Wipe du serveur le 26 décembreTout repart de zéro.Lire l'annonce →
DARO
Mon compte Jouer maintenant
Accueil › Le Codex › Kugan : Spécialisations › Magister

Magister

Wizard · 9 Compétences Kugan · 1 actif, 8 passif

Magisters are mages who believe that restraint is a matter of preparation, not scale.

They study the great disasters of magic: storms of flame, walls of ice, thunder that tears open the sky, and earthquakes that make armies forget their formation. Where other casters fear such spells, Magisters refine them until catastrophe becomes method.

Their strength lies in overwhelming space. They amplify power, widen impact, extend spell reach, and turn the highest wizard arts into layered punishment. Each great spell can carry status, bonus damage, elemental mastery and follow-up effects, making the battlefield itself feel unstable under their command.

Magisters pay for this power with cost, cast commitment and vulnerability to interruption. But if they are given time, distance and a protected line of sight, they can make an entire area impossible to hold.

To face a Magister is not merely to fight a mage.

It is to stand where the next disaster has already been calculated.

Tank★☆☆☆☆The kit offers little direct defense and relies on positioning or allies to protect its cast windows.
Tactical★★★★☆Large area spells, range extension and status-bearing ultimate magic strongly shape battlefield space.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★★☆☆Amplify, Rod and Extension provide strong self-buffs to MATK, range, delay and MDEF penetration.
Debuffer★★★★☆Burning, Stone, Stop, Slow and spell-linked extra damage give strong area debuff coverage.
DPS Melee Physical☆☆☆☆☆No melee physical identity is present.
DPS Ranged Physical★☆☆☆☆Physical-triggered spell effects exist, but they serve the magical kit rather than ranged physical DPS.
DPS Magical★★★★★The specialization is built around ultimate Wizard spells, MATK amplification and large-area magical damage.
Special★★★★☆Area enlargement, elemental expertise and physical-triggered high-tier spell interactions are highly distinctive.
Resources★★☆☆☆Soul Drain-style kill bonuses help momentum, but many tools increase SP costs.
Mobility★☆☆☆☆The specialization favors anchored casting over movement.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Magister Specialization

Passive Lv max 5
ID
4170
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1INT
2LUK
3INT
4DEX
5INT
  • Attribute bonuses are cumulative: at level 5 you get INT +6, LUK +2, DEX +2 and Max HP/SP +5%.

Magister Storm

Passive Lv max 5
ID
4171
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Meteor Storm.

NiveauSkill
1Meteor Storm Level 2
2Meteor Storm Level 4
3Meteor Storm Level 6
4Meteor Storm Level 8
5Meteor Storm Level 10
Already Meteor Storm in Skill Tree

Meteor storm has its SP cost increased but it can inflict the Burning state (20 seconds).

If a target is hit by any attack of the user while in this state then that target receives additional battle damage, based on MATK, reduced by target's MDEF, increased by half on monsters, with fire element.

NiveauStatus RateBattle DamageSP cost
14%2% MATK+3
28%4% MATK+6
312%6% MATK+9
416%8% MATK+12
520%10% MATK+15
  • Without a staff, bow or gun, the range of the minored Meteor Storm is reduced from 9 to 6 cells.

Magister Drive

Passive Lv max 5
ID
4172
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Earth Quake.

NiveauSkill
1Earth Quake Level 2
2Earth Quake Level 4
3Earth Quake Level 6
4Earth Quake Level 8
5Earth Quake Level 10
Already Earth Quake in Skill Tree

Earth Quake has its SP cost increased.

If a target is hit by any attack of the user while in the Stone state then that target receives additional battle damage, based on MATK, reduced by target's MDEF, increased by half on monsters, with earth element.

NiveauBattle DamageSP cost
12% MATK+3
24% MATK+6
36% MATK+9
48% MATK+12
510% MATK+15
  • Without a staff, bow or gun, the range of the minored Earth Quake is reduced from 9 to 6 cells.

Magister Vermillion

Passive Lv max 5
ID
4173
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Lord of Vermillion.

NiveauSkill
1Lord of Vermillion Level 2
2Lord of Vermillion Level 4
3Lord of Vermillion Level 6
4Lord of Vermillion Level 8
5Lord of Vermillion Level 10
Already Lord of Vermillion in Skill Tree

Lord of Vermillion has its SP cost increased but it can inflict the Stop (10 seconds).

If a target is hit by any attack of the user while in this state then that target receives additional battle damage, based on MATK, reduced by target's MDEF, increased by half on monsters, with wind element.

NiveauStatus RateBattle DamageSP cost
14%2% MATK+3
28%4% MATK+6
312%6% MATK+9
416%8% MATK+12
520%10% MATK+15
  • Without a staff, bow or gun, the range of the minored Lord of Vermillion is reduced from 9 to 6 cells.

Magister Gust

Passive Lv max 5
ID
4174
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Storm Gust.

NiveauSkill
1Storm Gust Level 2
2Storm Gust Level 4
3Storm Gust Level 6
4Storm Gust Level 8
5Storm Gust Level 10
Already Storm Gust in Skill Tree

Storm Gust has its SP cost increased but it can inflict the Slow (10 seconds).

If a target is hit by any attack of the user while in this state then that target receives additional battle damage, based on MATK, reduced by target's MDEF, increased by half on monsters, with water element.

Slow is a status which reduces SPD, ASPD, FLEE and HIT by 20% and increases CAST and ASD by 50%.

NiveauStatus RateBattle DamageSP cost
14%2% MATK+3
28%4% MATK+6
312%6% MATK+9
416%8% MATK+12
520%10% MATK+15
  • Without a staff, bow or gun, the range of the minored Storm Gust is reduced from 9 to 6 cells.

Magister Amplify

Passive Lv max 5
ID
4175
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Amplify Magic Power.

NiveauSkill
1Amplify Magic Power Level 2
2Amplify Magic Power Level 4
3Amplify Magic Power Level 6
4Amplify Magic Power Level 8
5Amplify Magic Power Level 10
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
15 secondsx2x2.5 (minored +50% and +100%)-50%
Already Amplify Magic Power in Skill Tree

Amplify Magic Power cost more SP but when the ability is used the player also receives a small buff to MATK and CRIT for a short period (7 seconds).

NiveauMATK buffCRIT buffSP cost
11%2+2
22%4+4
33%6+6
44%8+8
55%10+10
  • The MATK buff and the Magister Drain kill bonus are the same effect: the MATK buff replaces the kill bonus, and no kill bonus is gained while the MATK buff is active.

Magister Drain

Passive Lv max 5
ID
4176
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Soul Drain.

NiveauSkill
1Soul Drain 1
2Soul Drain 2
3Soul Drain 3
4Soul Drain 4
5Soul Drain 5
Soul Drain known (learned or granted by this Kugan)

For each defeated opponent the player receives a MATK bonus which depends on the target's level (15 seconds).

The bonus depends on the level of the defeated target.

Each kill replaces the current bonus (even with a lower value) and refreshes the duration.

NiveauBonus
1Convert 20% of target's level into MATK
2Convert 40% of target's level into MATK
3Convert 60% of target's level into MATK
4Convert 80% of target's level into MATK
5Convert 100% of target's level into MATK

Magister Maestria

Passive Lv max 5
ID
4177
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Physical attacks inflicted (normal attacks) or received (any physical attack) can cast ultimate wizard spells.

Those spells are : Meteor Storm, Storm Gust, Lord of Vermillion and Earth Quake.

Those skills are casted at level 1.

For each skill already acquired by the user the rate for that skill is increased by 0.05% per SkillLv when attacking and 0.02% per SkillLv when hit.

When casting one of the high tier wizard's aoe, has 20% chance to add a physical attack of the same element (level equal to this skill level).

You can use @toggle 4177 to remove Earth Quake from the autospell list to avoid stopping auto attacks.

NiveauAutospell Rate (on attack)Autospell Rate (when hit)
10.4%0.2%
20.8%0.4%
31.2%0.6%
41.6%0.8%
52%1%
  • The rates express the odds for each skill separately.
  • If a skill is acquired at level 10 and this skill is at level 5 then this skill has 2.5% chance to be casted on hit and 1.2% when hit.
  • If all skills are acquired at level 10 and this skill is at level 5 then the overall chance to cast any spell is 10% on hit and 4.8% when hit.

Magister Extension

Active Lv max 5
ID
4179
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
10
Casting Time
1.5 seconds (not reduced by DEX, interruptible)
Cooldown
No
Duration
30 seconds
Target
Self

As long as this ability is in effect the cast time is increased, maxSP is reduced and the SP cost of all spells is increased, however MATK is increased and spells partially ignore MDEF.

Has 20% chance to add a bolt (level equal to this skill level) when casting one of the high tier wizard's aoe of the same element.

Also grants Elemental Expertise to all elements, improving elemental ratios below 100%.

You can use @extension to switch from normal mode to extended mode (extended mode bonuses written in parentheses).

NiveauCasting TimemaxSPSP costMATK bonusMDEF penetrationChance to autocastExpertise
1+10% (20%)-33% (66%)+100% (200%)+2% (4%)3% (5%)20%Expertise +12%
2+10% (20%)-33% (66%)+100% (200%)+4% (8%)6% (10%)20%Expertise +24%
3+10% (20%)-33% (66%)+100% (200%)+6% (12%)9% (15%)20%Expertise +36%
4+10% (20%)-33% (66%)+100% (200%)+8% (16%)12% (20%)20%Expertise +48%
5+10% (20%)-33% (66%)+100% (200%)+10% (20%)15% (25%)20%Expertise +60%
  • Bolts: Cold Bolt with Storm Gust, Fire Bolt with Meteor Storm, Lightning Bolt with Lord of Vermillion, Earth Spike with Earth Quake.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026