Hydromancers understand that water wins by shaping the battlefield before force is required.
It freezes, softens, floods, heals and erodes. It can be gentle enough to sustain an ally and cold enough to stop a charge mid-step. Those who master it become patient predators, watching the enemy lose motion before they lose life.
Their specialization leans into control and support. Cold magic brings freezing, chill and cracked defenses. Water devotion improves spell reliability, while the summoned elemental favors assistance through healing, blessing and battlefield presence. A Hydromancer can still deal respectable damage, but their most dangerous talent is denying the enemy a clean fight.
They are strongest when the battle slows to their pace. The longer opponents remain inside their current, the harder it becomes to move, recover, or resist the next spell.
To face a Hydromancer is not merely to be frozen.
It is to realize the whole battlefield has become water.
| Tank | ★★★☆☆ | Recovery-style effects, HP support and a defensive water summon give better durability than most elementalists. |
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| Tactical | ★★★★☆ | Freezing, Chill, Crack and a support summon create strong control over pacing and positioning. |
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| Healer | ★★★☆☆ | The water elemental can provide healing and blessing, though the caster is not a pure healer. |
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| Buffer | ★★★☆☆ | Recovery effects, blessings through summon and elemental enhancement offer meaningful support. |
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| Debuffer | ★★★★☆ | Freeze, Chill and Crack weaken enemy motion and defenses. |
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| DPS Melee Physical | ★★☆☆☆ | Water Attack provides weapon-range elemental physical pressure. |
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| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical tools are present. |
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| DPS Magical | ★★★★☆ | Cold Bolt, Frost Diver, Frost Nova and Storm Gust form a strong water magical kit. |
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| Special | ★★★★☆ | Water devotion, elemental expertise and a support-oriented elemental summon make the path distinct. |
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| Resources | ★★★☆☆ | Recovery effects and HP support improve sustain more than most offensive caster paths. |
|---|
| Mobility | ★★☆☆☆ | The Hydromancer controls enemy movement but has little personal mobility. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Water Elemental Specialization
Passive
Lv max 5
- ID
- 4190
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |
- Attribute bonuses are cumulative: at level 5 you get INT +4, LUK +4, DEX +2 and Max HP/SP +5%.
Water Elemental Bolt
Passive
Lv max 5
- ID
- 4191
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Cold Bolt.
| Niveau | Skill |
| 1 | Cold Bolt Level 2 |
| 2 | Cold Bolt Level 4 |
| 3 | Cold Bolt Level 6 |
| 4 | Cold Bolt Level 8 |
| 5 | Cold Bolt Level 10 |
Already Cold Bolt in Skill Tree
When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% ignore defenses buff for a short period of time.
The second effect is the positive status Recovery for that same amount of time.
The duration of those effects depends on the devotion to the element.
| Niveau | Duration |
| 1 | 1 seconds |
| 2 | 2 seconds |
| 3 | 3 seconds |
| 4 | 4 seconds |
| 5 | 5 seconds |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. Durations are rounded down to the second.
- Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
- Those effects are also received when the bolt is cast by Water Elemental Attack.
- Without a staff, bow or gun, the range of the minored Cold Bolt is reduced from 9 to 6 cells.
Water Elemental Attack
Passive
Lv max 5
- ID
- 4192
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Water Attack.
Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.
| Niveau | Skill | SP | Cast | Cooldown | Damage | ASD |
| 1 | Water Attack Level 2 | 9 | 0 | 0 | 200% of ATK | 0 |
| 2 | Water Attack Level 4 | 18 | 0 | 0 | 400% of ATK | 0 |
| 3 | Water Attack Level 6 | 27 | 0.2s | 2s | 600% of ATK | 0.5s |
| 4 | Water Attack Level 8 | 36 | 0.6s | 6s | 800% of ATK | 0.6s |
| 5 | Water Attack Level 10 | 45 | 1s | 10s | 1000% of ATK | 0.7s |
Already Cold Bolt in Skill Tree
Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.
- Devotion to the element grants a chance to cast the elemental bolt when Water Attack is used, at the level of the bolt acquired, limited to 2 levels per Kugan level and to the level of Water Attack used; chance to cast the spell is equal to devotion rate (100% or higher = always). The bolt is only cast if Cold Bolt is learned.
- If the user is under Double Casting: the bolt's level is reduced by half +1.
- SP costs include the minored version increase (+50%).
Water Elemental Utility
Passive
Lv max 5
- ID
- 4193
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Frost Diver.
| Niveau | Skill |
| 1 | Frost Diver Level 2 |
| 2 | Frost Diver Level 4 |
| 3 | Frost Diver Level 6 |
| 4 | Frost Diver Level 8 |
| 5 | Frost Diver Level 10 |
Already Frost Diver in Skill Tree
Chances of inflicting Crack status (15 seconds) and SP cost are increased.
| Niveau | Bonus | SP cost |
| 1 | Chance to inflict Crack status 7% | +2 |
| 2 | Chance to inflict Crack status 14% | +4 |
| 3 | Chance to inflict Crack status 21% | +6 |
| 4 | Chance to inflict Crack status 28% | +8 |
| 5 | Chance to inflict Crack status 35% | +10 |
- Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
- Crack : DEF/MDEF reduced by a third, DEF2/MDEF2 reduced by half, cured by Cure, considered as common status, resistance attribute is DEF.
- Without a staff, bow or gun, the range of the minored Frost Diver is reduced from 9 to 6 cells.
Water Elemental Zone
Passive
Lv max 5
- ID
- 4194
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Frost Nova.
| Niveau | Skill |
| 1 | Frost Nova Level 2 |
| 2 | Frost Nova Level 4 |
| 3 | Frost Nova Level 6 |
| 4 | Frost Nova Level 8 |
| 5 | Frost Nova Level 10 |
Already Frost Nova in Skill Tree
Chances of inflicting Chill status (15 seconds) and SP cost are increased.
| Niveau | Bonus | SP cost |
| 1 | Chance to inflict Chill status 10% | +2 |
| 2 | Chance to inflict Chill status 20% | +4 |
| 3 | Chance to inflict Chill status 30% | +6 |
| 4 | Chance to inflict Chill status 40% | +8 |
| 5 | Chance to inflict Chill status 50% | +10 |
- Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
- Chill : HIT and DEF reduced, movement speed and ASPD reduced, casting time increased by 25%.
Water Elemental Spell
Passive
Lv max 5
- ID
- 4195
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Storm Gust.
| Niveau | Skill |
| 1 | Storm Gust Level 2 |
| 2 | Storm Gust Level 4 |
| 3 | Storm Gust Level 6 |
| 4 | Storm Gust Level 8 |
| 5 | Storm Gust Level 10 |
Already Storm Gust in Skill Tree
Slightly improve mastery of Storm Gust by increasing damage, reducing casting time, reducing SP cost and increasing the after hit delay of the targets hit.
| Niveau | Damage bonus | Casting Time | After Hit Delay | SP cost |
| 1 | +1% | -2% | +2% | -2 SP |
| 2 | +2% | -4% | +4% | -4 SP |
| 3 | +3% | -6% | +6% | -6 SP |
| 4 | +4% | -8% | +8% | -8 SP |
| 5 | +5% | -10% | +10% | -10 SP |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
- Without a staff, bow or gun, the range of the minored Storm Gust is reduced from 9 to 6 cells.
Water Elemental Strike
Passive
Lv max 5
- ID
- 4196
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
The character increases his mastery of the Water element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
| Niveau | Mastery bonus |
| 1 | Mastery 4% |
| 2 | Mastery 8% |
| 3 | Mastery 12% |
| 4 | Mastery 16% |
| 5 | Mastery 20% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
Water Elemental Charm
Passive
Lv max 5
- ID
- 4197
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Elemental Water attribute attacks of any kind have a passive chance to inflict status freeze (5 seconds).
Damage increased against targets under the effect of status freeze, the element of attack does not matter here.
Also grants Water Elemental Expertise, improving water ratios below 100%.
| Niveau | Skill | Bonus damage | Expertise |
| 1 | Chance to inflict Freeze status 1% | Damage +2% | Water Expertise +4% |
| 2 | Chance to inflict Freeze status 2% | Damage +3% | Water Expertise +8% |
| 3 | Chance to inflict Freeze status 3% | Damage +4% | Water Expertise +12% |
| 4 | Chance to inflict Freeze status 4% | Damage +5% | Water Expertise +16% |
| 5 | Chance to inflict Freeze status 5% | Damage +7% | Water Expertise +20% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. At level 5, devotion can raise the Expertise up to 30%.
Water Elemental Enhancement
Active
Lv max 5
- ID
- 4198
- Type
- Active
- Niveau max
- 5
- Coût d'apprentissage
- 1
- LP Cost
- 10
- Casting Time
- 1.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- No
- Duration
- 120 seconds
- Target
- Self
Water element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Water.
| Niveau | Magical Water Damage | Other Water Damage |
| 1 | +2% | +3% |
| 2 | +4% | +6% |
| 3 | +6% | +9% |
| 4 | +8% | +12% |
| 5 | +10% | +15% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
- Other Damage: physical attacks get the full bonus, special (misc) attacks get the magical bonus.
Water Elemental Summon
Active
Lv max 5
- ID
- 4199
- Type
- Active
- Niveau max
- 5
- Coût d'apprentissage
- 2
- LP Cost
- 30
- Casting Time
- 2.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- 60 seconds
- Duration
- 180 seconds
Summons an elemental to fight alongside the player.
The Water Elemental is turned towards support.
Summon's power depends on user's Base Level and INT.
Can consume Water Essence with @summonboost for extra summon power.
Do not stack with other summons.
| Niveau | Summon Power |
| 1 | 22% of (80% Base Level + 40% total INT) |
| 2 | 29% of (80% Base Level + 40% total INT) |
| 3 | 36% of (80% Base Level + 40% total INT) |
| 4 | 43% of (80% Base Level + 40% total INT) |
| 5 | 50% of (80% Base Level + 40% total INT) |
Water Elemental | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| AGI > DEX > VIT > STR > INT > LUK | Formless | Water 3 | Medium | High / Very High | 1 | Slow | Slow | Fast | Water Attack, Cold Bolt, Frost Nova, Healing and Blessing |
- Devotion to the element increases the summon's power and can go as far as doubling it in case of devotion equal to or greater than 100%.
- Using this skill removes your other summons. The elemental appears within 3 cells of the user.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026