Accurate is the discipline of making the shot inevitable.
Its gunslingers do not fire because the target is visible. They fire because the distance, stance, breath and angle have already agreed on the result. Every coin, every held position, every measured second becomes part of the bullet's argument.
The Accurate path focuses on precision and prepared ranged pressure. Triple Action, Cracker, Tracking and Piercing Shot form the offensive base, while Accurate Eye improves HIT and long-range damage. Single Action tightens attack speed, cast and delay, Initiative rewards opening fire from a clean state, and Wits stacks CRIT when shots land on the same position. Accurate Trick stores stacks and turns the next long-range physical or magical hit into battle damage, improved by the active gunslinger stance.
Accurate wins by refusing waste. One place, one target, one clean line.
To face Accurate is to feel the shot arrive before the sound.
The aim was finished already.
| Tank | ★☆☆☆☆ | Accurate has almost no direct mitigation or recovery. |
|---|
| Tactical | ★★★★★ | Initiative timing, same-position stacks, stance choice and prepared Trick shots reward precise planning. |
|---|
| Healer | ☆☆☆☆☆ | The specialization has no healing tools. |
|---|
| Buffer | ★★★☆☆ | Initiative, Single Action and Wits provide strong self-oriented offensive buffs. |
|---|
| Debuffer | ★★★☆☆ | Cracker and Piercing Shot bleeding pressure give useful disruption. |
|---|
| DPS Melee Physical | ☆☆☆☆☆ | Accurate is not a melee path. |
|---|
| DPS Ranged Physical | ★★★★★ | HIT, long-range damage, Tracking, Piercing Shot, position CRIT and Trick make this a premier ranged physical style. |
|---|
| DPS Magical | ★★☆☆☆ | Trick can trigger from long-range magical attacks and MATK is buffed, but magic is secondary. |
|---|
| Special | ★★★★☆ | Position stacks and stance-modified prepared shots give Accurate a clear marksman identity. |
|---|
| Resources | ★★★☆☆ | Several stronger shots raise SP costs, but the path gains efficiency through precision and tempo. |
|---|
| Mobility | ★★☆☆☆ | Accurate prefers holding the right line rather than moving constantly. |
Accurate Specialization
Passive
Max Lv 5
- ID
- 4560
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP. Grants Flip Coin Skill.
| Level | Attribute |
| 1 | DEX, Flip Coin Lv 1 |
| 2 | LUK, Flip Coin Lv 2 |
| 3 | VIT, Flip Coin Lv 3 |
| 4 | LUK, Flip Coin Lv 4 |
| 5 | DEX, Flip Coin Lv 5 |
- HP/SP bonus: +1% per level (+5% at level 5).
- Flip Coin is granted in its normal version (not minored).
Accurate Triple
Passive
Max Lv 5
- ID
- 4561
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Triple Action.
| Level | Skill |
| 1 | Triple Action Level 1 |
| 2 | Triple Action Level 2 |
| 3 | Triple Action Level 3 |
| 4 | Triple Action Level 4 |
| 5 | Triple Action Level 5 |
Already in Skill Tree
Each level of Accurate Triple increase Triple Action level by 1.
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Accurate Eye
Passive
Max Lv 5
- ID
- 4562
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Grants 2/4/6/8/10% HIT.
Already Snake's Eye in Skill Tree
Passively increases user's damage with ranged attacks.
| Level | Ranged damage |
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Accurate Cracker
Passive
Max Lv 5
- ID
- 4563
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Cracker.
| Level | Skill |
| 1 | Cracker Level 1 |
| 2 | Cracker Level 2 |
| 3 | Cracker Level 3 |
| 4 | Cracker Level 4 |
| 5 | Cracker Level 5 |
Already in Skill Tree
Each level of Accurate Cracker increase Cracker level by 1.
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Accurate Single
Passive
Max Lv 5
- ID
- 4564
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Single Action.
| Level | Skill |
| 1 | Single Action Level 2 |
| 2 | Single Action Level 4 |
| 3 | Single Action Level 6 |
| 4 | Single Action Level 8 |
| 5 | Single Action Level 10 |
Already in Skill Tree
Reduces attack delay (aspd), casting time and after skill delay. Single Action is not granted.
| Level | Bonus |
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped.
Accurate Tracking
Passive
Max Lv 5
- ID
- 4565
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Tracking.
| Level | Skill |
| 1 | Tracking Level 2 |
| 2 | Tracking Level 4 |
| 3 | Tracking Level 6 |
| 4 | Tracking Level 8 |
| 5 | Tracking Level 10 |
Already in Skill Tree
Each level of Accurate Tracking increase Tracking level by 1.
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Accurate Shot
Passive
Max Lv 5
- ID
- 4566
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Piercing Shot.
| Level | Skill |
| 1 | Piercing Shot Level 1 |
| 2 | Piercing Shot Level 2 |
| 3 | Piercing Shot Level 3 |
| 4 | Piercing Shot Level 4 |
| 5 | Piercing Shot Level 5 |
Already in Skill Tree
Increase SP cost but also increase bleeding chance and damage. Piercing Shot is not granted.
| Level | SP consumption | Bleeding Chance & damage |
| 1 | +10% | +3% |
| 2 | +20% | +6% |
| 3 | +30% | +9% |
| 4 | +40% | +12% |
| 5 | +50% | +15% |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
- The Bleeding chance bonus is an additional chance to inflict Bleeding on each Piercing Shot hit.
Accurate Initiative
Passive
Max Lv 5
- ID
- 4567
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
When the user attacks while having the initiative a buff in ATK and MATK occurs for a given duration.
| Level | Buff | Duration |
| 1 | +11% | 5 seconds |
| 2 | +12% | 5.5 seconds |
| 3 | +13% | 6 seconds |
| 4 | +14% | 6.5 seconds |
| 5 | +15% | 7 seconds |
- The ATK bonus applies to the base ATK (from stats), not to the weapon ATK.
Accurate Wits
Passive
Max Lv 5
- ID
- 4568
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
- Cooldown
- 1 second (between two stacks)
Each shot dealt on the exact same spot grants a position stack.
Each time a position stack is received the user gains a buff in CRIT for a short period of time.
Every points in INT increase maximum stacks and duration of this skill by 1%.
There is a cooldown of 1 second between two stacks.
Each position stack increase CRIT by 1.
An attack dealt at a different position will reduce stacks to 0 (before increasing again).
| Level | CRIT per stack | Maximum stacks | Effects duration |
| 1 | +1 | 6 | 4 seconds |
| 2 | +1 | 7 | 5 seconds |
| 3 | +1 | 8 | 6 seconds |
| 4 | +1 | 9 | 7 seconds |
| 5 | +1 | 10 | 8 seconds |
- The spot is the position of the user when the attack hits; any attack that deals damage (melee or ranged, skill or not) counts.
- The first attack dealt after moving only records the new spot.
- Each new stack refreshes the duration; when the buff ends, stacks start again from 0.
Accurate Trick
Active
Max Lv 5
- ID
- 4569
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP Cost
- 2
- Cast
- 0.5 seconds (interruptible)
- Cooldown
- No
- Duration
- 7 seconds
Each time this skill is used the user receives a trick stack.
The next time the user deals damage with an attack (melee or long range, physical or magical) some battle damage are dealt to the target for each stack (and stacks returns to 0). Also improve ATK and MATK by 10 per stack for the skill duration.
Those Damage are based on ATK and MATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.
If Increasing Accuracy is active: Damage ignores DEF.
If Madness Canceller is active: Damage is increased by 1% per 2 points of the target's INT.
| Level | Battle Damage | Max stacks | Bonus ATK/MATK |
| 1 | 110% per stack | 2 | +10 per stack (max +20) |
| 2 | 120% per stack | 3 | +10 per stack (max +30) |
| 3 | 130% per stack | 4 | +10 per stack (max +40) |
| 4 | 140% per stack | 5 | +10 per stack (max +50) |
| 5 | 150% per stack | 6 | +10 per stack (max +60) |
- Each use refreshes the duration of the stacks and of the ATK/MATK bonus.
- The ATK/MATK bonus stays after the battle damage is dealt, until the end of its duration.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 26, 2026