Tactician Specialization
- ID
- 4790
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | LUK |
| 4 | DEX |
| 5 | INT |

Super Novice · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | LUK |
| 4 | DEX |
| 5 | INT |
Enables the use of Anklesnare (minored).
| Level | Skill |
|---|---|
| 1 | Anklesnare Level 1 |
| 2 | Anklesnare Level 2 |
| 3 | Anklesnare Level 3 |
| 4 | Anklesnare Level 4 |
| 5 | Anklesnare Level 5 |
Improves damage on snared enemies by 2/4/6/8/10%.
Enables the use of Flasher (minored).
| Level | Skill |
|---|---|
| 1 | Flasher Level 1 |
| 2 | Flasher Level 2 |
| 3 | Flasher Level 3 |
| 4 | Flasher Level 4 |
| 5 | Flasher Level 5 |
Damage on blinded targets increased by 5/10/15/20/25%.
Enables the use of Blast Mine (minored).
| Level | Skill |
|---|---|
| 1 | Blast Mine Level 1 |
| 2 | Blast Mine Level 2 |
| 3 | Blast Mine Level 3 |
| 4 | Blast Mine Level 4 |
| 5 | Blast Mine Level 5 |
The Kugans window (Alt+K) allows to choose an element for Blast Mine: Water, Earth, Fire and Wind, plus Poison/Holy/Dark/Ghost/Undead unlocked at levels 1/2/3/4/5 (all nine at level 5). Until an element is chosen, Blast Mine keeps its Wind element.
Enables the use of Blessing (minored).
| Level | Skill |
|---|---|
| 1 | Blessing Level 1 |
| 2 | Blessing Level 2 |
| 3 | Blessing Level 3 |
| 4 | Blessing Level 4 |
| 5 | Blessing Level 5 |
When attacked, can improve the level of the current blessing (or grant one) by 1~5, up to level 20, 5% chance at most once every second. The improved blessing lasts 30s.
Enables the use of Increase Agility (minored).
| Level | Skill |
|---|---|
| 1 | Increase Agility Level 1 |
| 2 | Increase Agility Level 2 |
| 3 | Increase Agility Level 3 |
| 4 | Increase Agility Level 4 |
| 5 | Increase Agility Level 5 |
When under agi up effects, have 6/12/18/24/30% chance to avoid first attack (under initiative state).
Enables the use of Decrease Agility (minored).
| Level | Skill |
|---|---|
| 1 | Decrease Agility Level 1 |
| 2 | Decrease Agility Level 2 |
| 3 | Decrease Agility Level 3 |
| 4 | Decrease Agility Level 4 |
| 5 | Decrease Agility Level 5 |
Improves damage on Agi Down-ed enemies by 2/4/6/8/10%.
Enables the use of Hiding (minored).
| Level | Skill |
|---|---|
| 1 | Hiding Level 1 |
| 2 | Hiding Level 2 |
| 3 | Hiding Level 3 |
| 4 | Hiding Level 4 |
| 5 | Hiding Level 5 |
When hiding, trap damage, DoT damage and status duration are improved by 3/6/9/12/15%.
Enable the use of Teleport level 2 (minored). Cooldown : 8/6/4/2/0 seconds.
| Level | Teleport cooldown |
|---|---|
| 1 | 8 seconds |
| 2 | 6 seconds |
| 3 | 4 seconds |
| 4 | 2 seconds |
| 5 | 0 seconds |
When attacked at close range the player is warped at random in a near cell in a 9x9 area. This effect has an internal cooldown of 11/10/9/8/7 seconds. It works on every map, even on maps that forbid teleport.
The user can't be damaged, can't deal damage and can't use skills for a short period of time 3/4/5/6/7 seconds. Monsters will ignore the caster for the duration.
| Level | Duration | Cast |
|---|---|---|
| 1 | 3 seconds | 1.5 seconds |
| 2 | 4 seconds | 1.25 seconds |
| 3 | 5 seconds | 1 second |
| 4 | 6 seconds | 0.75 seconds |
| 5 | 7 seconds | 0.5 seconds |