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Home › Guides › Gear, cards & items › Level 5 Weapons
Gear, cards & items

Level 5 Weapons

Balanced end-game weapons for every job, forged by Hatori Henzo.

  • 95Base Level to equip
  • Main hand only

Where Hatori Henzo, Midgard Smithy

Introduction

Level 5 Weapons are the strongest weapons in DaRO. They exist for every type of weapon, so every job gets more ways to build its character.

  • 95 Base Level needed to equip one
  • +15 highest refine
  • 15 000 000 Zeny to forge one

You cannot hold a Level 5 Weapon in the left hand: its power is too great.

How to get these weapons?

Hatori.gif

Hatori Henzo, the Level 5 Weapon Master, forges and refines these weapons. You find him at the Midgard's Smithy, in Midgard City (Quick Access).

  1. Gather the materials listed below. The table further down tells you where to find each one.
  2. Bring them to Hatori Henzo with the Zeny, and he forges your Level 5 Weapon.

What you need

Recipe (all consumed)

Perfect Weapons

Perfect Weapons exist in several versions, but they all have the same effect. Their description says +50% damage, no slot and 120 ATK.

  • They improve physical damage by 50%. Skills that ignore card bonuses also ignore this bonus.
  • You must equip the weapon in the main hand to get this effect.

Exchanging Master or Perfect Weapons

Hatori Henzo can reforge 3 Master Weapons of other types into the Master Weapon of your choice, for 5,000,000 zeny. It works the same for Perfect Weapons.

The refine and the cards of the 3 weapons are lost. Only weapons that are not equipped and not rented count.

Where to find required materials?

Master Weapon ID N/A

Perfect Weapon ID N/A

Broken Weapon ID 8021

Misty's Illusion Piece ID 7974

  • Mining Level 8

Cursed Ruby ID 724

Phlogopite ID 7290

Muscovite ID 7292

Biotite ID 7297

Pyroxene ID 7296

Oridecon ID 984

Bradium ID 6224

  • Mining

Emperium ID 714

Weapon Level 5 Refine

Level 5 Weapons can be refined up to +15.

+0 to +10

Refined like any other weapon. See the Refine System modifications guide for the rates.

+10 to +15

Only Hatori Henzo can do it, once the Alfheim episode is unlocked. Rates in the table below.

+10 → +11 → +12 → +13 → +14 → +15 max

+10 → +11

200 000 Zeny

Chance per material

+11 → +12

500 000 Zeny

Chance per material

+12 → +13

400 000 Zeny

Chance per material

+13 → +14

500 000 Zeny

Chance per material

+14 → +15

1 000 000 Zeny

Chance per material

Level 5 Weapons never break while refining. A failed attempt lowers the refine by 1 instead.

What each refine gives

  • +2% overall damage per refine
  • +2% Heal Power per refine
  • +5 ATK and +5 MATK per refine above +10, on top of the rest

Like Level 1~4 Weapons, each refine also gives extra attack:

  • Weapon Level 1 → 2 Bonus ATK2 per Refine
  • Weapon Level 2 → 3 Bonus ATK2 per Refine
  • Weapon Level 3 → 5 Bonus ATK2 per Refine
  • Weapon Level 4 → 7 Bonus ATK2 per Refine
  • Weapon Level 5 → 9 Bonus ATK2 per Refine (up to +10)

Characteristics

All Level 5 Weapons of the same category share the same Weight, Attack, Speed while equipped and Size Modifier.

Daggers

  • Attack 90
  • Weight 50

Additional Effects INT +1, MATK +7%

Required Jobs Novice, Swordman, Knight, Crusader, Magician, Wizard, Sage, Thief, Assassin, Rogue, Merchant, Blacksmith, Alchemist, Archer, Hunter, Bard, Dancer, Ninja, Soul Linker

Forge Master Dagger + Perfect Dagger

13 weapons

One-handed Swords

  • Attack 100
  • Weight 150

Required Jobs Novice, Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Blacksmith, Alchemist

Forge Master Sword + Perfect Sword

11 weapons

Two-handed Swords

  • Attack 150
  • Weight 300

Required Jobs Swordman, Knight, Crusader

Forge Master Two-Handed Sword + Perfect Two-Handed Sword

7 weapons

One-handed Spears

  • Attack 100
  • Weight 150

Required Jobs Swordman, Knight, Crusader

Forge Master Spear + Perfect Spear

7 weapons

Two-handed Spears

  • Attack 150
  • Weight 300

Required Jobs Swordman, Knight, Crusader

Forge Master Two-Handed Spear + Perfect Spear

5 weapons

One-handed Axes

  • Attack 110
  • Weight 150

Required Jobs Novice, Swordman, Knight, Crusader, Thief, Assassin, Merchant, Blacksmith, Alchemist

Forge Master Axe + Perfect Axe

7 weapons

Two-handed Axes

  • Attack 180
  • Weight 300

Required Jobs Swordman, Knight, Crusader, Merchant, Blacksmith, Alchemist

Forge Master Two-Handed Axe + Perfect Axe

8 weapons

One-handed Maces

  • Attack 90
  • Weight 150

Required Jobs Novice, Swordman, Knight, Crusader, Acolyte, Priest, Monk, Merchant, Blacksmith, Alchemist

Forge Master Mace + Perfect Mace

10 weapons

Two-handed Maces

  • Attack 140
  • Weight 300

Required Jobs Novice, Swordman, Knight, Crusader, Acolyte, Priest, Monk, Merchant, Blacksmith, Alchemist

Forge Master Two-Handed Mace + Perfect Mace

4 weapons

One-handed Staves

  • Attack 50
  • Weight 100

Additional Effects INT +3, MATK +17%

Required Jobs Novice, Magician, Wizard, Sage, Acolyte, Priest, Monk, Soul Linker, Summoner

Forge Master Staff + Perfect Staff

15 weapons

Two-handed Staves

  • Attack 100
  • Weight 200

Additional Effects INT +4, MATK +23%

Required Jobs Wizard

Forge Master Two-Handed Staff + Perfect Staff

5 weapons

Bows

  • Attack 70
  • Weight 200

Required Jobs Thief, Archer, Hunter, Bard, Dancer, Rogue

Forge Master Bow + Perfect Bow

14 weapons

Knuckles

  • Attack 80
  • Weight 50

Required Jobs Priest, Monk

Forge Master Knucles + Perfect Knuckle

6 weapons

Musical Instruments

  • Attack 90
  • Weight 150

Required Jobs Bard

Forge Master Instrument + Perfect Instrument

5 weapons

Whips & Ropes

  • Attack 90
  • Weight 150

Required Jobs Dancer

Forge Master Whip + Perfect Whip

6 weapons

Books

  • Attack 90
  • Weight 100

Additional Effects INT +3, MATK +17%

Required Jobs Sage, Priest, Star Gladiator

Forge Master Book + Perfect Book

8 weapons

Katars

  • Attack 130
  • Weight 150

Required Jobs Assassin

Forge Master Katar + Perfect Katar

9 weapons

Revolvers

  • Attack 70
  • Weight 50

Required Jobs Gunslinger

Forge Master Revolver + Perfect Revolver

3 weapons

Shotguns

  • Attack 80
  • Weight 100

Required Jobs Gunslinger

Forge Master Shotgun + Perfect Shotgun

3 weapons

Rifles

  • Attack 80
  • Weight 100

Required Jobs Gunslinger

Forge Master Rifle + Perfect Rifle

3 weapons

Gatling Guns

  • Attack 50
  • Weight 300

Required Jobs Gunslinger

Forge Master Gatling + Perfect Gatling

3 weapons

Grenade Launchers

  • Attack 140
  • Weight 250

Required Jobs Gunslinger

Forge Master Grenade Launcher + Perfect Grenade Launcher

3 weapons

Huuma Shurikens

  • Attack 100
  • Weight 150

Required Jobs Ninja

Forge Master Huuma + Perfect Huuma

4 weapons

Left hand Weapons

  • Attack 25 + 2 per Refine Level
  • Weight N/A

Additional Effects ASPD -5%, DEF -5%, HIT -5%, Cast -5%

Required Jobs All Jobs

Forge Master Sword + Perfect Sword

List of Level 5 Weapons

Every Level 5 Weapon with its ID and its effects, by type of weapon.

Daggers

Forged from Master Dagger + Perfect Dagger

Caladbolg Dagger

ID 30213 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • Reduces damage taken by 10% if inflicted by the race imbued in the weapon
  • SP cost +20%
Lohengrin Dagger

ID 30224 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Zorink

ID 30202 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Physical damage on the back +25%
Organyx

ID 30203 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • 5% chance to inflict Poison or Curse status effect while physically attacking
  • 20% more damage on poisoned or cursed targets
Hyperion

ID 30204 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Reduces Casting Time & After Skill Delay by 15%
Fortuna

ID 30205 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Perfect Dodge +15
  • Upon a successful physical attack, this weapon may generate a Stack for 7 seconds, works on skills
  • Grant (1 × Number of Stacks) LUK while physically attacking. Up to 20 stacks
  • Increase Zenys granted upon monsters kill by 100%
Spelldaggers

ID 30206 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Element imbued on kills
  • Each kill imbues this weapon with the opposite element of the killed entity
  • Improves summon power by 15%.
Orichalcum

ID 30207 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • 2.5% chance to break target's weapon. Additional 2.5% chance on monsters.
  • 2.5% chance to break target's armor. Additional 2.5% chance on monsters.
  • Adds 15% chance to ignore target's gear protection to strip and break.
Kingmaker

ID 30208 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Ignores 30% of target's DEF and MDEF
  • ATK & MATK -20%
Asura

ID 30209 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • Ignore 15% of target's DEF & MDEF
  • Critical increased by 15
  • DEF & MDEF -7
Naeglis

ID 30210 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • 100% chance to inflict Slow Cast Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
  • 100% chance to inflict Critical Wound Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
  • 100% chance to inflict Slow Walk Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
Arondight

ID 30211 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • 5% chance to double Critical while attacking with any type of attack
  • Critical Damage +15%
Orion

ID 30212 · 3 slots · ATK 90

  • INT +1, MATK +7%
  • If an Element Loader skill is used, this weapon is imbued with the corresponding element
  • Increase damage from the imbued element by 15%, decrease other elemental damage by 20%
  • 15% chance to avoid magical damage

Swords

One-handed Swords

Forged from Master Sword + Perfect Sword

Caladbolg One-handed Sword

ID 30214 · 3 slots · ATK 100

  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Lohengrin One-handed Sword

ID 30225 · 3 slots · ATK 100

  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Exal'Theris

ID 30236 · 3 slots · ATK 100

  • Each landed hit recovers 1% of your Max HP, this effect can occur only one time per second
  • Below 50% HP, physical damage increased by up to 25%: 25 × (100 − HP%) / 100 (about +13% at 49% HP, +23% at 10% HP)
Ragnarok

ID 30237 · 3 slots · ATK 100

In game: Ragnarok II

  • Add 10% damage on MvP & Boss type monsters
  • Reduce MvP & Boss type monsters damage by 10%
Shamshir

ID 30238 · 3 slots · ATK 100

  • ASPD +5%
  • 20% chance to attack two times with a single hit while physically attacking
  • 5% chance to activate a bonus allowing you to attack two times with a single hit while physically attacking during 10 seconds but DEF & MDEF -10 during this effect
Braveheart

ID 30239 · 3 slots · ATK 100

  • Reduce damage taken by 15% depending on remaining HP of the wielder. This resistance is reduced by 0.15% each MaxHP% lost by the wielder
  • Upon a successful physical attack, this weapon may generate a Stack. Max 15 stacks, works on skills
  • 25% chance to get (1 × Number of Stacks) VIT for 7 seconds while physically attacking
  • Custom bonus Parry & Block rate +5%
  • Maximum SP -15%
Deathbringer

ID 30240 · 3 slots · ATK 100

  • Ghost Element
  • 15% chance to perform a High Critical hit, doubling critical damage
  • CRIT +5
  • Unbreakable
Apocalypse

ID 30241 · 3 slots · ATK 100

  • 5% chance to auto-cast of the 4 elemental bolts Skills at level 5
  • INT +5
Lionheart

ID 30242 · 3 slots · ATK 100

  • Holy Element
  • 10% chance to auto-cast Holy Cross level 3 while attacking physically
  • 10% chance to auto-cast Heal level 3 while being attacked, regardless of the source of damage
  • Maximum SP -15%
Doombringer

ID 30243 · 3 slots · ATK 100

  • Dark Element
  • 5% chance to consume 5% of Maximum HP & convert them into ATK for 7 seconds while attacking. Each 10 HP drained will grant 1 ATK, can't exceed 150 ATK bonus, this bonus can't be activated if the wielder has less than 50% HP
  • Grant 1.66% chance to kill the target each TargetMaxHP% lost below 15% of target's MaxHP upon successfully attacking physically, works on skills
  • CRIT +5
  • Maximum HP -15%
Scramasax

ID 30244 · 3 slots · ATK 100

In game: Scarmazax

  • Bash damage +20%
  • 10% chance to auto-cast Bowling Bash level 10 upon using successfully Bash

Two-handed Swords

Forged from Master Two-Handed Sword + Perfect Two-Handed Sword

Caladbolg Two-handed Sword

ID 30215 · 3 slots · ATK 150

  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Lohengrin Two-handed Sword

ID 30226 · 3 slots · ATK 150

  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Ragnell

ID 30246 · 3 slots · ATK 150

  • 5% chance to inflict Bleeding while auto attacking
  • 5% chance to auto-cast Wide Bleeding Lvl 2 while auto attacking. Area of effect set to 15 x 15 cells
  • 25% more damage on Bleeding targets
  • 25% chance to reflect Bleed status back
Gambanteinn

ID 30247 · 3 slots · ATK 150

  • Ghost Element
  • 5% chance to ignore, for 7 seconds, (10% + WielderHPlost / 2)% of target's DEF
  • Ignore 10% of target's DEF & MDEF
  • Unbreakable
Alondite

ID 30248 · 3 slots · ATK 150

  • 5% chance to cast Endure at level acquired while being attacked
  • 20% chance to counter attack at short range with Bash level 5
  • 20% chance to counter attack at long range with Bash level 5
Durandal

ID 30249 · 3 slots · ATK 150

  • Damage increased by 15% while facing more than one enemy at once
  • Reduce damage taken by 15% while facing more than one enemy at once
  • 33% chance to perform an Area of Effect in a 5 x 5 cells area, dealing 100% ATK physical damage while being attacked
Kusanagi

ID 30250 · 3 slots · ATK 150

  • 5% chance to perform a High Critical hit, doubling critical damage
  • Grants 20% chance to avoid any attack, regardless of the type, if HP are lower than 50%
  • Grants an additional 0.4% chance to avoid any attack, regardless of the type, each % HP lost below 50%
  • Perfect Dodge +10
  • Flee +20
  • CRIT +5
  • ASPD +5%
  • DEF -5

Spears

One-handed Spears

Forged from Master Spear + Perfect Spear

Caladbolg One-handed Spear

ID 30216 · 3 slots · ATK 100

  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Lohengrin One-handed Spear

ID 30227 · 3 slots · ATK 100

  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Gradivus

ID 30252 · 3 slots · ATK 100

  • Each kill imbues this weapon with the target's size
  • Add 10% damage on size imbued in the weapon
  • Add 10% resistance to size imbued in the weapon
Brandestoc

ID 30253 · 3 slots · ATK 100

  • Maximum HP +10%
  • Recover 1% of maximum HP per second (Max 500)
Vidofnir

ID 30254 · 3 slots · ATK 100

  • Maximum SP +10%
  • Recover 1% of maximum SP per second
Valkyria

ID 30255 · 3 slots · ATK 100

  • Range +2
  • HIT +30
  • Perfect HIT +30
  • Ignore 10% of target's DEF
Skadi

ID 30256 · 3 slots · ATK 100

  • Upon a successful physical attack, this weapon may generate a Stack, works on skills
  • 100% chance to get (7 × Number of Stacks) ATK2 for 7 seconds while physically attacking (Max Stacks = total DEX / 2)
  • 15% chance to get (1 × Number of Stacks) ASPD% for 7 seconds while physically attacking (Max Stacks = total DEX / 7)

Two-handed Spears

Forged from Master Two-Handed Spear + Perfect Spear

Caladbolg Two-handed Spear

ID 30217 · 3 slots · ATK 150

  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
  • Weight 460
Lohengrin Two-handed Spear

ID 30228 · 3 slots · ATK 150

  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
  • Weight 460
Ascalon

ID 30258 · 3 slots · ATK 150

  • ATK +30% but target's DEF is increased by 20%
  • Ranged physical damage +10%
  • Reduce frontal damage taken by 10%
  • Weight 460
Trishula

ID 30259 · 3 slots · ATK 150

In game: Trishula (trident)

  • Each kill imbues this weapon with the target's ID or Class
  • 15% more damage on ID or Class imbued in the weapon
  • 15% resistance to ID or Class imbued in the weapon
  • HIT & Perfect HIT increased by up to 50 while HP are below 50%
  • Weight 460
Venus Gospel

ID 30260 · 3 slots · ATK 150

  • Holy Element
  • 10% chance to auto-cast Heal level 3 while attacking physically, works on skills
  • 10% chance to auto-cast Grand Cross level 10 while being attacked
  • 50% chance to auto-cast Holy Cross at level acquired on every hit of Grand Cross
  • Weight 460

Axes

One-handed Axes

Forged from Master Axe + Perfect Axe

Caladbolg One-handed Axe

ID 30218 · 3 slots · ATK 110

  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Lohengrin One-handed Axe

ID 30229 · 3 slots · ATK 110

  • Retains the last elemental enchantment used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Garm

ID 30262 · 3 slots · ATK 110

  • If the attack can be lethal with 30% more damage, add those missing 30% damage
  • Can't be stripped by any type of divest
  • Unbreakable
Labrys

ID 30263 · 3 slots · ATK 110

  • 5% chance to inflict Stun status effect while physically attacking, works on skills
  • 20% more damage on stunned targets
  • 25% chance to reflect Stun status back
Hauteclere

ID 30264 · 3 slots · ATK 110

  • ATK -20%
  • Ignore 50% of target's DEF
  • Walk Speed +10%
Regalia

ID 30265 · 3 slots · ATK 110

  • 5% chance to auto-cast a Fire physical attack dealing 200% damage
  • 5% chance to auto-cast a Water physical attack dealing 200% damage
  • 5% chance to auto-cast a Earth physical attack dealing 200% damage
  • 5% chance to auto-cast a Wind physical attack dealing 200% damage
  • ASPD +5%
Windfury

ID 30266 · 3 slots · ATK 110

  • Upon a successful attack, this weapon has a 50% chance to generate a Stack, works on skills
  • Each Stack gives (4 × Number of Stacks) ATK2 for 7 seconds (max Stacks = total AGI / 3)
  • 25% of these Stacks also give (1 × Number of Stacks) AGI for 7 seconds (max Stacks = total AGI / 7)

Two-handed Axes

Forged from Master Two-Handed Axe + Perfect Axe

Caladbolg Two-handed Axe

ID 30219 · 3 slots · ATK 180

  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Lohengrin Two-handed Axe

ID 30230 · 3 slots · ATK 180

  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Armads

ID 30268 · 3 slots · ATK 180

  • 10% chance to auto-cast Pulse Strike level 3 while attacking, cooldown set to 1 second
  • Increase damage on Small size targets by 20%
  • Increase damage on Medium size targets by 10%
  • Reduce damage from Small size targets by 20%
  • Reduce damage from Medium size targets by 20%
Urvan

ID 30269 · 3 slots · ATK 180

  • 20% chance to auto-cast Bash level acquired +5 while being attacked with melee physical attacks
  • Increase damage by 0.25% per MaxHP% lost by the wielder of this weapon
  • Use up to 4% of remaining HP to increase damage, up to 30% damage bonus
Aymur

ID 30270 · 3 slots · ATK 180

  • Holy Element
  • 100% chance to auto-cast Wide Blind upon Heal skill usage. Area of effect set to 15 x 15 cells
  • 100% chance to auto-cast Wide Silence upon Heal skill usage. Area of effect set to 15 x 15 cells
  • Grant Heal level 10, cooldown set to 7 second
  • If you already learned Heal level 10, it will increase Healing power by 10% instead and no cooldown will be forced
Ogrekiller

ID 30271 · 3 slots · ATK 180

  • Dark Element
  • STR +5 & VIT -5
  • Grant 0.6% chance to kill the target each TargetMaxHP% lost below 25% of target's MaxHP upon successfully attacking physically, works on skills
  • Additional 0.3% chance per MaxHP% lost below 25%
  • Increase damage on Large size targets by 10%
  • Reduce damage from Large size targets by 10%
Berserker

ID 30272 · 3 slots · ATK 180

  • Critical increased by up to 40 while HP are lower than 50%
  • 100% chance to increase critical damage by an amount depending on self's HP lost. Formula is : (HP lost × 0,4)% while being attacked. Duration set to 5 seconds
  • If HP are lower than 20%, every attack recovers 2% of MaxHP per second during 7 seconds. Cooldown set to 1 second, works on skills
Gränsfors

ID 30371 · 3 slots · ATK 230

  • Base Attack 230 (the other Two-handed Axes have 180)
  • ATK +50
  • Increases damage while using skill Cart Termination by 20%.
  • HIT +30

Maces

One-handed Maces

Forged from Master Mace + Perfect Mace

Caladbolg One-handed Mace

ID 30220 · 3 slots · ATK 90

  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Lohengrin One-handed Mace

ID 30231 · 3 slots · ATK 90

  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Hartstein

ID 30274 · 3 slots · ATK 90

  • Maximum SP +10%
  • Use up to 4% of remaining SP to increase damage, max 30% bonus damage, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
Judgement

ID 30275 · 3 slots · ATK 90

  • Increase chance to inflict a status successfully by 20% of the base percentage. If you have 20% chance to inflict a status, this success rate will be raised to 24%
  • Increase status durations by 30%
Vae Victis

ID 30276 · 3 slots · ATK 90

  • If target's remaining HP are full, damage received will be reduced by 13%. The more the target looses HP, the lower this reduction will be. This reduction is nullified if target's remaining HP are lower than 50%.
  • If wielder's remaining HP are full, damage received will be reduced by 13%. The more the wielder looses HP, the lower this reduction will be. This reduction is nullified if wielder's remaining HP are lower than 50%.
  • Reduce DoT damage received by 30%
Bonebreaker

ID 30277 · 3 slots · ATK 90

  • Critical +10
  • Critical damage +15%
Caduceus

ID 30278 · 3 slots · ATK 90

  • Maximum Weight +20%
  • Items healing power +30%, works on Pitcher skills
  • Aura: party members within 24 cells (about one screen) get +15% healing from their items. Several Caduceus do not stack, the wielder does not get the aura bonus
Baranar Star

ID 30279 · 3 slots · ATK 90

  • 5% chance to auto-cast a Fire physical attack dealing 200% damage while receiving damage
  • 5% chance to auto-cast a Water physical attack dealing 200% damage while receiving damage
  • 5% chance to auto-cast a Earth physical attack dealing 200% damage while receiving damage
  • 5% chance to auto-cast a Wind physical attack dealing 200% damage while receiving damage
  • Convert 5% of BaseLv into SP while attacking without skills. Max one time per second
Eureka

ID 30372 · 3 slots · ATK 100

  • Grant 25% chance to avoid materials consumption
  • INT +5
Valhalla

ID 30373 · 3 slots · ATK 100

  • DEF2 +33%
  • Recover 1% of MaxHP each second while being attacked

Two-handed Maces

Forged from Master Two-Handed Mace + Perfect Mace

Caladbolg Two-handed Mace

ID 30221 · 3 slots · ATK 140

  • Each kill imbues this weapon with the target's race
  • Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
  • SP cost +20%
Lohengrin Two-handed Mace

ID 30232 · 3 slots · ATK 140

  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
  • Convert 100% of INT into MATK
Juggernaut

ID 30281 · 3 slots · ATK 140

  • 5% chance to auto-cast Wide Stun while attacking. Area of effect set to 15 x 15 cells
  • Reduce damage taken by 50% if it can prevent death of the wielder
  • 20% chance to ignore Stuff Immunity
Sharur

ID 30282 · 3 slots · ATK 140

  • 5% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
  • 20% more damage on confused targets
  • 33% chance to deal 100% damage in a 5 x 5 area while being attacked

Staves

One-handed Staves

Forged from Master Staff + Perfect Staff

Laevateinn

ID 30284 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Heal Power +10%
  • If you have less than 30% HP and an attack shall kill you, you will stay alive with 1 HP remaining and become immortal for 3 seconds, regardless of the attack received. Cooldown set to 60 seconds
Magnus

ID 30285 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2
  • 5% chance to turn a regular Critical hit into a High Crit, doubling critical damage bonus
  • 5% chance to get CRIT +100% during 5 seconds while magically attacking
Arkana

ID 30286 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Ignore 10% of target's MDEF
  • Upon a successful magical attack, this weapon may generate a Stack, works on skills
  • 25% chance to get (5 × Number of Stacks) minimum MATK for 7 seconds while magically attacking, up to 30 stacks
Aegis

ID 30287 · 3 slots · ATK 50

  • INT +3, MATK +1%
  • Use up to 4% of remaining SP per hit received to reduce damage taken, each SP consumed reduce damage by 20
  • Reduce damage received while casting by 30%
  • Improves summon power by 10%.
Occulus

ID 30288 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Use up to 4% of remaining SP per hit to increase damage done, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
  • Casting Time -10%
Claustrum

ID 30289 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Holy Element
  • 10% chance to inflict Blind status effect while magically attacking
Stratagem

ID 30290 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Use up to 4% of remaining HP per hit to increase damage done, each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
  • Use up to 4% of remaining SP per hit to reduce damage received, each SP consumed reduce damage by 20
Valemon

ID 30291 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Can't be interrupted while casting, also works in pvp environments
Moebius

ID 30292 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Ghost Element
  • 10% chance to auto-cast Soul Strike level 10 while magically attacking
Nyx

ID 30293 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Undead Element
  • Increase damage up to 20% depending on caster's missing HP. Each percent of MaxHP missing increase your damage by 0.2%
  • 5% chance to auto-cast Wide Poison while magically attacking. Creates a poison fog of 3x3 AoE under the target.
  • DoT damage +25%
  • Maximum HP & SP -10%
Aether

ID 30294 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Fire Element
  • 10% chance to inflict Fever for 7 seconds on Fire magical attacks
Ether

ID 30295 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Water Element
  • 10% chance to inflict Chill for 7 seconds on Water magical attacks
Ouranos

ID 30296 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Wind Element
  • 10% chance to inflict Weak for 7 seconds on Wind magical attacks
Atlas

ID 30297 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Earth Element
  • 10% chance to inflict Brake for 7s on Earth magical attacks
Ouroboros

ID 30374 · 3 slots · ATK 50

  • INT +3, MATK +17%
  • Dark Element
  • 10% chance to cast Dark Strike Level 5 while magically attacking

Two-handed Staves

Forged from Master Two-Handed Staff + Perfect Staff

Bifrost

ID 30299 · 3 slots · ATK 100

  • INT +4, MATK +33%
  • 5% chance to auto-cast Wide Curse while magically attacking. Area of effect set to 15 x 15 cells
  • Increase damage up to 20% depending on target's lost HP. Each percent of MaxHP lost increase your damage by 0.2%
  • SP cost +20%
Nirvana

ID 30300 · 3 slots · ATK 100

  • INT +4, MATK +23%
  • Heal Power +10%
  • Upon using Heal Skill, auto-casts Kyrie Eleison level 1 on the caster and the target, stacks with Assumptio
  • Upon using Heal Skill, all party member in a 11 x 11 area will recover 5% of their MaxHP
Mind over Matter

ID 30301 · 3 slots · ATK 100

  • INT +4, MATK +23%
  • Use up to 5% of remaining HP per hit to increase damage done, each HP consumed increase damage by 3, this bonus can't be activated if the wielder has less than 50% HP
  • If out of SP, use 20 HP per missing SP to allow you the casting of the skill, up to 5% of remaining HP can be drained at a time. Only missing SP will consumed HP
  • If you should die, an amount of SP is drained to reduce damage taken. 1 SP consumed absorbs 3 damage. This effect fails if you don't have enough SP to survive. Upon activation, the wielder will be immortal for 2 seconds. Immortality & SP consumption effects have a cooldown of 30 seconds.
Wabbajack

ID 30302 · 3 slots · ATK 100

  • INT +4, MATK +23%
  • 2.5% chance to inflict Silence status while magically attacking.
  • 2.5% chance to inflict Blind status while magically attacking.
  • 2.5% chance to inflict Curse status while magically attacking.
  • 2.5% chance to inflict Confusion status while magically attacking.
  • Damage +5% per status affecting a target
  • 15% chance to reflect all status back
  • 15% resistance to all status
  • Improves summon power by 20%.
Excelsior

ID 30303 · 3 slots · ATK 100

  • INT +4, MATK +23%
  • Upon a successful magical attack, this weapon may generate a Stack, works on skills
  • 33% chance to get (5 × Number of Stacks) maximum MATK for 7 seconds while magically attacking, up to 50 stacks
  • Critical +10
  • Critical damage +10%

Bows

Forged from Master Bow + Perfect Bow

Caladbolg Bow

ID 30223 · 3 slots · ATK 70

  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Lohengrin Bow

ID 30234 · 3 slots · ATK 70

  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Orn

ID 30305 · 3 slots · ATK 70

  • Increase long ranged physical damage by 10%
  • Reduce damage received from long ranged physical damage by 20%
Buriza

ID 30306 · 3 slots · ATK 100

  • ATK +30
  • 20% chance to pushback the target 3 cells away
  • 20% chance to inflict 100% damage in an Area of effect of 3 x 3 cells around the target
  • After Skill Delay +5%
  • Reduce Maximum ASPD by 1
  • ASPD -5%
Parthia

ID 30307 · 3 slots · ATK 70

  • Up to 20% reduced damage taken from physical attacks, the closer the attacker is, the lower the damage taken will be.
  • Increases long ranged attack by 10%
Vajra

ID 30308 · 3 slots · ATK 70

  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Increase damage dealt to targets affected by the corresponding Arrow status by 20%
Nidhogg

ID 30309 · 3 slots · ATK 70

  • 10+0.2*INT% chance to autocast a Breath dealing 200% physical damage depending on worn arrow's element while attacking
  • Increases by 10+0.2*INT% all autospell rates
Taulmaril

ID 30310 · 3 slots · ATK 70

  • Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
  • Use up to 5% of remaining SP to increase damage, maximum 15% bonus damage. 1 SP drained increases damage by 60, this bonus can't be activated if the wielder has less than 50% SP
Perseus

ID 30311 · 3 slots · ATK 70

  • All Traps damage increased by 15%
  • You can put Traps one cell further away
Umbra

ID 30312 · 3 slots · ATK 100

  • Physical damage on the back +15%
  • Walking Speed +15%
  • Critical +5
  • ATK +30
  • After Skill Delay +5%
  • ASPD -5%
  • Reduce Maximum ASPD by 1
  • DEF & MDEF -10%
Gandiva

ID 30313 · 3 slots · ATK 70

  • When hit by any ranged attack (physical, magical or special), counter attack with Charge Arrow Level 5 (100% chance, once every 7 seconds)
  • When you lose the initiative (you attack or get hit after 7 seconds out of combat), you get Kaupe Level 3 for 7 seconds: the next attack received is avoided
  • Ignore 10% of target's Hard DEF
  • HIT -10%
Ark

ID 30314 · 3 slots · ATK 70

  • Grant 3% chance to kill the target each TargetMaxHP% lost below 10% of target's MaxHP upon successfully attacking physically, works on skills
  • Use up to 5% of remaining HP to increase damage. Each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
Meisterbogen

ID 30199 · 3 slots · ATK 70

  • After Skill Delay -10%
  • Casting Time -10%
  • Increase damage while dealing damage to multiple targets by 10%
Hugin & Munin

ID 29890 · 3 slots · ATK 40

In game: Hugin & Nunin

  • After Skill Delay -10%
  • Casting Time -10%
  • Increase Blitz Beat & Falcon Assault casting range by 1 cell
  • 15% chance to auto-cast Falcon Assault Level 5 while inflicting Special damage
  • ATK -30

Knuckles

Forged from Master Knucles + Perfect Knuckle

Heracles

ID 30316 · 3 slots · ATK 80

  • Upon a successful attack, this weapon may generate a Stack for 7 seconds, works on skills
  • 33% chance to get (1 × Number of Stacks) CRIT while physically attacking, up to 20 stacks
  • 33% chance to get (1 × Number of Stacks) STR while physically attacking, up to 10 stacks
  • Convert 2.5% damage into HP
Godhand

ID 30317 · 3 slots · ATK 80

  • 10% chance to auto-cast Triple Attack while auto attacking
  • The use of Chain Combo grants an ATK & HIT bonus equal to user's BaseLv for 7 seconds
Oversoul

ID 30318 · 3 slots · ATK 80

  • 50% chance to reduce Spirit Sphere consumption by 1
  • 10% chance to consume one Spirit Sphere to get a bonus increasing your ATK by 50 for 7 seconds while physically attacking, this effect can overlap itself, up to 5 times
Ehrgeiz

ID 30319 · 3 slots · ATK 80

  • 20% chance to enchant the Ehrgeiz with Fire, Wind, Water or Earth element during 15 seconds while physically attacking
  • Ehrgeiz are endowed thanks to the previous effect, increase inflicted damage by 25%. Doesn't works with Professor' Elemental Loaders
Vanguard

ID 30320 · 3 slots · ATK 80

  • Use up to 5% of wielder's remaining SP to decrease damage. Each SP consumed reduces damage taken by 20
  • Recover 1% MaxSP each second
  • Walking Speed +10%
Talion

ID 30321 · 3 slots · ATK 80

  • MDEF +5
  • 25% chance to reflect Stone Curse status back
  • 25% chance to reflect Stun status back
  • 25% chance to reflect Freeze status back
  • 25% chance to reflect Sleep status back
  • Increase resistance to Stun, Sleep, Freeze & Stone Curse status by 25%

Musical Instruments

Forged from Master Instrument + Perfect Instrument

Gjallarhorn

ID 30323 · 3 slots · ATK 90

  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Increase durations of all status effect inflicted by the wearer by 50%
Hamelin

ID 30324 · 3 slots · ATK 90

  • Increase Walking Speed while performing by 15%
  • Bonus given by all musics & dances increased by 10%
  • Increase duration of all musics and dances' effects on any entity by 25%
Oliphant

ID 30325 · 3 slots · ATK 90

  • Arrow Slinging will cause a 2 cells pushback upon use
  • Vulcan Arrow will cause a 3 cells pushback upon use
  • Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target
  • Depending on arrows wielded, upon Vulcan Arrow use, 20% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target, of the corresponding status effect of arrows
  • 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
Tinklebell

ID 30326 · 3 slots · ATK 90

  • 10% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
  • 20% chance to apply Confusion to an already confused target upon attack
  • Increase damage on confused targets by 20%
Heartstring

ID 30327 · 3 slots · ATK 90

  • Reduce After Skill Delay by 10%
  • 25% chance to reflect Confusion status back
  • 25% chance to reflect Blind status back
  • 25% chance to reflect Silence status back
  • 25% chance to reflect Curse status back
  • Increase resistance to Confusion, Blind, Silence and Curse status by 25%

Whips & Ropes

Forged from Master Whip + Perfect Whip

Sleipnir Tail

ID 30329 · 3 slots · ATK 90

  • Double chance to inflict any status effect of wielded arrows, now reach 20%
  • Reduce target's status resistance by 20% of the resistance the target have
Arya

ID 30330 · 3 slots · ATK 90

  • Increase Walking Speed while performing by 15%
  • Bonus given by all musics & dances increased by 10%
  • Increase duration of all musics and dances' effects on any entity by 25%
Nightingale

ID 30331 · 3 slots · ATK 90

  • Upon a successful physical attack, this weapon may generate a Stack, works on skills
  • 33% chance to get (1 × Number of Stacks)% FLEE for 7 seconds while physically attacking, up to 20 stacks
  • 25% chance to get (1 × Number of Stacks) DEX for 7 seconds while physically attacking, up to 15 stacks
Reginleif

ID 30332 · 3 slots · ATK 90

  • Arrow Slinging will cause a 2 cells pushback upon use
  • Vulcan Arrow will cause a 3 cells pushback upon use
  • Upon Arrow Slinging use, 50% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
  • Upon Vulcan Arrow use, 100% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
  • 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
Stormsong

ID 30333 · 3 slots · ATK 90

  • Immunity to all Walking Speed penalties
  • Damage dealt (all types) increased against a target whose walk speed is changed: up to +20% if the target is slowed by 100% (twice slower), and the same up to +20% if it is hasted by 100%, in proportion below
Rosevine

ID 30334 · 3 slots · ATK 90

  • Reduce After Skill Delay by 10%
  • 25% chance to reflect Bleeding status back
  • 25% chance to reflect Poison status back
  • 25% chance to reflect Burning status back
  • 25% chance to reflect Deep Poison status back
  • Increase resistance to Bleeding, Poison, Burning & Deep Poison status by 25%

Books

Forged from Master Book + Perfect Book

Tempus Fugit

ID 30336 · 3 slots · ATK 90

  • INT +3, MATK +17%
  • Casting Time - 10%
  • Reduce Minimum Casting Time by 50%, you can now cast skills with a minimal limitation of 5% instead of 10% of skills' base Casting Time
Lullaby

ID 30337 · 3 slots · ATK 90

  • INT +3, MATK +17%
  • 7% chance to auto-cast Wide Sleep when physically or magically attacking, works on skills. Area of effect set to 15 x 15 cells
  • 33% chance to apply Sleep status effect again if the attacked target was already asleep
Eldritch

ID 30338 · 3 slots · ATK 90

  • INT +3, MATK +17%
  • 50% chance to not consume Scrolls, it includes all type of Scrolls
  • Increase damage inflicted by skills casted with Scrolls by 15%
Draconomicon

ID 30339 · 3 slots · ATK 90

  • INT +3, MATK +17%
  • Each kill imbues this weapon with the target's ID or Class
  • Increase damage inflicted by 20% if the target is of the matching ID or Class
  • Reduce damage taken by 20% if the target is of the matching Class or ID
  • Target imbued is the one killing the user instead if LUK is odd, however, bonus are limited to 10%
Black Bible

ID 30340 · 3 slots · ATK 90

  • INT +3, MATK +17%
  • Dark Element
  • If Dark Sanctuary isn't learned, 10% chance to auto-cast Dark Sanctuary Level 5 while physically attacking
  • If Dark Sanctuary is already learned, 5% chance to auto-cast Dark Sanctuary to the maximum Level acquired +5 while physically attacking
Astra

ID 30341 · 3 slots · ATK 90

  • INT +3, MATK +17%
  • Increase range of auto attacks by 4 cells
  • ASPD +5%
  • ATK & MATK -12%
Bloody Letter

ID 30342 · 3 slots · ATK 90

  • INT +3, MATK +17%
  • Reflect 25% of melee and ranged physical damage received
  • 25% chance to reflect single target magic back to the caster
  • 5% chance to auto-cast Blood Drain level 3 while physically attacking, and 5% chance when being attacked, dealing 300% shadow property physical damage and draining 100% of inflicted damage as HP
Magna Carta

ID 30343 · 4 slots (in game: 3) · ATK 90

  • INT +3, MATK +17%
  • Cards which improve damage on targets with a given elemental defense attribute or race are improved by 44% (only 22% for magic/misc damage).
  • Grants a special bonus both when only one of each card is imbued on this weapon (normal and elite versions are counted as one). if two of those cards are imbued then no bonus is received.
  • If there is both elemental and racial cards imbued at the same time, then the 44% (22% for magic/misc) is reduced to 22% (11% for magic/misc) instead.
  • Special bonuses are the following:

    Elemental cards grant 4 or 4% in a given category of bonus:

    • Fire : all damage(%)
    • Earth: DEF
    • Wind: haste(%) (haste stands for all speed related bonuses)
    • Water: MDEF
    • Poison: malice(%) (malice stands for all status related bonuses)
    • Dark: CRIT
    • Holy: healing received (%)
    • Undead: Life leech(%)
    • Ghost: ignore DEF/MDEF(%)
  • Racial cards grant bonuses and maluses to attributes depending on the given race. Try them.

Katars

Forged from Master Katar + Perfect Katar

Caladbolg Katar

ID 30222 · 3 slots · ATK 130

  • Each kill imbues this weapon with the target's race
  • Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
  • SP cost +20%
Lohengrin Katar

ID 30233 · 3 slots · ATK 130

  • Retains the last elemental enchantement used
  • 25% chance to auto-cast the corresponding elemental bolt at level 2
  • 10% chance to auto-cast the corresponding bolt at level 3
Gramr

ID 30345 · 3 slots · ATK 130

  • 3.3% chance to inflict Bleeding status effect while physically attacking
  • 3.3% chance to inflict Poison status effect while physically attacking
  • 3.3% chance to inflict Burning status effect while physically attacking
  • 3.3% chance to inflict Toxin status effect while physically attacking
  • Increase DoT damage by 20%
  • Ignore 15% of target's status resistance
  • HP & SP -10%
Schlaeger

ID 30346 · 3 slots · ATK 130

  • 10% chance to auto-cast Sonic Blow level 5 while physically attacking
  • 10% chance to auto-cast Strip Armor level 5 while physically attacking
  • 10% chance to auto-cast Meteor Assault level 3 while physically attacked
  • HP & SP -10%
Moortimer

ID 30347 · 3 slots · ATK 130

  • Grant 1% chance to kill the target each TargetMaxHP% lost below 20% of target's MaxHP upon successfully attacking physically, works on skills
  • 0,5% chance to inflict Coma status effect while auto attacking
Colichemarde

ID 30348 · 3 slots · ATK 130

  • Dark Element
  • Critical increased by 10
  • Critical damage increased by 10%
  • Increase damage done by 10% while facing one enemy at once
  • Reduce damage taken by 10% while facing one enemy at once
  • Reduce all type of healing received by 33%
Belladonna

ID 30349 · 3 slots · ATK 130

  • Increase all Poison property damage by 15%
  • 10% chance to inflict Deadly Poison status effect while physically attacking
  • 20% more damage on deadly poisoned targets
  • HP & SP -10%
Caliburn

ID 30350 · 3 slots · ATK 130

  • 10% chance to inflict Stone Curse status effect while physically attacking
  • 10% chance to inflict Stone Curse status effect while physically attacked
  • 20% more damage on stone cursed targets
  • HP & SP -10%
Excalazer

ID 30370 · 3 slots · ATK 130

  • Upon a successful physical attack, 33% chance to generate a Stack for 7 seconds, works on skills
  • Grant (1 × Number of Stacks) ASPD% while physically attacking. Up to 10 stacks
  • Increase Maximum ASPD by 1

Firearms

Revolvers

Forged from Master Revolver + Perfect Revolver

Magnum

ID 30356 · 3 slots · ATK 70

  • HIT +20
  • ATK +55
  • After Skill Delay +5%
  • ASPD -5%
  • Reduce Maximum ASPD by 1
Firefly

ID 30357 · 3 slots · ATK 70

  • After Skill Delay -10%
  • Casting Time -10%
  • Reduce SP cost by 20%
Outsider

ID 30376 · 3 slots · ATK 50

  • Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
  • Perfect HIT +50%
  • Each shot gains extra ATK equal to the target's FLEE / 10 (multiplied by the skill ratio): the more the target dodges, the bigger the bonus

Shotguns

Forged from Master Shotgun + Perfect Shotgun

Bismarck

ID 30365 · 3 slots · ATK 80

  • Increase short ranged damage by 20%, the closer you are from the target, the higher the damage inflicted will be
  • Increase damage range while auto attacking by 1 cell around the attacked target
  • HIT -20%
Warsong

ID 30366 · 3 slots · ATK 80

  • Increase damage range while auto attacking by 3 cell around the attacked target
  • ASPD +5%
  • HIT -20%
Phalanx

ID 29891 · 3 slots · ATK 50

  • Weight +500
  • HIT +20
  • Perfect HIT +30
  • Increase damage range while auto attacking by 1 cell around the attacked target
  • HIT -20%

Rifles

Forged from Master Rifle + Perfect Rifle

Peacemaker

ID 30359 · 3 slots · ATK 80

  • Increase long ranged damage by 20%
  • HIT +10%
  • ASPD -5%
Death Penalty

ID 30360 · 3 slots · ATK 80

  • Increase Critical by 10
  • Increase Critical damage by 15%
  • HIT +10%
  • ASPD -5%
Winchester

ID 30377 · 3 slots · ATK 100

  • Reduce After Skill Delay by 10%
  • Reduce Casting Time by 10%
  • Reduce all Cooldowns by 15%
  • HIT +10%
  • ASPD -5%

Gatling Guns

Forged from Master Gatling + Perfect Gatling

Quicksilver

ID 30362 · 3 slots · ATK 50

  • ASPD +5%
  • Upon a successful physical attack, this weapon may generate a Stack, works on skills
  • 100% chance to get (3 × Number of Stacks)% of your ATK2 (refine and equipment ATK2, without buffs) as extra ATK2 for 7 seconds while physically attacking (max Stacks = 100)
Hydra

ID 30363 · 3 slots · ATK 50

  • 20% chance to auto-cast Triple Action Level 5 while physically attacking
  • ALERT MISSING INFO
Big Bertha

ID 30378 · 3 slots · ATK 75

  • Base Attack 75
  • Each attack pushes the target back by 1 cell
  • Ranged physical damage +1% per cell between you and the target, up to +15%: the further you shoot (and push), the harder you hit

Grenade Launchers

Forged from Master Grenade Launcher + Perfect Grenade Launcher

Vega

ID 30368 · 3 slots · ATK 140

  • Increase Ground Drift, Dragon Tail & Howling Mine Area of effect by 1 cell
  • Grant 50% chance to auto-cast an Area of effect attack dealing 100% damage in a 5 x 5 area upon Ground Drift, Dragon Tail or Howling Mine usage, up to 3 time per second
Orion

ID 30369 · 3 slots · ATK 140

  • Grant 100% chance to pushback 2 cells away all targets receiving damage upon Ground Drift, Dragon Tail or Howling Mine usage
  • 100% chance to inflict Slow status effect while attacking, works on skills
Argos

ID 30198 · 3 slots · ATK 175

  • ATK +25
  • Critical +10

Huuma Shurikens

Forged from Master Huuma + Perfect Huuma

Rising Sun

ID 30352 · 3 slots · ATK 100

  • Increase ATK by 10% for 5 seconds upon Throw Huuma usage
  • Ignore target's Hard DEF by 10% for 5 seconds upon Throw Huuma use
  • 10% chance to inflict Burning status effect while physically attacking during 15 seconds
Falling Moon

ID 30353 · 3 slots · ATK 100

  • Increase Universal Flee by 25% for 5 seconds upon Throw Huuma usage, 25% Universal Flee grants you 25% chance to avoid any magical, physical or special attack
  • 10% chance to inflict Slow status effect while physically attacking during 7 seconds
Glowing Star

ID 30354 · 3 slots · ATK 100

  • Reduce all Casting Time by 20% for 5 seconds upon Throw Huuma usage
  • Reduce all After Skill Delay by 20% for 5 seconds upon Throw Huuma usage
  • 10% chance to inflict Sleep status effect while physically attacking during 5 seconds
Killing Void

ID 30375 · 3 slots · ATK 100

  • HIT +20
  • Critical +10
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