Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
Log in Register
Home › Guides › Gear, cards & items › Gemstones System
Gear, cards & items

Gemstones System

Gems take the third slot, so any footgear, armor, garment or upper headgear can hold one.

  • Footgear · Armor · Garment · Headgear
  • One element per gem type

Introduction

A Gem is a stone you insert into your gear for extra bonuses. It does not take a Card slot: it goes in the third Slot, so even gear without slots can get one.

A Footgear with a Gem.

  • 4 types of gear can get a Gem: Footgear, Armor, Garment, Upper Headgear
  • 9 types of Gems, one per element
  • 5 qualities, from Rough to Absolute

The bonus of a Gem depends on three things: its type, its quality and the type of gear you put it in.

The 9 types of Gems

The 5 qualities

The better the quality, the stronger the bonus.

Quality of Gem
Diamant1.jpg Rough Gem Diamant2.jpg Shaped Gem Diamant3.jpg Perfect Gem Diamant4.jpg Pure Gem Diamant5.png Absolute Gem

Where to find them?

Gembox.gif Gems come from Gem Boxes. There are 5 levels of Gem Box: the higher the level, the more Gems you get. All of them are Rough Gems.

How to upgrade Gems?

With a Horadrim.png Horadrim Box, you can fuse Gems to raise their quality, or dissolve them to lower it.

Fusing

3 Gems of the same type and quality become 1 Gem of the next quality.

Dissolving

1 Gem of any quality becomes 3 Gems of the quality below.

Only the first four qualities can be upgraded: "Rough", "Shaped", "Perfect" and "Pure". "Absolute" is the best quality a Gem can have.

Powders

Each fusion also needs 10 Powders of the matching grade:

IDPowderRecipe
8001Raw Powder10 x Raw Powder + 3 Rough Gems = 1 Shaped Gem
8002Uncommon Powder10 x Uncommon Powder + 3 Shaped Gems = 1 Perfect Gem
8003Rare Powder10 x Rare Powder + 3 Perfect Gems = 1 Pure Gem
8004Pure Powder10 x Pure Powder + 3 Pure Gems = 1 Absolute Gem

How many Gems do I need?

Table of Gems required for quality fusing
Quality of Gems to Shaped to Perfect to Pure to Absolute
From Rough 3 9 27 81
From Shaped 3 9 27
From Perfect 3 9
From Pure 3

Special Items

Two boxes are used for this system. Both are rewards from the Reputation System, bought with Honor Coins earned through dungeons Reputation.

Horadrim Box

20 Honor Coins. Kept after use. Dissolve 1 Gem into a lower Gem and get some Powders back, or fuse 3 Gems into one higher Gem.

Pandora Box

2 Honor Coins. Used up each time. Same effects as the Horadrim Box.

How to get back my slotted Gems?

1 F ORIENT 04.gif

The Card Remover NPC takes a Gem out of your gear for a fee. Use it to fuse the Gem higher, move it to other gear, or sell it.

Type of Gems

Pick a quality to see its values, as in the Gem window in game. Without a choice, each value shows its whole progression from Rough to Absolute.

Amethysts

Amethyst

Element: Poison

Footgear

  • Poison damage +4 → 6 → 8 → 10 → 12%
  • Damage against Neutral property +2 → 3 → 4 → 5 → 6%
  • Damage under Poison/Crack status +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to auto cast Poison Attack/Envenom Lv3 when attacking
  • Critical rate +4% → Critical rate +6%. → Critical rate +8%. → Critical rate +10% → Critical rate +12%

Armor

  • Poison resistance +4 → 6 → 8 → 10 → 12%
  • Status Poison/Crack resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Poison property +4 → 6 → 8 → 10 → 12%
  • Resistance to critical damage +4 → 6 → 8 → 10 → 12%

Garment

  • ASPD +2 → 3 → 4 → 5 → 6%
  • Casting time -2 → 3 → 4 → 5 → 6%
  • LUK +2 → 3 → 4 → 5 → 6

Headgear

  • 0.5 → 1 → 1.5 → 2 → 2.5% chance to convert 5% of damage into SP
  • 2 → 3 → 4 → 5 → 6% chance to inflict Poison/Crack status when attacking

Diamonds

Diamond

Element: Holy

Footgear

  • Holy damage +4 → 6 → 8 → 10 → 12%
  • Damage against Dark property +4 → 6 → 8 → 10 → 12%
  • Damage under Sleep/Brake status +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to auto cast Holy Attack/Holy Light Lv3 when attacking
  • Healing power +2 → 3 → 4 → 5 → 6%
  • Summon power +2 → 3 → 4 → 5 → 6%

Armor

  • Holy resistance +4 → 6 → 8 → 10 → 12%
  • Status Sleep/Brake resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Holy property +4 → 6 → 8 → 10 → 12%
  • Reduces Boss damage by 2 → 3 → 4 → 5 → 6%

Garment

  • Increases skill effects duration by 4 → 6 → 8 → 10 → 12%
  • Increases Heal received by 4 → 6 → 8 → 10 → 12%

Headgear

  • Reduces SP/gemstones/arrows/scrolls/spirit sphere cost by 2 → 3 → 4 → 5 → 6%
  • 2% chance to inflict Sleep/Brake status when attacking. → 3% chance to inflict Sleep/Brake status when attacking → 4% chance to inflict Sleep/Brake status when attacking → 5% chance to inflict Sleep/Brake status when attacking → 6% chance to inflict Sleep/Brake status when attacking

Emeralds

Emerald

Element: Wind

Footgear

  • Wind damage +4% → Wind damage +6% → Wind damage +8% → Wind damage +10%, Damage against Water property +10% → Wind damage +12%, Damage against Water property +12%
  • Damage against Water property +4% → Damage against Water property +6% → Damage against Water property +8% → Damage under Blind/Slow status +10% → Damage under Blind/Slow status +12%
  • Damage under Blind/Slow status +4% → Damage under Blind/Slow status +6% → Damage under Blind/Slow status +8% → 5% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking → 6% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking
  • 2% chance of auto cast Wind Attack/Lightning Bolt Lv3 when attacking → 3% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking → 4% chance to auto cast Wind Attack/Lightning Bolt Lv3 when attacking → Perfect Hit +10 → Perfect Hit +12
  • Perfect Hit +4, ATK2 +40% of BaseLevel → Perfect Hit +6 → Perfect Hit +8 → ATK2 +100% of BaseLevel → ATK2 +120% of BaseLevel
  • (none) → ATK2 +60% of BaseLevel → ATK2 +80% of BaseLevel → (none) → (none)

Armor

  • Wind resistance +4 → 6 → 8 → 10 → 12%
  • Status Blind/Slow resistance +8% → Status Blind/Slow resistance +12%, → Status Blind/Slow resistance +16% → Status Blind/Slow resistance +20% → Status Blind/Slow resistance +25%
  • Resistance against monsters Wind property +4 → 6 → 8 → 10 → 12%
  • Reduces long distance damage by 2 → 3 → 4 → 5 → 6%

Garment

  • Walking speed +2 → 3 → 4 → 5 → 6% (Cumulative)
  • Perfect Flee +2 → 3 → 4 → 5 → 6
  • Magic Flee +2 → 3 → 4 → 5 → 6
  • Increases After Hit Recovery by 6 → 9 → 12 → 15 → 18%

Headgear

  • After Skill Delay -2 → 3 → 4 → 5 → 6%
  • 2 → 3 → 4 → 5 → 6% chance to inflict Blind/Slow status when attacking

Garnets

Garnet

Element: Neutral

Footgear

  • Neutral damage +2 → 3 → 4 → 5 → 6%
  • Damage against Poison property +4 → 6 → 8 → 10 → 12%
  • Damage under Stun/Weak status +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to auto cast Magnum Break/Estin Lv3 when attacking
  • 4 → 6 → 8 → 10 → 12% chance to pushback 4 cells when attacking (Dark Thunder)

Armor

  • Neutral resistance +2 → 3 → 4 → 5 → 6%
  • Status Stun/Weak resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Neutral property +2 → 3 → 4 → 5 → 6%
  • Reduces near physical damage by 2 → 3 → 4 → 5 → 6%

Garment

  • DEF +2 → 3 → 4 → 5 → 6%
  • Grants 8% equipment's immunity against break/strip → Grants 12% equipment's immunity against break/strip → Grants 16% equipment's immunity against break/strip → Grants 20% equipments immunity against break/strip → Grants 25% equipments immunity against break/strip

Headgear

  • Maximum HP +2 → 3 → 4 → 5 → 6 every BaseLevel
  • Maximum HP +2 → 3 → 4 → 5 → 6%
  • 2 → 3 → 4 → 5 → 6% chance to inflict Stun/Weak status when attacking

Onyxes

Onyx

Element: Dark

Footgear

  • Dark damage +4 → 6 → 8 → 10 → 12%
  • Damage against Holy property +4 → 6 → 8 → 10 → 12%
  • Damage under Curse/Oath status +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to auto cast Dark Attack/Dark Strike Lv3 when attacking
  • Increases DoT damage by 8 → 12 → 16 → 20 → 25%

Armor

  • Dark resistance +4 → 6 → 8 → 10 → 12%
  • Status Curse/Oath resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Dark property +4 → 6 → 8 → 10 → 12%
  • Reduces DoT damage by 12% → Reduces DoT damage by 16% → Reduces DoT damage by 20%. → Reduces DoT damage by 24% → Reduces DoT damage by 28%

Garment

  • Increases common status rate and duration on targets +4 → 6 → 8 → 10 → 12%
  • Grants 8 → 12 → 16 → 20 → 25% chance to ignore all kind of immunity to break/strip

Headgear

  • Leech HP 2 → 3 → 4 → 5 → 6% (1/s)
  • 2 → 3 → 4 → 5 → 6% chance to inflict Curse/Oath status when attacking

Rubies

Ruby

Element: Fire

Footgear

  • Fire damage +4 → 6 → 8 → 10 → 12%
  • Damage against Earth property +4 → 6 → 8 → 10 → 12%
  • Damage under Fever/Burn status +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to auto cast Fire Attack/Fire Bolt Lv3 when attacking
  • Increase damage up to 10 → 15 → 20 → 25 → 30% depending on self lost HP (if HP < 50%)

Armor

  • Fire resistance +4 → 6 → 8 → 10 → 12%
  • Status Fever/Burn resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Fire property +4 → 6 → 8 → 10 → 12%
  • Increases damage by 4 → 6 → 8 → 10 → 12% when facing more than one enemy at once

Garment

  • Status chance and duration +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to break target's armor (halved versus players)

Headgear

  • Increases 4 → 6 → 8 → 10 → 12% damage when HP Low (< 50%)
  • 2 → 3 → 4 → 5 → 6% chance to inflict Fever/Burn status when attacking

Sapphires

Sapphir

Element: Water

Footgear

  • Water damage +4 → 6 → 8 → 10 → 12%
  • Damage against Fire property +4 → 6 → 8 → 10 → 12%
  • Damage under Freeze/Chill status +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to auto cast Water Attack/Cold Bolt Lv3 when attacking
  • Ignores 2 → 3 → 4 → 5 → 6% of target's DEF/MDEF

Armor

  • Water resistance +4 → 6 → 8 → 10 → 12%
  • Status Freeze/Chill resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Water property +4 → 6 → 8 → 10 → 12%
  • Reduces damage by 2 → 3 → 4 → 5 → 6% when facing one enemy at once

Garment

  • Item recovery heal +6 → 9 → 12 → 16 → 24%
  • 2 → 3 → 4 → 5 → 6% chance to break target's weapon (halved versus players)

Headgear

  • Natural SP recovery +6 → 9 → 12 → 15 → 60%
  • 2 → 3 → 4 → 5 → 6% chance to inflict Freeze/Chill status when attacking

Topazes

Topaz

Element: Earth

Footgear

  • Damage against Wind property +4% → Earth damage +6%, Damage against Wind property +6% → Earth damage +8% → Earth damage +10% → Earth damage +12%
  • Damage under Stone/Feeble status +4% → Damage under Stone/Feeble status +6% → Damage against Wind property +8% → Damage against Wind property +10% → Damage against Wind property +12%
  • 2% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking → 3% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking → Damage under Stone/Feeble status +8% → Damage under Stone/Feeble status +10% → Damage under Stone/Feeble status +12%
  • Reduces damage up to 10% depending on self lost HP (if HP < 50%) → Reduces damage up to 15% depending on self lost HP (if HP < 50%) → 4% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking → 5% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking → 6% chance to auto cast Earth Attack/Earth Spike Lv3 when attacking
  • (none) → (none) → Reduces damage up to 20% depending on self lost HP (if HP < 50%) → Reduces damage up to 25% depending on self lost HP (if HP < 50%) → Reduces damage up to 30% depending on self lost HP (if HP < 50%)

Armor

  • Earth resistance +4 → 6 → 8 → 10 → 12%
  • Status Stone/Feeble resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Earth property +4 → 6 → 8 → 10 → 12%
  • Reduces misc/special damage by 4%< → Reduces misc/special damage by 6% → Reduces misc/special damage by 8% → Reduces misc/special damage by 10% → Reduces misc/special damage by 12%

Garment

  • Weight capacity +8 → 12 → 16 → 20 → 24%
  • 10 → 15 → 20 → 25 → 30% chance to resist cast cancel/pushback

Headgear

  • Natural HP recovery +20 → 30 → 40 → 50 → 60%
  • 2 → 3 → 4 → 5 → 6% chance to inflict Stone/Feeble status when attacking

Turquoises

Turquoise

Element: Ghost

Footgear

  • Ghost damage +4 → 6 → 8 → 10 → 12%
  • Damage against Ghost property +4 → 6 → 8 → 10 → 12%
  • Damage under Silence/Confusion status +4 → 6 → 8 → 10 → 12%
  • 2 → 3 → 4 → 5 → 6% chance to auto cast Ghost Attack/Soul Strike Lv3 when attacking
  • Attack range +1 but ATK -6% → Attack range +2 but ATK -9% → Attack range +3 but ATK -12% → Attack range +4 but ATK -16% → Attack range +5 but ATK/MATK -15%

Armor

  • Ghost resistance +4 → 6 → 8 → 10 → 12%
  • Status Silence/Confusion resistance +8 → 12 → 16 → 20 → 25%
  • Resistance against monsters Ghost property +4 → 6 → 8 → 10 → 12%
  • Resistance to magical damage +2 → 3 → 4 → 5 → 6%

Garment

  • MDEF +2 → 3 → 4 → 5 → 6%
  • Reduces gemstones/arrows/scrolls/spirit sphere cost by 10% → Reduces gemstones/arrows/scrolls/spirit sphere cost by 15% → Reduces gemstones/arrows/scrolls/spirit sphere cost by 20% → Reduces gemstones/arrows/scrolls/spirit balls sphere by 25% → Reduces gemstones/arrows/scrolls/spirit balls sphere by 30%

Headgear

  • Maximum SP + 1 each 5 BaseLevel → Maximum SP + 1 each 4 BaseLevel → Maximum SP + 1 each 3 BaseLevel → Maximum SP + 1 each 2 BaseLevel → Maximum SP + 1 each BaseLevel
  • Maximum SP +2 → 3 → 4 → 5 → 6%
  • 2 → 3 → 4 → 5 → 6% chance to inflict Silence/Confusion status when attacking
Reading theme