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Accueil › Le Codex › Kugan : Spécialisations › Monster Hunter

Monster Hunter

Hunter · 10 Compétences Kugan · 3 actif, 7 passif

WIP L'histoire et les notes de cette spécialisation sont en cours d'écriture.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Monster Specialization

Passive Lv max 5
ID
4730
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1INT
2DEX
3LUK
4INT
5DEX

Monster Termination

Passive Lv max 5
ID
4731
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Increase physical or magical damage on none boss monsters (and players).

NiveauDamage Boost
1+2%
2+4%
3+6%
4+8%
5+10%
Already Blitz Beat in Skill Tree

Increase critical rate on all targets (boss monsters included).

NiveauCritical Boost
1+2
2+4
3+6
4+8
5+10

Monster Resilience

Passive Lv max 5
ID
4732
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Decrease damage from none boss monsters (and players).

NiveauDamage Resistance
12%
24%
36%
48%
510%

Monster Expertise

Passive Lv max 5
ID
4733
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Physical and magical attacks ignores some defense of none boss monsters (and players).

NiveauDefense ignored
12%
24%
36%
48%
510%
Already Detecting in Skill Tree

When physically or magically attacking a none boss monster (or a player) there is a chance to apply coma (half chance with magical attacks).

NiveauComa chance
10.2%
20.4%
30.6%
40.8%
51%

Monster Knowledge

Passive Lv max 5
ID
4734
Type
Passive
Niveau max
5
Coût d'apprentissage
1

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some HP.

The amount of recovered HP depends on user's baselevel.

Experience from none boss monster is increased.

NiveauEXP boostHP recovery (x% of BaseLevel)
12%10%
24%20%
36%30%
48%40%
510%50%
Already Spring Trap in Skill Tree

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some SP.

NiveauBonus
10
20
31
41
52
  • The attack must deal damage.

Monster Unslave

Passive Lv max 5
ID
4735
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Increase damage when physically or magically attacking a slaves monster (any summoned creature are a slave).

NiveauDamage Boost
1+1%
2+1%
3+1%
4+1%
5+1%
Already Phantasmatic Arrow in Skill Tree

The damage boost becomes +2% at every level.

Monster Trophy

Passive Lv max 5
ID
4736
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Every time the user kill 100 monster of the same ID (and level) he can reclame a reward anywhere (@reward).

Up to 5 different monsters are counted at the same time; @reward also allows to reset the counts.

Killing count is reset after every logout.

If a reward is claimed all other count are reset.

A reward is a map item with a level depending on the killed monster level.

If multiple monsters are kill 100th time only the highest level is taken into account.

NiveauMap Item Maximum Level
120% of the monster level
240% of the monster level
360% of the monster level
480% of the monster level
5100% of the monster level
Already Talkie Box learned

Killing a monster grants a little more reputation.

NiveauReputation modifier
1+4%
2+8%
3+12%
4+16%
5+20%
  • If no map item can be found for the reward, a Gem Box Lv1 is given instead.

Monster Plague

Active Lv max 5
ID
4737
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP Cost
20
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated the user have to choose a status from the list (@plague): Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion. The skill fails if no status was chosen.

For the skill duration any target physically attacked by the user have a chance to recieves that status (for a minimal duration).

NiveauStatus rate
12%
24%
36%
48%
510%
Already Skid Trap or ShockWave or SandMan learned

Increase the duration of all common statuses inflicted by the user (the skill does not need to be active). The total bonus from all sources is limited to +50%.

NiveauStatus duration
1+8%
2+16%
3+24%
4+32%
5+40%

Monster Decoy

Active Lv max 5
ID
4738
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP Cost
10
Cast
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
No
Duration
5/6/7/8/9 seconds
Range
7 cells
Target
Ground

When a monster is killed, this skill is charged up with the killed monster ID.

If this skill is used with a charged monster ID then a decoy monster is summoned on the targeted cell, with the look of the killed monster.

The decoy is a dead monster which does not move or act, it is just a decoy.

The element of the decoy is earth 2.

Maximum HP formula is : (DEX + INT) x 20 x skill level, capped by a share of the user's Maximum HP.

Cast provoke on monsters to attract them although they can't damage it.

Note: You need at least 10 INT to summon a Decoy.

NiveauDecoy HPMaximum HPDEF/MDEFDecoy Duration
1(DEX + INT) x 2040% of user's Max HP105 seconds
2(DEX + INT) x 4055% of user's Max HP206 seconds
3(DEX + INT) x 6070% of user's Max HP307 seconds
4(DEX + INT) x 8085% of user's Max HP408 seconds
5(DEX + INT) x 100100% of user's Max HP509 seconds
  • If the user recast this skill within the decoy duration, the decoy explodes: its HP and Maximum HP are halved, then it uses Self Destruction.
  • The explosion inflicts damage based on remining decoy's HP.
  • Note: The explosion comes from the skill "self destruction" which ignores DEF, etc...

Monster Persecution

Active Lv max 5
ID
4739
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
20
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated, takes last monster killed (its monster ID).

For the skill duration the user have improved damage (physical and magical) on that kind of targets and get reduced damage (physical and magical) from that kind of targets.

NiveauDamage and Resistance modifier
14%
28%
312%
416%
520%
  • Does not work on traps.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026