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Accueil › Le Codex › Kugan : Spécialisations › Trapper

Trapper

Hunter · 10 Compétences Kugan · 1 actif, 9 passif

Trapper is patience laid flat on the ground.

These hunters do not ask the enemy to walk into danger. They arrange the battlefield until every step becomes a negotiation with pain, slow, bleeding, blindness, lost SP or a sudden arrow fired from somewhere the target forgot to check.

The Trapper path turns mines into layered control. Land Mine, Blast Mine and Claymore add Slow, Creeple and Haemophiliac pressure, while Shockwave, Skid, Sandman and Flasher weaken SP, damage, movement, resistance, HIT and CRIT. Remove Trap eases logistics, True Sight lasts longer, and Trapper Mastery adds defense-ignoring battle damage based on DEX and INT to offensive traps. Trapper Tricks makes triggered traps fire Double Strafe from the user, scaling with trap mastery.

Trapper is not about one explosion. It is about making every square suspicious.

To chase a Trapper is to let the map speak for them.

It usually says stop.

Tank★★☆☆☆Trapper survives by space control rather than direct defenses.
Tactical★★★★★Trap placement, debuff layering, True Sight timing and Double Strafe triggers make the path highly tactical.
Healer☆☆☆☆☆Trapper has no healing role.
Buffer★★☆☆☆True Sight support and trap efficiency help the user, but party buffing is limited.
Debuffer★★★★★Slow, Creeple, Haemophiliac, SP damage, movement, resistance, HIT and CRIT debuffs define the kit.
DPS Melee Physical★☆☆☆☆Trapper is not a melee path.
DPS Ranged Physical★★★★☆Trap-triggered Double Strafe and hunter tools provide strong ranged follow-up pressure.
DPS Magical★★★☆☆Trap battle damage scales from DEX + INT and ignores defenses, giving a meaningful INT-based damage side.
Special★★★★★Defense-ignoring trap damage and trap-triggered attacks create a distinct terrain-control identity.
Resources★★★☆☆Reduced trap weight helps logistics, though the path still depends on trap setup and inventory.
Mobility★★☆☆☆Trapper controls where others move rather than moving quickly itself.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Trapper Specialization

Passive Lv max 5
ID
4480
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttributeHP/SP
1DEX+1%
2INT+2%
3LUK+3%
4INT+4%
5DEX+5%
  • Attribute bonuses are cumulative: at level 5 you get DEX +4, INT +4 and LUK +2.

Trapper Mine

Passive Lv max 5
ID
4481
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Land Mine.

NiveauSkill
1Land Mine Level 1
2Land Mine Level 2
3Land Mine Level 3
4Land Mine Level 4
5Land Mine Level 5
Already Land Mine in Skill Tree

Land Mine inflicts Slow for a short period of time.

Slow: HIT and FLEE -20%, movement speed -20%, attack delay +20%, hit stun x1.5.

NiveauDuration
18 seconds
29 seconds
310 seconds
411 seconds
512 seconds
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Blast

Passive Lv max 5
ID
4482
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Blast Mine.

NiveauSkill
1Blast Mine Level 1
2Blast Mine Level 2
3Blast Mine Level 3
4Blast Mine Level 4
5Blast Mine Level 5
Already Blast Mine in Skill Tree

Blast Mine inflicts Cripple for a short period of time.

Cripple: Max HP -25% (-20% on bosses, -15% on MVP bosses), Max SP -25% and healing received -30%.

NiveauDuration
13 seconds
24 seconds
35 seconds
46 seconds
57 seconds
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Claymore

Passive Lv max 5
ID
4483
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Claymore.

NiveauSkill
1Claymore Level 1
2Claymore Level 2
3Claymore Level 3
4Claymore Level 4
5Claymore Level 5
Already Claymore in Skill Tree

Claymore inflicts Haemophiliac for a short period of time.

Haemophiliac: Increase incoming DOTs damage by 1/3, DOT have 1/3 more chance to be contracted, any hit will lead to a very short bleed (100% bleeding for 3s).

NiveauDuration
13 seconds
24 seconds
35 seconds
46 seconds
57 seconds
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Shock and Skid

Passive Lv max 5
ID
4484
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Shockwave and Skid Trap.

NiveauSkill
1Shockwave and Skid Trap Level 1
2Shockwave and Skid Trap Level 2
3Shockwave and Skid Trap Level 3
4Shockwave and Skid Trap Level 4
5Shockwave and Skid Trap Level 5
Already Skid Trap in Skill Tree

Shockwave inflicts a maximum SP debuff and damage debuff on targets for a short period of time (7 seconds).

Skid inflicts a walk speed debuff on targets for a short period of time (7 seconds).

NiveauShockwaveSkid
1Maximum SP debuff 7% and Damage debuff 2%Walk debuff 10%
2Maximum SP debuff 14% and Damage debuff 4%Walk debuff 20%
3Maximum SP debuff 21% and Damage debuff 6%Walk debuff 30%
4Maximum SP debuff 28% and Damage debuff 8%Walk debuff 40%
5Maximum SP debuff 35% and Damage debuff 10%Walk debuff 50%
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.

Trapper Sand and Flash

Passive Lv max 5
ID
4485
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Sandman and Flasher.

NiveauSkill
1Sandman and Flasher Level 1
2Sandman and Flasher Level 2
3Sandman and Flasher Level 3
4Sandman and Flasher Level 4
5Sandman and Flasher Level 5
Already Sandman in Skill Tree

Sandman inflicts a Resistance debuff on targets for a short period of time (7 seconds).

Flasher inflicts a HIT debuff and CRIT debuff on targets for a short period of time (7 seconds).

NiveauSandmanFlasher
1RES debuff 3%HIT / CRIT debuff 4%
2RES debuff 6%HIT / CRIT debuff 8%
3RES debuff 9%HIT / CRIT debuff 12%
4RES debuff 12%HIT / CRIT debuff 16%
5RES debuff 15%HIT / CRIT debuff 20%
  • The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.
  • A Resistance debuff increases the damage taken by the target.

Trapper Remove

Passive Lv max 5
ID
4486
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Remove Trap.

NiveauSkill
1Remove Trap Level 1
2Remove Trap Level 2
3Remove Trap Level 3
4Remove Trap Level 4
5Remove Trap Level 5
Already Remove Trap in Skill Tree

Reduce weight of traps.

NiveauTraps weight
1-10%
2-20%
3-30%
4-40%
5-50%

Trapper Sight

Passive Lv max 5
ID
4487
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of True Sight.

NiveauSkill
1True Sight Level 1
2True Sight Level 2
3True Sight Level 3
4True Sight Level 4
5True Sight Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
-3 seconds+100%20s
Already True Sight in Skill Tree

True Sight duration increased.

NiveauDuration
1+40%
2+80%
3+120%
4+160%
5+200%

Trapper Mastery

Passive Lv max 5
ID
4488
Type
Passive
Niveau max
5
Coût d'apprentissage
1

All offensive (with damage) traps (Land Mine, Blast Mine, Claymore and Freezing Trap) will do additional Battle Damage when hits.

Damage are based on DEX + INT, are not affected by DEF nor MDEF, are doubled on monsters and bears same element as the trap.

Damage are increased by HP left on the target (up to +100% on a target at full HP).

Also each level learned from those skill will increase those damage by 2%.

NiveauBattle Damage
150%
2100%
3150%
4200%
5250%

Trapper Tricks

Active Lv max 5
ID
4489
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
15
Cast
0.5 sec (interruptible, not reduced by DEX)
Cooldown
None
Duration
15 seconds
Target
Self

For a certain duration, the activated offensive traps (with damage) trigger a double straff on the part of the user.

The level of double straff thus employed depends on the level of this ability but also on the number of mines learned at their maximum.

Each mine (offensive or not) learned to their maximum level (generally 5) increases the level of Double Straff by 1, up to level 15 Double Straffing.

Counted traps: Blast Mine, Freezing Trap, Ankle Snare, Flasher, Sandman, Skid Trap, Shockwave Trap, and Claymore Trap (which counts twice). Land Mine is not counted.

NiveauActivation RateDouble StraffMaximum Level
1100%Level 23
2100%Level 36
3100%Level 49
4100%Level 512
5100%Level 615
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026