Rightful Specialization
- ID
- 4090
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one Attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | LUK |
| 2 | INT |
| 3 | VIT |
| 4 | STR |
| 5 | LUK |

Acolyte · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one Attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | LUK |
| 2 | INT |
| 3 | VIT |
| 4 | STR |
| 5 | LUK |
Enables the use of Divine Protection.
| Level | Skill |
|---|---|
| 1 | Divine Protection Level 2 |
| 2 | Divine Protection Level 4 |
| 3 | Divine Protection Level 6 |
| 4 | Divine Protection Level 8 |
| 5 | Divine Protection Level 10 |
Increases the level of Divine Protection by 2 per Rightful Protection level.
Enables the use of Demon Bane.
| Level | Skill |
|---|---|
| 1 | Demon Bane Level 2 |
| 2 | Demon Bane Level 4 |
| 3 | Demon Bane Level 6 |
| 4 | Demon Bane Level 8 |
| 5 | Demon Bane Level 10 |
Increases the level of Demon Bane by 2 per Rightful Bane level.
Enables the use of a Minor Version of Ruwach.
| Level | Skill |
|---|---|
| 1 | Ruwach Level 1 |
| 2 | Ruwach Level 2 |
| 3 | Ruwach Level 3 |
| 4 | Ruwach Level 4 |
| 5 | Ruwach Level 5 |
Ruwach has a chance to inflict Blind for 15 seconds, but SP cost is increased.
This effect is applied repeatedly as long as the target remains in the area of effect.
When Ruwach reveals a target, Ruwach damage is slightly increased.
| Level | Status | Damage increase | SP cost |
|---|---|---|---|
| 1 | 5% chance to inflict Blind | 5% | +2 |
| 2 | 10% chance to inflict Blind | 10% | +4 |
| 3 | 15% chance to inflict Blind | 15% | +6 |
| 4 | 20% chance to inflict Blind | 20% | +8 |
| 5 | 25% chance to inflict Blind | 25% | +10 |
Enables the use of a Minor Version of Decrease Agility.
| Level | Skill |
|---|---|
| 1 | Decrease Agility Level 2 |
| 2 | Decrease Agility Level 4 |
| 3 | Decrease Agility Level 6 |
| 4 | Decrease Agility Level 8 |
| 5 | Decrease Agility Level 10 |
While attacking or being attacked, the user has a chance of auto-casting Decrease Agility on the enemy, at a part of the level they know.
| Level | Chance | Level Used | Minimum Level |
|---|---|---|---|
| 1 | 1% | 20% known level of the skill | Level 1 |
| 2 | 2% | 25% known level of the skill | Level 2 |
| 3 | 3% | 33% known level of the skill | Level 3 |
| 4 | 4% | 50% known level of the skill | Level 4 |
| 5 | 5% | 100% known level of the skill | Level 5 |
Enables the use of a Minor Version of Holy Light.
| Level | Skill |
|---|---|
| 1 | Holy Light Level 1 |
| 2 | Holy Light Level 2 |
| 3 | Holy Light Level 3 |
| 4 | Holy Light Level 4 |
| 5 | Holy Light Level 5 |
Holy Light has a chance of inflicting Oath on the target for 15 seconds.
Oath increases the target's chance of being afflicted by a status effect by 50%, and reduces their PFLEE to 0.
The Oath effect is cured by Blessing, is considered a common status, resistance attribute is MDEF.
| Level | Status Rate |
|---|---|
| 1 | 5% chance to inflict Oath |
| 2 | 10% chance to inflict Oath |
| 3 | 15% chance to inflict Oath |
| 4 | 20% chance to inflict Oath |
| 5 | 25% chance to inflict Oath |
Enables the use of a Minor Version of Signum Crucis.
| Level | Skill |
|---|---|
| 1 | Signum Crucis Level 2 |
| 2 | Signum Crucis Level 4 |
| 3 | Signum Crucis Level 6 |
| 4 | Signum Crucis Level 8 |
| 5 | Signum Crucis Level 10 |
Signum Crucis can inflict the status Burning and/or Silence for 15 seconds on Demon and Undead race targets, but SP cost is increased.
| Level | Bonus | SP cost |
|---|---|---|
| 1 | Chance to inflict each status 7% | +4 |
| 2 | Chance to inflict each status 14% | +8 |
| 3 | Chance to inflict each status 21% | +12 |
| 4 | Chance to inflict each status 28% | +16 |
| 5 | Chance to inflict each status 35% | +20 |
Blind status inflicted on the user has a chance of being reflected back at the caster.
The user also resists the status in question (Blind): chance to avoid it +4/8/12/16/20%.
| Level | Chance | Resistance |
|---|---|---|
| 1 | 10% | 4% |
| 2 | 20% | 8% |
| 3 | 30% | 12% |
| 4 | 40% | 16% |
| 5 | 50% | 20% |
When the user attacks without using a skill they recover some SP every second.
SP recovery is affected by INT.
| Level | SP recovery |
|---|---|
| 1 | 5% of BaseLevel |
| 2 | 10% of BaseLevel |
| 3 | 15% of BaseLevel |
| 4 | 20% of BaseLevel |
| 5 | 25% of BaseLevel |
The caster and nearby party members all receive the same bonus for a certain duration:
- when they attack: Dark battle damage equal to a part of the caster's ATK + MATK, not reduced by DEF or MDEF (once per second). The damage is higher if the target has a lot of HP left and if the attacker has lost HP.
- when they are attacked: a heal equal to a smaller part of the caster's ATK + MATK (once per second, separate cooldown). The heal is higher if the healed character has lost HP.
| Level | Damage (ATK+MATK) | Heal (ATK+MATK) | Duration | Area |
|---|---|---|---|---|
| 1 | 20% | 2% | 10 seconds | 3x3 |
| 2 | 40% | 4% | 15 seconds | 5x5 |
| 3 | 60% | 6% | 20 seconds | 7x7 |
| 4 | 80% | 8% | 25 seconds | 9x9 |
| 5 | 100% | 10% | 30 seconds | 11x11 |