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Home › The Codex › Kugan: Specializations › White Priest

White Priest

Priest · 10 Kugan skills · 1 active, 9 passive

Sacred is the hand that closes over the wound before fear can enter it.

Its priests carry the bright discipline of protection: sanctuary underfoot, blessing in the breath, and enough holy force to remind darkness that mercy is not weakness. Their faith is practical. It heals, shields, purges and, when needed, burns clean through the unworthy.

The Sacred path deepens the classic High Priest role. Full Heal and Sanctuary make recovery powerful, Kyrie Eleison and Assumptio strengthen protection, and Recovery restores control when ailments land. Meditatio adds group healing around Heal at the cost of maximum HP, while Magnus Exorcismus becomes faster, more oppressive and able to inflict Oath, Silence and Blind. Sacred Stone distributes temporary holy power to allies.

Sacred is not only a healer. It is a whole defensive doctrine wrapped around holy pressure.

To stand in Sacred light is to feel the battle hesitate.

To bring darkness into it is to be corrected.

Tank★★★☆☆VIT, Kyrie, Assumptio and Sanctuary support survival, though Sacred is usually not the front line.
Tactical★★★★☆Full Heal timing, Sanctuary placement, Recovery decisions and Sacred Stone distribution all matter.
Healer★★★★★Full Heal, improved Sanctuary, Meditatio group healing and Recovery make Sacred a premier healer.
Buffer★★★★★Kyrie, Assumptio, Sacred Stone and defensive holy support give excellent party value.
Debuffer★★★☆☆Magnus Exorcismus can apply Oath, Silence and Blind, but control is secondary to healing and protection.
DPS Melee Physical☆☆☆☆☆Sacred has no melee physical identity.
DPS Ranged Physical☆☆☆☆☆The path is not built around ranged physical damage.
DPS Magical★★★☆☆Holy Light and Magnus Exorcismus give credible holy magical offense.
Special★★★★☆Full Heal, holy stones and strengthened sanctuary effects give Sacred a strong support signature.
Resources★★★☆☆Strong tools carry SP costs and Meditatio trades maximum HP for support power.
Mobility★☆☆☆☆Sacred protects and heals from position rather than moving quickly.

Sacred Specialization

Passive Max Lv 5
ID
4380
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2VIT
3LUK
4VIT
5INT
  • Attribute bonuses add up: at level 5 you get INT +4, VIT +4, LUK +2 and HP/SP +5%.

Sacred Heal

Passive Max Lv 5
ID
4381
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Full Heal.

Full Heal is a NPC skill which heals all HP of a target, regardless of user's or target's stats.

LevelSkillSPCastCooldown
1Full Heal Level 11005s60s
2Full Heal Level 21004,5s50s
3Full Heal Level 31004s40s
4Full Heal Level 41003,5s30s
5Full Heal Level 51003s20s
Already Sanctuary in Skill Tree

Cooldown and casting time reduced by 5/10/15/20/25%.

Sacred Sanctuary

Passive Max Lv 5
ID
4382
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Sanctuary.

LevelSkill
1Sanctuary Level 2
2Sanctuary Level 4
3Sanctuary Level 6
4Sanctuary Level 8
5Sanctuary Level 10
Already Sanctuary in Skill Tree

Sanctuary is not granted. Instead, Sanctuary is more powerful and has a reduced casting time.

LevelHealing PowerCasting Time
1+5%-5%
2+10%-10%
3+15%-15%
4+20%-20%
5+25%-25%

Sacred Light

Passive Max Lv 5
ID
4383
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Holy Light.

LevelSkill
1Holy Light Level 1
2Holy Light Level 2
3Holy Light Level 3
4Holy Light Level 4
5Holy Light Level 5
Already Holy Light in Skill Tree

Increase the level of Holy Light by 1 per Sacred Light level.

Sacred Protection

Passive Max Lv 5
ID
4384
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Kyrie Eleison.

LevelSkill
1Kyrie Eleison Level 1
2Kyrie Eleison Level 2
3Kyrie Eleison Level 3
4Kyrie Eleison Level 4
5Kyrie Eleison Level 5
Already Kyrie Eleison in Skill Tree

Kyrie Eleison is not granted. Instead, in exchange of a higher SP cost Kyrie Eleison has a reduced casting time, after skill delay AND improved duration (when cast on yourself).

LevelCasting TimeAfter Skill DelayDurationSP cost
1-1%-5%+5%+2
2-2%-10%+10%+4
3-3%-15%+15%+6
4-4%-20%+20%+8
5-5%-25%+25%+10

Sacred Defense

Passive Max Lv 5
ID
4385
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Assumptio.

LevelSkill
1Assumptio Level 1
2Assumptio Level 2
3Assumptio Level 3
4Assumptio Level 4
5Assumptio Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
10 seconds-+50%-70% (on yourself)
Already Assumptio in Skill Tree

Increase the level of Assumptio by 1 per Sacred Defense level, without the minor modifiers.

Sacred Meditation

Passive Max Lv 5
ID
4386
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Meditatio.

But reduce maximum HP in the same time.

LevelSkillMaximum HP
1Skill Meditatio 1-1%
2Skill Meditatio 2-2%
3Skill Meditatio 3-3%
4Skill Meditatio 4-4%
5Skill Meditatio 5-5%
Already Meditatio in Skill Tree

Meditatio is not granted and Maximum HP is not reduced. Instead, when Heal is used the user and all party members within a radius are healed by 3% of their HP (only the user without a party).

Some times HP heal is 5% instead of 3%.

Some times SP are also healed by 1%.

This effect has an internal cooldown of 2 seconds.

LevelRadiusBetter HP heal rateSP heal rate
17x710%5%
211x1120%10%
315x1530%15%
419x1940%20%
523x2350%25%
  • Heals depend on target's maximum HP or SP.

Sacred Exorcism

Passive Max Lv 5
ID
4387
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Magnus Exorcism.

But reduce maximum HP in the same time.

LevelSkillMaximum HP
1Magnus Exorcism Level 2-1%
2Magnus Exorcism Level 4-2%
3Magnus Exorcism Level 6-3%
4Magnus Exorcism Level 8-4%
5Magnus Exorcism Level 10-5%
Already Magnus Exorcism in Skill Tree

Magnus Exorcism is not granted and Maximum HP is not reduced. Instead, in exchange of a higher SP cost Magnus Exorcism has a reduced casting time and after skill delay.

LevelCasting TimeAfter Skill DelaySP cost
1-3%-3%+3
2-6%-6%+6
3-9%-9%+9
4-12%-12%+12
5-15%-15%+15

Sacred Recovery

Passive Max Lv 5
ID
4388
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Recovery.

LevelSkill
1Recovery Level 1
2Recovery Level 2
3Recovery Level 3
4Recovery Level 4
5Recovery Level 5
Already Recovery in Skill Tree

Increase the level of Recovery by 1 per Sacred Recovery level.

Sacred Stone

Active Max Lv 5
ID
4389
Type
Active
Max level
5
Cost to learn
2
LP cost
10
Casting Time
2.5 seconds (interruptible, not reduced by DEX)
Cooldown
10 seconds
Duration
300 seconds

Within a radius of 11x11 the user and all party members receive some Holy Stones (only the user without a party).

Those stones can be used to get a powerful (22%) boost to damage and resistance to damage buff for 10 seconds.

Holy Stone recovers some HP/SP upon use (220 HP and 22 SP).

Those stones expire after 300 seconds.

When this skill should affect a party member with some stones left, all remaining stones are deleted in order to get new ones with renewed durations.

LevelStones Quantity
1x1
2x2
3x3
4x4
5x5
  • Holy Stones cannot be dropped, traded, sold or stored.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 26, 2026