Introduction
Level 5 Weapons are the strongest weapons in DaRO. They exist for every type of weapon, so every job gets more ways to build its character.
Dagger: 13 weapons
1H Sword: 11 weapons
2H Sword: 7 weapons
1H Spear: 7 weapons
2H Spear: 5 weapons
1H Axe: 7 weapons
2H Axe: 8 weapons
1H Mace: 10 weapons
2H Mace: 4 weapons
1H Staff: 15 weapons
2H Staff: 5 weapons
Bow: 14 weapons
Knuckle: 6 weapons
Instrument: 5 weapons
Whip: 6 weapons
Book: 8 weapons
Katar: 9 weapons
Huuma: 4 weapons
Revolver: 3 weapons
Rifle: 3 weapons
Gatling: 3 weapons
Shotgun: 3 weapons
Grenade L.: 3 weapons
- 95 Base Level needed to equip one
- +15 highest refine
- 15 000 000 Zeny to forge one
You cannot hold a Level 5 Weapon in the left hand: its power is too great.
How to get these weapons?

Hatori Henzo, the Level 5 Weapon Master, forges and refines these weapons. You find him at the Midgard's Smithy, in Midgard City (Quick Access).
- Gather the materials listed below. The table further down tells you where to find each one.
- Bring them to Hatori Henzo with the Zeny, and he forges your Level 5 Weapon.
What you need
Recipe (all consumed)
Zeny 15 000 000
Master Weapon (its type depends on the Level 5 Weapon you want) 1
Perfect Weapon 1
Broken Weapon 1
Bradium 20 Lvl 8 Mines
Emperium 1
Biotite 15
Muscovite 15
Phlogopite 15
Cursed Ruby 1
Fragment of Darkness 100
Pyroxene 150
Misty's Illusion Piece 100 Lvl 8 Mines
Oridecon 30
Perfect Weapons
Perfect Weapons exist in several versions, but they all have the same effect. Their description says +50% damage, no slot and 120 ATK.
- They improve physical damage by 50%. Skills that ignore card bonuses also ignore this bonus.
- You must equip the weapon in the main hand to get this effect.
Exchanging Master or Perfect Weapons
Hatori Henzo can reforge 3 Master Weapons of other types into the Master Weapon of your choice, for 5,000,000 zeny. It works the same for Perfect Weapons.
The refine and the cards of the 3 weapons are lost. Only weapons that are not equipped and not rented count.
Where to find required materials?
Master Weapon ID N/A
- ID : 8051 -
Master Weapon Box - Nightmare, World & Elemental Dungeons' Chests
Perfect Weapon ID N/A
- ID : 8052 -
Perfect Weapon Box
Giant Octopus- Temples' Chests
- Niflheim's Hell Nightmare
- Old Glast Heim Nightmare
Broken Weapon ID 8021
- Purgators
- Gold Coins Shop
Misty's Illusion Piece ID 7974
- Mining Level 8
Fragment of Darkness ID 7798
Cursed Ruby ID 724
Phlogopite ID 7290
Muscovite ID 7292
Biotite ID 7297
Pyroxene ID 7296
Oridecon ID 984
Bradium ID 6224
- Mining
Emperium ID 714
Weapon Level 5 Refine
Level 5 Weapons can be refined up to +15.
+0 to +10
Refined like any other weapon. See the Refine System modifications guide for the rates.
+10 to +15
Only Hatori Henzo can do it, once the Alfheim episode is unlocked. Rates in the table below.
+10 → +11 → +12 → +13 → +14 → +15 max
+10 → +11
200 000 Zeny
Chance per material
+11 → +12
500 000 Zeny
Chance per material
+12 → +13
400 000 Zeny
Chance per material
+13 → +14
500 000 Zeny
Chance per material
+14 → +15
1 000 000 Zeny
Chance per material
Level 5 Weapons never break while refining. A failed attempt lowers the refine by 1 instead.
What each refine gives
- +2% overall damage per refine
- +2% Heal Power per refine
- +5 ATK and +5 MATK per refine above +10, on top of the rest
Like Level 1~4 Weapons, each refine also gives extra attack:
- Weapon Level 1 → 2 Bonus ATK2 per Refine
- Weapon Level 2 → 3 Bonus ATK2 per Refine
- Weapon Level 3 → 5 Bonus ATK2 per Refine
- Weapon Level 4 → 7 Bonus ATK2 per Refine
- Weapon Level 5 → 9 Bonus ATK2 per Refine (up to +10)
Characteristics
All Level 5 Weapons of the same category share the same Weight, Attack, Speed while equipped and Size Modifier.
Daggers
- Attack 90
- Weight 50
Additional Effects INT +1, MATK +7%
Required Jobs Novice, Swordman, Knight, Crusader, Magician, Wizard, Sage, Thief, Assassin, Rogue, Merchant, Blacksmith, Alchemist, Archer, Hunter, Bard, Dancer, Ninja, Soul Linker
Forge
Master Dagger +
Perfect Dagger
One-handed Swords
- Attack 100
- Weight 150
Required Jobs Novice, Swordman, Knight, Crusader, Thief, Assassin, Rogue, Merchant, Blacksmith, Alchemist
Forge
Master Sword +
Perfect Sword
Two-handed Swords
- Attack 150
- Weight 300
Required Jobs Swordman, Knight, Crusader
One-handed Spears
- Attack 100
- Weight 150
Required Jobs Swordman, Knight, Crusader
Forge
Master Spear +
Perfect Spear
Two-handed Spears
- Attack 150
- Weight 300
Required Jobs Swordman, Knight, Crusader
Forge
Master Two-Handed Spear +
Perfect Spear
One-handed Axes
- Attack 110
- Weight 150
Required Jobs Novice, Swordman, Knight, Crusader, Thief, Assassin, Merchant, Blacksmith, Alchemist
Forge
Master Axe +
Perfect Axe
Two-handed Axes
- Attack 180
- Weight 300
Required Jobs Swordman, Knight, Crusader, Merchant, Blacksmith, Alchemist
Forge
Master Two-Handed Axe +
Perfect Axe
One-handed Maces
- Attack 90
- Weight 150
Required Jobs Novice, Swordman, Knight, Crusader, Acolyte, Priest, Monk, Merchant, Blacksmith, Alchemist
Forge
Master Mace +
Perfect Mace
Two-handed Maces
- Attack 140
- Weight 300
Required Jobs Novice, Swordman, Knight, Crusader, Acolyte, Priest, Monk, Merchant, Blacksmith, Alchemist
Forge
Master Two-Handed Mace +
Perfect Mace
One-handed Staves
- Attack 50
- Weight 100
Additional Effects INT +3, MATK +17%
Required Jobs Novice, Magician, Wizard, Sage, Acolyte, Priest, Monk, Soul Linker, Summoner
Forge
Master Staff +
Perfect Staff
Two-handed Staves
- Attack 100
- Weight 200
Additional Effects INT +4, MATK +23%
Required Jobs Wizard
Forge
Master Two-Handed Staff +
Perfect Staff
Bows
- Attack 70
- Weight 200
Required Jobs Thief, Archer, Hunter, Bard, Dancer, Rogue
Forge
Master Bow +
Perfect Bow
Musical Instruments
- Attack 90
- Weight 150
Required Jobs Bard
Forge
Master Instrument +
Perfect Instrument
Books
- Attack 90
- Weight 100
Additional Effects INT +3, MATK +17%
Required Jobs Sage, Priest, Star Gladiator
Forge
Master Book +
Perfect Book
Grenade Launchers
- Attack 140
- Weight 250
Required Jobs Gunslinger
Left hand Weapons
- Attack 25 + 2 per Refine Level
- Weight N/A
Additional Effects ASPD -5%, DEF -5%, HIT -5%, Cast -5%
Required Jobs All Jobs
Forge
Master Sword +
Perfect Sword
List of Level 5 Weapons
Every Level 5 Weapon with its ID and its effects, by type of weapon.
Daggers
Forged from
Master Dagger +
Perfect Dagger
Caladbolg Dagger ID 30213
Lohengrin Dagger ID 30224
Zorink ID 30202
Organyx ID 30203
Hyperion ID 30204
Fortuna ID 30205
Spelldaggers ID 30206
Orichalcum ID 30207
Kingmaker ID 30208
Asura ID 30209
Naeglis ID 30210
Arondight ID 30211
Orion ID 30212
Caladbolg Dagger
- INT +1, MATK +7%
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- Reduces damage taken by 10% if inflicted by the race imbued in the weapon
- SP cost +20%
Lohengrin Dagger
- INT +1, MATK +7%
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
Zorink
- INT +1, MATK +7%
- Physical damage on the back +25%
Organyx
- INT +1, MATK +7%
- 5% chance to inflict Poison or Curse status effect while physically attacking
- 20% more damage on poisoned or cursed targets
Hyperion
- INT +1, MATK +7%
- Reduces Casting Time & After Skill Delay by 15%
Fortuna
- INT +1, MATK +7%
- Perfect Dodge +15
- Upon a successful physical attack, this weapon may generate a Stack for 7 seconds, works on skills
- Grant (1 × Number of Stacks) LUK while physically attacking. Up to 20 stacks
- Increase Zenys granted upon monsters kill by 100%
Spelldaggers
- INT +1, MATK +7%
- Element imbued on kills
- Each kill imbues this weapon with the opposite element of the killed entity
- Improves summon power by 15%.
Orichalcum
- INT +1, MATK +7%
- 2.5% chance to break target's weapon. Additional 2.5% chance on monsters.
- 2.5% chance to break target's armor. Additional 2.5% chance on monsters.
- Adds 15% chance to ignore target's gear protection to strip and break.
Kingmaker
- INT +1, MATK +7%
- Ignores 30% of target's DEF and MDEF
- ATK & MATK -20%
Asura
- INT +1, MATK +7%
- Ignore 15% of target's DEF & MDEF
- Critical increased by 15
- DEF & MDEF -7
Naeglis
- INT +1, MATK +7%
- 100% chance to inflict Slow Cast Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
- 100% chance to inflict Critical Wound Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
- 100% chance to inflict Slow Walk Lv 2 status effect while auto attacking. Duration: 5 seconds, can be refreshed
Arondight
- INT +1, MATK +7%
- 5% chance to double Critical while attacking with any type of attack
- Critical Damage +15%
Orion
- INT +1, MATK +7%
- If an Element Loader skill is used, this weapon is imbued with the corresponding element
- Increase damage from the imbued element by 15%, decrease other elemental damage by 20%
- 15% chance to avoid magical damage
Swords
One-handed Swords
Forged from
Master Sword +
Perfect Sword
Caladbolg One-handed Sword ID 30214
Lohengrin One-handed Sword ID 30225
Exal'Theris ID 30236
Ragnarok ID 30237
Shamshir ID 30238
Braveheart ID 30239
Deathbringer ID 30240
Apocalypse ID 30241
Lionheart ID 30242
Doombringer ID 30243
Scramasax ID 30244
Caladbolg One-handed Sword
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
Lohengrin One-handed Sword
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
Exal'Theris
- Each landed hit recovers 1% of your Max HP, this effect can occur only one time per second
- Below 50% HP, physical damage increased by up to 25%: 25 × (100 − HP%) / 100 (about +13% at 49% HP, +23% at 10% HP)
Ragnarok
In game:
Ragnarok II
- Add 10% damage on MvP & Boss type monsters
- Reduce MvP & Boss type monsters damage by 10%
Shamshir
- ASPD +5%
- 20% chance to attack two times with a single hit while physically attacking
- 5% chance to activate a bonus allowing you to attack two times with a single hit while physically attacking during 10 seconds but DEF & MDEF -10 during this effect
Braveheart
- Reduce damage taken by 15% depending on remaining HP of the wielder. This resistance is reduced by 0.15% each MaxHP% lost by the wielder
- Upon a successful physical attack, this weapon may generate a Stack. Max 15 stacks, works on skills
- 25% chance to get (1 × Number of Stacks) VIT for 7 seconds while physically attacking
- Custom bonus Parry & Block rate +5%
- Maximum SP -15%
Deathbringer
- Ghost Element
- 15% chance to perform a High Critical hit, doubling critical damage
- CRIT +5
- Unbreakable
Apocalypse
- 5% chance to auto-cast of the 4 elemental bolts Skills at level 5
- INT +5
Lionheart
- Holy Element
- 10% chance to auto-cast Holy Cross level 3 while attacking physically
- 10% chance to auto-cast Heal level 3 while being attacked, regardless of the source of damage
- Maximum SP -15%
Doombringer
- Dark Element
- 5% chance to consume 5% of Maximum HP & convert them into ATK for 7 seconds while attacking. Each 10 HP drained will grant 1 ATK, can't exceed 150 ATK bonus, this bonus can't be activated if the wielder has less than 50% HP
- Grant 1.66% chance to kill the target each TargetMaxHP% lost below 15% of target's MaxHP upon successfully attacking physically, works on skills
- CRIT +5
- Maximum HP -15%
Two-handed Swords
Forged from
Master Two-Handed Sword +
Perfect Two-Handed Sword
Caladbolg Two-handed Sword ID 30215
Lohengrin Two-handed Sword ID 30226
Ragnell ID 30246
Gambanteinn ID 30247
Alondite ID 30248
Durandal ID 30249
Kusanagi ID 30250
Caladbolg Two-handed Sword
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
Lohengrin Two-handed Sword
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
Ragnell
- 5% chance to inflict Bleeding while auto attacking
- 5% chance to auto-cast Wide Bleeding Lvl 2 while auto attacking. Area of effect set to 15 x 15 cells
- 25% more damage on Bleeding targets
- 25% chance to reflect Bleed status back
Gambanteinn
- Ghost Element
- 5% chance to ignore, for 7 seconds, (10% + WielderHPlost / 2)% of target's DEF
- Ignore 10% of target's DEF & MDEF
- Unbreakable
Alondite
- 5% chance to cast Endure at level acquired while being attacked
- 20% chance to counter attack at short range with Bash level 5
- 20% chance to counter attack at long range with Bash level 5
Durandal
- Damage increased by 15% while facing more than one enemy at once
- Reduce damage taken by 15% while facing more than one enemy at once
- 33% chance to perform an Area of Effect in a 5 x 5 cells area, dealing 100% ATK physical damage while being attacked
Kusanagi
- 5% chance to perform a High Critical hit, doubling critical damage
- Grants 20% chance to avoid any attack, regardless of the type, if HP are lower than 50%
- Grants an additional 0.4% chance to avoid any attack, regardless of the type, each % HP lost below 50%
- Perfect Dodge +10
- Flee +20
- CRIT +5
- ASPD +5%
- DEF -5
Spears
One-handed Spears
Forged from
Master Spear +
Perfect Spear
Caladbolg One-handed Spear ID 30216
Lohengrin One-handed Spear ID 30227
Gradivus ID 30252
Brandestoc ID 30253
Vidofnir ID 30254
Valkyria ID 30255
Skadi ID 30256
Caladbolg One-handed Spear
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
Lohengrin One-handed Spear
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
Gradivus
- Each kill imbues this weapon with the target's size
- Add 10% damage on size imbued in the weapon
- Add 10% resistance to size imbued in the weapon
Brandestoc
- Maximum HP +10%
- Recover 1% of maximum HP per second (Max 500)
Vidofnir
- Maximum SP +10%
- Recover 1% of maximum SP per second
Valkyria
- Range +2
- HIT +30
- Perfect HIT +30
- Ignore 10% of target's DEF
Skadi
- Upon a successful physical attack, this weapon may generate a Stack, works on skills
- 100% chance to get (7 × Number of Stacks) ATK2 for 7 seconds while physically attacking (Max Stacks = total DEX / 2)
- 15% chance to get (1 × Number of Stacks) ASPD% for 7 seconds while physically attacking (Max Stacks = total DEX / 7)
Two-handed Spears
Forged from
Master Two-Handed Spear +
Perfect Spear
Caladbolg Two-handed Spear ID 30217
Lohengrin Two-handed Spear ID 30228
Ascalon ID 30258
Trishula ID 30259
Venus Gospel ID 30260
Caladbolg Two-handed Spear
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
- Weight 460
Lohengrin Two-handed Spear
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
- Weight 460
Ascalon
- ATK +30% but target's DEF is increased by 20%
- Ranged physical damage +10%
- Reduce frontal damage taken by 10%
- Weight 460
Trishula
In game:
Trishula (trident)
- Each kill imbues this weapon with the target's ID or Class
- 15% more damage on ID or Class imbued in the weapon
- 15% resistance to ID or Class imbued in the weapon
- HIT & Perfect HIT increased by up to 50 while HP are below 50%
- Weight 460
Venus Gospel
- Holy Element
- 10% chance to auto-cast Heal level 3 while attacking physically, works on skills
- 10% chance to auto-cast Grand Cross level 10 while being attacked
- 50% chance to auto-cast Holy Cross at level acquired on every hit of Grand Cross
- Weight 460
Axes
One-handed Axes
Forged from
Master Axe +
Perfect Axe
Caladbolg One-handed Axe ID 30218
Lohengrin One-handed Axe ID 30229
Garm ID 30262
Labrys ID 30263
Hauteclere ID 30264
Regalia ID 30265
Windfury ID 30266
Caladbolg One-handed Axe
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
Lohengrin One-handed Axe
- Retains the last elemental enchantment used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
Garm
- If the attack can be lethal with 30% more damage, add those missing 30% damage
- Can't be stripped by any type of divest
- Unbreakable
Labrys
- 5% chance to inflict Stun status effect while physically attacking, works on skills
- 20% more damage on stunned targets
- 25% chance to reflect Stun status back
Hauteclere
- ATK -20%
- Ignore 50% of target's DEF
- Walk Speed +10%
Regalia
- 5% chance to auto-cast a Fire physical attack dealing 200% damage
- 5% chance to auto-cast a Water physical attack dealing 200% damage
- 5% chance to auto-cast a Earth physical attack dealing 200% damage
- 5% chance to auto-cast a Wind physical attack dealing 200% damage
- ASPD +5%
Windfury
- Upon a successful attack, this weapon has a 50% chance to generate a Stack, works on skills
- Each Stack gives (4 × Number of Stacks) ATK2 for 7 seconds (max Stacks = total AGI / 3)
- 25% of these Stacks also give (1 × Number of Stacks) AGI for 7 seconds (max Stacks = total AGI / 7)
Two-handed Axes
Forged from
Master Two-Handed Axe +
Perfect Axe
Caladbolg Two-handed Axe ID 30219
Lohengrin Two-handed Axe ID 30230
Armads ID 30268
Urvan ID 30269
Aymur ID 30270
Ogrekiller ID 30271
Berserker ID 30272
Gränsfors ID 30371
Caladbolg Two-handed Axe
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
Lohengrin Two-handed Axe
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
Armads
- 10% chance to auto-cast Pulse Strike level 3 while attacking, cooldown set to 1 second
- Increase damage on Small size targets by 20%
- Increase damage on Medium size targets by 10%
- Reduce damage from Small size targets by 20%
- Reduce damage from Medium size targets by 20%
Urvan
- 20% chance to auto-cast Bash level acquired +5 while being attacked with melee physical attacks
- Increase damage by 0.25% per MaxHP% lost by the wielder of this weapon
- Use up to 4% of remaining HP to increase damage, up to 30% damage bonus
Aymur
- Holy Element
- 100% chance to auto-cast Wide Blind upon Heal skill usage. Area of effect set to 15 x 15 cells
- 100% chance to auto-cast Wide Silence upon Heal skill usage. Area of effect set to 15 x 15 cells
- Grant Heal level 10, cooldown set to 7 second
- If you already learned Heal level 10, it will increase Healing power by 10% instead and no cooldown will be forced
Ogrekiller
- Dark Element
- STR +5 & VIT -5
- Grant 0.6% chance to kill the target each TargetMaxHP% lost below 25% of target's MaxHP upon successfully attacking physically, works on skills
- Additional 0.3% chance per MaxHP% lost below 25%
- Increase damage on Large size targets by 10%
- Reduce damage from Large size targets by 10%
Berserker
- Critical increased by up to 40 while HP are lower than 50%
- 100% chance to increase critical damage by an amount depending on self's HP lost. Formula is : (HP lost × 0,4)% while being attacked. Duration set to 5 seconds
- If HP are lower than 20%, every attack recovers 2% of MaxHP per second during 7 seconds. Cooldown set to 1 second, works on skills
Gränsfors
- Base Attack 230 (the other Two-handed Axes have 180)
- ATK +50
- Increases damage while using skill Cart Termination by 20%.
- HIT +30
Maces
One-handed Maces
Forged from
Master Mace +
Perfect Mace
Caladbolg One-handed Mace ID 30220
Lohengrin One-handed Mace ID 30231
Hartstein ID 30274
Judgement ID 30275
Vae Victis ID 30276
Bonebreaker ID 30277
Caduceus ID 30278
Baranar Star ID 30279
Eureka ID 30372
Valhalla ID 30373
Caladbolg One-handed Mace
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
Lohengrin One-handed Mace
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
Hartstein
- Maximum SP +10%
- Use up to 4% of remaining SP to increase damage, max 30% bonus damage, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
Judgement
- Increase chance to inflict a status successfully by 20% of the base percentage. If you have 20% chance to inflict a status, this success rate will be raised to 24%
- Increase status durations by 30%
Vae Victis
- If target's remaining HP are full, damage received will be reduced by 13%. The more the target looses HP, the lower this reduction will be. This reduction is nullified if target's remaining HP are lower than 50%.
- If wielder's remaining HP are full, damage received will be reduced by 13%. The more the wielder looses HP, the lower this reduction will be. This reduction is nullified if wielder's remaining HP are lower than 50%.
- Reduce DoT damage received by 30%
Bonebreaker
- Critical +10
- Critical damage +15%
Caduceus
- Maximum Weight +20%
- Items healing power +30%, works on Pitcher skills
- Aura: party members within 24 cells (about one screen) get +15% healing from their items. Several Caduceus do not stack, the wielder does not get the aura bonus
Baranar Star
- 5% chance to auto-cast a Fire physical attack dealing 200% damage while receiving damage
- 5% chance to auto-cast a Water physical attack dealing 200% damage while receiving damage
- 5% chance to auto-cast a Earth physical attack dealing 200% damage while receiving damage
- 5% chance to auto-cast a Wind physical attack dealing 200% damage while receiving damage
- Convert 5% of BaseLv into SP while attacking without skills. Max one time per second
Eureka
- Grant 25% chance to avoid materials consumption
- INT +5
Valhalla
- DEF2 +33%
- Recover 1% of MaxHP each second while being attacked
Two-handed Maces
Forged from
Master Two-Handed Mace +
Perfect Mace
Caladbolg Two-handed Mace ID 30221
Lohengrin Two-handed Mace ID 30232
Juggernaut ID 30281
Sharur ID 30282
Caladbolg Two-handed Mace
- Each kill imbues this weapon with the target's race
- Adds 15% damage & ignore 30% DEF on race imbued in the weapon, also reduce damage taken by them by 15%
- SP cost +20%
Lohengrin Two-handed Mace
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
- Convert 100% of INT into MATK
Juggernaut
- 5% chance to auto-cast Wide Stun while attacking. Area of effect set to 15 x 15 cells
- Reduce damage taken by 50% if it can prevent death of the wielder
- 20% chance to ignore Stuff Immunity
Sharur
- 5% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
- 20% more damage on confused targets
- 33% chance to deal 100% damage in a 5 x 5 area while being attacked
Staves
One-handed Staves
Forged from
Master Staff +
Perfect Staff
Laevateinn ID 30284
Magnus ID 30285
Arkana ID 30286
Aegis ID 30287
Occulus ID 30288
Claustrum ID 30289
Stratagem ID 30290
Valemon ID 30291
Moebius ID 30292
Nyx ID 30293
Aether ID 30294
Ether ID 30295
Ouranos ID 30296
Atlas ID 30297
Ouroboros ID 30374
Laevateinn
- INT +3, MATK +17%
- Heal Power +10%
- If you have less than 30% HP and an attack shall kill you, you will stay alive with 1 HP remaining and become immortal for 3 seconds, regardless of the attack received. Cooldown set to 60 seconds
Magnus
- INT +3, MATK +17%
- Maximum MATK is increased by amount of INT while minimum MATK is reduced by amount of INT ÷ 2
- 5% chance to turn a regular Critical hit into a High Crit, doubling critical damage bonus
- 5% chance to get CRIT +100% during 5 seconds while magically attacking
Arkana
- INT +3, MATK +17%
- Ignore 10% of target's MDEF
- Upon a successful magical attack, this weapon may generate a Stack, works on skills
- 25% chance to get (5 × Number of Stacks) minimum MATK for 7 seconds while magically attacking, up to 30 stacks
Aegis
- INT +3, MATK +1%
- Use up to 4% of remaining SP per hit received to reduce damage taken, each SP consumed reduce damage by 20
- Reduce damage received while casting by 30%
- Improves summon power by 10%.
Occulus
- INT +3, MATK +17%
- Use up to 4% of remaining SP per hit to increase damage done, each SP consumed increases damage by 20, this bonus can't be activated if the wielder has less than 50% SP
- Casting Time -10%
Claustrum
- INT +3, MATK +17%
- Holy Element
- 10% chance to inflict Blind status effect while magically attacking
Stratagem
- INT +3, MATK +17%
- Use up to 4% of remaining HP per hit to increase damage done, each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
- Use up to 4% of remaining SP per hit to reduce damage received, each SP consumed reduce damage by 20
Valemon
- INT +3, MATK +17%
- Can't be interrupted while casting, also works in pvp environments
Moebius
- INT +3, MATK +17%
- Ghost Element
- 10% chance to auto-cast Soul Strike level 10 while magically attacking
Nyx
- INT +3, MATK +17%
- Undead Element
- Increase damage up to 20% depending on caster's missing HP. Each percent of MaxHP missing increase your damage by 0.2%
- 5% chance to auto-cast Wide Poison while magically attacking. Creates a poison fog of 3x3 AoE under the target.
- DoT damage +25%
- Maximum HP & SP -10%
Aether
- INT +3, MATK +17%
- Fire Element
- 10% chance to inflict Fever for 7 seconds on Fire magical attacks
Ether
- INT +3, MATK +17%
- Water Element
- 10% chance to inflict Chill for 7 seconds on Water magical attacks
Ouranos
- INT +3, MATK +17%
- Wind Element
- 10% chance to inflict Weak for 7 seconds on Wind magical attacks
Atlas
- INT +3, MATK +17%
- Earth Element
- 10% chance to inflict Brake for 7s on Earth magical attacks
Ouroboros
- INT +3, MATK +17%
- Dark Element
- 10% chance to cast Dark Strike Level 5 while magically attacking
Two-handed Staves
Forged from
Master Two-Handed Staff +
Perfect Staff
Bifrost
- INT +4, MATK +33%
- 5% chance to auto-cast Wide Curse while magically attacking. Area of effect set to 15 x 15 cells
- Increase damage up to 20% depending on target's lost HP. Each percent of MaxHP lost increase your damage by 0.2%
- SP cost +20%
Nirvana
- INT +4, MATK +23%
- Heal Power +10%
- Upon using Heal Skill, auto-casts Kyrie Eleison level 1 on the caster and the target, stacks with Assumptio
- Upon using Heal Skill, all party member in a 11 x 11 area will recover 5% of their MaxHP
Mind over Matter
- INT +4, MATK +23%
- Use up to 5% of remaining HP per hit to increase damage done, each HP consumed increase damage by 3, this bonus can't be activated if the wielder has less than 50% HP
- If out of SP, use 20 HP per missing SP to allow you the casting of the skill, up to 5% of remaining HP can be drained at a time. Only missing SP will consumed HP
- If you should die, an amount of SP is drained to reduce damage taken. 1 SP consumed absorbs 3 damage. This effect fails if you don't have enough SP to survive. Upon activation, the wielder will be immortal for 2 seconds. Immortality & SP consumption effects have a cooldown of 30 seconds.
Wabbajack
- INT +4, MATK +23%
- 2.5% chance to inflict Silence status while magically attacking.
- 2.5% chance to inflict Blind status while magically attacking.
- 2.5% chance to inflict Curse status while magically attacking.
- 2.5% chance to inflict Confusion status while magically attacking.
- Damage +5% per status affecting a target
- 15% chance to reflect all status back
- 15% resistance to all status
- Improves summon power by 20%.
Excelsior
- INT +4, MATK +23%
- Upon a successful magical attack, this weapon may generate a Stack, works on skills
- 33% chance to get (5 × Number of Stacks) maximum MATK for 7 seconds while magically attacking, up to 50 stacks
- Critical +10
- Critical damage +10%
Bows
Forged from
Master Bow +
Perfect Bow
Caladbolg Bow ID 30223
Lohengrin Bow ID 30234
Orn ID 30305
Buriza ID 30306
Parthia ID 30307
Vajra ID 30308
Nidhogg ID 30309
Taulmaril ID 30310
Perseus ID 30311
Umbra ID 30312
Gandiva ID 30313
Ark ID 30314
Meisterbogen ID 30199
Hugin & Munin ID 29890
Caladbolg Bow
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
Lohengrin Bow
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
Orn
- Increase long ranged physical damage by 10%
- Reduce damage received from long ranged physical damage by 20%
Buriza
- ATK +30
- 20% chance to pushback the target 3 cells away
- 20% chance to inflict 100% damage in an Area of effect of 3 x 3 cells around the target
- After Skill Delay +5%
- Reduce Maximum ASPD by 1
- ASPD -5%
Parthia
- Up to 20% reduced damage taken from physical attacks, the closer the attacker is, the lower the damage taken will be.
- Increases long ranged attack by 10%
Vajra
- Double chance to inflict any status effect of wielded arrows, now reach 20%
- Increase damage dealt to targets affected by the corresponding Arrow status by 20%
Nidhogg
- 10+0.2*INT% chance to autocast a Breath dealing 200% physical damage depending on worn arrow's element while attacking
- Increases by 10+0.2*INT% all autospell rates
Taulmaril
- Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
- Use up to 5% of remaining SP to increase damage, maximum 15% bonus damage. 1 SP drained increases damage by 60, this bonus can't be activated if the wielder has less than 50% SP
Perseus
- All Traps damage increased by 15%
- You can put Traps one cell further away
Umbra
- Physical damage on the back +15%
- Walking Speed +15%
- Critical +5
- ATK +30
- After Skill Delay +5%
- ASPD -5%
- Reduce Maximum ASPD by 1
- DEF & MDEF -10%
Gandiva
- When hit by any ranged attack (physical, magical or special), counter attack with Charge Arrow Level 5 (100% chance, once every 7 seconds)
- When you lose the initiative (you attack or get hit after 7 seconds out of combat), you get Kaupe Level 3 for 7 seconds: the next attack received is avoided
- Ignore 10% of target's Hard DEF
- HIT -10%
Ark
- Grant 3% chance to kill the target each TargetMaxHP% lost below 10% of target's MaxHP upon successfully attacking physically, works on skills
- Use up to 5% of remaining HP to increase damage. Each HP consumed increases damage by 4, this bonus can't be activated if the wielder has less than 50% HP
Meisterbogen
- After Skill Delay -10%
- Casting Time -10%
- Increase damage while dealing damage to multiple targets by 10%
Hugin & Munin
In game:
Hugin & Nunin
- After Skill Delay -10%
- Casting Time -10%
- Increase Blitz Beat & Falcon Assault casting range by 1 cell
- 15% chance to auto-cast Falcon Assault Level 5 while inflicting Special damage
- ATK -30
Knuckles
Forged from
Master Knucles +
Perfect Knuckle
Heracles
- Upon a successful attack, this weapon may generate a Stack for 7 seconds, works on skills
- 33% chance to get (1 × Number of Stacks) CRIT while physically attacking, up to 20 stacks
- 33% chance to get (1 × Number of Stacks) STR while physically attacking, up to 10 stacks
- Convert 2.5% damage into HP
Godhand
- 10% chance to auto-cast Triple Attack while auto attacking
- The use of Chain Combo grants an ATK & HIT bonus equal to user's BaseLv for 7 seconds
Oversoul
- 50% chance to reduce Spirit Sphere consumption by 1
- 10% chance to consume one Spirit Sphere to get a bonus increasing your ATK by 50 for 7 seconds while physically attacking, this effect can overlap itself, up to 5 times
Ehrgeiz
- 20% chance to enchant the
Ehrgeiz with Fire, Wind, Water or Earth element during 15 seconds while physically attacking - Ehrgeiz are endowed thanks to the previous effect, increase inflicted damage by 25%. Doesn't works with Professor' Elemental Loaders
Vanguard
- Use up to 5% of wielder's remaining SP to decrease damage. Each SP consumed reduces damage taken by 20
- Recover 1% MaxSP each second
- Walking Speed +10%
Talion
- MDEF +5
- 25% chance to reflect Stone Curse status back
- 25% chance to reflect Stun status back
- 25% chance to reflect Freeze status back
- 25% chance to reflect Sleep status back
- Increase resistance to Stun, Sleep, Freeze & Stone Curse status by 25%
Musical Instruments
Forged from
Master Instrument +
Perfect Instrument
Gjallarhorn
- Double chance to inflict any status effect of wielded arrows, now reach 20%
- Increase durations of all status effect inflicted by the wearer by 50%
Hamelin
- Increase Walking Speed while performing by 15%
- Bonus given by all musics & dances increased by 10%
- Increase duration of all musics and dances' effects on any entity by 25%
Oliphant
- Arrow Slinging will cause a 2 cells pushback upon use
- Vulcan Arrow will cause a 3 cells pushback upon use
- Depending on arrows wielded, upon Arrow Slinging use, 10% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target
- Depending on arrows wielded, upon Vulcan Arrow use, 20% chance to auto-cast the Wide Skill of the corresponding status effect of arrows, affecting an area of 15 x 15 around the target, of the corresponding status effect of arrows
- 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
Tinklebell
- 10% chance to auto-cast Wide Confusion while physically attacking. Area of effect set to 15 x 15 cells
- 20% chance to apply Confusion to an already confused target upon attack
- Increase damage on confused targets by 20%
Heartstring
- Reduce After Skill Delay by 10%
- 25% chance to reflect Confusion status back
- 25% chance to reflect Blind status back
- 25% chance to reflect Silence status back
- 25% chance to reflect Curse status back
- Increase resistance to Confusion, Blind, Silence and Curse status by 25%
Whips & Ropes
Forged from
Master Whip +
Perfect Whip
Sleipnir Tail ID 30329
Arya ID 30330
Nightingale ID 30331
Reginleif ID 30332
Stormsong ID 30333
Rosevine ID 30334
Sleipnir Tail
- Double chance to inflict any status effect of wielded arrows, now reach 20%
- Reduce target's status resistance by 20% of the resistance the target have
Arya
- Increase Walking Speed while performing by 15%
- Bonus given by all musics & dances increased by 10%
- Increase duration of all musics and dances' effects on any entity by 25%
Nightingale
- Upon a successful physical attack, this weapon may generate a Stack, works on skills
- 33% chance to get (1 × Number of Stacks)% FLEE for 7 seconds while physically attacking, up to 20 stacks
- 25% chance to get (1 × Number of Stacks) DEX for 7 seconds while physically attacking, up to 15 stacks
Reginleif
- Arrow Slinging will cause a 2 cells pushback upon use
- Vulcan Arrow will cause a 3 cells pushback upon use
- Upon Arrow Slinging use, 50% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
- Upon Vulcan Arrow use, 100% chance to auto-cast an elemental physical attack level 1, dealing 100% damage to the target, the element of the attack depends of wielded arrow
- 10% chance to avoid any attack while dealing damage with those skills for 10 seconds, can't be stacked
Stormsong
- Immunity to all Walking Speed penalties
- Damage dealt (all types) increased against a target whose walk speed is changed: up to +20% if the target is slowed by 100% (twice slower), and the same up to +20% if it is hasted by 100%, in proportion below
Rosevine
- Reduce After Skill Delay by 10%
- 25% chance to reflect Bleeding status back
- 25% chance to reflect Poison status back
- 25% chance to reflect Burning status back
- 25% chance to reflect Deep Poison status back
- Increase resistance to Bleeding, Poison, Burning & Deep Poison status by 25%
Books
Forged from
Master Book +
Perfect Book
Tempus Fugit ID 30336
Lullaby ID 30337
Eldritch ID 30338
Draconomicon ID 30339
Black Bible ID 30340
Astra ID 30341
Bloody Letter ID 30342
Magna Carta ID 30343
Tempus Fugit
- INT +3, MATK +17%
- Casting Time - 10%
- Reduce Minimum Casting Time by 50%, you can now cast skills with a minimal limitation of 5% instead of 10% of skills' base Casting Time
Lullaby
- INT +3, MATK +17%
- 7% chance to auto-cast Wide Sleep when physically or magically attacking, works on skills. Area of effect set to 15 x 15 cells
- 33% chance to apply Sleep status effect again if the attacked target was already asleep
Eldritch
- INT +3, MATK +17%
- 50% chance to not consume Scrolls, it includes all type of Scrolls
- Increase damage inflicted by skills casted with Scrolls by 15%
Draconomicon
- INT +3, MATK +17%
- Each kill imbues this weapon with the target's ID or Class
- Increase damage inflicted by 20% if the target is of the matching ID or Class
- Reduce damage taken by 20% if the target is of the matching Class or ID
- Target imbued is the one killing the user instead if LUK is odd, however, bonus are limited to 10%
Black Bible
- INT +3, MATK +17%
- Dark Element
- If Dark Sanctuary isn't learned, 10% chance to auto-cast Dark Sanctuary Level 5 while physically attacking
- If Dark Sanctuary is already learned, 5% chance to auto-cast Dark Sanctuary to the maximum Level acquired +5 while physically attacking
Astra
- INT +3, MATK +17%
- Increase range of auto attacks by 4 cells
- ASPD +5%
- ATK & MATK -12%
Bloody Letter
- INT +3, MATK +17%
- Reflect 25% of melee and ranged physical damage received
- 25% chance to reflect single target magic back to the caster
- 5% chance to auto-cast Blood Drain level 3 while physically attacking, and 5% chance when being attacked, dealing 300% shadow property physical damage and draining 100% of inflicted damage as HP
Magna Carta
- INT +3, MATK +17%
- Cards which improve damage on targets with a given elemental defense attribute or race are improved by 44% (only 22% for magic/misc damage).
- Grants a special bonus both when only one of each card is imbued on this weapon (normal and elite versions are counted as one). if two of those cards are imbued then no bonus is received.
- If there is both elemental and racial cards imbued at the same time, then the 44% (22% for magic/misc) is reduced to 22% (11% for magic/misc) instead.
- Special bonuses are the following:
Elemental cards grant 4 or 4% in a given category of bonus:
- Fire : all damage(%)
- Earth: DEF
- Wind: haste(%) (haste stands for all speed related bonuses)
- Water: MDEF
- Poison: malice(%) (malice stands for all status related bonuses)
- Dark: CRIT
- Holy: healing received (%)
- Undead: Life leech(%)
- Ghost: ignore DEF/MDEF(%)
- Racial cards grant bonuses and maluses to attributes depending on the given race. Try them.
Katars
Forged from
Master Katar +
Perfect Katar
Caladbolg Katar ID 30222
Lohengrin Katar ID 30233
Gramr ID 30345
Schlaeger ID 30346
Moortimer ID 30347
Colichemarde ID 30348
Belladonna ID 30349
Caliburn ID 30350
Excalazer ID 30370
Caladbolg Katar
- Each kill imbues this weapon with the target's race
- Adds 10% damage & ignore 20% DEF on race imbued in the weapon, also reduce damage taken by them by 10%
- SP cost +20%
Lohengrin Katar
- Retains the last elemental enchantement used
- 25% chance to auto-cast the corresponding elemental bolt at level 2
- 10% chance to auto-cast the corresponding bolt at level 3
Gramr
- 3.3% chance to inflict Bleeding status effect while physically attacking
- 3.3% chance to inflict Poison status effect while physically attacking
- 3.3% chance to inflict Burning status effect while physically attacking
- 3.3% chance to inflict Toxin status effect while physically attacking
- Increase DoT damage by 20%
- Ignore 15% of target's status resistance
- HP & SP -10%
Schlaeger
- 10% chance to auto-cast Sonic Blow level 5 while physically attacking
- 10% chance to auto-cast Strip Armor level 5 while physically attacking
- 10% chance to auto-cast Meteor Assault level 3 while physically attacked
- HP & SP -10%
Moortimer
- Grant 1% chance to kill the target each TargetMaxHP% lost below 20% of target's MaxHP upon successfully attacking physically, works on skills
- 0,5% chance to inflict Coma status effect while auto attacking
Colichemarde
- Dark Element
- Critical increased by 10
- Critical damage increased by 10%
- Increase damage done by 10% while facing one enemy at once
- Reduce damage taken by 10% while facing one enemy at once
- Reduce all type of healing received by 33%
Belladonna
- Increase all Poison property damage by 15%
- 10% chance to inflict Deadly Poison status effect while physically attacking
- 20% more damage on deadly poisoned targets
- HP & SP -10%
Caliburn
- 10% chance to inflict Stone Curse status effect while physically attacking
- 10% chance to inflict Stone Curse status effect while physically attacked
- 20% more damage on stone cursed targets
- HP & SP -10%
Excalazer
- Upon a successful physical attack, 33% chance to generate a Stack for 7 seconds, works on skills
- Grant (1 × Number of Stacks) ASPD% while physically attacking. Up to 10 stacks
- Increase Maximum ASPD by 1
Firearms
Revolvers
Forged from
Master Revolver +
Perfect Revolver
Magnum
- HIT +20
- ATK +55
- After Skill Delay +5%
- ASPD -5%
- Reduce Maximum ASPD by 1
Firefly
- After Skill Delay -10%
- Casting Time -10%
- Reduce SP cost by 20%
Outsider
- Reduce consumption of ammunitions to 0. Some ammunitions are requiered to attack but those will not be consumed
- Perfect HIT +50%
- Each shot gains extra ATK equal to the target's FLEE / 10 (multiplied by the skill ratio): the more the target dodges, the bigger the bonus
Shotguns
Forged from
Master Shotgun +
Perfect Shotgun
Bismarck
- Increase short ranged damage by 20%, the closer you are from the target, the higher the damage inflicted will be
- Increase damage range while auto attacking by 1 cell around the attacked target
- HIT -20%
Warsong
- Increase damage range while auto attacking by 3 cell around the attacked target
- ASPD +5%
- HIT -20%
Phalanx
- Weight +500
- HIT +20
- Perfect HIT +30
- Increase damage range while auto attacking by 1 cell around the attacked target
- HIT -20%
Rifles
Forged from
Master Rifle +
Perfect Rifle
Peacemaker
- Increase long ranged damage by 20%
- HIT +10%
- ASPD -5%
Death Penalty
- Increase Critical by 10
- Increase Critical damage by 15%
- HIT +10%
- ASPD -5%
Winchester
- Reduce After Skill Delay by 10%
- Reduce Casting Time by 10%
- Reduce all Cooldowns by 15%
- HIT +10%
- ASPD -5%
Gatling Guns
Forged from
Master Gatling +
Perfect Gatling
Quicksilver
- ASPD +5%
- Upon a successful physical attack, this weapon may generate a Stack, works on skills
- 100% chance to get (3 × Number of Stacks)% of your ATK2 (refine and equipment ATK2, without buffs) as extra ATK2 for 7 seconds while physically attacking (max Stacks = 100)
Hydra
- 20% chance to auto-cast Triple Action Level 5 while physically attacking
- ALERT MISSING INFO
Big Bertha
- Base Attack 75
- Each attack pushes the target back by 1 cell
- Ranged physical damage +1% per cell between you and the target, up to +15%: the further you shoot (and push), the harder you hit
Grenade Launchers
Forged from
Master Grenade Launcher +
Perfect Grenade Launcher
Vega
- Increase Ground Drift, Dragon Tail & Howling Mine Area of effect by 1 cell
- Grant 50% chance to auto-cast an Area of effect attack dealing 100% damage in a 5 x 5 area upon Ground Drift, Dragon Tail or Howling Mine usage, up to 3 time per second
Orion
- Grant 100% chance to pushback 2 cells away all targets receiving damage upon Ground Drift, Dragon Tail or Howling Mine usage
- 100% chance to inflict Slow status effect while attacking, works on skills
Argos
- ATK +25
- Critical +10
Huuma Shurikens
Forged from
Master Huuma +
Perfect Huuma
Rising Sun
- Increase ATK by 10% for 5 seconds upon Throw Huuma usage
- Ignore target's Hard DEF by 10% for 5 seconds upon Throw Huuma use
- 10% chance to inflict Burning status effect while physically attacking during 15 seconds
Falling Moon
- Increase Universal Flee by 25% for 5 seconds upon Throw Huuma usage, 25% Universal Flee grants you 25% chance to avoid any magical, physical or special attack
- 10% chance to inflict Slow status effect while physically attacking during 7 seconds
Glowing Star
- Reduce all Casting Time by 20% for 5 seconds upon Throw Huuma usage
- Reduce all After Skill Delay by 20% for 5 seconds upon Throw Huuma usage
- 10% chance to inflict Sleep status effect while physically attacking during 5 seconds
Killing Void
- HIT +20
- Critical +10

Gear, cards & items
HD Oridecon
Enriched Oridecon