Pack is the hunter who refuses to be one shape for long.
Arrow, claw, snare, step, counterstep: the fight becomes a running exchange between distance and impact. The Pack specialist understands that prey behaves differently when it is chased by more than one threat, especially when one of those threats arrives on four legs.
The Pack path blends ranged pressure, close adaptation and temporary worg support. Charge Arrow repels harder, Double Strafe hits stronger, Wind Walk can reroll into better self effects, and Ankle Snare adds bleeding and poison. Phantasmic Arrow gains battle damage and can strip Blessing, while Resilience reduces nearby ranged damage. Adaptation rewards alternating melee and ranged attacks with stacking damage windows, Wits improves physical damage against multiple enemies, and Pack Summon calls a red or blue worg depending on INT parity.
Pack is about coordinated pressure, even when the party is only the hunter and the beast.
To face Pack is to lose track of which hunter you were supposed to dodge.
The answer is all of them.
| Tank | ★★★☆☆ | Short-range ranged resistance and worg pressure improve survival, but Pack is still offense-oriented. |
|---|
| Tactical | ★★★★★ | Alternating melee and ranged stacks, Wind Walk rerolls, worg choice and snare timing reward active decision-making. |
|---|
| Healer | ☆☆☆☆☆ | Pack has no healing tools. |
|---|
| Buffer | ★★★☆☆ | Wind Walk and Adaptation provide strong self buffs, with little direct party support. |
|---|
| Debuffer | ★★★★☆ | Charge Arrow stagger, Ankle Snare bleeding and poison, and Phantasmic Arrow's Blessing removal give solid control. |
|---|
| DPS Melee Physical | ★★★☆☆ | Adaptation encourages melee participation and worg pressure supports close engagements. |
|---|
| DPS Ranged Physical | ★★★★★ | Double Strafe, Charge Arrow, Phantasmic Arrow and ranged stack conversion create excellent ranged damage. |
|---|
| DPS Magical | ★★☆☆☆ | Blue Worg and INT interactions add a magical side, but the hunter remains mostly physical. |
|---|
| Special | ★★★★★ | Alternating attack-mode stacks and parity-based worg summoning give Pack a unique hybrid identity. |
|---|
| Resources | ★★★☆☆ | Some tools cost more SP or cast time, but Adaptation and summons convert pressure efficiently. |
|---|
| Mobility | ★★★★☆ | Wind Walk and ranged-melee adaptation make movement an important part of the specialization. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Pack Specialization
Passive
Lv max 5
- ID
- 4490
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute | HP/SP |
| 1 | DEX | +1% |
| 2 | STR | +2% |
| 3 | DEX | +3% |
| 4 | STR | +4% |
| 5 | DEX | +5% |
- Attribute bonuses are cumulative: at level 5 you get DEX +6 and STR +4.
Pack Repel
Passive
Lv max 5
- ID
- 4491
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Charge Arrow.
| Niveau | Skill |
| 1 | Charge Arrow Level 1 |
| 2 | Charge Arrow Level 2 |
| 3 | Charge Arrow Level 3 |
| 4 | Charge Arrow Level 4 |
| 5 | Charge Arrow Level 5 |
Already Charge Arrow in Skill Tree
Charge Arrow stagger targets more efficiently.
| Niveau | Staggering |
| 1 | Stagger +20% |
| 2 | Stagger +40% |
| 3 | Stagger +60% |
| 4 | Stagger +80% |
| 5 | Stagger +100% |
- Stagger: the target cannot move for an extra time equal to this percentage of its hit stun (damage motion).
Pack Straff
Passive
Lv max 5
- ID
- 4492
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Double Strafing.
| Niveau | Skill |
| 1 | Double Strafing Level 2 |
| 2 | Double Strafing Level 4 |
| 3 | Double Strafing Level 6 |
| 4 | Double Strafing Level 8 |
| 5 | Double Strafing Level 10 |
Already Double Strafing in Skill Tree
Increases damage of Double Strafe by 2/4/6/8/10%.
Pack Walk
Passive
Lv max 5
- ID
- 4493
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Wind Walk.
| Niveau | Skill |
| 1 | Wind Walk Level 1 |
| 2 | Wind Walk Level 2 |
| 3 | Wind Walk Level 3 |
| 4 | Wind Walk Level 4 |
| 5 | Wind Walk Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| - | x1 | x2.5 | -85% (19.5 to 37.5 seconds) |
Already Wind Walk in Skill Tree
When the user attacks he has a chance to re-roll (if already active) the effects Wind Walk has a higher level than the one he acquired.
Affects only himself and not his allies.
| Niveau | Rate | Bonus Level | Duration |
| 1 | 2% | +1 | 15 seconds |
| 2 | 3% | +2 | 10 seconds |
| 3 | 4% | +3 | 5 seconds |
| 4 | 5% | +4 | normal Wind Walk duration |
| 5 | 6% | +5 | no effect |
Pack Snare
Passive
Lv max 5
- ID
- 4494
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Ankle Snare.
| Niveau | Skill |
| 1 | Skill Level 1 |
| 2 | Skill Level 2 |
| 3 | Skill Level 3 |
| 4 | Skill Level 4 |
| 5 | Skill Level 5 |
Hunter or Sniper
Ankle Snare inflicts Bleeding AND Poison for a short period of time (3 seconds) when it catches a target.
Pack Arrow
Passive
Lv max 5
- ID
- 4495
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Phantasmic Arrow.
| Niveau | Skill |
| 1 | Phantasmic Arrow Level 1 |
| 2 | Phantasmic Arrow Level 2 |
| 3 | Phantasmic Arrow Level 3 |
| 4 | Phantasmic Arrow Level 4 |
| 5 | Phantasmic Arrow Level 5 |
Already Phantasmic Arrow in Skill Tree
In exchange of a higher cast time and SP cost this skill adds battle damage on hit.
Damage are based on ATK, are reduced by target's MDEF, are increased by half on monsters and bears the weapon element.
User's INT increase damage and target's INT reduce it.
Also this skill now stops Blessing's effects on the target.
| Niveau | Casting Time & SP Cost | Battle Damage | Blessing Burst |
| 1 | +10% | 40% | 100% |
| 2 | +20% | 80% | 100% |
| 3 | +30% | 120% | 100% |
| 4 | +40% | 160% | 100% |
| 5 | +50% | 200% | 100% |
Pack Resilience
Passive
Lv max 5
- ID
- 4496
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Short-range ranged attacks received deal reduced damage.
| Niveau | Bonus |
| 1 | Short ranged resistance 4% |
| 2 | Short ranged resistance 8% |
| 3 | Short ranged resistance 12% |
| 4 | Short ranged resistance 16% |
| 5 | Short ranged resistance 20% |
- Attacks affected by this bonus are those considered to be "ranged" (physical, magical or special).
- The further away the attacks come, the less resistance is applied in its entirety, and vice versa (-10% of the resistance per cell).
- If a ranged attack hits a square away from you, the resistance is fully applied
- If a ranged attack hits 10 squares away (or more), resistance is not applied
Pack Adaptation
Passive
Lv max 5
- ID
- 4497
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each ranged physical attack generates a stack and removes all melee stacks; each stack is a damage buff for a short duration (7 seconds).
Each melee physical attack generates a stack and removes all ranged stacks; each stack is a damage buff for a short duration (7 seconds).
Stacks can only increase once every 0.5 seconds.
| Niveau | Percentage Damage Bonus per stacks | Fix Damage Bonus per stacks | Maximum Stacks |
| 1 | 1% | 0 | 6 |
| 2 | 1% | 0 | 7 |
| 3 | 1% | 0 | 8 |
| 4 | 1% | 0 | 9 |
| 5 | 2% | 0 | 10 |
- The damage buff applies to all your damage.
Pack Wits
Passive
Lv max 5
- ID
- 4498
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Physical attacks increased if facing multiple enemies (when at least two enemies are targeting you).
| Niveau | Bonus |
| 1 | Pack Damage +2% |
| 2 | Pack Damage +4% |
| 3 | Pack Damage +6% |
| 4 | Pack Damage +8% |
| 5 | Pack Damage +10% |
Pack Summon
Active
Lv max 5
- ID
- 4499
- Type
- Active
- Niveau max
- 5
- Coût d'apprentissage
- 2
- LP Cost
- 15
- Cast
- 0.75 sec (interruptible, not reduced by DEX)
- Cooldown
- 7 seconds
- Duration
- 7 seconds
- Target
- Self
Summons a big wolf (worg) to fight alongside the player for a short duration.
The Red Worg is turned towards massive physical damage and staggering.
The Blue Worg is turned towards massive magical damage and staggering.
Summon's power depends on user's INT or STR (the higher one) and DEX.
Having an odd INT summons a Blue Worg. Having an even INT summons a Red Worg.
| Niveau | Summon Level |
| 1 | 40% of total (INT/2 or STR/2 + DEX/2) |
| 2 | 50% of total (INT/2 or STR/2 + DEX/2) |
| 3 | 60% of total (INT/2 or STR/2 + DEX/2) |
| 4 | 70% of total (INT/2 or STR/2 + DEX/2) |
| 5 | 80% of total (INT/2 or STR/2 + DEX/2) |
Blue Worg | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills | Special |
| AGI > INT > VIT > DEX > LUK > STR | Brute | Ghost 1 | Big | 20 / 40 | 3 | Slow | Fast | Average | Charge Attack, Combo Attack, Pierce | Autospell (Soul Strike Level 10) |
Red Worg | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills | Special |
| AGI > STR > VIT > DEX > LUK > INT | Brute | Neutral 1 | Big | 40 / 20 | 3 | Slow | Fast | Average | Charge Attack, Combo Attack, Pierce | Quicken Level 10 |
- Only one worg can be summoned at a time.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026