- ID
- 4780
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | INT |
| 4 | LUK |
| 5 | INT |

Super Novice · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | INT |
| 4 | LUK |
| 5 | INT |
Enables the use of Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike level 2/3/4/5/7 (minored).
| Level | Skill |
|---|---|
| 1 | All bolts level 2 |
| 2 | All bolts level 3 |
| 3 | All bolts level 4 |
| 4 | All bolts level 5 |
| 5 | All bolts level 7 |
Each bolt inflicts a debuff elemental resistance of other elements by 5/10/15/20/25% for 10sec (only the last bolt's debuff is kept).
Stacking: Max HP buff (shared)
Enables the use of Healing (minored).
| Level | Skill |
|---|---|
| 1 | Heal Level 1 |
| 2 | Heal Level 2 |
| 3 | Heal Level 3 |
| 4 | Heal Level 4 |
| 5 | Heal Level 5 |
Increases target's MaxHP by 200/400/600/800/1000% of caster's base INT for 120 seconds.
Enables the use of Cure (minored).
| Level | Skill |
|---|---|
| 1 | Cure Level 1 |
| 2 | Cure Level 2 |
| 3 | Cure Level 3 |
| 4 | Cure Level 4 |
| 5 | Cure Level 5 |
Cure always autocasts Status Recovery and Detoxify at level acquired depending on Red Cure Level.
Stacking: Max HP buffMax HP debuff (shared)
Enables the use of Napalm Beat (minored).
| Level | Skill |
|---|---|
| 1 | Napalm Beat Level 1 |
| 2 | Napalm Beat Level 2 |
| 3 | Napalm Beat Level 3 |
| 4 | Napalm Beat Level 4 |
| 5 | Napalm Beat Level 5 |
When Napalm Beat is used, targets loose 4~20% of max HP for 7s (only 1/10 on mvp, only 1/2 on boss) and user gain 4~20% of max HP for 7s (7/9/11/13/15s when the target is a monster), after that this skill leech BaseLevel HP per level (+INT%) upon strike, for a maximum of 2~10% of target max HP (only 1/10 on mvp, only 1/2 on boss) and of self max HP (the lowest applies), the target loose 4~20% of its HP (only 1/10 on mvp, only 1/2 on boss) upon hit, those damage are ghost and reduced by MDEF.
The HP leeched are never more than the HP the target really lost from this hit: a target that has no HP left to steal gives nothing.
Enables the use of Soul Strike (minored).
| Level | Skill |
|---|---|
| 1 | Soul Strike Level 2 |
| 2 | Soul Strike Level 4 |
| 3 | Soul Strike Level 6 |
| 4 | Soul Strike Level 8 |
| 5 | Soul Strike Level 10 |
Soul Strike cost reduced by 20~100%, targets loose 4~20 SP (+INT%) (reduced by MDEF on players) and you gain that much: only the SP a player really loses; against a monster (no SP), up to 1/2/3/4/5% of your MaxSP per cast, which can be more than the SP paid. Soul Strikes cast without paying SP (autocast, scroll) give nothing against monsters.
Enables the use of Sanctuary (minored).
| Level | Skill |
|---|---|
| 1 | Sanctuary Level 1 |
| 2 | Sanctuary Level 2 |
| 3 | Sanctuary Level 3 |
| 4 | Sanctuary Level 4 |
| 5 | Sanctuary Level 5 |
Sanctuary heals less your enemies by 20/40/60/80/100% (by rank).
Enables the use of Magic Crasher (minored).
| Level | Skill |
|---|---|
| 1 | Magic Crasher Level 1 |
| 2 | Magic Crasher Level 2 |
| 3 | Magic Crasher Level 3 |
| 4 | Magic Crasher Level 4 |
| 5 | Magic Crasher Level 5 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 3 seconds | +50% | +50% |
When used this spell now grants to the user a shield based on 1/2/3/4/5% of its Max HP plus 3/6/9/12/15 x base INT, for 12 seconds.
Enable the use of Thunder Storm, Frost Nova, Fire Ball and Heaven's Drive level 2/3/4/5/7 (minored).
| Level | Skill |
|---|---|
| 1 | Level 2 |
| 2 | Level 3 |
| 3 | Level 4 |
| 4 | Level 5 |
| 5 | Level 7 |
Each bolt cast the AOE skill of its own element at 20~100% chance at the level of Red Area (1~5).
Each magical hit grants a stack, max 1 per second, which improves next healing by 1~5%, max 20~100%.
Also each healing grants an MATK buff of 3/6/9/12/15% for 7 seconds.
| Level | Healing per stack | Max healing bonus | MATK buff |
|---|---|---|---|
| 1 | +1% | +20% | +3% |
| 2 | +2% | +40% | +6% |
| 3 | +3% | +60% | +9% |
| 4 | +4% | +80% | +12% |
| 5 | +5% | +100% | +15% |