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Home › The Codex › Kugan specializations › Healer

Healer

Acolyte · 10 Kugan skills · 2 active, 8 passive

Level

Kind Specialization

#4100 · SPE_10
Passive Max Lv 5

The healer is, not surprisingly, a specialist in care and recovery.

He is capable of altruism as well as of personal survival, which means that we can largely count on his help.

LevelEffect
Lv 1INT+2HP/SP +1%
Lv 2LUK+2HP/SP +2%
Lv 3LUK+2HP/SP +3%
Lv 4LUK+2HP/SP +4%
Lv 5INT+2HP/SP +5%

Kind Heal

#4101 · SPE_10_1
Passive Max Lv 5 Already in Skill Tree: All healing skills have increased heal by 2/3/4/5/7% per Lv.

Enable the use of a minored version of Heal.

LevelEffect
Lv 1Heal Level 1
Lv 2Heal Level 2
Lv 3Heal Level 3
Lv 4Heal Level 4
Lv 5Heal Level 5

Kind Coluceo

#4102 · SPE_10_2
Passive Max Lv 5 Already in Skill Tree: Enable the use of Wide Heal.

Enable the use of a minored version of Heal Level 1 per Lv.

Wide Heal heal allies in an area for an amount equivalent to the skill heal at the level acquired.

LevelEffect
Lv 1Wide Heal Lv 1 3x3 120 SP 2 sec Cast/CD
Lv 2Wide Heal Lv 2 5x5 140 SP 2.5 sec Cast/CD
Lv 3Wide Heal Lv 3 7x7 160 SP 3 sec Cast/CD
Lv 4Wide Heal Lv 4 9x9 180 SP 3.5 sec Cast/CD
Lv 5Wide Heal Lv 5 11x11 200 SP 4 sec Cast/CD

Kind Cure

#4103 · SPE_10_3
Passive Max Lv 5 Already in Skill Tree: Increase level of Cure by 1 per Kind Cure level.

Enable the use of a minored version of Cure.

LevelEffect
Lv 1Cure Level 1
Lv 2Cure Level 2
Lv 3Cure Level 3
Lv 4Cure Level 4
Lv 5Cure Level 5

Kind Pneuma

#4104 · SPE_10_4
Passive Max Lv 5

Enable the use of a minored version of Pneuma.

Already in Skill Tree: Player has a 1% chance per Lv of receiving pneuma (level 1) effects when attacked from a distance
LevelEffect
Lv 1Pneuma Level 1 20 sec CD
Lv 2Pneuma Level 1 16 sec CD
Lv 3Pneuma Level 1 12 sec CD
Lv 4Pneuma Level 1 8 sec CD
Lv 5Pneuma Level 1 4 sec CD

Kind Light

#4105 · SPE_10_5
Passive Max Lv 5 Already in Skill Tree: Each time Holy Light hits the user is healed (5+5% of MATK per Lv)

Enable the use of a minored version of Holy Light.

Healing depends on the severity of his injuries and the condition of his opponent

The lower the user's health, the greater the effect, vice versa.

LevelEffect
Lv 1Holy Light Level 1
Lv 2Holy Light Level 2
Lv 3Holy Light Level 3
Lv 4Holy Light Level 4
Lv 5Holy Light Level 5

Kind Resentment

#4106 · SPE_10_6
Passive Max Lv 5

Curse status received by the player can be contracted by those who sent them.

LevelEffect
Lv 110% chance
Lv 220% chance
Lv 330% chance
Lv 440% chance
Lv 550% chance

Kind Recovery

#4107 · SPE_10_7
Passive Max Lv 5

The duration of the common states undergoes are reduced.

LevelEffect
Lv 1Common Status Duration -6%
Lv 2Common Status Duration -12%
Lv 3Common Status Duration -18%
Lv 4Common Status Duration -24%
Lv 5Common Status Duration -30%

Kind Compassion

#4108 · SPE_10_8
Active Max Lv 5 LP Cost: 20Cast: 1.5secDuration: 120sec

The healing received by the character is greatly reduced but in exchange the healing power is greatly increased

If this ability is reused before the end of its effects (with the necessary costs and cast) then these effects end immediately

LevelEffect
Lv 1Heal power -95% Heal power +14%
Lv 2Heal power -90% Heal power +18%
Lv 3Heal power -85% Heal power +22%
Lv 4Heal power -80% Heal power +26%
Lv 5Heal power -75% Heal power +30%

Kind Hope

#4109 · SPE_10_9
Active Max Lv 5 LP Cost: 20Cast: 1.5secDuration: 10/15/20/25/30 sec

The user and his nearby allies receive a regeneration effect called Invigorate for a given time

Invigorate heals small amount of HP every seconds, that amount is increased by the VIT of the target

LevelEffect
Lv 13x3 20% of (BaseLevel + base INT)
Lv 25x5 40% of (BaseLevel + base INT)
Lv 37x7 60% of (BaseLevel + base INT)
Lv 49x9 80% of (BaseLevel + base INT)
Lv 511x11 100% of (BaseLevel + base INT)
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026