Hunter
Second Jobs · 19 compétences · 16 actif, 3 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Skid Trap
#115 · HT_SKIDTRAP
Active, Trap Lv max 5
Skid Trap
▶ Voir la démo

Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
The target is then stopped for 3 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | 6 cell sliding range, 300 sec |
| Lv 2 | 7 cell sliding range, 240 sec |
| Lv 3 | 8 cell sliding range, 180 sec |
| Lv 4 | 9 cell sliding range, 120 sec |
| Lv 5 | 10 cell sliding range, 60 sec |
Donnée ou augmentée par : Trapper Shock and Skid (Trapper)
Land Mine
#116 · HT_LANDMINE
Active, Trap Lv max 5
Land Mine
▶ Voir la démo

Sets a trap which will explode once an enemy steps on it and cause Stop for 1sec per Lv. The explosion has a 10% chance to Stun the target for 5 seconds.
Damage are depending on DEX/INT and skill level. 100% base damage + (3 + SkillLv) * DEX * INT * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Earth elemental damage, single target. Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.
| Niveau | Effet |
|---|---|
| Lv 1 | 200 sec duration |
| Lv 2 | 160 sec duration |
| Lv 3 | 120 sec duration |
| Lv 4 | 80 sec duration |
| Lv 5 | 40 sec duration |
Donnée ou augmentée par : Trapper Mine (Trapper)
Ankle Snare
#117 · HT_ANKLESNARE
Active, Trap Lv max 5
Requirement: Skid Trap 1
Ankle Snare
▶ Voir la démo

Sets a trap that will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
Snare time is 5 times shorter on Boss monsters.
| Niveau | Effet |
|---|---|
| Lv 1 | 250 sec duration, snare time 4 sec |
| Lv 2 | 200 sec duration, snare time 8 sec |
| Lv 3 | 150 sec duration, snare time 12 sec |
| Lv 4 | 100 sec duration, snare time 16 sec |
| Lv 5 | 50 sec duration, snare time 20 sec |
Donnée ou augmentée par : Pack Snare (Master of the Pack), Tactical Snare (Tactician)
Shockwave Trap
#118 · HT_SHOCKWAVE
Active, Trap Lv max 5
Requirement: Anklesnare 1
Shockwave Trap
▶ Voir la démo

Sets a trap which will drain SP away from enemies in a 3x3 area.
| Niveau | Effet |
|---|---|
| Lv 1 | 20% MaxSP drain, 200 sec duration |
| Lv 2 | 35% MaxSP drain, 160 sec duration |
| Lv 3 | 50% MaxSP drain, 120 sec duration |
| Lv 4 | 65% MaxSP drain, 80 sec duration |
| Lv 5 | 80% MaxSP drain, 40 sec duration |
Donnée ou augmentée par : Trapper Shock and Skid (Trapper)
Sandman
#119 · HT_SANDMAN
Active, Trap Lv max 5
Requirement: Flasher 1
Sandman
▶ Voir la démo

Sets a trap that will cause the enemy that steps on it, as well as enemies within the trap's range (5x5 area), to fall asleep for 30 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | 150 sec duration, Sleep chance 50% |
| Lv 2 | 120 sec duration, Sleep chance 60% |
| Lv 3 | 90 sec duration, Sleep chance 70% |
| Lv 4 | 60 sec duration, Sleep chance 80% |
| Lv 5 | 30 sec duration, Sleep chance 90% |
Donnée ou augmentée par : Trapper Sand and Flash (Trapper)
Flasher
#120 · HT_FLASHER
Active, Trap Lv max 5
Requirement: Skid Trap 1
Flasher
▶ Voir la démo

Sets a trap which will emit intense light, which may inflict the target with the Blind status for 30 seconds in a 3x3 area.
| Niveau | Effet |
|---|---|
| Lv 1 | 150 sec duration |
| Lv 2 | 120 sec duration |
| Lv 3 | 90 sec duration |
| Lv 4 | 60 sec duration |
| Lv 5 | 30 sec duration |
Donnée ou augmentée par : Trapper Sand and Flash (Trapper), Tactical Flash (Tactician)
Freezing Trap
#121 · HT_FREEZINGTRAP
Active, Trap Lv max 5
Requirement: Flasher 1
Freezing Trap
▶ Voir la démo

Sets a trap which will freeze an enemy once it has been triggered, and also causes Stop for 1sec per Lv. Water elemental damage in a 3x3 area.
Damage are depending on DEX/INT and skill level. 50% base damage + (3 + SkillLv) * DEX * INT * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1.
| Niveau | Effet |
|---|---|
| Lv 1 | 150 sec duration, Freeze 3 sec |
| Lv 2 | 120 sec duration, Freeze 6 sec |
| Lv 3 | 90 sec duration, Freeze 9 sec |
| Lv 4 | 60 sec duration, Freeze 12 sec |
| Lv 5 | 30 sec duration, Freeze 15 sec |
Blast Mine
#122 · HT_BLASTMINE
Active, Trap Lv max 5
Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
Blast Mine
▶ Voir la démo

Sets a trap that will automatically explode after a specific time period determined by the level of the skill, or when an enemy steps on it. Wind elemental damage in a 3x3 area.
Damage are depending on DEX/INT and skill level. 133% damage base + (3 + SkillLv) * DEX * INT * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1
| Niveau | Effet |
|---|---|
| Lv 1 | 25 sec duration |
| Lv 2 | 20 sec duration |
| Lv 3 | 15 sec duration |
| Lv 4 | 10 sec duration |
| Lv 5 | 5 sec duration |
Donnée ou augmentée par : Trapper Blast (Trapper), Tactical Blast (Tactician)
Claymore Trap
#123 · HT_CLAYMORETRAP
Active, Trap Lv max 5
Requirement: Blast Mine 1, Shockwave Trap 1
Claymore Trap
▶ Voir la démo

Sets a trap which will inflict splashed damage in a 5x5 area and cause Burning. Fire elemental damage.
Damage are depending on DEX/INT and skill level. 100% Trap damage + (3 + SkillLv) * DEX * INT * 0,015
Add damage based on actual 10% HP of target, limited at twice the base damage.
Add 50% base damage on monsters (this can affect damage based on actual HP).
Trap HP equal to (highest of INT or DEX) * SkillLv * BaseLv * 0,1
| Niveau | Effet |
|---|---|
| Lv 1 | 20 sec duration , 3sec Burning |
| Lv 2 | 40 sec duration , 6sec Burning |
| Lv 3 | 60 sec duration , 9sec Burning |
| Lv 4 | 80 sec duration , 12sec Burning |
| Lv 5 | 100 sec duration , 15sec Burning |
Donnée ou augmentée par : Trapper Claymore (Trapper)
Remove Trap
#124 · HT_REMOVETRAP
Active Lv max 5
Requirement: Land Mine 1 (Hunter), Double Strafe (Rogue)
Remove Trap
▶ Voir la démo

Removes a trap that has been set on the ground, as well as regain that Trap.
Only your own traps can be removed, except on PvP maps. Used or triggered traps give nothing back.
| Niveau | Effet |
|---|---|
| Lv 1 | Range 2 |
| Lv 2 | Range 3 |
| Lv 3 | Range 4 |
| Lv 4 | Range 5 |
| Lv 5 | Range 6 |
Donnée ou augmentée par : Trapper Remove (Trapper)
Talkie Box
#125 · HT_TALKIEBOX
Active, Trap Lv max 1
Requirement: Remove Trap 1,Shockwave Trap 1
Talkie Box
▶ Voir la démo

Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it.
Beast Bane
#126 · HT_BEASTBANE
Passive Lv max 10
Beast Bane
Increases Attack Power against Brute and Insect monsters.
Under the Spirit of the Hunter, the user's STR is also added.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +4 |
| Lv 2 | Damage +8 |
| Lv 3 | Damage +12 |
| Lv 4 | Damage +16 |
| Lv 5 | Damage +20 |
| Lv 6 | Damage +24 |
| Lv 7 | Damage +28 |
| Lv 8 | Damage +32 |
| Lv 9 | Damage +36 |
| Lv 10 | Damage +40 |
Falconry Mastery
#127 · HT_FALCON
Passive Lv max 1
Requirement: Beastbane 1
Falconry Mastery
Enables renting of a Falcon from the Hunter Guild.
Donnée ou augmentée par : Falcon Beat (Falconer), Falcon Detect (Falconer), Falcon Spring (Falconer), Falcon Assault (Falconer), Falcon Attack (Falconer)
Steel Crow
#128 · HT_STEELCROW
Passive Lv max 10
Requirement: Blitz Beat 5
Steel Crow
Increases the damage inflicted by Falcon.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +6 , adds 2% damage on monster with Blitz Beat/Falcon Assault and 0.5% critical damage with them |
| Lv 2 | Damage +12 , adds 4% damage on monster with Blitz Beat/Falcon Assault and 1% critical damage with them |
| Lv 3 | Damage +18 , adds 6% damage on monster with Blitz Beat/Falcon Assault and 1.5% critical damage with them |
| Lv 4 | Damage +24 , adds 8% damage on monster with Blitz Beat/Falcon Assault and 2% critical damage with them |
| Lv 5 | Damage +30 , adds 10% damage on monster with Blitz Beat/Falcon Assault and 2.5% critical damage with them |
| Lv 6 | Damage +36 , adds 12% damage on monster with Blitz Beat/Falcon Assault and 3% critical damage with them |
| Lv 7 | Damage +42 , adds 14% damage on monster with Blitz Beat/Falcon Assault and 3.5% critical damage with them |
| Lv 8 | Damage +48 , adds 16% damage on monster with Blitz Beat/Falcon Assault and 4% critical damage with them |
| Lv 9 | Damage +54 , adds 18% damage on monster with Blitz Beat/Falcon Assault and 4.5% critical damage with them |
| Lv 10 | Damage +60 , adds 20% damage on monster with Blitz Beat/Falcon Assault and 5% critical damage with them |
Blitz Beat
#129 · HT_BLITZBEAT
Physical attack Lv max 5
Target: 1 EnemyCast: 1.5 secRange: 5 CellsDelay: 1secRequirement: Falconry Mastery 1
Blitz Beat
▶ Voir la démo

Commands Falcon to attack a targeted enemy in a 3x3 area.
Normal attacks can automatically trigger Blitz Beat while Falcon is active (with any weapon). The chance is based on LUK: about LUK / 3%. The level of this automatic Blitz Beat is limited to 1 per 10 Job Levels, and its damage is divided among the targets.
The Falcon's Attack Range is equal to the level of Vulture's Eye skill +5.
There is additional 50% damage on monsters.
There is INT% chance to autocast Blitz Beat on the same target, at the learned Blitz Beat level. This effect has an internal cooldown of 2 seconds, reduced by 0.01s for each point of AGI (minimum 0.2 sec). Only one instance available per use.
Damage per Falcon Hit: (DEX / 10 + INT / 2 + Steel Crow Lv x 3 + 40) x 2, ignores Flee.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 Falcon Hit |
| Lv 2 | 2 Falcon Hit |
| Lv 3 | 3 Falcon Hit |
| Lv 4 | 4 Falcon Hit |
| Lv 5 | 5 Falcon Hit |
Donnée ou augmentée par : Falcon Beat (Falconer), Monster Termination (Monster Hunter)
Detect
#130 · HT_DETECTING
Active Lv max 5
Requirement: Improve Concentration 1, Falconry Mastery 1
Detect
▶ Voir la démo

Commands a Falcon to detect hidden enemies and traps from a distance.
| Niveau | Effet |
|---|---|
| Lv 1 | Area 7x7, 3 Range |
| Lv 2 | Area 7x7, 5 Range |
| Lv 3 | Area 7x7, 7 Range |
| Lv 4 | Area 7x7, 9 Range |
| Lv 5 | Area 7x7, 11 Range |
Donnée ou augmentée par : Falcon Detect (Falconer), Monster Expertise (Monster Hunter)
Spring Trap
#131 · HT_SPRINGTRAP
Active Lv max 5
Requirement: Remove Trap 1, Falconry Mastery
Spring Trap
▶ Voir la démo

Commands Falcon to remove a set trap from a distance.
| Niveau | Effet |
|---|---|
| Lv 1 | Range 4 |
| Lv 2 | Range 5 |
| Lv 3 | Range 6 |
| Lv 4 | Range 7 |
| Lv 5 | Range 8 |
| Lv 6 | Range 9 |
| Lv 7 | Range 10 |
| Lv 8 | Range 11 |
| Lv 9 | Range 12 |
| Lv 10 | Range 13 |
Donnée ou augmentée par : Falcon Spring (Falconer), Monster Resilience (Monster Hunter), Monster Knowledge (Monster Hunter)
Phantasmic Arrow
#1009 · HT_PHANTASMIC
Physical attack Lv max 5
Target: 1 EnemyRange: 9 CellsCast: 0.5s (no-reduc)Delay: 0.5s
Phantasmic Arrow
▶ Voir la démo

Launches an arrow of illusion from your bow. It pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.
Each INT point increases damage by 1% (up to 50), then by 0.5% beyond 50 INT
Damage affected by DEF and reduced by MDEF/2% (cannot be ignored)
No Stop effect
Initiate the fight inflicts 2x more damage
If the user do not have the initiative this skills use the charges to can inflict 1x more damage every 3 seconds elapsed since the begining of the charge (the last use of this skill), up to x4 total damage (if waiting 9s)
| Niveau | Effet |
|---|---|
| Lv 1 | 100% damage |
| Lv 2 | 125% damage |
| Lv 3 | 150% damage |
| Lv 4 | 175% damage |
| Lv 5 | 200% damage |
Donnée ou augmentée par : Pack Arrow (Master of the Pack), Monster Unslave (Monster Hunter)
Hunt Strafing
#499 · HT_POWER
Physical attack Lv max 5
Target: 1 EnemyRange: 9 Cells (+ Vulture's Eye)Delay: ASPD basedRequirement: Can be used only after a Double Strafing.
Hunt Strafing
This skill activates 'Hunt Mark' effect that increases user's damage on the same targets, it can be used on all kind of targets.
Caster's STR affects the amount of inflicted damage.
'Hunt Mark' can be stack 5 times, each new stack refresh status duration, but if a new target is hit then the stack count is reset.
Each stack of 'Hunt Mark' damage increases effect of 2% + 0,2% per SkillLv and each point in STR adds 0,02%.
A hunter under soul link effect retrieve the old skill functionality (with no 'Hunt Mark' and race restrictions).
| Niveau | Effet |
|---|---|
| Lv 1 | 120 + STR% damage x2 hits, hunt mark lasts 4sec |
| Lv 2 | 140 + STR% damage x2 hits, hunt mark lasts 8sec |
| Lv 3 | 160 + STR% damage x2 hits, hunt mark lasts 12sec |
| Lv 4 | 180 + STR% damage x2 hits, hunt mark lasts 16sec |
| Lv 5 | 200 + STR% damage x2 hits, hunt mark lasts 20sec |
