Ghostmancer Specialization
- ID
- 4900
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |

Wizard · 10 Compétences Kugan · 4 actif, 6 passif
Among the shadowed academies of Rune Midgard, Ghostmancers are spoken of with a mixture of fascination and unease.
They are not simple necromancers, nor priests of death. Their art does not bind corpses or command the grave. Instead, Ghostmancers listen to the echoes left behind when a soul, a spell, or a violent memory refuses to vanish completely.
To them, the battlefield is never empty. Every fallen enemy leaves a shape in the air. Every curse has a voice. Every spell that strikes the unseen world can be called back, sharpened, and given form.
Ghostmancers fight by saturating the field with spectral pressure. They weaken resistance through haunting magic, slow enemies inside cursed ground, and punish those who linger too close to the border between life and memory. Their summons are not loyal beasts, but fragments of restless intent, briefly gathered into a Ghost Spectrum before dispersing once more.
Their power rewards patience and setup. A Ghostmancer who controls the terrain can turn curse, fear, and ghost-element mastery into a relentless magical assault. Yet their strength is fragile when forced into direct confrontation, for their best tools bloom through preparation, positioning, and the careful exploitation of haunted targets.
To face a Ghostmancer is not merely to fight a wizard.
It is to fight every trace the dead have left behind.
| Tank | ★★☆☆☆ | Has some defensive tempo through attack avoidance, curse resistance and a summon, but lacks true front-line mitigation. |
|---|---|---|
| Tactical | ★★★★☆ | Ghost Haunting, curse pressure, resistance debuffs and summoned phantoms give strong control over terrain and target priority. |
| Healer | ☆☆☆☆☆ | No direct healing tools are present in the specialization kit. |
| Buffer | ★★☆☆☆ | Provides self-oriented MATK, Ghost Mastery and avoidance benefits, but offers little direct party-wide support. |
| Debuffer | ★★★★☆ | Reduces status resistance, applies curse pressure, slows enemies in a zone and amplifies ghost damage taken. |
| DPS Melee Physical | ☆☆☆☆☆ | The specialization has no melee-oriented physical damage identity. |
| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical tools are present. |
| DPS Magical | ★★★★☆ | Soul Strike, Napalm Beat, Napalm Vulcan, Ghost Attack and ghost-element conversion create a strong magical damage package. |
| Special | ★★★★★ | Temporary monster-skill phantoms, ghost-element conversion, curse reflection and Ghost Spectrum define a highly specialized playstyle. |
| Resources | ★★☆☆☆ | The kit has normal HP/SP scaling but no major sustain or resource recovery engine. |
| Mobility | ★★☆☆☆ | Ghost Haunting slows enemies and Soul Strike can grant avoidance, but the specialization has no true movement skill. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | INT |
| 2 | LUK |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |
Enables the use of Soul Strike.
| Niveau | Skill |
|---|---|
| 1 | Soul Strike Level 2 |
| 2 | Soul Strike Level 4 |
| 3 | Soul Strike Level 6 |
| 4 | Soul Strike Level 8 |
| 5 | Soul Strike Level 10 |
When Soul Strike is used the user receives two positives effects.
The first effect is a 7/9/11/13/15% MATK bonus for a short period of time.
The second effect is a 0.07/0.09/0.11/0.13/0.15% chance to avoid next attack for that same amount of time.
The duration of those effects depends on the devotion to the element.
| Niveau | Duration |
|---|---|
| 1 | 2 seconds |
| 2 | 4 seconds |
| 3 | 6 seconds |
| 4 | 8 seconds |
| 5 | 10 seconds |
Enables the use of Napalm Beat.
| Niveau | Skill |
|---|---|
| 1 | Napalm Beat Level 2 |
| 2 | Napalm Beat Level 4 |
| 3 | Napalm Beat Level 6 |
| 4 | Napalm Beat Level 8 |
| 5 | Napalm Beat Level 10 |
When used, the main target suffers from a resistance debuff of 5/10/15/20/25% (it receives 5/10/15/20/25% more damage) for 10 seconds.
Enables the use of Napalm Vulcan.
| Niveau | Skill |
|---|---|
| 1 | Napalm Vulcan Level 1 |
| 2 | Napalm Vulcan Level 2 |
| 3 | Napalm Vulcan Level 3 |
| 4 | Napalm Vulcan Level 4 |
| 5 | Napalm Vulcan Level 5 |
Napalm Vulcan area of effect is increased depending of Ghost Vulcan level learned. When used, Napalm Vulcan have a chance to autospell Napalm Beat at half its learned level (minimum level 1) for every targets hits, for a maximum of 3 autospells over the same second, every autospells cost/require the SP of Napalm Beat.
| Niveau | Skill | Area |
|---|---|---|
| 1 | 20% chance per targets hit | 3 x 3 |
| 2 | 40% chance per targets hit | 3 x 3 |
| 3 | 40% chance per targets hit | 5 x 5 |
| 4 | 60% chance per targets hit | 5 x 5 |
| 5 | 60% chance per targets hit | 7 x 7 |
Enable the use of Ghost Attack (minored version: SP cost -50%, usable with all weapons).
Ghost Attack is a NPC skill which deal at weapon range some Ghost attribute physical damage.
When Ghost Attack is used, it has a chance equal to twice your devotion to the Ghost element to autospell Soul Strike (level 2 per Ghost Attack level, limited by the Soul Strike level learned and the Ghost Attack level used, halved under Double Casting). This autospell also grants the Ghost Strike bonuses.
| Niveau | Skill | SP | Cast | Cooldown | Damage | ASD |
|---|---|---|---|---|---|---|
| 1 | Ghost Attack Level 2 | 3 | 0 | 0 | 200% of ATK | 0 |
| 2 | Ghost Attack Level 4 | 6 | 0 | 0 | 400% of ATK | 0 |
| 3 | Ghost Attack Level 6 | 9 | 0.2s | 2s | 600% of ATK | 0.5s |
| 4 | Ghost Attack Level 8 | 12 | 0.6s | 6s | 800% of ATK | 0.6s |
| 5 | Ghost Attack Level 10 | 15 | 1s | 10s | 1000% of ATK | 0.7s |
Increases Ghost Attack damage by 25% of INT (doubled if INT is higher than both STR and DEX) and reduces its cooldown by 5/10/15/20/25%.
When a target is killed, summon a ghost for 6/7/8/9/10 seconds. Level and Stats are kept but the entity is Ghost element property and formless race. This ghost has the skills set of the monster killed.
Ghost's HP/ATK are increased by 7.5% for every level above level 1 of this kugan, max +30% at level 5.
If spectrum is summoned, ghost's ATK/HP are increased by 4% per level of Ghost spectrum learned, for a max of +20%.
| Niveau | Duration | HP/ATK |
|---|---|---|
| 1 | 6 seconds | 100% |
| 2 | 7 seconds | 107.5% |
| 3 | 8 seconds | 115% |
| 4 | 9 seconds | 122.5% |
| 5 | 10 seconds | 130% |
Storm Gust / Lord of Vermillion / Meteor Storm & Earthquake will autospell Soul Strike Level 2 with 20/40/60/80/100% chance. You can use the command @ghost to change those skills' elements into ghost element but it will reduce their damage by 40/30/20/10/0%.
Passively increases Ghost mastery by 4/8/12/16/20%.
| Niveau | Autospell chance | Damage with @ghost | Ghost Mastery |
|---|---|---|---|
| 1 | 20% | -40% | +4% |
| 2 | 40% | -30% | +8% |
| 3 | 60% | -20% | +12% |
| 4 | 80% | -10% | +16% |
| 5 | 100% | -0% | +20% |
Create a 11 x 11 zone where enemies receives a 5/10/15/20/25% more ghost damage when stepping on it. Also reduce walking speed by 5/10/15/20/25%.
| Niveau | Ghost damage | Walking speed |
|---|---|---|
| 1 | +5% | -5% |
| 2 | +10% | -10% |
| 3 | +15% | -15% |
| 4 | +20% | -20% |
| 5 | +25% | -25% |
Create a ghost aura which increase the user's Curse resistance by 10/20/30/40/50%. Curse status received is always reflected back to the attacker. Inflict Curse status while being attacked with 4/8/12/16/20% chance, when attacking with 1/2/3/4/5% chance.
Soul Strike, Napalm Beat, Napalm Vulcan and Ghost Attack deal 2/4/6/8/10% more damage on cursed targets.
| Niveau | Curse resistance | Curse when attacked | Curse when attacking | Skill damage on cursed targets |
|---|---|---|---|---|
| 1 | 10% | 4% | 1% | +2% |
| 2 | 20% | 8% | 2% | +4% |
| 3 | 30% | 12% | 3% | +6% |
| 4 | 40% | 16% | 4% | +8% |
| 5 | 50% | 20% | 5% | +10% |
Summons an elemental to fight alongside the player.
The Ghost Elemental is turned towards damage and status.
The ghosts from Ghost Buster have ATK/HP improved by 4% for every level of this kugan learned.
Summon's power depends on user's Base Level and INT.
The summon's power can be increased with Essence (Spectral Essence, with @summonboost).
| Niveau | Summon Power |
|---|---|
| 1 | 19% of (80% Base Level + 40% total INT) |
| 2 | 23% of (80% Base Level + 40% total INT) |
| 3 | 27% of (80% Base Level + 40% total INT) |
| 4 | 31% of (80% Base Level + 40% total INT) |
| 5 | 35% of (80% Base Level + 40% total INT) |
| Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
|---|---|---|---|---|---|---|---|---|---|
| AGI > LUK > DEX > STR > INT > VIT | Formless | Holy 2 | Medium | Very Low / Very High | 5 | Medium | Medium | Very Fast | Ghost Attack, Ghost Strike, Curse Attack, Critical Attack lvl 1 |