Wizard
Second Jobs · 17 compétences · 17 actif, 0 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Fire Pillar
#80 · WZ_FIREPILLAR
Magical attack Lv max 10
Target: GroundCast: 0.35 sec per LvRange: 9 CellsDelay: 1 secElement: FireRequirement: Fire Wall 1
Fire Pillar
▶ Voir la démo

Creates a Fire Pillar trap effect on the targeted cell. The trap lasts 30 seconds and up to 5 can be placed at once.
Damage are doubled if used by a Player: a player inflicts (80 + 40 x SkillLv)% MATK in total, split over the hits.
The explosion hits a 3x3 area (5x5 from level 6).
| Niveau | Effet |
|---|---|
| Lv 1 | 3 Hits, 0.6sec Duration |
| Lv 2 | 4 Hits, 0.8sec Duration |
| Lv 3 | 5 Hits, 1sec Duration |
| Lv 4 | 6 Hits, 1.2sec Duration |
| Lv 5 | 7 Hits, 1.4sec Duration |
| Lv 6 | 8 Hits, 1.6sec Duration |
| Lv 7 | 9 Hits, 1.8sec Duration |
| Lv 8 | 10 Hits, 2sec Duration |
| Lv 9 | 11 Hits, 2.2sec Duration |
| Lv 10 | 12 Hits, 2.4sec Duration |
Sightrasher
#81 · WZ_SIGHTRASHER
Magical attack Lv max 10
Target: SelfCast: 0.5 secDelay: 2 secElement: FireRequirement: Sight 1, Lightning Bolt 1
Sightrasher
▶ Voir la démo

Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.
Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)
Pushback 5 squares away in a 15x15 Area.
| Niveau | Effet |
|---|---|
| Lv 1 | 2 hits (120% MATK per hit), Fever 2s |
| Lv 2 | 2 hits (140% MATK per hit), Fever 4s |
| Lv 3 | 2 hits (160% MATK per hit), Fever 6s |
| Lv 4 | 2 hits (180% MATK per hit), Fever 8s |
| Lv 5 | 2 hits (200% MATK per hit), Fever 10s |
| Lv 6 | 2 hits (220% MATK per hit), Fever 12s |
| Lv 7 | 2 hits (240% MATK per hit), Fever 14s |
| Lv 8 | 2 hits (260% MATK per hit), Fever 16s |
| Lv 9 | 2 hits (280% MATK per hit), Fever 18s |
| Lv 10 | 2 hits (300% MATK per hit), Fever 20s |
Wind Wall
#82 · WZ_FIREIVY
Magical attack Lv max 5
Target: GroundCast: 5 secRange: 9 CellsDelay: 1 secElement: WindRequirement: Thunder Storm 5, Lightning Bolt 5
Wind Wall
This skill was originally called "Fire Ivy".
Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 3x3 cells. Each instance lasts 15 seconds.
Each hit has chances to cause Stop on monsters.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 wall, 250% MATK, 4% chance to stop |
| Lv 2 | 2 walls, 275% MATK, 8% chance to stop |
| Lv 3 | 3 walls, 300% MATK, 12% chance to stop |
| Lv 4 | 4 walls, 325% MATK, 16% chance to stop |
| Lv 5 | 5 walls, 350% MATK, 20% chance to stop |
Meteor Storm
#83 · WZ_METEOR
Magical attack Lv max 10
Target: GroundCast: 1.5 sec per LvRange: 9 CellsDelay: See BelowElement: FireRequirement: Thunder Storm 1, Sightrasher 2
Meteor Storm
▶ Voir la démo

Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies
Each meteor hits a 7x7 area; each hit inflicts 115% MATK.
| Niveau | Effet |
|---|---|
| Lv 1 | 2 Meteors 1 Hit, 3% Stun, ASD 2sec |
| Lv 2 | 3 Meteors 1 Hit, 6% Stun, ASD 3sec |
| Lv 3 | 3 Meteors 2 Hits, 9% Stun, ASD 3sec |
| Lv 4 | 4 Meteors 2 Hits, 12% Stun, ASD 4sec |
| Lv 5 | 4 Meteors 3 Hits, 15% Stun, ASD 4sec |
| Lv 6 | 5 Meteors 3 Hits, 18% Stun, ASD 5sec |
| Lv 7 | 5 Meteors 4 Hits, 21% Stun, ASD 5sec |
| Lv 8 | 6 Meteors 4 Hits, 24% Stun, ASD 6sec |
| Lv 9 | 6 Meteors 5 Hits, 27% Stun, ASD 6sec |
| Lv 10 | 7 Meteors 5 Hits, 30% Stun, ASD 7sec |
Donnée ou augmentée par : Magister Storm (Magister), Fire Elemental Spell (Pyromancer)
Jupitel Thunder
#84 · WZ_JUPITEL
Magical attack Lv max 10
Target: 1 EnemyCast: 2 sec +0.5sec per LvRange: 9 CellsElement: WindDelay: ASPD basedRequirement: Napalm Beat 1, Lightning Bolt 1
Jupitel Thunder
▶ Voir la démo

Fires a ball of crackling lightning that will damage and pushes it back up to 7 cells depending on the level.
| Niveau | Effet |
|---|---|
| Lv 1 | 3 Hits, 2 cells pushback |
| Lv 2 | 4 Hits, 3 cells pushback |
| Lv 3 | 5 Hits, 3 cells pushback |
| Lv 4 | 6 Hits, 4 cells pushback |
| Lv 5 | 7 Hits, 4 cells pushback |
| Lv 6 | 8 Hits, 5 cells pushback |
| Lv 7 | 9 Hits, 5 cells pushback |
| Lv 8 | 10 Hits, 6 cells pushback |
| Lv 9 | 11 Hits, 6 cells pushback |
| Lv 10 | 12 Hits, 7 cells pushback |
Lord of Vermillion
#85 · WZ_VERMILION
Magical attack Lv max 10
Target: GroundCast: 4.5sec +0.5sec per LvRange: 9 CellsDelay: 5 secElement: WindRequirement: Thunder Storm 1, Jupitel Thunder 5
Lord of Vermillion
▶ Voir la démo

Hits the target area (11x11) with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (12+(3*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.
Damage is increased against targets faster than normal walking speed.
| Niveau | Effet |
|---|---|
| Lv 1 | 4% Blind, 15% MATK/Bolt (600% total) |
| Lv 2 | 8% Blind, 18% MATK/Bolt (720% total) |
| Lv 3 | 12% Blind, 21% MATK/Bolt (840% total) |
| Lv 4 | 16% Blind, 24% MATK/Bolt (960% total) |
| Lv 5 | 20% Blind, 27% MATK/Bolt (1080% total) |
| Lv 6 | 24% Blind, 30% MATK/Bolt (1200% total) |
| Lv 7 | 28% Blind, 33% MATK/Bolt (1320% total) |
| Lv 8 | 32% Blind, 36% MATK/Bolt (1440% total) |
| Lv 9 | 36% Blind, 39% MATK/Bolt (1560% total) |
| Lv 10 | 40% Blind, 42% MATK/Bolt (1680% total) |
Donnée ou augmentée par : Magister Vermillion (Magister), Wind Elemental Spell (Auramancer)
Water Ball
#86 · WZ_WATERBALL
Magical attack Lv max 5
Target: 1 EnemyCast: 1 sec per LvRange: 9 CellsElement: WaterRequirement: Cold Bolt 1, Lightning Bolt 1
Water Ball
▶ Voir la démo

Hurls spheres of water at high velocity at a targeted enemy.
Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map.
One Water Ball is fired for each water cell in the grid around the caster.
| Niveau | Effet |
|---|---|
| Lv 1 | Up to 1 Waterball / 1x1 Grid, 130% MATK damage |
| Lv 2 | Up to 9 Waterballs / 3x3 Grid, 160% MATK damage |
| Lv 3 | Up to 9 Waterballs / 3x3 Grid, 190% MATK damage |
| Lv 4 | Up to 25 Waterballs / 5x5 Grid, 220% MATK damage |
| Lv 5 | Up to 25 Waterballs / 5x5 Grid, 250% MATK damage |
Ice Wall
#87 · WZ_ICEWALL
Active Lv max 10
Target: GroundRange: 9 CellsElement: WaterRequirement: Stone Curse 1, Frost Diver 1
Ice Wall
▶ Voir la démo

Creates a frozen wall of ice of 5 cells that will block enemies.
Monsters will attack the wall if they can't reach a targets.
Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,1).
Ice Wall loose 500 HP per seconds, duration depends on their remaining HP.
| Niveau | Effet |
|---|---|
| Lv 1 | Ice Wall HP 10% of (INT * LVL) |
| Lv 2 | Ice Wall HP 20% of (INT * LVL) |
| Lv 3 | Ice Wall HP 30% of (INT * LVL) |
| Lv 4 | Ice Wall HP 40% of (INT * LVL) |
| Lv 5 | Ice Wall HP 50% of (INT * LVL) |
| Lv 6 | Ice Wall HP 60% of (INT * LVL) |
| Lv 7 | Ice Wall HP 70% of (INT * LVL) |
| Lv 8 | Ice Wall HP 80% of (INT * LVL) |
| Lv 9 | Ice Wall HP 90% of (INT * LVL) |
| Lv 10 | Ice Wall HP 100% of (INT * LVL) |
Frost Nova
#88 · WZ_FROSTNOVA
Magical attack Lv max 10
Target: SelfDelay: 1 secElement: WaterRequirement: Frost Diver 1, Ice Wall 1
Frost Nova
▶ Voir la démo

Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 7x7 Area.
Causes Chill status.
Inflicts (100 + 10 x SkillLv) x 2/3 % MATK damage. Frozen and Chill last 1.5 sec per level.
| Niveau | Effet |
|---|---|
| Lv 1 | 37% Frost, 74% Chill, Cast 6sec |
| Lv 2 | 44% Frost, 88% Chill, Cast 5.75sec |
| Lv 3 | 51% Frost, 102% Chill, Cast 5.5sec |
| Lv 4 | 58% Frost, 116% Chill, Cast 5.25sec |
| Lv 5 | 65% Frost, 130% Chill, Cast 5sec |
| Lv 6 | 72% Frost, 144% Chill, Cast 4.75sec |
| Lv 7 | 79% Frost, 158% Chill, Cast 4.5sec |
| Lv 8 | 86% Frost, 172% Chill, Cast 4.25sec |
| Lv 9 | 93% Frost, 186% Chill, Cast 4sec |
| Lv 10 | 100% Frost, 200% Chill, Cast 3.75sec |
Donnée ou augmentée par : Witchcraft Frost (Spellcaster), Water Elemental Zone (Hydromancer), Red Area (Red Mage)
Storm Gust
#89 · WZ_STORMGUST
Magical attack Lv max 10
Target: GroundCast: 5sec +1s/LvRange: 9 CellsDelay: 5 secElement: WaterRequirement: Frost Diver 1, Jupitel 3
Storm Gust
▶ Voir la démo

Summons a blizzard on a targeted spot (9x9 area) to damage enemies within Storm Gust's range.
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.
The maximum number of possible hits is 10.
| Niveau | Effet |
|---|---|
| Lv 1 | 140% MATK |
| Lv 2 | 180% MATK |
| Lv 3 | 220% MATK |
| Lv 4 | 260% MATK |
| Lv 5 | 300% MATK |
| Lv 6 | 340% MATK |
| Lv 7 | 380% MATK |
| Lv 8 | 420% MATK |
| Lv 9 | 460% MATK |
| Lv 10 | 500% MATK |
Donnée ou augmentée par : Magister Gust (Magister), Water Elemental Spell (Hydromancer)
Earth Spike
#90 · WZ_EARTHSPIKE
Magical attack Lv max 10
Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthSP Cost: 12/14/16/18/20
Earth Spike
▶ Voir la démo

Commands the ground beneath a targeted enemy to rise into pikes.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 Hit |
| Lv 2 | 2 Hits |
| Lv 3 | 3 Hits |
| Lv 4 | 4 Hits |
| Lv 5 | 5 Hits |
Donnée ou augmentée par : Spell Earth (Conjurer), Earth Elemental Bolt (Terramancer), Earth Elemental Attack (Terramancer), Natural Earth (Druid), Red Spell (Red Mage), Battle Earth (Battle Mage)
Heaven's Drive
#91 · WZ_HEAVENDRIVE
Magical attack Lv max 10
Target: GroundCast: 5 + 0.5 sec per LvRange: 9 CellsDelay: 3 secElement: EarthRequirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
Heaven's Drive
▶ Voir la démo

Commands the ground in a targeted area (5x5) to rise into spikes in order to damage enemies within its range.
Can break traps
1 hit per seconde, lasts 5 secondes.
| Niveau | Effet |
|---|---|
| Lv 1 | 2 hits totalling 65% MATK per second (total 325% MATK) |
| Lv 2 | 2 hits totalling 80% MATK per second (total 400% MATK) |
| Lv 3 | 2 hits totalling 95% MATK per second (total 475% MATK) |
| Lv 4 | 2 hits totalling 110% MATK per second (total 550% MATK) |
| Lv 5 | 2 hits totalling 125% MATK per second (total 625% MATK) |
| Lv 6 | 2 hits totalling 140% MATK per second (total 700% MATK) |
| Lv 7 | 2 hits totalling 155% MATK per second (total 775% MATK) |
| Lv 8 | 2 hits totalling 170% MATK per second (total 850% MATK) |
| Lv 9 | 2 hits totalling 185% MATK per second (total 925% MATK) |
| Lv 10 | 2 hits totalling 200% MATK per second (total 1000% MATK) |
Donnée ou augmentée par : Natural Drive (Druid), Red Area (Red Mage)
Earthquake
#653 · NPC_EARTHQUAKE
Active Lv max 10
Delay: 4 secCast: 12 secCooldown: 2.7 secElement: Earth
Earthquake
Provoke a powerful Earthquake.
Damage are more significant as target is near the epicenter (130% at the center, -3% per cell, down to 91%).
Damage is based on MATK plus half of a normal physical attack.
Can break traps.
The closer the target is from the caster, the more chance to be Stone Curse for 2.7 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | 650% Damage (3 hits), Stone Curse 1%, Area 5x5 |
| Lv 2 | 700% Damage (3 hits), Stone Curse 2%, Area 7x7 |
| Lv 3 | 750% Damage (3 hits), Stone Curse 3%, Area 9x9 |
| Lv 4 | 800% Damage (3 hits), Stone Curse 4%, Area 11x11 |
| Lv 5 | 850% Damage (3 hits), Stone Curse 5%, Area 13x13 |
| Lv 6 | 900% Damage (3 hits), Stone Curse 6%, Area 13x13 |
| Lv 7 | 950% Damage (3 hits), Stone Curse 7%, Area 13x13 |
| Lv 8 | 1000% Damage (3 hits), Stone Curse 8%, Area 13x13 |
| Lv 9 | 1050% Damage (3 hits), Stone Curse 9%, Area 13x13 |
| Lv 10 | 1100% Damage (3 hits), Stone Curse 10%, Area 13x13 |
Donnée ou augmentée par : Magister Drive (Magister), Earth Elemental Spell (Terramancer)
Earth Wall
#1831 · WZ_EARTHWALL
Active Lv max 5
Target: GroundCast: 0.25 secRange: 9 CellsElement: EarthDuration: 10 secRequirement: Earthquake 3
Earth Wall
Creates a earth wall of spikes of 3x3 cells that will block enemies.
Each cell has INT x SkillLv x BaseLv / 10 HP, loses 500 HP every second and only takes a quarter of the damage it receives.
The wall lasts 10 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | Earth Wall 1 instance |
| Lv 2 | Earth Wall 2 instance |
| Lv 3 | Earth Wall 3 instance |
| Lv 4 | Earth Wall 4 instance |
| Lv 5 | Earth Wall 5 instance |
Quagmire
#92 · WZ_QUAGMIRE
Active Lv max 5
Target: GroundRange: 9 CellsDelay: 1 secDuration: 5 sec per LvRequirement: Heaven's Drive 1
Quagmire
▶ Voir la démo

Temporarily converts targeted area (5x5) into marshland that will reduce the Movement Speed, AGI and DEX of all targets.
Players will only receive half of the effect.
Works against Boss monsters.
| Niveau | Effet |
|---|---|
| Lv 1 | AGI and DEX -10 |
| Lv 2 | AGI and DEX -20 |
| Lv 3 | AGI and DEX -30 |
| Lv 4 | AGI and DEX -40 |
| Lv 5 | AGI and DEX -50 |
| Lv 6 | AGI and DEX -60 |
| Lv 7 | AGI and DEX -70 |
| Lv 8 | AGI and DEX -80 |
| Lv 9 | AGI and DEX -90 |
| Lv 10 | AGI and DEX -100 |
Donnée ou augmentée par : Witchcraft Quaggmir (Spellcaster), Earth Elemental Zone (Terramancer), Natural Quagmire (Druid)
Sense
#93 · WZ_ESTIMATION
Active Lv max 5
Target: 1 MonsterCast: 1 sec (not reduced by DEX)Range: 9 Cells
Sense
▶ Voir la démo

Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations.
Every level increases damage and resistance against monsters of the same kind for 20 seconds. This bonus is only given to the caster.
Cannot be used on players.
| Niveau | Effet |
|---|---|
| Lv 1 | Increases damage and resistance by INT% of 11% |
| Lv 2 | Increases damage and resistance by INT% of 12% |
| Lv 3 | Increases damage and resistance by INT% of 13% |
| Lv 4 | Increases damage and resistance by INT% of 14% |
| Lv 5 | Increases damage and resistance by INT% of 15% |
Sight Blaster
#1006 · WZ_SIGHTBLASTER
Magical attack Lv max 5
Target: SelfCast: 1.6s +0.2s per Lv
Sight Blaster
Summons a fireball that circles around you and hits enemies attempting to attack you at close range.
When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy or after 2 minutes.
| Niveau | Effet |
|---|---|
| Lv 1 | 130% MATK, pushes back 3 cells |
| Lv 2 | 160% MATK, pushes back 4 cells |
| Lv 3 | 190% MATK, pushes back 5 cells |
| Lv 4 | 220% MATK, pushes back 6 cells |
| Lv 5 | 250% MATK, pushes back 7 cells |
Donnée ou augmentée par : Arcane Blaster (Arcanist), Witchcraft Fire (Spellcaster)
