Sacred is the hand that closes over the wound before fear can enter it.
Its priests carry the bright discipline of protection: sanctuary underfoot, blessing in the breath, and enough holy force to remind darkness that mercy is not weakness. Their faith is practical. It heals, shields, purges and, when needed, burns clean through the unworthy.
The Sacred path deepens the classic High Priest role. Full Heal and Sanctuary make recovery powerful, Kyrie Eleison and Assumptio strengthen protection, and Recovery restores control when ailments land. Meditatio adds group healing around Heal at the cost of maximum HP, while Magnus Exorcismus becomes faster, more oppressive and able to inflict Oath, Silence and Blind. Sacred Stone distributes temporary holy power to allies.
Sacred is not only a healer. It is a whole defensive doctrine wrapped around holy pressure.
To stand in Sacred light is to feel the battle hesitate.
To bring darkness into it is to be corrected.
| Tank | ★★★☆☆ | VIT, Kyrie, Assumptio and Sanctuary support survival, though Sacred is usually not the front line. |
|---|
| Tactical | ★★★★☆ | Full Heal timing, Sanctuary placement, Recovery decisions and Sacred Stone distribution all matter. |
|---|
| Healer | ★★★★★ | Full Heal, improved Sanctuary, Meditatio group healing and Recovery make Sacred a premier healer. |
|---|
| Buffer | ★★★★★ | Kyrie, Assumptio, Sacred Stone and defensive holy support give excellent party value. |
|---|
| Debuffer | ★★★☆☆ | Magnus Exorcismus can apply Oath, Silence and Blind, but control is secondary to healing and protection. |
|---|
| DPS Melee Physical | ☆☆☆☆☆ | Sacred has no melee physical identity. |
|---|
| DPS Ranged Physical | ☆☆☆☆☆ | The path is not built around ranged physical damage. |
|---|
| DPS Magical | ★★★☆☆ | Holy Light and Magnus Exorcismus give credible holy magical offense. |
|---|
| Special | ★★★★☆ | Full Heal, holy stones and strengthened sanctuary effects give Sacred a strong support signature. |
|---|
| Resources | ★★★☆☆ | Strong tools carry SP costs and Meditatio trades maximum HP for support power. |
|---|
| Mobility | ★☆☆☆☆ | Sacred protects and heals from position rather than moving quickly. |
Sacred Specialization
Passive
Max Lv 5
- ID
- 4380
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
| 1 | INT |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | INT |
- Attribute bonuses add up: at level 5 you get INT +4, VIT +4, LUK +2 and HP/SP +5%.
Sacred Heal
Passive
Max Lv 5
- ID
- 4381
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of Full Heal.
Full Heal is a NPC skill which heals all HP of a target, regardless of user's or target's stats.
| Level | Skill | SP | Cast | Cooldown |
| 1 | Full Heal Level 1 | 100 | 5s | 60s |
| 2 | Full Heal Level 2 | 100 | 4,5s | 50s |
| 3 | Full Heal Level 3 | 100 | 4s | 40s |
| 4 | Full Heal Level 4 | 100 | 3,5s | 30s |
| 5 | Full Heal Level 5 | 100 | 3s | 20s |
Already Sanctuary in Skill Tree
Cooldown and casting time reduced by 5/10/15/20/25%.
Sacred Sanctuary
Passive
Max Lv 5
- ID
- 4382
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Sanctuary.
| Level | Skill |
| 1 | Sanctuary Level 2 |
| 2 | Sanctuary Level 4 |
| 3 | Sanctuary Level 6 |
| 4 | Sanctuary Level 8 |
| 5 | Sanctuary Level 10 |
Already Sanctuary in Skill Tree
Sanctuary is not granted. Instead, Sanctuary is more powerful and has a reduced casting time.
| Level | Healing Power | Casting Time |
| 1 | +5% | -5% |
| 2 | +10% | -10% |
| 3 | +15% | -15% |
| 4 | +20% | -20% |
| 5 | +25% | -25% |
Sacred Light
Passive
Max Lv 5
- ID
- 4383
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Holy Light.
| Level | Skill |
| 1 | Holy Light Level 1 |
| 2 | Holy Light Level 2 |
| 3 | Holy Light Level 3 |
| 4 | Holy Light Level 4 |
| 5 | Holy Light Level 5 |
Already Holy Light in Skill Tree
Increase the level of Holy Light by 1 per Sacred Light level.
Sacred Protection
Passive
Max Lv 5
- ID
- 4384
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Kyrie Eleison.
| Level | Skill |
| 1 | Kyrie Eleison Level 1 |
| 2 | Kyrie Eleison Level 2 |
| 3 | Kyrie Eleison Level 3 |
| 4 | Kyrie Eleison Level 4 |
| 5 | Kyrie Eleison Level 5 |
Already Kyrie Eleison in Skill Tree
Kyrie Eleison is not granted. Instead, in exchange of a higher SP cost Kyrie Eleison has a reduced casting time, after skill delay AND improved duration (when cast on yourself).
| Level | Casting Time | After Skill Delay | Duration | SP cost |
| 1 | -1% | -5% | +5% | +2 |
| 2 | -2% | -10% | +10% | +4 |
| 3 | -3% | -15% | +15% | +6 |
| 4 | -4% | -20% | +20% | +8 |
| 5 | -5% | -25% | +25% | +10 |
Sacred Defense
Passive
Max Lv 5
- ID
- 4385
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Assumptio.
| Level | Skill |
| 1 | Assumptio Level 1 |
| 2 | Assumptio Level 2 |
| 3 | Assumptio Level 3 |
| 4 | Assumptio Level 4 |
| 5 | Assumptio Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| 10 seconds | - | +50% | -70% (on yourself) |
Already Assumptio in Skill Tree
Increase the level of Assumptio by 1 per Sacred Defense level, without the minor modifiers.
Sacred Meditation
Passive
Max Lv 5
- ID
- 4386
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Meditatio.
But reduce maximum HP in the same time.
| Level | Skill | Maximum HP |
| 1 | Skill Meditatio 1 | -1% |
| 2 | Skill Meditatio 2 | -2% |
| 3 | Skill Meditatio 3 | -3% |
| 4 | Skill Meditatio 4 | -4% |
| 5 | Skill Meditatio 5 | -5% |
Already Meditatio in Skill Tree
Meditatio is not granted and Maximum HP is not reduced. Instead, when Heal is used the user and all party members within a radius are healed by 3% of their HP (only the user without a party).
Some times HP heal is 5% instead of 3%.
Some times SP are also healed by 1%.
This effect has an internal cooldown of 2 seconds.
| Level | Radius | Better HP heal rate | SP heal rate |
| 1 | 7x7 | 10% | 5% |
| 2 | 11x11 | 20% | 10% |
| 3 | 15x15 | 30% | 15% |
| 4 | 19x19 | 40% | 20% |
| 5 | 23x23 | 50% | 25% |
- Heals depend on target's maximum HP or SP.
Sacred Exorcism
Passive
Max Lv 5
- ID
- 4387
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Magnus Exorcism.
But reduce maximum HP in the same time.
| Level | Skill | Maximum HP |
| 1 | Magnus Exorcism Level 2 | -1% |
| 2 | Magnus Exorcism Level 4 | -2% |
| 3 | Magnus Exorcism Level 6 | -3% |
| 4 | Magnus Exorcism Level 8 | -4% |
| 5 | Magnus Exorcism Level 10 | -5% |
Already Magnus Exorcism in Skill Tree
Magnus Exorcism is not granted and Maximum HP is not reduced. Instead, in exchange of a higher SP cost Magnus Exorcism has a reduced casting time and after skill delay.
| Level | Casting Time | After Skill Delay | SP cost |
| 1 | -3% | -3% | +3 |
| 2 | -6% | -6% | +6 |
| 3 | -9% | -9% | +9 |
| 4 | -12% | -12% | +12 |
| 5 | -15% | -15% | +15 |
Sacred Recovery
Passive
Max Lv 5
- ID
- 4388
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Enable the use of a minored version of Recovery.
| Level | Skill |
| 1 | Recovery Level 1 |
| 2 | Recovery Level 2 |
| 3 | Recovery Level 3 |
| 4 | Recovery Level 4 |
| 5 | Recovery Level 5 |
Already Recovery in Skill Tree
Increase the level of Recovery by 1 per Sacred Recovery level.
Sacred Stone
Active
Max Lv 5
- ID
- 4389
- Type
- Active
- Max level
- 5
- Cost to learn
- 2
- LP cost
- 10
- Casting Time
- 2.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 10 seconds
- Duration
- 300 seconds
Within a radius of 11x11 the user and all party members receive some Holy Stones (only the user without a party).
Those stones can be used to get a powerful (22%) boost to damage and resistance to damage buff for 10 seconds.
Holy Stone recovers some HP/SP upon use (220 HP and 22 SP).
Those stones expire after 300 seconds.
When this skill should affect a party member with some stones left, all remaining stones are deleted in order to get new ones with renewed durations.
| Level | Stones Quantity |
| 1 | x1 |
| 2 | x2 |
| 3 | x3 |
| 4 | x4 |
| 5 | x5 |
- Holy Stones cannot be dropped, traded, sold or stored.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 26, 2026