Bullet.
| Level | Skill |
| 1 | Magical Bullet Level 1 |
| 2 | Magical Bullet Level 2 |
| 3 | Magical Bullet Level 3 |
| 4 | Magical Bullet Level 4 |
| 5 | Magical Bullet Level 5 |
Already in Skill Tree
Each level of Gun Magic increase Magical Bullet level by 1.
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Gun Position
Passive
Max Lv 5
- ID
- 4578
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Stacking:
ATK buffMATK buff (shared)
Each shot dealt on a different spot grants a position stack.
Each time a position stack is received the user gains a buff in ATK and MATK for a short period of time.
Every points in AGI increase maximum stacks and duration of this skill by 1%.
| Level | ATK/MATK per stacks | Maximum stacks | Effects duration |
| 1 | +4 | 7 | 4 seconds |
| 2 | +5 | 9 | 5 seconds |
| 3 | +6 | 11 | 6 seconds |
| 4 | +7 | 13 | 7 seconds |
| 5 | +8 | 15 | 8 seconds |
- The spot is the position of the user when the attack hits; any attack that deals damage counts. An attack from the same spot as the previous one grants no stack.
- Each new stack refreshes the duration.
Gun Trick
Active
Max Lv 5
- ID
- 4579
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP Cost
- 3 (refunded when the attack is performed)
- Casting Time
- No
- Cooldown
- 1 second (after the memorization use only)
- Duration
- 2 seconds
When this skill is used, for 2 seconds each time an attack hits an enemy, this enemy is memorized (only the last one).
If this skill is used while an enemy is memorized an invisible attack dealing battle damage is performed against it, after what target is not memorized anymore.
In order to perform the attack the user must wear ammunitions (not matter which one) which will be reduced by one for every attack.
This attack have no animations and do not stop attack animations either.
Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.
If Adjustment is active: Damage are increase by target's AGI.
If Increasing Accuracy is active: Damage are increase by target's VIT.
If Madness Canceller is active: Damage are increase by target's LUK.
| Level | Battle Damage |
| 1 | 100% |
| 2 | 135% |
| 3 | 170% |
| 4 | 205% |
| 5 | 240% |
- The attack use costs no LP and starts no cooldown.
- Without ammunition the use only starts a new memorization (LP cost and cooldown apply).
- Each stance bonus is +1% damage per 2 points of the target's attribute.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026