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Accueil › Guides › Systèmes de jeu › Guild Skills modifications
Systèmes de jeu

Guild Skills modifications

Ce guide n'est disponible qu'en anglais pour le moment. Les noms d'objets, de compétences et de monstres restent en anglais partout, comme dans le jeu.

Ce guide provient de l'ancien wiki et est en cours de révision ; certains détails peuvent être obsolètes. Le Codex affiche toujours les données actuelles du jeu.

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SkillDetails
General
Guild Approval
  • Passive
  • Maximum Level: 5
  • Skill levels:
    • LVL 1: Certification (Guild Approval)
    • LVL 2: Kafra Contract (same name)
    • LVL 3: Guard Research (same name)
    • LVL 4: Development (same name)
    • LVL 5: Stable Approval (authorizes mounts in WoE)
Guild Extension
  • Passive
  • Maximum Level: 10
  • Extends the guild member limit (6 per level)
Guild Development
  • Passive
  • Maximum Level: 5
  • Grants a guild storage with 100/200/300/400/500 places, also increase emperium HP by 5/10/15/20/25%
Community
Community - Guild Knowledge
  • Passive/Fidelity
  • Maximum Level: 5
  • Increase guild member XP by 2/4/6/8/10%
  • Mastery Effect: Increase reputation by 1/2/3/4/5%
Community - Guild Research
  • Passive/Fidelity
  • Maximum Level: 5
  • Increase map item rate by 1/2/3/4/5%
  • Mastery Effect: Increase map item quality by 1/2/3/4/5%
Community - Guild Economy
  • Passive/Fidelity
  • Maximum Level: 5
  • Increase zeny found by 3/6/9/12/15%
  • Mastery Effect: Increase drop rate by 1/2/3/4/5%
Leadership
Leadership - Aura of Might
  • Passive/Aura
  • Maximum Level: 5
  • Grants 1/2/3/4/5 STR to allies in 5x5 around leader
  • Mastery Effect: Grants 2/4/6/8/10% bonus melee damage, increase aura range by 1/1/2/2/3
Leadership - Aura of Knowledge
  • Passive/Aura
  • Maximum Level: 5
  • Grants 1/2/3/4/5 INT to allies in 5x5 around leader
  • Mastery Effect: Grants 2/4/6/8/10% bonus magic damage, increase aura range by 1/1/2/2/3
Leadership - Aura of Precision
  • Passive/Aura
  • Maximum Level: 5
  • Grants 1/2/3/4/5 DEX to allies in 5x5 around leader
  • Mastery Effect: Grants 2/4/6/8/10% bonus range damage, increase aura range by 1/1/2/2/3
Military
Military - Summon Guard
  • Active
  • Maximum Level: 5
  • Usable by leader or guild mates, Summon a guardian (2 for leader) which escorts him, HP/ATK of those guardians -50/40/30/20/10/0%, works in all castles
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Military - Guard Improvement
  • Passive
  • Maximum Level: 5
  • Guardians receive 5/10/15/20/25% HP, ASPD and ATK boost
  • Mastery Effect: While a guardian is near a guild mate (10x10) damage inflicted is increased by 3/6/9/12/15% and damage received is reduced by 3/6/9/12/15%
Military - Call of Arms
  • Passive
  • Maximum Level: 5
  • When the Emperium is under attack 2 guardians are summoned immediately to protect it, HP/ATK of those guardians -30/15/0/+15/30%, also works on guild mates at a rate of 0.5% per % HP lost with the attack
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%
Warfare
Warfare - Hold the Line !
  • Active/Shout
  • Maximum Level: 5
  • Usable by leader, Fully heals allies HP/SP/conditions in the screen, increase VIT by 2/4/6/8/10 for duration
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Warfare - For Great Justice !
  • Active/Shout
  • Maximum Level: 5
  • Usable by leader, Increase all speed attributes by 3/6/9/12/15%
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Warfare - To the Limits !
  • Active/Shout
  • Maximum Level: 5
  • Usable by leader, Recovers 4/8/12/16/20 LP to allies on the screen, also increase HP/SP natural regeneration by 50/100/150/200/250% (until attacked or attacks)
  • Mastery Effect: Cooldown reduced by 10/20/30/40/50%, duration increase by 10/20/30/40/50%, casting time -10/20/30/40/50%
Tactical
Tactical - Emergency Recall
  • Active
  • Maximum Level: 5
  • Usable by leader, recall all guild mates on self, allies receive 5/10/15/20/25% maximum HP for duration
  • Mastery Effect: Decrease cooldown by 7/14/21/28/35%, decrease casting time by 7/14/21/28/35%
Tactical - Scooting
  • Active
  • Maximum Level: 5
  • Usable by leader, display all players position on the mini map
  • Mastery Effect: Increase duration by 10/20/30/40/50%, decrease cooldown by 10/20/30/40/50%, decrease casting time by 15/30/45/60/75%
Tactical - Set the Flag
  • Active
  • Maximum Level: 5
  • Usable by leader, set a flag in a castle, Usable by mates, go to flag
  • Mastery Effect: Increase duration by 10/20/30/40/50%, decrease cooldown by 10/20/30/40/50%, decrease casting time by 15/30/45/60/75%

Mastery Effects*: the effect occurs when the skill is acquired. However, the Mastery level is the average of all 3 skills from the same branch. For example, if you have Emergency Recall Lv 3, Scooting Lv 2 and Set the Flag Lv 5, your mastery effect for all 3 skills will be Level 3.